Monster Hunter

Akhad's page

88 posts. Alias of Amael.


About Akhad

Akhad Image
AGE: 41
RACE: Human
CLASS: Paladin/Champion of Order/Choosen of Bahamut 29
GENDER: Male
ALIGNMENT: Lawful Good
DEITY: Bahamut
LANGUAGES: Common, Abyssal, Elven
BACKGROUND:Foe Killer

Spoiler:
Learn Abyssal

STR 24 (+7)
CON 12 (+1)
DEX 17 (+3)
INT 10
WIS 23 (+6)
CHA 18 (+4)
INITIATIVE: +22 (+3 Dex mod, +14 level, +5 item)
SPEED: 7 (+2 item bonus)
AC: 46 (+14 armor, +6 enhance, +2 misc, 14 level)
FORT: 41
REFL: 39
WILL: 42
HP: 186/210
TEMP HP: 52
STATUS:
Spoiler:

BLOODIED:105
SURGES: 11/17 (surge value based on Charisma not Constitution due to item bonus)
SURGE VALUE: 52
ACTION POINTS: 1
EXPENDED ABILITIES
Spoiler:
Lay on Hands 1/6; Healing Word; Virtue; Potion of Recovery 1/7;

PASSIVE PERCEPTION: 30
PASSIVE INSIGHT: 35

TRAINED SKILLS
Intimidate +23, Religion +19, Diplomacy +23, Insight +25, Endurance +16

UNTRAINED SKILLS
Acrobatics +13, Arcana +14, Bluff +18, Dungeoneering +20, Heal +20, History +14, Nature +20, Perception +20, Stealth +13, Streetwise +18, Thievery +13, Athletics +17
_______________________________________________________________________

CLASS ABILITIES
Channel Divinity

Spoiler:
Divine Strength; Divine Mettle

Divine Challenge

Spoiler:
20 Radiant Damage (Str(+7)+Cha(+4)+Divine Challenge Base dmg(+9); Foe Binder Ring: When you mark an enemy, the enemy takes the -2 penalty to attack rolls against other creatures even when you are included in the attack; Righteous Challenge: Demons or devils marked by you divine challenge or divine sanction class feature, take a -2 penalty to all attack rolls; Weakening Challenge: Whenever a target takes dmg from your divine challenge or sanction, it is also weakened on the triggering attack

Divine Sanction

Spoiler:
13 Radiant Damage (Cha(+4)+Divine Sanction Base dmg(+9); Foe Binder Ring: When you mark an enemy, the enemy takes the -2 penalty to attack rolls against other creatures even when you are included in the attack; Righteous Challenge: Demons or devils marked by you divine challenge or divine sanction class feature, take a -2 penalty to all attack rolls; Weakening Challenge: Whenever a target takes dmg from your divine challenge or sanction, it is also weakened on the triggering attack

Champion's Action

Spoiler:
When you spend an action point to take an extra action, you also flash with radiant light that causes adjacent enemies to take a -1 penalty to all defenses until the start of your next turn

In Defense of Order

Spoiler:
When you are adjacent to the target of your divine challenge, the target provokes an opp attack from you if it makes an attack that does not include you. Furthermore, your dmg rolls vs demons and elemental creatures that you challenge deal an extra 2d6 radiant dmg

Champions Hammer

Spoiler:
Your attacks ignore the resistances of demons and elemental creatures

Divine Recovery

Spoiler:
The first time you are reduced to 0 hp or fewer each day, you regain hp equal to 1/2 max hp

Divine Spark

Spoiler:
Increased Str, Wis by +2

_______________________________________________________________________

FEATS
Human: Mighty Challenge

Spoiler:
Add Str mod (+7) to Divine Challenge Dmg.

Level 1: Durable

Spoiler:
Increase healing surges by two

Level 2: Initiate of the Faith

Spoiler:
Healing Word, once per day

Level 4: Toughness

Spoiler:
+5 hp per tier

Level 6: Weapon Proficiency (Bastard sword)

Spoiler:
Proficient with Bastard Sword

Level 8: Focused Expertise (Heavy Blade)

Spoiler:
+1 to hit with any weapon or implement power you use with a bastard sword

Level 10: Action Surge

Spoiler:
+3 to hit when using action point

Level 11: Devoted Paladin

Spoiler:
When you use lay on hands on an ally, that ally regains additional hp equal to +4 (Cha mod). Your number of healing surges increases by one

Level 12: Contagious Challenge

Spoiler:
When you hit an enemy marked by your divine challenge, you also subject one enemy adjacent to the target to your divine sanction. This lasts until the start of your next turn

Level 14: Honored Foe

Spoiler:
When a creature marked by your DC or DS damages you, you gain temp hp equal to Wis mod (+6)

Level 16: Robust Defenses

Spoiler:
+2 feat bonus to Fort, Refl, and Will

Level 18: Uncanny Dodge

Spoiler:
Enemies do not gain the normal +2 bonus to attack rolls against you when they have combat advantage. Any other benefits derived from the combat advantage still apply

Level 20: Pious Champion

Spoiler:
When you use lay on hands, you can target one or two creatures. If you target two creatures with lay on hands, you spend one healing surge and each target regains hp as normal for the power

Level 21: Radiant Advantage

Spoiler:
When you deal radiant dmg to an enemy, you and your allies gain combat advantage against it until the end of your next turn

Level 22: Righteous Challenge

Spoiler:
Demons or devils marked by you divine challenge or divine sanction class feature, take a -2 penalty to all attack rolls

Level 24: Heavy Blade Opportunity

Spoiler:
When you make an opportunity attack with a heavy blade, you can use an at-will attack that has the weapon keyword instead of a basic attack

Level 26: Heavy Blade Mastery

Spoiler:
When you make a melee attack with a heavy blade, you can score a crit on a natural roll of 19 or 20

Level 28: Weakening Challenge

Spoiler:
Whenever a target takes dmg from your divine challenge or sanction, it is also weakened on the triggering attack

_______________________________________________________________________

POWERS
Channel Divinity: Divine Strength (encounter)

Spoiler:
MA; apply your Strength mod (+7)as extra damage on your next attack this turn.

Channel Divinity: Divine Mettle (encounter)

Spoiler:
MA; Close burst 10; One creature in burst; The target makes a saving throw with a bonus equal to your Charisma mod (+4).

Lay on Hands:

Spoiler:
MA; x6 day; up to two targets per use, uses only 1 healing surge

_______________________________________________________________________

Melee Basic Attack:

Spoiler:
+33 vs AC; 2d10+17 dmg.

Ranged Basic Attack:

Spoiler:
+17 vs AC.

_______________________________________________________________________

At-Wills
Bonus At-Will Power: Forbidding Strike

Spoiler:
+33 vs AC; 1d10+17 dmg, and an ally adjacent to you gains resist 10 to all dmg until the end of your next turn

Paladin at-will 1: Holy Strike (radiant, weapon, divine)

Spoiler:
+33 vs AC; 2d10+1d10+17/+23 if target marked (Radiant)dmg; +6 dmg (Wis Mod +) if target is marked.

Paladin at-will 1: Ardent Strike (divine, weapon)

Spoiler:
+33 vs AC; 2d10+17 dmg; the target is under Divine Sanction till the end of your next turn; Special: When charging you can use this power in place of a melee basic attack

_______________________________________________________________________

Encounter Powers
Paladin encounter 3: Fortune Spurned Smite (divine, fear, necrotic, weapon)

Spoiler:
+33 vs Fort; 2d10+17 dmg (necrotic); The next time the target takes damage before the start of your next turn, it moves up to its speed away from you.

Champion of Order encounter 11: Certain Justice (divine, weapon)

Spoiler:
+37 vs AC; 1d10+10 dmg; if the target is marked by you, it is also weakened and dazed until it is not marked by you.

Paladin encounter 13: Castigating Strike (divine, weapon)

Spoiler:
+33 vs AC; 3d10+17 dmg; Each enemy within 3 squares of you is subject to your divine sacntion until the end of your next turn.

Paladin encounter 23: Champion's Call (divine, implement, thunder)

Spoiler:
+30 vs Will; Range: Close burst 5; Target: each enemy in burst; Effect: You pull each primary target 5 squares and then make the following attack. Secondary target: each enemy adjacent to you; Attack: Str vs Will:+30; Hit: 2d8+7 dmg. If the secondary target is marked by you, it is also immobilized until the end of your next turn

_______________________________________________________________________

Daily Powers
Paladin daily 9: Knightly Intercession (divine, weapon)

Spoiler:
Imm Interr; Close Burst 10; Target: the triggering enemy; Trigger: An enemy within 10 squares of you hits your ally with a melee or ranged attack; Effect: The triggering attack hits you instead of the ally. You pull the target to a square adjacent to you and then make the following attack; Attack: +33 vs AC; Hit: 2d10+13 dmg and the target is subject to your divine sanction until the end of the encounter

Paladin daily 19: Wheel of Fate (divine, healing, weapon)

Spoiler:
+33 vs AC; Close Burst 1; Target: Each enemy in burst; 3d10+13 dmg, if the attack hits two or more targets, you regain hp equal to 52 (healing surge value); Effect: Until the end of the encounter, you gain regeneration equal to Wis Mod (+6) while bloodied

Paladin daily 29: Powerful Faith (divine, weapon)

Spoiler:
+33 vs AC; 7d10+17 dmg, make a secondary attack; Miss: half dmg and no secondary attack; Secondary target: Each enemy within 10 squares of you; Secondary Attack: +33 vs Fort; Hit: The target is blinded until the end of your next turn

Champion of Order Daily 20: Rule of Order (divine, radiant, weapon)

Spoiler:
+33 vs Fort; 4d10+1d10+17 dmg, and you push the target 1 square. The target is weakened (save ends); Miss: 1d10+13 and target is weakened (save ends); Special: If the target has crit'd against you or your allies in this encounter, your attack gains a +2 power bonus and deals +2d10 radiant dmg.

Cleric Daily: Healing Word (divine, healing)

Spoiler:
MA; Close burst 15; Target: you or one ally; Effect: The target can spend a healing surge and regain an additional 6d6 hp

_______________________________________________________________________

Utility Powers
Paladin utility 2: Call of Challenge (encounter)

Spoiler:
MA; Each enemy in burst 3 is subject to your divine sanction until the end of you next turn.

Paladin utility 2: Virtue (encounter)

Spoiler:
MA; You spend a healing surget but regain no hit points. You instead gain temp hp equal to your healing surge value.

Paladin utility 10: Benediction (Encounter, divine, healing)

Spoiler:
Imm React; Close burst 5; Target: The triggering ally; Trigger: An ally within 5 squares of you hits with a melee attack; Effect: The target can either spend a healing surge or make two dmg rolls for the attack and use either result

Champion of Order utility 12: None Shall Pass (daily, divine)

Spoiler:
Free Action; Personal; Effect: Until the end of the encounter, every use of your divine challenge targets two enemies rather than one

Paladin utility 16: Angelic Intercession (daily, divine, teleportation)

Spoiler:
Imm Interr; Personal; Trigger: An ally within 5 squares of you is hit by an attack; Effect: you teleport adjacent to the ally and are hit by the attack instead

Paladin utility 22: Return to the Living (daily, divine, healing)

Spoiler:
No action; Personal; Trigger: you drop to 0 hp or fewer and do not die; Effect: You regain 1 hp and can spend four healing surges.

Chosen utility 26: Sheltering Wings (daily, divine, healing)

Spoiler:
MA; Melee 1; Effect: You regain hp equal to your bloodied value. One ally adjacent to you also regains hp equal to your bloodied value.

_______________________________________________________________________

TREASURE
PP:
GP:
SP:
CP:

ITEMS
Reinforcing Godplate +6

Spoiler:
If you take dmg from a melee attack you gain +1 item bonus to all defenses until the start of your next turn.

Holy Avenger Bastard Sword +6

Spoiler:
Crit:+6d6 radiant dmg; deals extra 1d10 radiant dmg when the power you use to make the attack has the radiant keyword. On a crit you can spend a healing surge; Power (daily): MA; you and each ally within 10 squares gains a +5 power bonus to Fort, Refl, and Will until the end of your next turn; Special: A holy avenger can be used as a holy symbol. It adds its enhancement bonus to attack and dmg rolls and the extra dmg granted by its property.(versatile).

Badge of the Berserker +6

Spoiler:
+6 Fort, Refl, Will; Property: When you charge, your movement made as part of the charge doesn't provoke opportunity attacks

Heavy Shield of Deflection

Spoiler:
Property: Gain resist 10 to dmg from all ranged attacks

Potion of Recovery (epic) (7)

Spoiler:
Power(consumbable*healing): MA; Drink the potion and spend a healing surge. Instead of hp normally gained, you regain 50 hp and make a saving throw against each effect on you that a save can end

Boots of Speed (epic)

Spoiler:
+2 item bonus to speed; Power (daily): MA; take a move action

Ring of Tenacious Will (epic)

Spoiler:
Use Charisma instead of Constitution to determine the number of healing surges you possess; Power(daily): No action; Use this power when you would be reduced to 0 hp or fewer. You are reduced to 1 hp instead. If you've reached at least one milestone today, you also regain a number of hp equal to your level

Eye of Awareness (epic)

Spoiler:
Gain +2 bonus to Will defense, gain +5 item bonus to initative checks

Iron Armbands of Power

Spoiler:
+4 item bonus to melee dmg rolls

Shielding Girdle (heroic)

Spoiler:
Power(daily): Immed Interr; Use this power when you would be hit by an attack. Gain a +4 power bonus to AC until the end of your next turn

Foe Caller Gauntlets (epic)

Spoiler:
Power (encounter*teleportation): Immed Interr; Trigger: An enemy marked by you makes an attack that does not include you; Effect: You teleport the enemy 10 squares to a space adjacent to you and make a melee basic attack vs the enemy.

Foe Binder Ring

Spoiler:
When you mark an enemy, the enemy takes the -2 penalty to attack rolls against other creatures even when you are included in the attack.

_______________________________________________________________________

BACKGROUND

Spoiler:

PERSONALITY

Spoiler:

APPEARENCE

Spoiler: