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EsperMagic wrote:
hold a wand in your off hand and your scimitar in the other? seems like that would work if youre using wand wielder

The real reason I'd go for wand use is versatility in spell selection. By equipping a wand in the off-hand, not only would I only be able to use that one wand to cast from in spell combat, I would become unable to use my normal spells in spell combat since I wouldn't have an empty hand, and to free my hand I'd either need to drop the wand on the ground (and spend a move action to pick it up if I need it later in combat) or stow it away (once again a move action)

Matt2VK wrote:
A spring loaded wrist sheath can have a wand in it and would be a swift action to equip that wand.

Ah, that would work, thanks. Only issue of course is that once I equip it I can't put it back in the sheath and will then have the dilemma I mentioned above. It is better and gives a little more utility though since I don't need to have the wand in my hand in advance. Too bad I can't have multiple sheaths on my off-hand arm.

Hm, what if I Monstrous Physique into a multi-armed humanoid? If I pick a 6-armed race I could probably have my weapon hand, 4 wand hands, and an empty hand for maximum versitility. (Of course, if combat starts unexpectedly, I wouldn't have time in-combat to cast the spell then pull out all my wands)


Trying to build a magus, and the "Wand Wielder" magus arcana seems quite interesting, but fundamentally flawed... it takes a move action to draw a wand, and if I spend a move action I can no longer use spell combat since it requires a full-round action.

Is there any way to draw/swap wands as a swift/free action? I know quick draw doesn't work for wands, what else is there?


While it is definitely not RAW, my DM tries to balance it by saying that if I'm using my mount as cover and the enemy's attack misses by 4 or less, it hits the mount instead.

I'm not totally convinced on it being useful like that, but it does make sense conceptually.


So I recently picked up a +1 defending weapon as a low-level character (lewt) Since I had previously been using a non-magical masterwork weapon of the same type, it was a strict upgrade. But I was wondering what happens to the weapon's to-hit if I transfer all the enhancement bonus to AC...

Does the weapon still get the masterwork weapon +1 to-hit bonus? (since all magic equipment is masterwork) Or does using the defending weapon enchantment to transfer all the enchantment bonus to AC cause the weapon to only have the to-hit of a low-quality mundane weapon?

I guess the real question is if a +1 weapon only gets +1 to-hit because the enchantment replaces the masterwork bonus, or if the +1 weapon only gets +1 to-hit because the enchantment doesn't stack with the masterwork bonus (they're both enhancement bonuses).


Ah, thanks. I'll keep buying the hit points and hope my rolls start saving me some cash.

In theory I'd think my monetary income will eventually start accelerating faster than the price of hp.

And yes, I tried to convince him to let me take the average before my first roll at level 2, but no dice. (I also tried to convince him to allow me to point-buy a character, but nope) The added randomness is just something I've got to accept.


So, I've been having some bad luck on my rolls for cavalier. My starting CON was 12 (my best rolls were 16 13 12, and the 16 went into strength) and now at level 4, my hit point rolls on level up have been a 3, a 2, and a 1. Needless to say, this has left my hit points... low.

Fortunately, our GM has been using the downtime training system, which allows us to train our hp up to our maximum possible rolls. Unfortunately, this costs levelx30 gold per hit point.

Basically, I'm broke. I've been spending all my money on training hit points up to max for levels 2 and 3. (my reasoning was that if I was going to train, the earlier the better to save money) If I want to do the same at level 4, I will be even more broke.

So, how concerned should I be about this? I have ride-by attack, so I shouldn't be in range to take any full attacks from melee, and I've grabbed Escape Route for my bonus feat, which I can grant to my mount to make each other immune to attacks of opportunity from movement (cheesy, but the DM okayed it) I'm tempted to say screw hit points, and start saving for magic gear. Then again, if my luck continues...

What do you guys think?