Shadowcount Sial

Aiyanda the Swift's page

No posts. Organized Play character for Rich Flynn.


About Aiyanda the Swift

AoRLF:
Aiyanda the Swift (AoRF)
Male human cleric (merciful healer) of Korada 6 (Pathfinder RPG Ultimate Combat 41)
NG Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +5
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 47 (6d8+12)
Fort +6, Ref +4, Will +10
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Offense
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Speed 30 ft.
Melee unarmed strike +9 (1d3+1)
Special Attacks channel positive energy 6/day (DC 16, 3d6), opportune parry and riposte
Domain Spell-Like Abilities (CL 6th; concentration +11)
. . 8/day—rebuke death (1d4+3)
Cleric (Merciful Healer) Spells Prepared (CL 6th; concentration +11)
. . 3rd—cure serious wounds[D], daylight, dispel magic, prayer
. . 2nd—bear's endurance, cure moderate wounds[D], grace[APG], lesser restoration, shield other
. . 1st—bless, blessed fist[ACG], cure light wounds[D], deathwatch, protection from evil, shield of faith
. . 0 (at will)—enhanced diplomacy, guidance, light, stabilize
. . D Domain spell; Domain Healing
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Statistics
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Str 12, Dex 14, Con 12, Int 9, Wis 20, Cha 16
Base Atk +4; CMB +9; CMD 17
Feats Amateur Swashbuckler[ACG], Channel Smite, Combat Reflexes, Guided Hand[UC], Improved Unarmed Strike
Traits bullied, vexing defender
Skills Acrobatics +9 (+13 to move through a threatened square or enemy's space, +13 to move through enemy's space without provoking an attack of opportunity if the enemy is larger than you), Diplomacy +11, Heal +11
Languages Common
SQ combat medic, healer's blessing, hero points, mercies (mercy: fatigued, mercy: shaken)
Combat Gear wand of cure light wounds; Other Gear +1 chain shirt, +1 light steel shield, belt of tumbling, headband of mental prowess +2 (Wis, Cha), pathfinder pouch, belt pouch, flint and steel, holy text, masterwork backpack, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Korada, 977 gp, 1 sp, 5 cp
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Special Abilities
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Amateur Swashbuckler Although you are not a swashbuckler, you have and can use panache.
Belt of tumbling +4 competence bonus on Acrobatics to move through threatened square or enemy's space.
Bullied +1 to hit with unarmed AoEs.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric (Merciful Healer) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Channel Positive Energy 3d6 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Medic (Ex) A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Guided Hand May use Wisdom modifier for attack rolls with favored weapon
Healer's Blessing (Su) Your cure spells are empowered for free.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mercy: Fatigued (2 creatures) (Su) When the merciful healer channels energy she can remove the fatigued condition from one or more living creatures that she heals within her channel energy burst. Feats and effects that affect a paladin's mercy also affect this ability.
Mercy: Shaken (2 creatures) (Su) When the merciful healer channels energy she can remove the shaken condition from one or more living creatures that she heals within her channel energy burst. Feats and effects that affect a paladin's mercy also affect this ability.
Pathfinder pouch (1 @ 0 lbs) This nondescript belt pouch is quite popular among Pathfinders who need to smuggle items past snooping guards or government officials. Detect magic does not detect that it is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding (contents limit 10 pounds, volume limit 2 cubic feet).

With a command word, the wearer can close or open the extradimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he carries no contraband, and access the hidden goods later when in a safe place. Because of their nonmagical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature.

Construction
Requirements Craft Wondrous Item, magic aura, secret chest; Cost 500 gp
Rebuke Death (8/day) (Sp) As a standard action, touch heals 1d4+3 dam to negative HP target.
Vexing Defender +4 trait bonus to Acrobatics to move through larger creatures space without provoking AoO.

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