Kiranda

Aiko Nakajima's page

60 posts. Alias of Johnny_Panic.


Full Name

Aiko Nakajima

Gender

Aiko Nakajima Female Oni Techno-Bard

Occupation

LUCK 14

Strength 14
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 10
Charisma 14

About Aiko Nakajima

Aiko Nakajima NE Opening Theme Bard L1

Female Oni - NAME OF THE ISEKAI
"Reborn as Villness, to save the world"

Description:

Aiko Nakajima An Oni {Tiefling}. Standing 6'4" tall {including horns}, slender and vert light of weight. She has red and amber glowing eyes, white Hair, finally scalded skin, a fiendish spiked tail and last of all are her Ethereal force like vestigial wings. In dress she has Modern Japanese tastes. For weapons, Her teeth and claws work wonders, and for range Strapped to her two legs are throwing Darts. But on her back her other worldly CASIO DG-20 MW musical instrument. Which was given to her by her god, and is her most prized position.
Don't ask about power, it breaks the rule of cool, it just works
*when using her wings and Levitate + Natural flyer trait, she moves at 15' a round or 1mph, carrying no more than 10lb
Eyes: glowing red / Tail: fiendish / Wings: Force-at will.

Aiko Nakajima Personality:

Aiko Nakajima {NE} had tragic and wasted life on earth. Worked to death by an uncaring boss, this cruel death gave her streel in her soul for her next life. No one will push her around, and if they try there fait will be a shot and bloody one. So now "Reborn as Villness to save the world" She intends to do just that in her own wicked way. Aiko is for want of a better word "EVIL!!" but in a good way, she likes rules, music follows rules or its just mindless sound. Buts she also likes to make her own rules. So she is nether Chaotic or lawful. See only sees herself as someone working to save the world, she is also someone working to save the oppressed while wrecking painful unimaginable cruel vengeance on the oppressors and enjoying it. So ye Evil. But with those she cares for, or sees as working to the same end. She can be help full even kind. She does play well with others. The other side to her is a deep wonder lust for this new world, playfully exploring it and always looking for new things to wright songs about. Which is her other passion, she loves music, finding tunes for those she meets and fulling the world with music. Which can make her a little over dramatic at times, and being a Villness she likes to ham up her Villainy moments. Think a female Oni V from V for vendetta meets Elton John and your about there. If meet her for the 1st time, she will most likely strikes a pose and play you a song.
Quirks: She hates Slavers, so deeply that she will KILL any she finds and free their slaves.
Quirks: She likes to play music and the most dramatic moments.
Quirks: She will not eat any kind of fish,
Quirks: She often sleep hovers above the ground.
Quirks: She hates bathing in cold water and will seek a fire to Baeth in instead.
Quirks: Loves Jokes and tricks of all kinds.

Achievement unlocked
1: "Ask and ye shall receive"
2: "One Shot One Kill"

Chosen Champion of Dramalith Patron of Overreactions:

Domains: Emotional chaos, theatrical vengeance, divine tantrums
-
Symbols: A shattered mirror, a crown made of broken expectations
-
Rituals: Interrupt a peaceful moment with a dramatic monologue; cry over spilled milk with operatic flair
-
Boons:
- Can amplify any emotion to dangerous levels (e.g., fear becomes panic, joy becomes mania)
- +4 to performance checks when being unreasonable
-
MeltdownOnce per day, cast Meltdown—forces all nearby creatures to react dramatically 30'r Will Save DC14

Aiko Nakajima {NE} THEME SONG

CRUCH
Movement 30' Fly 15'*, Dark Vision 60' Perception {+4}
*Only while carrying 10lb or less

HP 10/10 (1d8+1+1FC)
AC17 = 10+2Armor*+2Dex+3NA{race}
Light Liminar Armor cuset, Brages, Boots and Arm braces

BAB+0
Mili [+2]=[+0BAB+2STR]
Bite TH+2 DMG{1d6+2} {Primary}{Evil}{P}{20/x2}
Claws TH+2 DMG{1d4+2} {Primary}{Evil}{P/S}{20/x2}
Horns TH-3 DMG{1d3+2} {Secondary}{Evil}{P/S}{20/x2}
Tail TH-3 DMG{1d2+2} {Secondary}{Evil}{P/S}{20/x2}

Range [+2]=[+0BAB+2DEX]
Sling
RA [TH+2] DMG [1d4+2] Critical x2 Type bludgeoning / Range Increment 50 ft. (projectile)
Shuriken [TH+2] DMG{1d2+2}{Range 10'}{P}{20/x2}
A shuriken is a small piece of metal with sharpened edges, designed for throwing, A shuriken can’t be used as a melee weapon. Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them and crafting masterwork or otherwise special versions of them, and of what happens to them after they are thrown.

Fort Save[+0]=[+0Base][+0Con][+0Other]
Ref Save [+4]=[+2Base][+2Dex][+0Other]
Will Sav [+2]=[+2Base][+0Wis][+0Other]

Resistance
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Luk[14][+2][10][5p]
STR[14][+2][10][5p]
DEX[14][+2][12][2p][+2Race]
CON[10][+0][10][0p]
INT[14][+2][14][5p]
WIS[10][+0][08][2p][-2Race]
CHA[14][+2][12][2p][+2Race]

FEATS
1:Armor of the Pit
Your fiendish traits take the form of a protective scaly skin.
Prerequisites: Tiefling.
Benefit: You gain a +2 natural armor bonus.
Special: If you have the scaled skin racial trait, you instead gain resistance 5 to two of the following energy types that you don’t have resistance to already: cold, electricity, and fire.

TRAITS
Natural Flyer
All your life, the sky has beckoned to you, and you have dreamed of reveling in the freedom and bliss of flight.
You gain a +1 trait bonus on Fly checks, as well as Acrobatics checks attempted while flying. Fly is always a class skill for you.
Fate’s Favored
The fates watch over you.
Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

DRAWBACKS
Simple Weapons only: Her God has granted her natural weapons, she can only use Simple Mili weapons trained.

Class Skills
Skill Ranks Per Level: 6 + Int modifier.
The bard’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).

Skill Points 1x[6+2]=[8][+2 Background skills][+1FC]

+06 Acrobatics(+2dex,+1rank,+3Class)<{+1 While flying}
+02 Appraise(+2int,+0rank,+0class)<
+06 Bluff (+2Cha +1Rank +3class)<
+02 Climb(+2str, 0rank +0class)<
+02 Craft[ALL](+2int,+0rank,+0Class)
+11 Fly (+2dex,+1Rank,+3class,+4Racial+1Trait)<
+02 Disable Device (+2int,+0rank+0Class)
+06 Diplomacy (+2Cha +1Rank +3Class)<
+02 Disguise(+2Cha, +0rank +0class)<
+02 Escape Artist(+2dex, +0rank +0class)<
+00 Heal (+0wis 0rank +0Class)
+06 Intimidate (+2Chat+1Rank+3class)<
+02 Linguistics (+2int, +0rank +0class)
+04 Perception(+0wis,+1rank,+3class)<
+02 Ride (+2Str 0ranks +0class)
+09 Perform (+2Cha 1Rank+3Class+2Item+1Class)< {+4 to performance checks when being unreasonable}
+04 Sense Motive(+0wis, +1rank +3class)<
+02 Sleight of Hand(+2dex,+0rank+0Class)<
+02 Spell craft(+2int, +0rank +0class)<
+06 Stealth (+2dex, 1rank +3class)<
+00 Survival(+0Wis +0rank +0Class)
+02 Swim (+2Str +0rank +0Class)
+06 Use Magic/Psionic Device(+2cha, +1rank +3class)<

+03 Kn(Arcana)(+2int, +0rank +1class)
+03 Kn(Dungeoneering) (+2int, +0rank +1class)
+07 Kn(Engineering) (+2int, +1rank +4class)
+03 Kn(Geography) (+2int, +0rank +1class)
+03 Kn(History) (+2int, +0rank +1class)
+03 Kn(Local) (+2int, +0rank +1class)
+03 Kn(Nature) (+2int, +0rank +1class)
+03 Kn(Nobility) (+2int, +0rank +1class)
+03 Kn(Planes) (+2int, +0rank +1class)
+03 Kn(Religion) (+2int, +0rank +1class)

Concentration +3 (1CL+2Cha)

RACE: Oni {Tiefling}
Ability Score Modifiers: Tieflings are quick in body and mind, but are inherently strange and unnerving. They gain +2 Dex, +2 Cha, and –2 Wis.
Type: Tieflings are outsiders with the native subtype.
Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Tieflings have a base speed of 30 feet.
Languages: Common/Abyssal/Elven/Infernal
Scalded Skin: The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC.
This racial trait replaces fiendish resistance
Oni Eyes:
Your eyes glow fiendishly and you possess the see in darkness ability as if you were a devil.
Vestigial Wings Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks.
This racial trait replaces skilled.
Rolled 100
Levitate: {Self Only +10Lb} Flight 15'
Alt Spell like Ability , You can levitate yourself plus 10 pounds at will, as per the spell levitate. This is a supernatural ability.
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action.

Natural weapons and Armor:[God Weapons Boon + Drawback]
Her God has granted her natural weapons, but she can only use Simple Mili weapons trained,
You possess a bite that is treated as a natural weapon and deals 1d6 damage.
You possess claws that are treated as natural weapons and deal 1d4 damage.
You possess Horns that are treated as natural weapons and deal 1d3 damage.
You possess Tail that are treated as natural weapons and deal 1d2 damage.

CLASS:BARD {Opening Theme} L1
BAB+0 Saves +0/+2/+2

Starting Wealth: 3d6 × 10 gp (average 105 gp.)
In addition, each character begins play with an outfit worth 10 gp or less.

Weapon and Armor Proficiency:
A bard is proficient with all simple weapons, plus Natural Weapons, shortbow. Bards are also proficient with light armor. A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.

Spells:
A bard casts arcane spells drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against a bard’s spell is 10 + the spell level + the bard’s Charisma modifier. Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: bard. In addition, he receives bonus spells per day if he has a high Charisma score. The bard’s selection of spells is extremely limited. A bard begins play knowing four 0-level spells and two 1st-level spells of the bard’s choice. At each new bard level, he gains one or more new spells, as indicated on Table: Bard Spells Known. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score (See Table: Ability Modifiers and Bonus Spells).

LEVEL 0 DC12 {At Will}
1:Prestidigitation
2:Summon Instrument = other worldly CASIO DG-20 MW musical instrument {Only}
3:Read Magic
4:Mending

Level 1 DC13 {1+1/day}
1:Cure Light Wounds
2:Enhance Water {1 Pint/Level}

Bardic Knowledge (Ex)
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Opening Theme Bard (Archetype)
You were reincarnated as the literal soundtrack of destiny. Your performances are anime openings that shape the tone of battle, grant genre-based buffs, and occasionally break the fourth wall.
Class Features
Opening Theme Bard replaces the following Bard features:
- Bardic Performance
- Versatile Performance
- Inspire Courage
- Inspire Competence

Bardic Performance (Modified)
At 1st level, an Opening Theme Bard gains the ability to perform Opening Themes, musical performances that evoke specific anime genres. These function as Bardic Performance but with the following options:

Shonen Anthem | |Action Genre|Allies gain +1morale bonus to attack and damage rolls
Slice-of-life | |Healing| Allies gain 1d4 hp per round for 10 rounds, and gain +2 saves vs. fear
|Mecha March | |Defense| Allies gain +1AC and DR1/-[
|Magical Girl Sparkle| |Support| Allies gain +2 to charisma based skills and +1 to caster levels.

At 5th level and every 5 levels thereafter, the bard may choose one additional genre to perform.
These performances scale in potency every 3 levels.
At 2nd level, the Opening Theme Bard gains Genre Versatility. Choose one Perform skill. You may use it in place of Diplomacy and Sense Motive checks, but only when referencing your chosen genre (e.g., Mecha March for military NPCs, Slice-of-Life Melody for townsfolk).
Replaces Versatile Performance
Theme Song (Su)
At 6th level, you gain a personal theme song. Once per day, you may perform it as a full-round action to grant all allies within 30 feet a +2 morale bonus to all d20 rolls for 1 round per Bard level. This performance can be used even while silenced, as long as you dramatically gesture.
Encore (Ex)
At 10th level, once per day when an ally fails a saving throw or attack roll, you may shout “Encore!” and allow them to reroll. This ability recharges if you perform your theme song during a climactic moment (GM’s discretion).

ITEMS
Weapons
4x Daggers {Throwing} 4x0.5Lb

Armor
Luminar Cuset, Leg and arm braces + Boots

Clothing
Skimpy.

Belt: -
Body: -
Chest: -
Eyes: -
Feet: -
Hands: -
Head: -
Headband:-
Neck: -
Shoulders:-
Wrists: -
Ring L: -
Ring R: -

Slotless
MW musical instrument
Backpack
-: 3x torches
-: waterskin
-: Bed Roll
A belt pouch
-: 1 potion of healing
-: 45 gold coins...

Back story
Aiko Nakajima was born in Tokyo, Japan. Form a happy family, she has one brother. Her Father was a piano Tuner, her mother a middle school music teacher. As a kid she liked music, singing, Dancing in school plays. Then no doing so well in her exams she went to study music management at university in Tokyo. Getting a Job there in a lyric publishing house. Where she was working when she died.
When a kid and before his death, she studied japanese martial arts with her grandfather. In Tokyo she had a tiny flat next to a train line.
If we can pick a core race, I am going to go with Elf.
because I loved this image when I saw it.
IMAGE HERE

Isekai Death
Aiko Nakajima, A 28 year old Japanese salary woman, underpaid and overworked. Then after working 38 hour strait on a report for her Boss. Who on handing it to him, made her go with him and the whole office to KTV. She was falling asleep at KTV But her Boss told her off and made her sing his fev song "My Heart Will Go On" in front of the whole office, then on the very last note, she felt herself falling to the ground. Her heart has stopped and she had time to think how much she had wanted to be a J-pop star when she was young. And how sad it was she would die never having achieved it. Then everything went dark.