| Aiken Frost |
I, like many others, disagree hardly with the way shields are currently being mechanically portrayed in the Playtest. They make no sense compared to history, simulate no popular fiction about them and is simply no worth it in game.
I thought about my greatest grievances with shield mechanics and came to the following solutions. They weren't tested yet, I just came up with them and decided to submit them to evaluation.
Having said all that, here are my points:
1st- Eliminate completely the Reaction expenditure to block with a shield. Make it an automatic result of having spent an action to Raise your shield on your turn. You Raise you shield, you get its bonus to AC and block any attacks directed at you until you next turn, reducing their damage by the shield's Hardness;
2nd- Allow any character to Raise a shield as a Reaction. Simple as that. No "ifs", "buts" or conditions, no Feat tax, just allow it as base function of shields themselves;
3rd- Eliminate completely the possibility of shields being damaged by Blocking attacks. One exception to this: if the attack the shield blocks is a Critical Hit, then it takes the normal damage of the attack, possibly being damaged or even broken in the process;
4th- Make that any attack that causes damage above a certain threshold to a blocking opponent, makes the shield "un-Raised" until the opponent have the opportunity to Raise it again. This threshold could be Hardness + Strength or Hardness + Constitution (or both, more likely).
These suggestions allows shield users to feel a lot more empowered, making shields actually worth using instead of being a chore coupled with a money sink.