Rainkin

Ahdak Speaks-with-Stars's page

90 posts. Alias of Rikash.


Full Name

Ahdak Speaks-with-Stars

Race

Half-Orc

Classes/Levels

Shaman 1

Stats:
(AC 15/11Tch/14FF, HP 10/10, Fort +4, Ref +3, Will +8, Init +1, Per +6)

Gender

Male

Skills:
Climb -3, Diplomacy +6, Know(Nature) +5, Know(Religion) +5, Linguistics +2, Perception +6, Sense Motive +3, Spellcraft +5, Survival +7

Size

Medium

Age

22

Alignment

NG

Deity

Those Whose Arrows Are Like the Stars, Lyrune-Quah, the Moon clan

Strength 11
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 17
Charisma 14

About Ahdak Speaks-with-Stars

Ahdak Speaks-with-Stars
Male Half-Orc shaman 1
Favored Class Shaman (+1 skill point)
Initiative +1; Senses Perception +6

Defense
Armor Class 15 (+1 Dex + 4 armor) touch 11 flat-footed 14
Combat Maneuver Defense 11, flat-footed 10 [10 base + 0 BAB + 0STR + 1 DEX]
Hit Points 10/10 [8 L1 + 1*2 CON]
Saves (Current)-
Fort +4 [0 class + 2 CON + 2 luck]
Ref +3 [0 class + 1 DEX + 2 luck]
Will +8 [2 class + 3 WIS + 2 luck + 1 trait]

Offense
Speed 20 feet (30 racial)
Base Attack Bonus +0
Combat Maneuver Bonus +0
Melee Touch Attack +0
Ranged Touch Attack +1

Stats
Strengh 11 [11 rolled]
Dexterity 12 [12 roled]
Constitution 14 [14 rolled]
Intelligence 12 [12 rolled]
Wisdom 17 [15 rolled + 2 racial]
Charisma 14 [14 rolled]

Melee dagger +0 (1d4) 19-20/x2 P/S; morningstar +0 (1d8) x2 B/P

Ranged light crossbow +1 (1d8) 19-20/x2 P 80'; dagger +1 (1d4) 19-20/x2 P/S 10'

Combat-Relevant Gear
crossbow bolts x 40 (2 lbs, 2 gp)
dagger (1 lb, 2 gp)
hide armor (25 lbs, 15 gp)
light crossbow (4 lbs, 35 gp)
morningstar (6 lbs, 8 gp)

Scrolls
n/a

Active Effects
n/a

Special Attacks -
Stardust (3/5 per day remain)(Sp) - Target foe in 30 ft sheds light, can't be invisible/concealed and suffers -1 on attack and perception checks for 1 round.

Prepared Spells:
Spell Level (Total per Day): Spells
Level 0 (3): Detect Magic, Guidance, Light
Level 1 (2): 0/1 Cure Light Wounds, 0/1 Protection from Evil

Spirit Magics(Spells of level remaining/Spells castable per day): Spells Known
Level 1 (0/1): Color Spray (DC 14)

Casting stats
Caster level: 1
Caster check vs SR: +1
Concentration: +4

Special Abilities:
Able Assistant (Ex) - A valet familiar can be a valid assistant when Crafting and creating magic items. See details in link.
Empathic Link with Familiar (Su) - you have an empathic link with your shaman's familiar.
Endurance (feat)- +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Familiar bonus: Perception - Gain +3 on sight-based Perception checks in shadows if your familiar is within 1 mile.
Fate's Favored (trait) - Increase luck bonuses by 1.
Mystic (racial) - Trade away Intimidating and Orc Ferocity racial abilities for Sacred Tattoo (+1 luck bonus to all saves) and Shaman's Apprentice (Endurance bonus feat)
Orc Blood (Half-orc) - Half-orcs count as both humans and orcs for any effect related to race.
Share Spells with Familiar - Can cast spells with a target of "You" on the familiar with a range of touch.
Skilled (racial) - Trade away Darkvision for Skilled (+1 skill point per level)
Totem Spirit - Lyrune-Quah (Moon Clan) - +1 trait bonus on Will Saves and +2 trait bonus on Perception checks.

Languages - (s) are starting languages
Taldane (Common) (s)
Orc (s)
Goblin (s)
Shoanti

Shaman Abilities
Spirit: Heavens
Wandering Spirit: N/A
Hexes: N/A
Wandering Hex: N/A

Feats:

Armor Proficiency (Light/Medium) [Shaman Starter]
Simple Weapon Proficiency [Shaman Stater]
Endurance [Mystic half-orc racial]
Scribe Scroll [L1]

Skills:

Climb -3 (0 ranks + 0 STR - 3 ACP)
Diplomacy +6 (1 rank + 2 CHA + 3 class)
Heal +3 (0 ranks + 3 WIS)
Knowledge(Nature) +5 (1 rank + 1 INT + 3 class)
Knowledge(Planes) N/A (0 ranks + 1 INT + 3 class)
Knowledge(Religion) +5 (1 rank + 1 INT + 3 class)
Linguistics +2 (1 rank + 1 INT) [Languages: Shoanti]
Perception +6 (1 rank + 3 WIS + 2 trait) [+3 on sight-based checks in shadows]
Ride -2 (0 ranks + 1 DEX - 3 ACP)
Spellcraft +5 (1 rank + 1 INT + 3 class)
Survival +7 (1 rank + 3 WIS + 3 class)
Swim -3 (0 ranks + 0 STR - 3 ACP)

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Detailed Gear:

Cash: 4gp 6sp 8cp
Carried with Ahdak
Magical
N/A

Mundane [Note: Items marked * are bought with Shaman Kit]
backpack (2 lbs, n/a)*
bedroll (5 lbs, n/a)*
belt pouch (0.5 lbs, n/a)*
blanket (1 lb, 5 sp)
candle x 10 (n/a)*
candle lamp (1 lb, 5 gp)
canteen (1 lb, 2 gp)
canvas, 1x2 yards (2 lb, 2 sp)
chalk x 5 (n/a, 5 cp)
charcoal stick x 2 (n/a, 1 gp)
explorer's outfit (n/a) [Free starting gear]
flint and steel (n/a)*
journal (1 lb, 10 gp)
bag of marbles (2 lbs, 1 sp)
mess kit (1 lb, n/a)*
piton x 2 (1 lb, 2 sp)
pot (4 lbs, n/a)*
signal whistle (n/a, 8 sp)
soap (n/a)*
spell component pouch x 2 (4 lbs, 10 gp) [one on Ahdak's belt and one in his backback]
string x 2 (1 lb, 2 cp)
trail rations x 5 (5 lbs, n/a)*
waterskin (4 lbs, n/a)*

Ahdak Encumbrance: Medium (74/115 lbs) Light to 38 lbs; Medium to 76 lbs; Heavy to 115 lbs;

Carried by familiar
Magical
N/A

Mundane
N/A

Familiar Encumbrance: Light (0/30 lbs) Light to 10 lbs; Medium to 20 lbs; Heavy to 30 lbs;

--- Familiar (Valet archetype) - Noctua ---
Female Horned Owl
N Tiny Magical Beast (animal)
Str 6, Dex 17, Con 11, Int 9, Wis 15, CHA 6
Initiative +3; Senses low-light vision; Perception +10

Defense
Armor Class 16 (+3 Dex + 1 natural + 2 size) touch 15 flat-footed 13
Combat Maneuver Defense 9, flat-footed 6 [10 base - 2 STR + 3 DEX -2 size]
Current Hit Points 5
Total Hit Points 5
Saves:
Fort +2 [2 base]
Ref +5 [2 base + 3 DEX]
Will +4 [2 base + 2 WIS]

Offense
Melee talon +5 (1d4-2) x2 S
Speed 10 feet, flying 50 ft (average; 40 base + 10 Heavens spirit)
Base Attack Bonus +0
Combat Maneuver Bonus +1 [0 BAB + 3 DEX - 2 size]
Melee Touch Attack +5
Ranged Touch Attack +5

Special Attacks
N/A

Special Abilities
Able Assistant (Ex) - A valet familiar can be a valid assistant when Crafting and creating magic items. See details in link.
Improved Evasion (Ex) - No damage on successful Reflex save; half on failed save
Prestidigitation (Sp) - A valet can use prestidigitation once per hour.
Teammate (Ex) - A valet is considered to have all the teamwork feats its master has.

Familiar Details:

Languages
n/a

Feats
Weapon Finesse

Skills
Acrobatics +3 (0 ranks + 3 DEX)
Climb +3 (0 ranks + 3 DEX)
Fly +7 (0 ranks + 3 DEX + 4 Tiny)
Knowledge(Nature) +0 (1 rank - 1 INT)
Knowledge(Planes) n/a (0 ranks - 1 INT)
Knowledge(Religion) +0 (1 rank - 1 INT)
Linguistics +0 (1 rank - 1 INT)
Perception +10 (1 rank + 2 WIS + 3 class + 4 racial bonus)
Sense Motive +2 (0 ranks + 2 WIS)
Spellcraft +0 (1 rank - 1 INT)
Stealth +15 (0 ranks + 3 DEX + 8 Tiny + 4 racial)
Survival +3 (1 rank + 2 WIS)

------------------------

Background:

Ahdak, Speaker with Stars, of the Lyrune-Quah is not one that was anticipated by any in his clan. Half and full orcs are hunted and slain by the Quahs who see them as a deadly threat. Ahdak's mother, Zeljka, was found unconscious by Lyrune-Quah scouts travelling before the rest of the clan. Her fate hung by a thread, but it was decided that she should return to face interrogation and the chief's judgement. After being treated, she woke to tell a tale of fleeing from her hated orc husband and clan. A huntress, she accepted her fate, saying she would rather die then continue to live among those who had vilely mistreated her. Impressed by her resolve and pride, she was given tentative acceptance by the Shoanti. In time, her skill as a hunter and warrior earned her the grudging acceptance of the Lyrune-Quah and she was inducted into the clan as an honorary member. She would go on to marry a fellow hunter, Istakkos Steps Like Shadows. Their child, Ahdak, was born some five years after she was carried dying of hunger and thirst into the clan's tents.

Ahdak proved to be remarkably different from his parents. He was not as swift, nor as strong, nor as good a shot with a bow. He was weak and lacked grace in the hunt, but he had a curiosity and wisdom unusual for his age. As he grew, he found himself a disappointment to the high expectations set by the clan. Unable to live up to his parent's image, he set out to learn what he could of the world on his own as often as he could get away from the hated bow practice. He would often be found, sitting, watching animals or studying plants, only to be brought back to practice further. Only in his knowledge of living on the Cinderlands and of its plants and animal did he earn praise. In time, his knowledge and quiet but tenacious desire to learn of the clan's totems earned the interest of the Clan's young shaman, Krojun Sky Whisper. The shaman began to observe the boy and, approving of what he found, took him among others to be his apprentice.

Ahdak quickly excelled in his new training, quickly becoming the first among equals. For the first time, he felt a sense of peace and his quiet anger and resentment began to fade. He learned of the spirits and the clan's totems as he had long yearned. He Was taught of the proper means to meditate and gain insight into the world around him. He grew close to the earth, wind and water. But it was the sky, stars and moons that drew his gaze most. He was honored by the spirits with the patronage of the clan's foremost totems: stars, moon and night sky. As his training progressed, he became a respected figure in the tribe in a way he had not before. For the first time, when he spoke, others would begin to listen. He remained primarily a quiet and introspective young man, but when he spoke his words had a great gravity with the clan.

As he reached his age of majority, he undertook the Rite of the Shaman as would all Shoanti who reach adulthood as a shaman's apprentice. His years of training led to this moment, where he was to venture into the Cinderlands for a week and return unharmed. He was to meditate at all opportunity and seek spiritual inspiration. On the fifth night, a night of the new moon, he sat in darkness, listening to the calm on the ashen plains. As he waited, an owl silently swooped towards him and landed a few feet from where he kneeled. It calmly watched him, eyes reflecting the glimmering of the stars above. As they sat, watching one another, Ahdak began to feel a strange sense of calmness originating at the back of his mind. As time wore on, the sensation grew and shifted, going through curiosity, calm, and contentment. The owl finally drew close, and sat by his side and he realized that this owl, who he has taken to calling Noctua, was to be his shaman's companion. He left the next day to return to the Lyrune-Quah.

It has been several years since that day, and Noctua is still with Ahdak. Given the name Speaker with Stars, he served his clan as a shaman, until the stars who are his patron spirits spoke to him. They gave a vague warning and urged him to leave his clan in his dreams. He consulted with the Sky Whisper, who could only agree with the spirits. Thus did Speaker with Stars leave his clan to explore the untamed lands of Varisia. He traveled the roads of the land, visiting the city of Magnimar which he left as quickly as possible. The size and bustle of the place, as well as his half-orc visage with Shoanti tattoos, drew many stares that left him feeling out of place. He traveled south with a Varisian caravan, telling tales and helping with his magics where he could. He would finally reach the town of Varisia, where he met Abstalar Zantus, cleric of Desna. He grew to befriend the congenial priest, who shared his appreciation for the heavens (as part of Desna's domain). Ahdak Speaker of Stars has been in Sandpoint for several months now, staying in the Desnan temple and assisting his friend while he waits for some further sign from the spirits.

Appearance:

Ahdak is small for a half-orc, though he still looks many humans in the eye at five foot and nine inches. He weighs roughly one hundred and seventy pounds, though he is not particularly strong. His long training at the hands of Krojun Sky Whisper has left him hardy and capable of the grueling meditation demanded of a Shoanti shaman. His skin is a dark green that grows closer to brown as he is increasingly exposed to the sun. His blues eyes are dark enough to be mistaken for black and small as is characteristic for a half-orc. He wears his hair in a short ponytail, tied with a strip of rawhide. Tattoos, mostly depicting the moon and star constellations, cover his body in a maze of indigo and blue.

Personality:

Ahdak has a Shoanti's pride and stoicism. He doesn't complain and he is quiet and reserved, content to listen to others until he feels compelled to speak. His words carry wisdom when he chooses to, and he has a reputation among his clan as a fair and wise mediator. Though he does feel the sting of the darting jibes of those who call him 'barbarian', he never shows his quiet anger. This is as it should be for a Shoanti shaman. He would not profess it, but he has acquired a taste for the colorful dance and performance of the Varisians. He has begun to try to learn the language, but knows only a few rudimentary words so far.

Shoanti sayings:

Every step, a mile: Choices have far-reaching consequences.

Every stone, a totem: The land is holy and every natural object represents that.