Man in Mask

Ahbajea's page

15 posts. Alias of Albadia.


Full Name

Ahbajea Mistbron

Race

Orc

Classes/Levels

1 Fighter/2 Cleric

Gender

Male

Size

Medium

Age

35

Alignment

CN

Deity

Rovagug

Languages

Orc, Common

Occupation

Cleric

Strength 21
Dexterity 10
Constitution 16
Intelligence 5
Wisdom 14
Charisma 5

About Ahbajea

AHBAJEA CR 2
Male Orc Cleric 2 Fighter 1
CN Medium Humanoid (Orc)
Init +0; Senses Darkvision (60 feet); Perception +2
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DEFENSE
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AC 18, touch 10, flat-footed 18. . (+8 armor)
hp 29 (1d10+2d8+9)
Fort +8, Ref +1, Will +5
Defensive Abilities Ferocity
Weakness Light Sensitivity
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor) +7 (1d3+5/20/x2) and
. . Masterwork Greataxe +8 (1d12+7/20/x3) and
. . Unarmed Strike +7 (1d3+5/20/x2)
Special Attacks Battle Rage (5/day), Destructive Smite +1 (5/day)
Spell-Like Abilities Battle Rage (5/day)
Cleric Spells Known (CL 2, 7 melee touch, 2 ranged touch):
1 (3/day) Obscuring Mist, Shield of Faith (DC 13), True Strike (DC 13), Magic Weapon (DC 13)
0 (at will) Detect Magic, Guidance (DC 12), Stabilize, Virtue
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STATISTICS
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Str 21, Dex 10, Con 16, Int 5, Wis 14, Cha 5
Base Atk +2; CMB +7; CMD 17
Feats Blind-Fight, Extra Rage, Power Attack -1/+2
Traits Deft Dodger, Sacred Touch
Skills Acrobatics -6, Climb -1, Escape Artist -6, Fly -6, Heal +8, Ride -6, Sense Motive +7, Stealth -6, Swim -1
Languages Common, Orc
SQ Aura (Ex), Channel Negative Energy 1d6 (DC 8) (Su), Cleric Domain: Rage, Cleric Domain: War, Spontaneous Casting
Combat Gear Masterwork Greataxe, Masterwork Half Plate; Other Gear Backpack, Masterwork (5 @ 20 lbs), Bedroll, Climber's kit, Fishhook, Flint and steel, Grappling hook, Healer's kit (10 uses), Pouch, belt (5 @ 35.54 lbs), Rope, silk (50 ft.), Twine (50'), Unholy symbol, silver: Rovagug
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Battle Rage (5/day) (Sp) Grant +1 to a melee damage rolls.
Blind-Fight Re-roll misses because of concealment, other benefits.
Channel Negative Energy 1d6 (DC 8) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Rage Associated Domain: Destruction

Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not be
Cleric Domain: War Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destructive Smite +1 (5/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Ferocity (Ex) You can stay active while dying.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

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