My main is a cleric of Serenrae. Just popped 10th level and I went fire/healing domain. At third level I selected heavy armor. That's the only "un-cleric" feat I took as I'm old school AD&D and always liked plate. I mostly "tank" and often have the top AC in any PFS. In my mines eye, the cleric better NEVER go down in a fight and AC is key (at least until eight or ninth level). With my +1 holy keen scimitar I can put in my fair share of hits. I use melee, NOT spells for offence (well there is that little fire ball/wall and such... lol) Get with a friendly wiz to cast enlarge on ya... woot! Most would call me a battle cleric, but that's just pigeon holing. A lessor meta magic rod of reach gets my empowered healing spells to the person who needs it if and when they need it. Other wise I'll channel (get a Phylactery of Pos Channeling for +2d6). The main point is that I built my cleric to fill different roles as needed. I can fight/tank/spell cast(fire)and heal like no tomorrow. The action NEVER stops when your the cleric. My next purchase I'm leaning towards boots of speed. Spendy, but they are fearsome in the hands of an enlarged cleric with full plate / nice weapon / bulls strength. I take out the lessor mobs and keep flank in mind to help your rogue and even the fighter. And somewhat by default, your voice in the party decisions is weighted. "Yah, sure.. you all can go ahead and see what's behind that huge door... Me? I'm heading back to camp for the night to recover my healing spells. See you in the morning." Bet you every gold piece in your pouch the party decides to come back to that huge door in the morning, and maybe even have a PLAN!!! You don't have to be "THE" leader, but your going to be "A" leader to some degree... you hold their lives in your hands. IMHO, clerics ROCK! Every month at our local PFS game (often with 30+ people showing up) I'm never at a loss for folks sitting down at my table. |
