Jalros

Agrimar Vaskell's page

22 posts. Alias of Malvoisin.


Race

Half-Orc

Classes/Levels

Paladin (Undead Scourge) 1

Gender

Male

About Agrimar Vaskell

Agrimar Vaskel
Male half-orc paladin of Iomedae (Undead Scourge)
LG Medium humanoid (human, orc)
Init +1; Senses: darkvision 60 ft; Perception +1
SQ aura of good, code of conduct, orc blood, weapon familiarity

AC 17, touch 11, flat-footed 16 (+6 armor, +1 dex)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +3

Defensive Abilities: Orc ferocity

Speed 20 ft (base 30 ft)

Base Atk +1; CMB +3; CMD 14
Melee: Greataxe +3 (1d12+3/x3), falchion +3 (2d4+3/18-20)
Ranged: Dagger +2 (1d4+2/19-20)

Special Attacks: Smite Evil (+2 Attack and AC, +1 Damage), +1 damage vs. Undead

Paladin Spell-Like abilites: Detect Evil (at will)

STR 14, DEX 12, CON 14, INT 13, WIS 12, CHA 15

Feat: Pass for Human
Traits: Sacred Conduit, Subject of Study
Skills: Diplomacy +6, Disguise +3 (+13 to pass as human),
Intimidate +4, Knowledge (religion) +5, Sense Motive +5;

Racial Modifiers +2 Intimidate

Languages Abyssal, Common, Orc

Sacred Conduit (Su) Agrimar’s birth was particularly difficult
for his mother, who needed potent divine magic to ensure he
survived. His mother, however, did not. The magic invoked by the
orc healers attending her, infused Agrimar from an early age. This
divine energy has continued to build, and eventually manifests as
a +1 trait bonus to the save DC of his channeled energy once he
gains that ability as a paladin of Iomedae.

Smite Evil (Su) This functions as the paladin ability of the same
name, but the undead scourge does not deal 2 points of damage
per level on the first successful attack against evil dragons and evil
outsiders. Instead, he deals 2 points of damage per level on
all smite attacks made against evil undead creatures.

Subject of Study (Ex) Agrimar has proven his combat
effectiveness against undead and further studied their
weaknesses with the help of the Professor. As a result, he gains
a +1 bonus on all damage rolls against undead.

Gear chainmail, greataxe, falchion, dagger, backpack, bedroll,
crowbar, tindertwigs (3), trail rations (5 days), traveler’s outfit,
waterskin, whetstone, winter blanket, wooden holy symbol

“The Professor helped my sister find me and together we took vengeance on my mother’s captor, a vile necromancer and his undead slaves. For that, I am grateful. The darkness of those deeds still lingers in my heart. And I spent many hours discussing with the Professor the manner in which I dispatched those terrible things. It was to the Professor I first swore a vow to bring holy retribution to all undead. And through his introductions to the holy church, I did so once again to the Inheritor herself.”

Background: The birth of Agrimar Vaskel (AG-ruh-MAHR VAZZ-kuhl) came as the product of his mother’s abduction by a depraved orc necromancer. Unfortunately, he never got to know her as she died during childbirth and his orc father reanimated her body as yet another undead servant. Agrimar’s life proved exceptionally harsh among the orcs, instilling him with both a fear and hatred of his cruel kin—as well as the undead commanded by his father. Fortunately, on his fourteenth birthday, Agrimar’s older “sister,” Ysabot, found and freed him. Together, they took revenge on their mother’s captors, slaying every member of the orc tribe and all his father’s undead servants.

Since that time, Agrimar has devoted himself to the worship of Iomedae the Goddess of Valor, operating as her willing paladin—a calling which he sought at the direction of the Professor. He came to know and trust the Professor through Ysabot, appreciative of the assistance he provided his “sister” in tracking down their mother’s abductor. Agrimar feels he owes his life to Ysabot and the Professor, fully aware things could have turned out much differently for him if not for their actions. He does anything to protect Ysabot as if she were his true sister. He has no idea of her changeling ancestry and assumes they shared the same mother.

Physical Description: Agrimar stands an imposing 6-feet, 10-inches tall with long dark hair and an impressive, muscular build. He lacks the protruding lower canines of many of his kind and, on first glance, the cast of his skin is much more olive than green. The fact that Agrimar almost always wears his favored armor also permits him to pass as human in most instances. His yellow-tinted, orcish eyes and their burning intensity, however, sometimes give away his monstrous heritage, particularly when angry.

Personality: Though Agrimar struggles at times with the inner demons of his orc lineage, he uses his devotion to the principles of the Goddess of Valor to keep his more brutal instincts at bay. Inwardly, he feels ashamed of his orc blood, having endured enough racial prejudice in his fog-shrouded homeland to encourage him to hide behind his armor, helm, or hooded cloak—and having seen enough real orc atrocities to understand the reason for such intolerance. Agrimar also has a soft spot in his heart for the downtrodden and the weak. He routinely gives what he can to help others, whether in donations of coin, intercessory prayers to the Inheritor, or his mighty strength.

Roleplaying Ideas
• Agrimar constantly struggles with the inner demons of his monstrous lineage.
• His instinct may be to react violently, but he always masters these impulses through the self-discipline of the Inheritor’s faith.
• If the party also includes Ysabot, Agrimar respects her authority and often defers to her.
• Agrimar views himself as an outsider in the Immortal Principality, hiding his orc heritage to avoid the prejudice of its people, even as he accepts such treatment stoically when faced with it.