Agnusthemagi's page

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I was thinking about what could be done to better distinguish the sorcerer from the wizard yet not change all their spellcasting, in addition to the bloodlines already introduced, which I consider quite a good idea.
What I really want to achied here is give sorcerers a way to play with magic that wizards cant mime easily, making the sorcerer more appealing with it's identity as "at will manipulator of magical forces". So I've come up with this class ability system scratch , similar to what the Archmage uses:

*Each ability spends spell slots from spells per day.

Arcane Blast:
1d6 + spell slot level force damage

Arcane Movement:
fly, burrow or swin (and breath water) for 10 rounds/level +10 rounds/spell slot level with caster land movement speed.

Arcane Physical Defences:
grant armor bonus and DR acording to spell slot level

Arcane Magical Defences:
grant SR acording to spell slot level

Arcane Elemental Transmutation:
Allows sorcerer to change spell's element, casting say a Frostball (Fireball) or a Lightning Storm (Ice Storm).

and some others in it's likeness. Maybe some more utility powers should be devised.

Those habilities could be learned in the fashion: each 4 levels you choose one from the list, but also some could require a certain caster level, like Arcane Magical Defences might require the sorcerer to be 12th level or highter.


I like the pathfinder ranger, but I think somethings are missing:

1)ranger should have athletics skill (no jumping over chasms or rivers?!)

2)There should be an option for the ranger to give up his spells and have a full animal companion like the druid's.

3)animal companions should benefit from favored enemy and/or terrain. It makes sense (as it hunts with the ranger all the time) and makes for a better animal companion, since you want to keep the ranger's companion weaker than the druid's.

4)armor restriction on ranger combat style should be removed, it dosent make sense, and the ranger would have to spend feats to learn medium and heavy armor, so why deny then some class features for spending his feats in armor trainning?