Mezzoloth

Aggrenox's page

Organized Play Member. 13 posts. 1 review. No lists. No wishlists. 1 Organized Play character.



Grand Lodge

So, I see a lot of threads mentioning "Death by rum rations". Not sure if I am the only one who noticed this, but you only take damage to CON if you fail the DC 5 fort save. If you have a fort save of +0, that is still only a 25% chance of getting #$%@-faced drunk. On average, that means you get nearly 3 days of sick free drinking. I also know this is not how random chance always works out, but my players drank all the time. The only dangerous times is if you play "Heave" all the time, as my cooks assistant did. That's how you die of rum. I felt it to be a very beneficial power-up for this very RP charged first section of this game.

Grand Lodge

Lunge (Combat)

Feat from SRD:
You can strike foes that would normally be out of reach.

Prerequisites: Base attack bonus +6.

Benefit: You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.

When can you activate this? Do you have to do it on your turn? or just at any point that you are going to make a melee attack?

FOR EXAMPLE:

Fighter takes no attacks on his turn, and instead uses a full round action to set up a combat patrol (APG). Turn ends.
Opponent provokes in his threatened patrol. At this point the fighter has not made any attacks. Can he activate lunge? Then his patrol gets bigger, assuming he has reflexs and can take advantage of that.

As per RAW, no action is listed to activate the feat, and the conditions are : No attacks have been made [check].

Grand Lodge

Heya everyone. I was wondering if I could get some feedback or advice on a character build.

Our party is full of squishy characters. A Witch, an Inquisitor, an Archer (Fighter alt), a Healing Oracle, and a Summoner comprise the party. I have elected to build a tough man to stand in the way.

Resources at my disposal:
7th Level.
Stats: 17, 14, 14, 14, 12, 8 (Rolled with 6+2d6)
23,000gp.
2 traits.
The Pathfinder Core and APG.

Currently I have built a Spartan. Human Barb1/Fighter6 (Phalanx Soldier) .

High points: Shield and Polearm for ac and reach.
AC: 29
Breakdown: +9 (+1 Mithril Full plate), +6 (+1 Mithril Towershield w/ shield focus), +1 (Dodge), +2 (Dex), +1 (Natural armor amulet)

Stats:
STR: 14
CON: 20
DEX: 14
INT: 12
WIS: 14
CHR: 8

Feats: 9 (fighter 1, 2, 4, 6, human, level 1, 3, 5, 7)
- Toughness
- Shield Focus
- Dodge
- Mobility
- Combat Reflexes
- Combat Patrol
- Endurance
- Diehard
- Stand Still

HP: 12 + 7d10 + 35(con) + 7 (Toughness) = 51 to 124

This build allows me to set up a patrol of 15 ft. that I can prevent people from moving past me. Fast movement helps with the reduced speed, rage gives me a larger con (24) for diehard and bonus temp hp (17). 23 CMD on Bullrush, trip, pull, push and overrun. Damage output isn't an issue, the rest of the party is OVERWHELMING with damage.

Any tips? Ideas? Links to better builds?

Gold Spent: 14830 (8170 remaining)
1180g (Shield, +1 Mith) 11650 (Fullplate, +1 Mith), 2000 (Amulet)