Maroux

Agatha Mystblame's page

420 posts. Organized Play character for chillblame.


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Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha heads to the stairs as well. It was a race now. With swords and blood and death, but still a race.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

The tower may be alerted. Go. Be quiet, but speed is our ally now. Agatha points at the tower. we must get to the top before the fire is lit

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha, confident the warriors will deal with the remaining foe, looks at tower to see if it is alerted.

perception: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Anga sees the warriors Attack, and sighs to herself.
Some subtlety would have been better. Oh well, they are males...
She moves forward, and hexes Grumbar's target.

will DC 14 hex, -1 to attacks, if save for one round, if not then 7 rounds

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha joins the group on her wolf

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Watch towers in an interlinked system have to see each other, but could be quite separated. They are usually on hills after all, so 5 to 10 miles is not unwarranted. And a smart commander would also have a communication tower behind the front line, to relay alerts. Mirror reflections (heliograph) in daylight, bonfires/sky rockets at night. Thinks of the bonfire alert system in the 3rd lord of the rings movie.
The point of a watch tower is not to defend itself against a serious attack, but to send warnings. It's a tripline. On watch, someone should always be ready to send the alert.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

and weren't we to leave the watch towers in flames?

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

The leader of the humans breastplate is magical. It would be best to take it. She will take it if no one else does, (to hold until a warrior claims it), then she will examine the treasury

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha casts detect magic and looks around for anything of interest.

perception: 1d20 + 8 ⇒ (9) + 8 = 17

We should take a trophy, to prove our victory, and show your skills as warriors

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

It is very quiet

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

thanks

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Yeah, insurance covered it. A bit anyway. Looking for a new(ish) car

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Look into my eyes human
Agatha stares at the defiant human, and baleful energy leaps out

Mother curse you, let blades strike you down

evil eye hex, DC16 will, -2 to AC, 1 round if saves, 7 if fails

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Wow, you go away for a while and everything changes.
Well, after huge amounts of rain, lightning and thunder, and my car getting wreaked by a guy who decided he didn't need to look, I'm back. Sorry for the delay.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha considers, and then casts a spell at a random human.

daze DC14 will, or lose action

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

hey heads up. We are having bad weather here, floods and such. Posting may be sprodratic. Please bot me if needed.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

:)

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Rauusk, be more cautious.

Agatha stares a rauusk's opponent

Slip and stumble!

Evil eye hex, -2 to attack, DC16 will to resist, in which case it lasts one round. Target loses -2 AC

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha looks for a likely target and...
Curse of the goddess on you.

Evil eye hex, -2 to attack, DC16 will to resist, in which case it lasts one round

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha enters as well.
Sorry, lost a post. Again.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

sorry, I get a bit distracted on the weekend, a real lot is happening for me then.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

sorry lost the initiative post and didn't notice.
intiative: 1d20 + 6 ⇒ (8) + 6 = 14

Agatha chooses another target and casts a quick spell, targeting the nearest target.

daze spell, DC 14 will or gain the dazed condition

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

apologies, My computer signed out and i didn't notice till now.

Anga looks at the human rauusk didn't attack

Curse of the goddess on you.

Evil eye hex, -2 to attack, DC16 will to resist, in which case it lasts one round

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha nods to herself. This was well done.
Time to move on. We have enemies to slay, a watch post to destroy.
She remounts her Warg. Quickly checking her gear.
Before we go, have any of you been harmed. I have some healing.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha stayed quiet during the interrogation, simply taking note of what was said. Nothing particularly useful, but then, she wasn't expecting much. Still, it was worth it to give the raiders some focus.

She waits a bit more.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha looks at the healthy human, Her eyes seemingly glowing.

Evil eye hex, DC 15 will, =2 to AC, lasts 7 rounds, 1 round if saved

Mother make you stumble she hisses

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha hears rauusk's cry identifying the enemy leader, and casts a quick spell to strike said leader.

Mother cloud your mind and spell energy leaps forth.

daze spell. Target loses all actions for a round. DC 15 will negates

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha moves forward, and stares at Thorgo's foe.
Curse of the mother on you. May you strike but not hit

Agatha moves up, and uses evil eye on her target. DC15 will save. If he fails, he has a -2 to attack rolls for 7 rounds. If he saves, the penalty lasts for one round

Agatha's left eye glows with a red, unnatural light, which envelops her target.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

humans! Already! They must be spies. We should capture one for information

warriors, these sheep may have knowledge we need. Capturing one to question would be wise.

Agatha dismounts, and quickly casts mage armour.

initiative: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha gives her warg a meat treat, then mounts up. She checks her gear, and then waits for the others to depart.

Chinese equals draconic is oddly appropriate. China is often referred to as the dragon, although Chinese dragons are more benevolent, in general.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Before leaving, Agatha focuses on the map, committing it to memory. After all, it would be good to find the place.

On leaving she saw Rauukshalogh harrasing the kobold.
Rauuskshalogh Thousand Fangs, I am certain he understands, and if he doesn't, I will amplify it. Unless you speak Draconic.
She gestures towards the Wolf den.

Come warrior, there are battles to fight

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha stay silent, listening carefully to the chieftain's words, her sharp eyes alert. She winces at Thorjo's burn the land for miles comment. that one is a fool, or powerful. Maybe both.I should watch him.

When Gorthug shuts down the boastful grumash spawn, Agatha narrows her eyes. that one pulls no blows. But that was probably not the most politic thing to say. We just work together.

This task was going to be challenging. She smiled, face hidden in her hood. Good.

She nods at the chieftain's instruction, and asks when do you want this done? And how many defenders are there?

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

later, ak'iss. Agatha whispers back.

She watched the obligatory boasting with hidden amusement. Warriors! Always checking to see who's better. Still, this is war. This could end in a duel, and that served none.

if you both are as good at fighting as boasting, then this war is as good as won. It is obvious you are both great fighters.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha slides into to the room quietly, and takes stock of her companion’s. hmm, there is potential here. Even the kobold.

there will be much death before we are done, warrior. Let us make sure it is human death. The omens say there will be great battles, but little about who has the victory.

She adjusts her cloak, ignoring the heat. Her garments were black and gray, and she had a deep hood over her head, so that her eyes could be seen glinting in them. An amulet with a carved skull hung around her neck, along with a holy symbol of the orc mother. She smiles, her pointed teeth obvious.

It is good we have such strong warriors for the task. And a kobold.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Orc humor is a bit nasty
:)

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha smiles at the prancing kobold.
that's sword fodder, ark'iss. It means you get a sword.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

dot

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

I'm here, and thanks for choosing me.
Agatha might be willing to teach a scarwny kobold to "speak propar orc!" She speaks draconic, so that may help

Grand Lodge

So, submissions closed, I assume?

Grand Lodge

Kurtash Neverborn wrote:
EltonJ wrote:
Can you beef up your background? I don't know where he came from or however.
That’s fair. I was typing everything on a phone before, and kept losing most of the progress. It’s updated now with a somewhat more fully explained backstory.

Nice background. Looking at your character sheet you still need your skills. Your saves are scarily low :D but I guess that is par for the course.

Grand Lodge

It's an ok game, but too expensive for my tastes. Total war warhammer, on the PC, is pretty good.

Grand Lodge

Oh, god. Warhammer 40K flashbacks.

Grand Lodge

Hey, gruumsh has lots of kids. That's why he's not too cut up if they are sliced, burned, frozen, electrocuted, disintegrated, poisoned, shot, crushed, drowned, staved, die of thirst, diseased, sliced, impaled and occasionally executed.

There's always another

Happy new year, everyone

Grand Lodge

Agatha's backstory. I made some assumptions about the gods worshiped and how witches are viewed in orcish society (a combination of fear and derision), and that I see witches as one of the few ways females influence the tribe. That is if the orcs have their standard views on the matter

agatha's backstory:
It is not easy being a half orc in an orc tribe. It is also not easy being a witch. Agatha was chosen by the tribal witch as one of her apprentices, and like, already hard, got harder.
Witches lead an odd existence in the tribe. They are looked down upon as no warriors, yet respected for their powers and perspective. And feared for their curses. They live separately somewhat from the tribe, but are close at hand. No witch would ever be able to lead a raid, or a tribe, but a wise leader keeps them around. The women of the tribe have little voice in its deliberations, except for priestesses of Luthric...and witches. And their advice is useful, tending to be more thoughtful.

The priests (except those of Luthric) don't like them, seeing them as a challenge, and yet...They are useful. They tend to worship luthric, goddess of caves and women, though they respect both Shaargas and Yutrus due to their portfolios.

Agatha's apprenticeship, like other witches, had a hard apprenticeship. She was whipped for mistakes both real and imagined. But she learned, and her mistress was pleased with the asset she was creating. Agatha and her "sisters" found company and strength together, and her mistress, her "mother" reinforced this. The bond forged was strong. She learned that the role of a witch was important, and eventually greatly respected. And feared of course.

And now war was near. Not just a raid or a battle. But a great war. And she and her sisters are needed. The coven has called and she will answer.

Grand Lodge

Question on languages. Do we know common automatically, or is it one we must pick?

Grand Lodge

Have you read the novel "Orcs"? Ok novel, though not lord of the rings. Interesting take on them.

Grand Lodge

So what flavour of orcs are we going to use

A/ Realms orcs: Nasty evil raiders, with no redeeming features

B/ Warcraft orcs: Conquering savages, but with a mystical and honorable nature (also demon tainted originally)

C/ Warhammer orcs: Da boys wanna fight now! Git 'em lads!

D/ All of the above!

Grand Lodge

Welp, I made an error with my stats. I forgot to remove the lowest die and reroll ones. :( I thought my stats were too good.
My rolls were
4d6 ⇒ (5, 1, 6, 1) = 13
4d6 ⇒ (2, 4, 2, 5) = 13
4d6 ⇒ (1, 5, 2, 5) = 13
4d6 ⇒ (6, 5, 3, 2) = 16
4d6 ⇒ (5, 5, 6, 1) = 17
4d6 ⇒ (3, 6, 1, 5) = 15

So, rerolling the first line
2d6 ⇒ (6, 5) = 11

Line three
1d6 ⇒ 6

Line five
1d6 ⇒ 2

Line six
1d6 ⇒ 1

And line six again
1d6 ⇒ 2

So 17, 11, 16, 14, 16, 14

Still pretty good. Adjusting stats now.

Grand Lodge

Fair bit of interest

Grand Lodge

Now this sounds interesting

4d6 ⇒ (5, 1, 6, 1) = 13
4d6 ⇒ (2, 4, 2, 5) = 13
4d6 ⇒ (1, 5, 2, 5) = 13
4d6 ⇒ (6, 5, 3, 2) = 16
4d6 ⇒ (5, 5, 6, 1) = 17
4d6 ⇒ (3, 6, 1, 5) = 15

Agatha, a half orc witch.
Str 13, dex 17, con 13, int 18, wis 15, cha 13

Traits seeker and poverty striken.
Being raised in an orc tribe as a half orc can be bad. Being singled out for witch craft is also bad. But, slowly she has gained acceptance as a useful adviser and arcane caster. Plus many are nervous around her. She speaks with the ancestors, and that makes her strange.

Some of the stats on the character sheet are wrong, I'll adjust them soon.

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