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current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() Anga sees the warriors Attack, and sighs to herself.
will DC 14 hex, -1 to attacks, if save for one round, if not then 7 rounds ![]()
current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() Watch towers in an interlinked system have to see each other, but could be quite separated. They are usually on hills after all, so 5 to 10 miles is not unwarranted. And a smart commander would also have a communication tower behind the front line, to relay alerts. Mirror reflections (heliograph) in daylight, bonfires/sky rockets at night. Thinks of the bonfire alert system in the 3rd lord of the rings movie.
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current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() Wow, you go away for a while and everything changes.
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current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() sorry lost the initiative post and didn't notice.
Agatha chooses another target and casts a quick spell, targeting the nearest target. daze spell, DC 14 will or gain the dazed condition ![]()
current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() apologies, My computer signed out and i didn't notice till now. Anga looks at the human rauusk didn't attack Curse of the goddess on you. Evil eye hex, -2 to attack, DC16 will to resist, in which case it lasts one round ![]()
current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() Agatha nods to herself. This was well done.
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current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() Agatha stayed quiet during the interrogation, simply taking note of what was said. Nothing particularly useful, but then, she wasn't expecting much. Still, it was worth it to give the raiders some focus. She waits a bit more. ![]()
current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() Agatha hears rauusk's cry identifying the enemy leader, and casts a quick spell to strike said leader. Mother cloud your mind and spell energy leaps forth. daze spell. Target loses all actions for a round. DC 15 will negates ![]()
current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() Agatha moves forward, and stares at Thorgo's foe.
Agatha moves up, and uses evil eye on her target. DC15 will save. If he fails, he has a -2 to attack rolls for 7 rounds. If he saves, the penalty lasts for one round Agatha's left eye glows with a red, unnatural light, which envelops her target. ![]()
current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() humans! Already! They must be spies. We should capture one for information warriors, these sheep may have knowledge we need. Capturing one to question would be wise. Agatha dismounts, and quickly casts mage armour. initiative: 1d20 + 4 ⇒ (9) + 4 = 13 ![]()
current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() Agatha gives her warg a meat treat, then mounts up. She checks her gear, and then waits for the others to depart. Chinese equals draconic is oddly appropriate. China is often referred to as the dragon, although Chinese dragons are more benevolent, in general. ![]()
current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() Before leaving, Agatha focuses on the map, committing it to memory. After all, it would be good to find the place. On leaving she saw Rauukshalogh harrasing the kobold.
Come warrior, there are battles to fight ![]()
current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() Agatha stay silent, listening carefully to the chieftain's words, her sharp eyes alert. She winces at Thorjo's burn the land for miles comment. that one is a fool, or powerful. Maybe both.I should watch him. When Gorthug shuts down the boastful grumash spawn, Agatha narrows her eyes. that one pulls no blows. But that was probably not the most politic thing to say. We just work together. This task was going to be challenging. She smiled, face hidden in her hood. Good. She nods at the chieftain's instruction, and asks when do you want this done? And how many defenders are there? ![]()
current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() later, ak'iss. Agatha whispers back. She watched the obligatory boasting with hidden amusement. Warriors! Always checking to see who's better. Still, this is war. This could end in a duel, and that served none. if you both are as good at fighting as boasting, then this war is as good as won. It is obvious you are both great fighters. ![]()
current effects: Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6
![]() Agatha slides into to the room quietly, and takes stock of her companion’s. hmm, there is potential here. Even the kobold. there will be much death before we are done, warrior. Let us make sure it is human death. The omens say there will be great battles, but little about who has the victory. She adjusts her cloak, ignoring the heat. Her garments were black and gray, and she had a deep hood over her head, so that her eyes could be seen glinting in them. An amulet with a carved skull hung around her neck, along with a holy symbol of the orc mother. She smiles, her pointed teeth obvious. It is good we have such strong warriors for the task. And a kobold. ![]()
![]() Kurtash Neverborn wrote:
Nice background. Looking at your character sheet you still need your skills. Your saves are scarily low :D but I guess that is par for the course. ![]()
![]() Agatha's backstory. I made some assumptions about the gods worshiped and how witches are viewed in orcish society (a combination of fear and derision), and that I see witches as one of the few ways females influence the tribe. That is if the orcs have their standard views on the matter
agatha's backstory: It is not easy being a half orc in an orc tribe. It is also not easy being a witch. Agatha was chosen by the tribal witch as one of her apprentices, and like, already hard, got harder.
Witches lead an odd existence in the tribe. They are looked down upon as no warriors, yet respected for their powers and perspective. And feared for their curses. They live separately somewhat from the tribe, but are close at hand. No witch would ever be able to lead a raid, or a tribe, but a wise leader keeps them around. The women of the tribe have little voice in its deliberations, except for priestesses of Luthric...and witches. And their advice is useful, tending to be more thoughtful. The priests (except those of Luthric) don't like them, seeing them as a challenge, and yet...They are useful. They tend to worship luthric, goddess of caves and women, though they respect both Shaargas and Yutrus due to their portfolios. Agatha's apprenticeship, like other witches, had a hard apprenticeship. She was whipped for mistakes both real and imagined. But she learned, and her mistress was pleased with the asset she was creating. Agatha and her "sisters" found company and strength together, and her mistress, her "mother" reinforced this. The bond forged was strong. She learned that the role of a witch was important, and eventually greatly respected. And feared of course. And now war was near. Not just a raid or a battle. But a great war. And she and her sisters are needed. The coven has called and she will answer. ![]()
![]() Welp, I made an error with my stats. I forgot to remove the lowest die and reroll ones. :( I thought my stats were too good.
So, rerolling the first line
Line three
Line five
Line six
And line six again
So 17, 11, 16, 14, 16, 14 Still pretty good. Adjusting stats now. ![]()
![]() Now this sounds interesting 4d6 ⇒ (5, 1, 6, 1) = 13
Agatha, a half orc witch.
Traits seeker and poverty striken.
Some of the stats on the character sheet are wrong, I'll adjust them soon.
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