the secret fire wrote:
Darkholme wrote:
Such a ruling quickly makes cohorts stop being cohorts and they become "stay in town" followers.
Not necessarily, though one has to be increasingly careful with them, yes...not unlike familiars.
How are the players able to be increasingly careful with them, if you control the cohorts in and out of combat?
If the cohorts (run by you) are easy pickings by the clever villains (also run by you), wouldn't that just mean that the cohorts end up being left behind, as the only available option by the players to keep them alive?