Loris Raknian

Aero's page

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We just hit 30% funding in no small part due to Paizo backers and posted a neat update showing some of the design considerations that went into "The Caverns" map. Thanks so much for all your support!


Thanks so much for all the kind responses so far. I'll be sure to keep everyone updated as we reveal more maps and I can show how they link together and start showing all the little ideas we embedded in them.


We just acquired the Paizo compatibility license for ARC: A Region Charted and wanted to share it with everybody. ARC is a set of 10 poster maps set to 5-foot scale and drawing on old school, hand-drawn style. We're really excited about the project and hope that you'll consider becoming a backer!

ARC on Kickstarter


Dasrak wrote:
Aero wrote:
A variation of that house rule is what I premised my first magic system change on. I liked it enough that it is a critical part of my homebrew system. So I guess I am pro that rule!

Interesting concept. It seems the core difference is that you're willing to redesign the classes themselves, whereas this system is designed to provide a multi-classing framework without changing the classes at all (at most adding some new feats to patch any significant holes).

An apt point. I think the fundamental idea, though, lends itself well to pretty much any game and I've used it to house rule 3e variants with what I would call success. What the OP proposes is in the same direction as my homebrew, he just overlays it instead of starting from scratch. The OPs variant is a sort of gestalt which tends to increase the power level and disrupt balance, but if embraced from the outset it does some neat things.


A variation of that house rule is what I premised my first magic system change on. I liked it enough that it is a critical part of my homebrew system. So I guess I am pro that rule!


I don't think the original poster actually wanted to gripe about shurikans but was merely using that as an example of an annoyance. I think the answer to the more general question is that you can choose to separate the intent of the rules and the spirit of the rules. The intent of the rules is to limit you to one shurikan/rnd to limit damage. We don't want you throwing dozens of d3 dmg objects and then adding +5 magic, +2 str, +2 spec, +2 this, +2 that because that becomes too powerful.

The spirit of the rule (one shurikan) is merely to support that intent. If you find the spirit remains adequate while describing the attack as a flurry of shurikans arcing in every direction and distracting the defender--that is great (and I think most people would agree). Don't get hung up on details that don't matter. Just don't ruin game balance for flavor either. You really don't want a world of muscle bound fighter's specializing in shurikans because in the DM's mind they should be able to throw three per hand per round all with full benefits.


Tequila Sunrise wrote:

The only immediate problem I foresee is players only taking sneak attack talents, so that a 9th level rogue has SA +10d6.

A couple of nitpicks other than that: 1d6, 3d6, 5d6, 7d6, 10d6 is asymmetrical. I'd prefer to see 9d6. I've never liked rogues getting access to the slippery mind feature, and this project seems like the perfect excuse to finally let it go.

An easy solution is to tie minimum skill ranks to the successive levels of Sneak Attack to delay them to the appropriate points. This has an added benefit that it doesn't punish multi-class characters who still want to be strong rogues if that multi-class has access to the same skills. So a 10th level swashbuckler/10th level rogue could spend all his talents on Sneak Attack to have full sneak at the expense of all other rogue abilities.


Fatespinner wrote:

what's next? The RFLNAPTWCToaBNFAP?!?

Requiem for Lost Nature’s Ancient Power Trust with Crystal Treasure of a Banished Nation from Ages Past?


The FLGS near my house has Dungeon on its shelves a week or so before I get my subscription. I didn't even know they were _allowed_ to do that, but it gives me a chance to see what is coming.


I actually found a link to an online version of the articles. They do not have any of the pictures from the original articles, so if anyone has those I am sure it would be appreciated.

Else...

http://dnd.castellan.net/random_adventure/

The link is at the very bottom.


My heart dropped when I saw how long ago the offer was made to send the articles. As I read down the posts I waited with anticipation to see how recently the thread was kept up. This is great.

I would be very much obliged if you would send me the articles as well:
Quinn2959 at hotmail.com