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Dasrak wrote:
An apt point. I think the fundamental idea, though, lends itself well to pretty much any game and I've used it to house rule 3e variants with what I would call success. What the OP proposes is in the same direction as my homebrew, he just overlays it instead of starting from scratch. The OPs variant is a sort of gestalt which tends to increase the power level and disrupt balance, but if embraced from the outset it does some neat things.
A variation of that house rule is what I premised my first magic system change on. I liked it enough that it is a critical part of my homebrew system. So I guess I am pro that rule!
I don't think the original poster actually wanted to gripe about shurikans but was merely using that as an example of an annoyance. I think the answer to the more general question is that you can choose to separate the intent of the rules and the spirit of the rules. The intent of the rules is to limit you to one shurikan/rnd to limit damage. We don't want you throwing dozens of d3 dmg objects and then adding +5 magic, +2 str, +2 spec, +2 this, +2 that because that becomes too powerful. The spirit of the rule (one shurikan) is merely to support that intent. If you find the spirit remains adequate while describing the attack as a flurry of shurikans arcing in every direction and distracting the defender--that is great (and I think most people would agree). Don't get hung up on details that don't matter. Just don't ruin game balance for flavor either. You really don't want a world of muscle bound fighter's specializing in shurikans because in the DM's mind they should be able to throw three per hand per round all with full benefits.
Tequila Sunrise wrote:
An easy solution is to tie minimum skill ranks to the successive levels of Sneak Attack to delay them to the appropriate points. This has an added benefit that it doesn't punish multi-class characters who still want to be strong rogues if that multi-class has access to the same skills. So a 10th level swashbuckler/10th level rogue could spend all his talents on Sneak Attack to have full sneak at the expense of all other rogue abilities. |