Ostog the Unslain

Aerik Bear-Born's page

57 posts. Alias of tribeof1.


Full Name

Aerik Bear-Born

Race

Human

Classes/Levels

Cleric 2; AC 18; HP 20/20; Saves Str +4, Dex +0, Con +2, Int +1, Wis +4, Cha +2; Init +0; Passive Perception 12

Gender

Male

Size

Medium

Age

20

Alignment

CG

Deity

Kord

Languages

Common, Goblin, Orc

Occupation

Mercenary, Mystic

Strength 18
Dexterity 10
Constitution 14
Intelligence 13
Wisdom 15
Charisma 10

About Aerik Bear-Born

Background:

Regarded by many as either a madman or an entertaining liar, the blond giant calling himself Aerik Bear-Born has become a well-known sight at the Behir and Beholder and a welcome addition to patrols in the surrounding wilderness.

To hear him tell it, Aerik was the product of a union between the great god Kord and a she-bear of the Vesve Forest. Drink contributed greatly to the liaison - the she-bear was a fierce one - leading to Aerik’s own love for the brewer’s bounty.

Although his ursine mother wasn’t much for social graces, she taught him of the wilds and how to hunt the orcs and goblins that spoiled the forest. True or not, the tale explains Aerik’s skill and zeal for hunting such creatures along Iuz’s borders.

Considered a pleasant companion while boasting in the tavern or playing an old tune on his pipes around the campfire, Aerik tends to be avoided when deep in his cups or in the aftermath of battle. Prone to visions, he often mutters about a great war, resurrected demigods, worms and demons … When his companions remind him that the great war is past, he shakes his head sadly, eyes focused on fires only he can see. “No,” he tells them. “The end times are yet to come.”

Trait I was, in fact, raised by a bear, after my father (Kord) left for greener pastures. Or at least that’s what I tell the boys at the tavern.
Ideal Glory. I must earn glory in battle, so the bards will sing of my deeds and ensure my place in Ysgard at my father’s right hand.
Bond In the aftermath of battle or when I’m deep in my cups, I suffer awful visions of a coming disaster. I’ll do anything to prevent it.
Flaw I am too enamored of ale, wine and other intoxicants.

Recognition in Greatwall:

Despite his wild claims and unpredictable behavior, Aerik’s deeds have won him the respect of many warriors in Greatwall. His knowledge of woodlore is welcome on patrols through the wilderness and his healing hand - he claims only the left can give life, while the right is for taking it - has pulled a number of comrades from the brink of death. Novices talk of his penchant for leaping into a cluster of enemies and blasting them apart with his god’s thunder, which Aerik refers to as “Kord saying hello.” Veterans speak instead of the time he limped into town with an arrow in his back, a wounded soldier over each shoulder and a half dozen hobgoblin scalps hanging from his belt. A bit addled, they say, but a good man to have standing between you and the enemy.

Appearance:

A hand taller than six feet and weighing 250 pounds, Aerik’s imposing size and thick facial hair lend credence to the tales he tells about his unusual parentage. Pale blond hair and blue eyes hint at a Suloise bloodline, perhaps one of the northern tribes that plunder and raid along the Thillonrian Peninsula. His hair and beard are partially braided but often wild. His scarred hands, each the size of a lesser man’s skull, tend to fidget when not filled with a weapon or flagon of ale.

Statistics
Aerik Bear-Born
Human Cleric 2
Alignment Chaotic Good
Init +0; Senses Perception +2
DEFENSE
AC 16 (18 with shield)
hp 20 (2d8+4)
Saving Throws Strength +4, Dexterity +0, Constitution +2, Intelligence +1, Wisdom +4*, Charisma +2*
OFFENSE
Melee Quarterstaff +6 (1d6+4) or longsword +6 (1d8+4)
Ranged Handaxe +6 (1d6+4; 20/60) or javelin +6 (1d6+4; 30/120)
STATISTICS
Str 18, Dex 10, Con 14, Int 13, Wis 15, Cha 10
Proficiency Bonus +2
Proficiencies Light, medium and heavy armor and shields; simple and martial weapons; Wisdom and Charisma saves
Tools Pan-pipes
Skills Athletics +6, Insight +4, Religion +3, Survival +4
Racial abilities +1 to all abilities
Languages Common, Goblin, Orc
Class Abilities Cantrips, spellcasting, ritual casting, domain (Tempest), wrath of the storm (2/day when struck, use reaction to do 2d8 lightning or thunder damage to attacker w/in 5 ft.; Dex DC 12 for ½), channel divinity (1/rest); Turn Undead: Undead w/in 30' make DC 12 Wisdom or must flee and can't take reactions for 1 minute or until damaged; Destructive Wrath: Do max damage when dealing lightning or thunder damage),
Spells (+4 to hit; DC 12)
Cantrips: guidance, sacred flame, thaumaturgy
1st: (3 slots) bless, cure wounds, fog cloud*, shield of faith, thunderwave*
Background Outlander (Exile). Feature: Wanderer
Equipment Longsword, staff, handaxe, (2) javelins, chain mail, shield painted with Kord’s symbol, holy symbol on a leather necklace, explorer’s pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50’ hemp rope), healer's kit, an ornate scabbard that fits no blade I’ve found in my travels, hunting trap, goat-horn helmet, traveler’s clothes, belt pouch with 4 gp, Tanlasher family signet ring carved with a rampant bear and note talking about the family's ruined mansion near Grabford.

Stuff I say when I'm out of my head::

"Beware the ghosts, boy. You must retrieve the sword of air."
"A diamond, riddled with filth. It begins."
"A black finger rises. It's touch is death."
"The worms! By all the gods, the worms!"
"Silver is a fickle mistress. She cannot be trusted."
"The three-faced god slumbers in a nest of vipers. Burn them out!"
"Black walls rise, the scaled men take shelter. But their bounty is rotten. They birth only worms."
"Eyes cannot lead through the halls. Your own hands come to kill you. The eater commands them."
"Blood feeds the parasite. The city will witness its birth and be consumed."
"Seek aid from those who rule nothing. A key was forged by lords of lords of emptiness and broken."
"In the court of bloodied hands the liar is the greatest danger."
"A withered vine clings to the crag. It holds knowledge."
"Death's secret heart beats in shadow."
"The ghost is shattered. Seek him among the worms."
"Slay the worm and bloodied hands will come clean."