
Full Name |
Aelfwyrd |
Race |
Male Half-elf Warlock| AC 13 | HP 11/11 | Init +2 | |
Classes/Levels |
passive perception 12 passive insight 10 passive investigation 12 | Saves: S-1 D+2 Cn+3 I+2 W+2 Ch+5 |
Strength |
8 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
16 |
About Aelfwyrd Sercombe
Male Half-Elf Warlock
LN Medium Humanoid
Init +2; Senses darkvision 60 ft.; Perception +2
Passive senses: Perception 12, Insight 10, Investigation 12
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Defense
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AC 13 (11 armor +2 DEX)
hp 11 (1d8+3)
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+2)
Ranged Eldritch blast +5 (1d10)
Spellcasting(Spell DC 13, Spell Attack +5).
Warlock Spells Known
. . 1st (1/rest)—Hex, burning hands
. . 0 (at will)— Eldritch blast, mage hand
.
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Statistics
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STR 8 (-1), DEX 14 (+2), CON 16 (+3), INT 14 (+2), WIS 10 (0), CHA 16(+3)
Proficiency Bonus +2
Feats
Skills
Acrobatics +2
Animal Handling +0
Arcana +4
Athletics +1
Deception +5
History +2
Insight +0
Intimidation +5
Investigation +2
Medicine +0
Nature +2
Perception +2
Performance +3
Persuasion +5
Religion +2
Sleight of Hand +2
Stealth +2
Survival +0
Languages Abyssal, Common, Elvish
SQ
Other Gear
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Special Abilities
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Darkvision (60 feet) - You can see in the dark (black and white vision only).
Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Background