Eldran Tesh

Aeldric's page

2 posts. Alias of Rob Heath.


About Aeldric

Aeldric
Male Aasimar Priest lvl 6
Cg Medium Outsider (Native)
Init +3; Senses darkvision 60; Perception +13

DEFENSE
AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex,)
hp 41 (6d6 +12)
Fort +7, Ref +5, Will +11
Defensive Abilities Resist Cold, Electricity, and Acid 5

OFFENSE

Speed 40 ft.
Melee Masterwork Long Spear +3 (1d8-1/20/x3)
Ranged +1 Heavy Repeating Crossbow +7 (1d10+1/19-20/x2)
Special Attacks channel positive energy (8/day, 3d8, DC 18);
Spell-Like Abilities (CL 6th) 1/day–daylight
Spells Prepared (CL 6th)
3rd-flyx2D, dispel magic, magic circle vs evil, sacred bond,
2nd-hold animalx2D, hold person, shield other, silence, spiritual weapon, weapon of awe;
1st–ant haul, bless, comprehend langugeD, divine favor, floating diskD, protection from evil, shield of faith;
0 (at will)– create water, detect magic, guidance, mending, read magic,
D domain spell;

Domains

Animal Domain:

Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.

Speak with Animals (Sp): You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your cleric level.

Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions).

Domain Spells: 1st—calm animals, 2nd—hold animal, 3rd—dominate animal, 4th—summon nature's ally IV (animals only), 5th—beast shape III (animals only), 6th—antilife shell, 7th—animal shapes, 8th—summon nature's ally VIII (animals only), 9th—shapechange.

Knowledge Domain:

Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.

Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.

Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Domain Spells: 1st—comprehend languages, 2nd—detect thoughts, 3rd—speak with dead, 4th—divination, 5th—true seeing, 6th—find the path, 7th—legend lore, 8th—discern location, 9th—foresight.

Trade Domain:

Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Silver-Tongued Haggler (Su): Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a bonus on the roll equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Domain Spells: 1st—floating disk, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th— overland flight, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—gate.

STATISTICS

Str 8, Dex 16 Con 14, Int 16, Wis 20/22, Cha 20
Base Atk +3; CMB +2; CMD 15
Feats Selective Channeling, Exotic Weapon Proficency Heavy Repeating Crossbow, Boon Companion
Skills Diplomacy 6 +16, Handle Animal 3 +12, Heal 6 +14, Knowledge Arcana 2 +11, Knowledge Dungeoneering 2 +11, Knowledge Geography 2 +11, Knowledge Nature 2 +11, Knowledge Planes 2 +11, Knowledge Religion 6 +15, Linguistics 2 +8, Perception 6 +13, Profession Scribe 3 +11, Sense Motive 6 +14, Spellcraft 6 +12, Use Magic Device 6 +15;
Racial Modifiers +2 Diplomacy, +2 Perception
Traits Dangerously Curious, Savanna Child
Languages Celestial, Common, Draconic, Abyssal, Infernal, Elven, Giant
Items of note
Chain Shirt +2
+1 Light Crossbow
Headband of Wisdom +2
Masterwork Longspear
Pearl of Power lvl 1
Handy Haversack

Haedar:

Male Lion Companion
N Medium Animal
Init +4; Senses Low Light Vision, Scent; Perception +7

DEFENSE
AC 25, touch 14, flat-footed 21 (+6 armor, +4 Dex, +5 Natural,)
hp 39 (6d8+6)
Fort +6, Ref +9, Will +4
Defensive Abilities

OFFENSE

Speed 40 ft.
Melee 2 Claw +8 (1d6+4/20/x2)Bite +8 1d6+4/20/x2)
Special Attacks: Attacks are magical

STATISTICS

Str 16, Dex 19, Con 13, Int 02, Wis 15, Cha 10
Base Atk +4; CMB +7; CMD 21
Feats Power Attack, Improved Natural Attack, Claws, Light Armor Proficency
Skills Acrobatics +11 Climb + 6 Perception +7, Stealth +11, Survival +2, Swim +6
Languages -
Tricks: Attack, Attack any Target, Come, Defend, Down, Guard, Heel, Stay, Track,
SQ Link, Share Spells, Evasion, Devotion +4, +4 stealth in undergrowth.
Items of note
Chain Shirt Barding +2 4350
Amulet of Mighty Fists +1