Race |
Moon elf |
Classes/Levels |
Rouge (assassin) 6 l Passive Perception 10 l Init +3 l AC 15 l HP: 27/33 l Saves: Dex +6, Int +6. |
About Aelar Naïlo
Aelar Naïlo
Male Moon Elf Rouge Assassin/6
LN Medium Humanoid (Elf)
Height: 5'8", Weight: 110 LBS
Init +3; Passive Perception 10
XP 14,000/23,000
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DEFENSE
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Armor Studded leather armor
Shield None
AC 15(No Armor - 13)
HP 38/38
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OFFENSE
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Melee
+1 Dagger of venom+7 1d4+4 piercing. Once per day can coat the blade with poison for 2d10 poison dmg and continues to stay poison for one minute. Dc 15 con check
Ranged
Toy knife+6 1d4+4. 5% chance of splintering and upon crit always splinters.(Splinter stuns for one round and makes the splintered target receive double damage from all sources.)Must beat an enemy's ac by 2 if wearing medium or heavy armor.
Longbow +6 1d8+3 piercing (range 150/600) (17 arrows)
Pistol +6 4d4+3 piercing (range 40/120) (13 bullets)
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STATISTICS
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Str 9(-1), Dex 16(+3), Con 10(+0), Int 17(+3), Wis 10(+0), Cha 16(+3)
Proficiency Bonus +3
Saving Throws: Dexterity, Intelligence
Tools:Disguise kit, Forgery kit, Thieves' tool, Poisoner's kit.
Skills Deception +9, Insight +3, Investigation +9, Perception +3, Persuasion +9, Sleight of hand +6, Stealth +9
Languages Common, Elvish, Thieves can't, halfling
Gear Studded leather armor, longbow, quiver, 17 arrows, entertainers pack, Dagger of venom, Dagger,Pistol (14 bullets), 2 toy knives, 1 Potion of invisibility.
Coin
PP:
GP:433
EP:
SP:3
CP:
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CLASS FEATURES/RACIAL TRAITS
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Cantrip I know one cantrip from the wizards spell list (Message)
Dark vision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light
Keen Senses Proficiency in Perception
Fey ancestry you have an advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Expertise Your proficiency bonus is doubled on two skills of your choice or one skill and Thieves tools. (Stealth) (Deception)
Sneak attack Once per turn I can deal 4d6 extra damage to one creature if I have the advantage on a enemy or if there is another enemy of the target within 5 feet of it.
Thieves can't I am able to hide messages in normal conversations that only creatures that know thieves cant can comprehend. I am able to understand secret signs and symbols that convey simple messages.
Cunning action I can take a bonus action on each turn of combat. This action can only be used to take Dash, Disengage, or Hide action.
Assassinate You have an advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit
Uncanny dodgewhen an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
2nd Expertise (Persuasion) (Investigation)
Evasion When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
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BACKGROUND - Charlatan
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Favorite Schemes I put on new identities like clothes.
Feature False Identity (Bishop of Iomedae)
Personality Trait I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
IdealFairness - I never target people who can't afford to lose a few coins
Bond I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.
Flaw I'm convinced that no one could ever fool me the way I fool others.
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BASE STATS
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Str 9(-1), Dex 14(+2), Con 10(+0), Int 15(+2), Wis 10(+0), Cha 15(+2)
Plus 2 dexterity from elves bonus.
Plus 1 charisma and plus 1 intelligence from ability score boost.
Plus 1 intelligence from Moon elf subrace