Gold Dragon

Aegys's page

Organized Play Member. 32 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




If a spell's range is touch, like "creature touched" and you cast the spell on yourself, for that instance of the spell could that spell's range be considered "Personal"?
I ask because of Ring of Continuation.
There are not alot of spells with a 10/min per caster level duration (which is required for Ring of Continuation by the errata), so this magic item seems nearly useless if you can only use it with Spells that say in their description range personal.
But let's say you cast Heroism on yourself...it's duration is 10/min per caster level, could you use Ring of Continuation with that?
In it's description it says range touch, but for that instance of the spell could it be considered range personal?


I've heard of a build using mythic rules that can give you multiple full round attacks in a turn.
Does anyone know how this is done?


The core book says you can charge on a standard action if that's the only action you can take that turn, though you can only move your normal movement on this charge.
Once you reach tier 2 mythic you can spend a mythic point to take a free standard action.
I guess the real question is when does your normal turn brought on by the initiative order end, and your new standard action gained via spending a mythic point begin?
Are these separate turns? Can you use this mythic inspired standard to take a charge where you only move your normal movement?


So I've been thinking about the ages of such characters.
The Advanced Race Guide has a chart that shows their ages, having them hit adult hood by 60ish.
Yet the Blood of Angels and Blood of Fiends books contradict this by saying they live slightly longer then their parent race.

I'd prefer to go with the second option, because the first makes little sense.
If a human Aasimar hits adulthood at 60, and let's say when they were born their parents were an average age of 20 (which is actually kinda old to be having kids in a medieval setting).
If adult hood is considered about 18 (which again in a medieval setting adult hood is more like 15-16) and 1/3 of that age being 6, then by the time the Aasimar's parents are 40, their child is the equivelant of a 6 year old.
Most people don't live past 30 in medieval settings, and 40 is even more unlikely, so that means nearly every human Aasimar's parents die when they functionally are 5-7 year old or so.

Not only does this very much contradict much of the fluff material, it also just makes for a very formulaic story. The fluff talks about how most Aasimar's parents are proud of them, and even though they sometimes have hardships for being different they usually have good childhoods.
If every Aasimar was orphaned at 6, the chance of the majority of them growing up to be healthy adults is pretty low, and most would end up in a bad place (not saying all Orphans have this problem, but they do often deal with hardships the rest of us don't, and that would be even worse in a medieval setting since the world just sucks more).
So, the aging scale in Advanced Race Guide further contradicts the way Aasimar's would turn out.
It also cuts off a great deal of personal story, since their families would always be dead and gone, meaning no story to write there and no possibility of writing any sort of legacy story.

Now, for Tieflings, the Blood of Fiends talks about how they often live lives even shorter than their parent race, because their demonic parts don't get along as well with their humans parts. So even more contradictions, though them all being orphans does increase the odds of them turning out to be bad guys due to rough childhoods (not that all tieflings are bad guys either).

So I'd like to discuss these contradictions, and possibly other age related contradictions in the settings, and see if any Devs have an opinion.

I don't even really like the way Elves or other longevity races age either, since it makes little sense that it takes them 120 years to figure out how to be a 1st level character level of competency.
I know of 10 years olds that can do Calculus, so I somehow doubt a society of advanced learning would require 120 years before their people can do basic spells, or swing a sword with proficiency...not to mention the fact that any such society would be wiped out by the shear numbers of societies with faster procreation rates....
Though the Elf conundrum is harder to deal with since they also live a very, very long time, and as such even if you said they hit adulthood like everyone else but then aged slowly from there then it wouldn't make sense that every PC starts out as an 18 year old Elf, and hits level 20 by the time they are 25-30ish, and yet there are 300+ year old elves that aren't nearly as powerful.
So I'm more willing to table this and focus on the Aasimar and Tiefling discussion because of the contradictions with them having a different parent race compared to their own.
Really...Aasimar and Tiefling should be templates you add to a race...but perhaps that's another discussion.


So Thanatopic Spell says that the spell bypasses immunities to spells with the death effects.
Golems say they are immune to spells.
Hence, an immunity.
So does Thanatopic spell bypass said immunity?


So I have found the chart to buy always available magic items, and the chart that lists how much gold I can spend on any particular magic item at a time according to fame.

I can't seem to find the chart that shows which magic items I can buy via faction, even though I've read that such a chart exists and even thought I saw it when going through various threads at one point in time, but I can't find it again.

Also, other than the always available magic items, and those found during sessions, are the faction magic items the only other magic items you can buy?

What else is available to buy other than always available and faction magic items?