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The core book says you can charge on a standard action if that's the only action you can take that turn, though you can only move your normal movement on this charge.
So I've been thinking about the ages of such characters.
I'd prefer to go with the second option, because the first makes little sense.
Not only does this very much contradict much of the fluff material, it also just makes for a very formulaic story. The fluff talks about how most Aasimar's parents are proud of them, and even though they sometimes have hardships for being different they usually have good childhoods.
Now, for Tieflings, the Blood of Fiends talks about how they often live lives even shorter than their parent race, because their demonic parts don't get along as well with their humans parts. So even more contradictions, though them all being orphans does increase the odds of them turning out to be bad guys due to rough childhoods (not that all tieflings are bad guys either). So I'd like to discuss these contradictions, and possibly other age related contradictions in the settings, and see if any Devs have an opinion. I don't even really like the way Elves or other longevity races age either, since it makes little sense that it takes them 120 years to figure out how to be a 1st level character level of competency.
So I have found the chart to buy always available magic items, and the chart that lists how much gold I can spend on any particular magic item at a time according to fame. I can't seem to find the chart that shows which magic items I can buy via faction, even though I've read that such a chart exists and even thought I saw it when going through various threads at one point in time, but I can't find it again. Also, other than the always available magic items, and those found during sessions, are the faction magic items the only other magic items you can buy? What else is available to buy other than always available and faction magic items? |