Aegor the Beast
Before you sits an elven man with a wild mane of black hair and eyes more akin to a wolf's than an elves. He's dressed in ragged and worn hides that are stained with the remains of past meals.
==STATS==
STR: 15 (+1)
DEX: 12 (0)
CON: 13 (+1)
INT: 9 (0)
WIS: 16 (+2)
CHA:8 (-1)
Race: Elf
Alignment: Neutral
HP: 19
Armor: 1
Damage: d6
Load: 21
==STARTING MOVES==
Elf
The sap of the elder trees flows within you. In addition to any other attunements, the Great Forest is always considered your land.
Neutral
Eliminate an unnatural menace.
Born of the Soil
Tell: Amber wolf's eyes that glow golden in the dark.
Lands: The Great Forests, The Whispering Plains
You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.
• The Great Forests
• The Whispering Plains
• The Vast Desert
• The Stinking Mire
• The River Delta
• The Depths of the Earth
• The Sapphire Islands
• The Open Sea
• The Towering Mountains
• The Frozen North
• The Blasted Wasteland
Chose a tell—a physical attribute that marks you as born of the soil—that reflects the spirit of your land. It may be an animal feature like antlers or leopard’s spots or something more general: hair like leaves or eyes of glittering crystal. Your tell remains no matter what shape you take.
Tell: Amber wolf's eyes that glow golden in the dark.
Lands: The Great Forests, The Whispering Plains
By Nature Sustained
You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.
Spirit Tongue
The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.
Shapeshifter
When you call upon the spirits to change your shape, roll+Wis.
✴On a 10+ hold 3.
✴On a 7–9 hold 2.
✴On a miss hold 1
in addition to whatever the GM says.
You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.
Studied Essence
When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.
==GEAR==
Current Load: 3/21
- Token of the Land (0 weight, A leather thong with wooden beads, one for each type of tree in the forests and the plains. The beads hold both a hawk's and an owl's feather.)
- Hide armor (1 armor, 1 weight)
- Staff (close, two-handed, 1 weight)
- Adventuring gear (1 weight)
==BONDS==
Silas smells more like prey than a hunter.
The spirits spoke to me of a great danger that follows Dahlia.
I have shown Halek a secret rite of the Land.
___________ has tasted my blood and I theirs. We are bound by it.
Piper thinks my fangs blunt, I shall show her otherwise.
Too long has Chipluck languished in the decadence of civilization. I shall show him the better path.