| Aeaeaoai |
I've decided to throw together a summoner for Pathfinder Society. I'm not using any of the archetypes. While I have a very good idea of what I'm going to do with the summoner himself, I'm having a hard time assembling the eidolon in a satisfying way.
My intention is to build an eidolon who wades into combat and has a serious impact on it without actually dealing very much, if any, damage. My initial idea was to combine Standstill with the enormous amount of reach a bipedal eidolon can attain to completely lock down enemy movement, but I've recently realized that Standstill doesn't apply to AoOs made on enemies that are not adjacent to the eidolon. Another route to take is the Trip evolution for bite, but I can't take the Improved/Greater Trip feats because the eidolon doesn't have nearly enough intelligence, besides that there are a lot of ways for creatures to resist or outright deny trip attempts (such as by having more than 2 legs, none at all, or flight).
The purpose of this eidolon is to wander into the fight and protect the squishy casters, especially my squishy caster. He'll provide flank and make attacks where he can, but his primary purpose is to impede enemy movements/attacks/spells or otherwise just give enemies a really bad day in ways besides just full attacking on a pounce for a million damage. I want the fighters of my parties to have the glory.