| AdventRP |
Recently I was looking at the description of the metamagic feat: lingering spell and was wondering how it would work with the first level spell burning hands.
Lingering Spell
Benefit: You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area suffer no additional harm, but other creatures or objects entering the area are subject to its effects. A lingering spell with a visual manifestation obscures vision, providing concealment (20% miss chance) beyond 5 feet and total concealment (50% miss chance) beyond 20 feet.
Burning Hands
Casting Time 1 standard action
Components V, S
EFFECT
Range 15 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4).
Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
I am currently playing with a gnome character who idolizes dragons and wanted to emulate them as much as possible. To the extent she wears a mask (shaped like a dragon), a cloak of scales and other stuff. Her real trick is doing a burning hands at level 1 that does 4d4+8. It was her low level version of a dragon's breath (Gnome with pyromancy racial bonus, magic lineage/precious spell caster, and spell tattoo:evocation, cross blooded with orc/draconic (red) bloodlines for the +8).
If I cast a fifteen foot cone on three enemies, with lingering spell does the cone of fire remain until the beginning of my next turn. Does any enemies running into the AoE (those previously not effected) make a reflex save or take 4d4+8? Or am I reading it wrong.