Off-turn: Recharge Nirmathas Longbow to evade Knurlott. Move to Swamp when Hospice closes. Get Dazed from Shining Child (can't succeed at that check), randomly recharging Snow Leopard to Harrow of Stars. Move to Base when Swamp closes.
Hour of Gorum's Iron. Stay at Base and explore. Pick up Moise and getting rid of Dazed. Then display Moise and end turn.
Displayed:Leryn (Cohort), Hellknight Plate, Moise,
Deck: 16 Discard: 1 Buried: 1
Current Location: Base
Hero Points: 1
6-6E Playmat: available
6-6E Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Moise: If local to Adowyn, heal a card and remove Plagued, Poisoned, and Wounded from yourself.
- Moise: All characters local to Adowyn may recharge a card to draw a card.
- Instrument of Agony: Display next to you for a turn. While displayed, on your combat checks, you may discard a card to add 1d8+# and the Magic trait; against a Human bane, add another 1d8.
- Restoration: If local to Adowyn, draw 2 cards.
Ask in Discord before using:
- N/A
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Efficient Quiver, Blessing of Wind and Waves, Blessing of the Savored Sting, Blessing of Milani, Blessing of Erastil, Blessing of Old Deadeye, Fox, Dust of Revealing, Headband of the Wolf, Cure, Major Cure, Dwarf Allosaurus, Aspect of the Wolf, Balmberry
Recharged: Nirmathas Longbow, Snow Leopard,
Discard Pile: Thorn Bow, Buried Pile: Bearskin Armor,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Off-turn: receive Instrument of Agony. Hour of Iomedae's Justice. Start of turn examine top of Hospice: Henchman Proxy B2 (Planar Rift). I feel a lot better time-wise about skipping my explore to heal since we know a closing henchman is on top of this location, so I will do so. Skip explores, heal 1d4 + 1 ⇒ (4) + 1 = 5 cards (Balmberry, Blessing of Old Deadeye, Dwarf Allosaurus, Cure, Blessing of Milani).
When someone comes to close out the location, I can take the summoned danger from Planar Rift and (probably) evade it.
Displayed:Leryn (Cohort), Hellknight Plate,
Deck: 16 Discard: 1 Buried: 1
Current Location: Hospice
Hero Points: 1
6-6E Playmat: available
6-6E Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Nirmathas Longbow: On a distant combat check, freely discard to add 1d4.
- Snow Leopard: On a combat check, recharge to add 1d4.
- Instrument of Agony: Display next to you for a turn. While displayed, on your combat checks, you may discard a card to add 1d8+# and the Magic trait; against a Human bane, add another 1d8.
- Restoration: If local to Adowyn, draw 2 cards.
Ask in Discord before using:
- N/A
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dwarf Allosaurus, Leryn (Ally), Aspect of the Wolf, Blessing of Erastil, Blessing of Milani, Cure, Blessing of the Savored Sting, Blessing of Old Deadeye, Balmberry, Headband of the Wolf, Major Cure, Belt of Physical Might, Efficient Quiver, Fox, Blessing of Wind and Waves, Dust of Revealing
Recharged: Discard Pile: Thorn Bow, Buried Pile: Bearskin Armor,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Retcon needed; Restoration draws 2, not heals 2... so the easiest retcon is thus: keep Restoration in hand (so it would not have been played on my previous turn). Aspect of the Wolf and Efficient Quiver returned to the bottom of my deck, which means Aspect of the Wolf couldn't have been drawn/played against Kazavon's Golem. I did not need its bonus to succeed, so we're all good there. I would have simply forfeited the examine of the top of my deck from Guardian Zombie instead of potentially throwing a wrinkle into the rest of my turn. Cure and Dwarf Allosaurus returned to discards, which meant I could not have drawn Dwarf Allosaurus when I reset. This is fine, however, since I had an extra Restoration in hand and needed to draw 1 fewer card anyway, so nothing replaces that particular draw. This doesn't impact my draw of Snow Leopard or Hellknight Plate (both were at unknown positions in my deck and are valid draws), nor the Confusing choice of Snow Leopard.
Off-turn: When Mine closes, my displayed Blessing of Wind and Waves is recharged along with a random card from my discards (Blessing of Erastil). Then I will move to Hospice.
Displayed:Leryn (Cohort), Hellknight Plate,
Deck: 12 Discard: 6 Buried: 1
Current Location: Hospice
Hero Points: 1
6-6E Playmat: available
6-6E Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Nirmathas Longbow: On a distant combat check, freely discard to add 1d4.
Ask in Discord before using:
- N/A
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fox, Dust of Revealing, Leryn (Ally), Blessing of the Savored Sting, Major Cure, Headband of the Wolf, Belt of Physical Might, Snow Leopard
Recharged: Aspect of the Wolf, Efficient Quiver, Blessing of Wind and Waves, Blessing of Erastil,
Discard Pile: Blessing of Milani, Thorn Bow, Balmberry, Blessing of Old Deadeye, Cure, Dwarf Allosaurus, Buried Pile: Bearskin Armor,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Off-turn: Accept and recharge Dust of Revealing. Then make my BA check against the danger Dexterity 10:1d10 + 4 ⇒ (7) + 4 = 11 Success. Draw Blessing of Old Deadeye on closing, then move to Glade. Accept Ring of Regeneration from Ranzak, then Glade is replaced with Swamp.
Hour of Lady Despair. At start of turn, reveal Headband of the Wolf to recharge Aspect of the Wolf from my discards, then reveal Ring of Regeneration to randomly recharge Efficient Quiver from my discards. Then examine the top card of Swamp: Restoration. During the Give a Card step, return Ring of Regeneration to Ranzak. Stay at Swamp then explore.
Swamp 1: Restoration. Character power adds 1d6 to this check. This still seems worth using a blessing on, so I'll discard Milani to bless twice. Divine 12:3d8 + 5 + 1d6 ⇒ (1, 7, 8) + 5 + (1) = 22 Success, acquired. Send it to recovery to heal 2 cards: Cure and Dwarf Allosaurus. Display Blessing of Wind and Waves next to the location. This will double-bless all checks to close or guard the location it is displayed at. Recharge Headband of the Wolf to examine the next card of Swamp: Guardian Zombie. Discard Blessing of Old Deadeye to explore, adding 1d8 to my Ranged and Perception checks this exploration.
Swamp 2: Guardian Zombie. Reveal Marksman's Bow. Old Deadeye adds 1d8. Ranzak reveals dagger. Combat 11+6+6=23:1d10 + 1d6 + 13 + 1d8 + 1d4 ⇒ (1) + (1) + 13 + (8) + (1) = 24 Defeated and recharged into the location. For defeating a monster, examine the top card of my deck: Aspect of the Wolf. It's an Animal card, so draw it. Reload Leryn to examine/rearrange the next two cards of Swamp: Kazavon's Iron Golem and Xenarth. Leave them in that order. Display Aspect of the Wolf, and then discard Blessing of Erastil to explore.
Swamp 3: Kazavon's Iron Golem. Reveal Marksman's Bow. Aspect of the Wolf adds 1d6. Ranzak reveals dagger. Combat 19+6=25:1d10 + 1d6 + 13 + 1d6 + 1d4 ⇒ (8) + (6) + 13 + (1) + (3) = 31 Defeated and recharged into the location. For defeating a monster, draw Leryn back from the top of my deck. Then display Leryn again, then end turn.
Can't succeed at the check to recover Restoration, so that is discarded. Recover Aspect of the Wolf: Divine 10:1d8 + 5 ⇒ (6) + 5 = 11 Recharged. After reset, Confusing shuffles away Snow Leopard. Display Hellknight Plate ASAP next turn.
Displayed:Leryn (Cohort), Blessing of Wind and Waves, Hellknight Plate,
Deck: 11 Discard: 6 Buried: 1
Current Location: Swamp
Hero Points: 1
6-6E Playmat: available
6-6E Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Nirmathas Longbow: On a distant combat check, freely discard to add 1d4.
Ask in Discord before using:
- N/A
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cure, Fox, Snow Leopard, Belt of Physical Might, Headband of the Wolf, Aspect of the Wolf, Major Cure, Efficient Quiver, Dust of Revealing, Blessing of the Savored Sting, Leryn (Ally)
Recharged: Discard Pile: Blessing of Milani, Thorn Bow, Balmberry, Blessing of Old Deadeye, Restoration, Blessing of Erastil, Buried Pile: Bearskin Armor,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Swamp 1 acquired
Swamp 2-3 cleared (and recharged into location)
Swamp 4 examined
Ranzak given back Ring of Regeneration
Blessing of Wind and Waves displayed at Swamp
Retcon: Efficient Quiver and Cure were both Magic, so they would've been discarded instead of recharged due to The Lost on my previous turn. Worth using my blessing to avoid Dazed, so will do so. Also reveal Belt of Physical Might. Constitution 8:2d6 + 2 ⇒ (3, 2) + 2 = 7 Sigh... Dazed. Bury Bearskin Armor to block the 2 Fire damage, then recharge Fox to evade the summoned Infernal Warhounds. Can't use my power to examine after evading because Dazed (not that it mattered since Ramexes scouted it anyway).
Minor retcon, before Ramexes ends his turn, I would like to ask for his Major Cure. This would heal me 1d4 + 1 ⇒ (1) + 1 = 2 cards (Blessing of Milani, Snow Leopard) and heal Ramexes 1 card (which he could use to clear Poisoned if desired).
Hour of The Wind and the Waves. Can't examine anything but it's impossible to know what's coming up anyway without encountering it due to the location not being Urban. Stay put and explore.
Dungeons 4: (exchanged with Random Monster 1 due to non-Urban location) Gargoyle. Character power adds 1d6. Reveal Marksman's Bow and Belt of Physical Might. Display Aspect of the Wolf. Check has the Magic trait and does not have the Melee trait, so I add 4 to it. Combat 21+2=23:1d10 + 1d6 + 13 + 1d6 + 2 + 1d6 + 4 ⇒ (8) + (4) + 13 + (4) + 2 + (5) + 4 = 40 Very dead, and recharged into location. Can't examine my deck due to Dazed, and unable to explore again, so end turn.
End of turn power sequencing: first I will choose to resolve Dazed since I didn't suffer that this turn to shuffle my hand into my deck and clear the scourge. Then I will take Ablaze+Deadly:1d4 - 1 ⇒ (1) - 1 = 0 points of Fire damage (rolled a 0, but hand was empty regardless). Then Aspect of the Wolf allows me to examine the top card of the location (Henchman Proxy A2, aka Mysterious Relic). It was already known but I felt like I missed out of examining things this turn :P. Then I do recovery for Aspect of the Wolf. Divine 10:1d8 + 5 ⇒ (1) + 5 = 6 Discarded. Then I reset.
Gargoyle:
Gargoyle
CotCT Monster 4
Traits: Gargoyle
To Defeat: Combat 21
Resistant to Melee. Vulnerable to Magic.
If evaded or undefeated, reload this monster into its location.
Displayed:Leryn (Cohort),
Deck: 9 Discard: 6 Buried: 1
Current Location: Dungeons
Hero Points: 1
6-6E Playmat: available
6-6E Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessings
Ask in Discord before using:
- N/A
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Snow Leopard, Fox, Blessing of Old Deadeye, Stag, Belt of Physical Might, Major Cure, Leryn (Ally), Hellknight Plate, Blessing of the Savored Sting
Recharged: Discard Pile: Efficient Quiver, Dwarf Allosaurus, Balmberry, Thorn Bow, Cure, Aspect of the Wolf, Buried Pile: Bearskin Armor,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
I used Ramexes's Major Cure on his turn, so he could clear Poisoned and adjust his hand appropriately if desired.
Dungeons 4 cleared (recharged)
Dungeons 5 examined
Hour of The Lost. At start of turn, examine the top card of Dungeons: Paralytic Pulse. Trigger: encounter it (I'm already at Dungeons and therefore do not move, so the storybook text about moving does not apply).
Dungeons 1: Paralytic Pulse. When encountering a barrier, draw a card (Dwarf Allosaurus). Character power adds 1d6 to this check. Reveal Belt of Physical Might to add 2. Disable 13:1d10 + 6 + 1d6 + 2 ⇒ (8) + 6 + (6) + 2 = 22 Success. After acting, Alphabetical (Ado/Ram/Riv):1d3 ⇒ 1 I summon and encounter the danger: Type:1d6 ⇒ 2Number:1d6 ⇒ 2 Ashwing Gargoyle.
Danger: Ashwing Gargoyle. Recharge Nirmathas Longbow to evade. For evading, examine the top card of the location: Locked Door. Keep it on top. Then Paralytic Pulse is defeated and recharged into the location (per storybook). Stay at Dungeons then take free explore.
Dungeons 2: Locked Door. When encountering a barrier, draw a card (Blessing of Milani). Character power adds 1d6 to all of my checks during this exploration. Reveal Belt of Physical Might to add 2. Disable 6+6=12:1d10 + 6 + 1d6 + 2 ⇒ (6) + 6 + (2) + 2 = 16 Defeated and recharged into location. Defeating Locked Door allows me to explore again for free, so I will do so.
Dungeons 3: Mobogo. Before acting, I and either Ramexes or Rivani must summon and encounter Boggard Champion. Note that the location increases the difficulty of combat checks by 2 and the hour punishes you for recharging Magic boons (including during recovery). I will evade mine by recharging Cure, which allows me to examine the top card of Dungeons: Cave Bear. For Mobogo itself, reveal Marksman's Bow, Belt of Physical Might, and asking Rivani to recharge The First.Combat 25+2=27:2d10 + 1d6 + 13 + 2 ⇒ (8, 2) + (1) + 13 + 2 = 26 Reroll the d6. Combat 27:1d6 + 25 ⇒ (3) + 25 = 28 Defeated and recharged into the location. For defeating a monster, examine the top card of my deck: Efficient Quiver. Not an Animal so it stays on top. Then I will choose to recharge the top card of my deck. Discard Dwarf Allosaurus to explore.
Boggard Champion:
Boggard Champion
Story Bane
Type: Monster
Traits: Aquatic Barbarian Boggard Veteran
To Defeat: Combat 11+##
If you are at an Aquatic location, the difficulty to defeat is increased by 1d12. If undefeated, bury a random card from your discards and suffer the scourge Frightened.
Dungeons 4: Cave Bear. Before Acting, reveal Marksman's Bow and Belt of Physical Might. Dwarf Allosaurus also adds 2d6 to all combat checks this exploration. Combat 6+6+6+2=20:1d10 + 1d6 + 13 + 2 + 2d6 ⇒ (2) + (2) + 13 + 2 + (6, 4) = 29 Success. Same set of cards for the actual check to defeat. Combat 11+6+6+2=25:1d10 + 1d6 + 13 + 2 + 2d6 ⇒ (7) + (6) + 13 + 2 + (2, 4) = 34 Defeated and recharged into the location. For defeating a monster, examine the top card of my deck: Bearskin Armor. Not an Animal so it stays on top.
End turn, suffering Ablaze:1d4 - 1 ⇒ (3) - 1 = 2 Fire damage, discarding Thorn Bow and Balmberry (or, if I used Balmberry to clear someone's scourge from a failed Boggard Champion check, I'll retcon that to Belt of Physical Might. Although if that happens then the location would also be different for the Mobogo and Cave Bear fight so I might need to figure that one out too).
Displayed:Leryn (Cohort),
Deck: 12 Discard: 4 Buried: 0
Current Location: Dungeons
Hero Points: 1
6-6E Playmat: available
6-6E Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Fox: On an Intelligence or Wisdom check, recharge to add 1d4.
- Blessing of Milani: On a non-combat Dexterity or Wisdom check, discard to bless twice.
- Blessing of Milani: On any check, discard to bless.
Ask in Discord before using:
- N/A
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Leryn (Ally), Blessing of the Savored Sting, Blessing of Old Deadeye, Stag, Blessing of Erastil, Hellknight Plate
Recharged: Major Cure, Blessing of Wind and Waves, Headband of the Wolf, Nirmathas Longbow, Cure, Efficient Quiver,
Discard Pile: Snow Leopard, Dwarf Allosaurus, Balmberry, Thorn Bow, Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Either Ramexes or Rivani must summon and encounter Boggard Champion; my blessing is available if needed.
Rivani recharges The First.
Rivani has an opportunity to play Steal Soul (either when the summoned Boggard Champion by Ramexes/Rivani is defeated, or when Mogobo is defeated).
Dungeons 1-4 recharged into the location.
Hour of The Trumpet. Start of turn display Leryn and examine top of Manor (Poison Gas). At start of turn, recharge Major Cure to draw Cure (lol). Stay put and explore.
Manor 1: Poison Gas. When encountering a barrier, draw a card (Thorn Bow). Character power adds 1d6, reveal Belt of Physical Might to add 2. Disable 6+6=12:1d10 + 6 + 1d6 + 2 ⇒ (4) + 6 + (5) + 2 = 17 Defeated, and recharged into Manor per storybook. For defeating a monster, examine top card of deck: Blessing of Wind and Waves. Not an Animal, but I will recharge it. Discard Snow Leopard to explore.
Manor 2: Landshark. Reveal Thorn Bow and Belt of Physical Might. Combat 21:1d10 + 1d6 + 9 + 2 ⇒ (10) + (6) + 9 + 2 = 27 Defeated, and recharged into Manor per storybook. Recharge Headband of the Wolf to examine the next card of Manor: Nightspear.
Can't explore again, so suffer Ablaze:1d4 - 2 ⇒ (2) - 2 = 0 Fire damage, then reset.
Displayed:Leryn (Cohort),
Deck: 15 Discard: 1 Buried: 0
Current Location: Manor
Hero Points: 1
6-6E Playmat: available
6-6E Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Cure: heal 1d4+1 cards
- Thorn Bow: On a distant combat check, freely reload to add 1d4+1
Ask in Discord before using:
- N/A
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Erastil, Hellknight Plate, Blessing of the Savored Sting, Stag, Blessing of Old Deadeye, Dwarf Allosaurus, Leryn (Ally), Fox, Blessing of Milani, Bearskin Armor, Aspect of the Wolf, Efficient Quiver
Recharged: Major Cure, Blessing of Wind and Waves, Headband of the Wolf,
Discard Pile: Snow Leopard, Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Start at Manor. Will display Leryn at the start of turn 1 (since displaying a card and immediately using a power on it counts as only playing it once, I can play him and then make use of the start of turn examine)
Displayed:Leryn (Cohort),
Deck: 16 Discard: 0 Buried: 0
Current Location: Manor
Hero Points: 1
6-6E Playmat: available
6-6E Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Major Cure: heal 1d4+1 cards
- Snow Leopard: on a combat check, recharge to add 1d4.
Ask in Discord before using:
- N/A
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cure, Efficient Quiver, Blessing of the Savored Sting, Marksman's Bow, Aspect of the Wolf, Blessing of Old Deadeye, Blessing of Erastil, Blessing of Milani, Thorn Bow, Leryn (Ally), Stag, Dwarf Allosaurus, Fox, Hellknight Plate, Blessing of Wind and Waves, Bearskin Armor
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Hour of The Hidden Truth. At start of turn, examine the top card of Dungeons: Palace Patrols. Per Hour, heal 1d4 - 1 ⇒ (2) - 1 = 1 cards (Leryn). Explore.
Dungeons 1: Palace Patrols. When encountering a barrier, draw a card (Stag). Rivani and I each summon and encounter 1d6 ⇒ 3 Red Mantis Assassin (rude, they're supposed to be our allies this scenario!). Doing mine first.
Red Mantis Assassin:
Red Mantis Assassin
Story Bane
Type: Monster
Traits: Assassin Human Red Mantis Veteran
To Defeat: Combat 10+##
Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.
Harrow increases DC of checks against it by 4. Location increases DC of combat checks by 2. Character power adds 1d6 to all checks this exploration. Before Acting, Rivani reveals Fate Reader Lenses Perception 4+6+4=14:1d8 + 5 + 1d6 + 1d10 ⇒ (3) + 5 + (6) + (9) = 23 Success. For combat, recharge Hatchetbird to add 1d6. Reveal Archer's Bracers to add 2. Combat 10+6+6+4+2=28 (33):1d10 + 1d6 + 13 + 1d6 + 1d6 + 2 ⇒ (6) + (2) + 13 + (5) + (4) + 2 = 32 Success, but without sufficient overkill, so discard the top of my deck (Snow Leopard). For defeating a monster, examine the top card of my deck (Bearskin Armor). It is not an Animal, so it stays on top. Barrier is defeated, but Rivani still needs to summon and encounter Red Mantis Assassin.
Reload Leryn to examine/rearrange the next 2 cards in Dungeons: Firepelt Cougar and Emperor Scorpion (trigger!). Trigger: suffer 1 Poison damage, drawing Hellknight Plate to reduce it by 2, then encounter Emperor Scorpion.
Dungeons 3: Emperor Scorpion. I'm Underground, so bane power increases DC by 6. Location increases DC by 2. Archer's Bracers adds 2. I'll additionally discard Marksman's Bow to add another 1d6+1. Combat 20+6+2=28 (33):1d10 + 1d6 + 13 + 2 + 1d6 + 1 ⇒ (3) + (5) + 13 + 2 + (5) + 1 = 29 Success, but not by enough. Leryn is discarded from the top of my deck. For defeating a monster, examine the top card of my deck (Bearskin Armor again). Except this time I'll recharge it. Re-display Hellknight Plate. Discard Stag to explore.
Dungeons 2: Firepelt Cougar. Survival 12:1d8 + 5 ⇒ (6) + 5 = 11 Not quite, banished. Discard Archer's Bracers per Desperate, putting me at 6 cards in discards to avoid the end-of-turn power. Then end turn.
Displayed:Moise, Hellknight Plate,
Deck: 8 Discard: 6 Buried: 2
Current Location: Dungeons
Hero Points: 0
6-6D Playmat: available
6-6D Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
Local only, ask in Discord first if I'm distant:
- Moise: heal a card and get rid of Plagued/Poisoned/Wounded
- Major Cure: heal 1d4+1 cards
- Fox: On an Int/Wis check, recharge to add 1d4.
- Blessings
Ask in Discord before using:
- Anything in ""feel free to use"" if I'm distant
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blackjack's Gear, Leryn (Ally), Aspect of the Wolf, Headband of the Wolf, Blessing of Old Deadeye, Blessing of Wind and Waves
Recharged: Hatchetbird, Bearskin Armor,
Discard Pile: Snow Leopard, Thorn Bow, Marksman's Bow, Leryn (Cohort), Stag, Archer's Bracers, Buried Pile: Blessing of Erastil, Nirmathas Longbow,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
"
Rivani summons and encounters Red Mantis Assassin (I have Moise and a Major Cure available in case that encounter goes south, although I'd advise against Moise since it can get rid of the Plauged/Wounded from the danger as well; I'm saving regular Cure for myself so I can hopefully get back my best weapon and Leryn).
Dungeons 1-3 banished.
I was at Ossuary when Rivani closed it, so I’ll recharge Thorn Bow to evade my Ancient Skelton. When Ossuary closes, Blessing of Wind and Waves is recharged along with a random card in my discards (Leryn). To minimize need of retcons, we’ll say that I went to Base as the BR update stated.
Hour of The Joke. Move to Dungeons and explore.
Dungeons 1: Orc Rager. BA suffer 1d4 ⇒ 4 combat damage, drawing Hellknight Plate to reduce it by 3, then discarding Hellknight Plate for the remaining point of damage. Reveal Marksman’s Bow. Character power adds 1d6, Archer’s Bracers adds 2. Combat 10+6+6+2=24 (29):1d10 + 1d6 + 13 + 1d6 + 2 ⇒ (5) + (6) + 13 + (3) + 2 = 29 Success and with sufficient overkill. For defeating a monster, examine top of deck (Blessing of Savored Sting). Keep it on top.
Play Major Cure on myself, healing 1d4 + 2 ⇒ (4) + 2 = 6 cards in total (my entire discards). End turn, recovering Major Cure, recharging Fox to add 1d4. Divine 10:1d8 + 5 + 1d4 ⇒ (8) + 5 + (4) = 17 Recharged. Then reset my hand, discarding Thorn Bow from my hand and Leryn (ally) from the top of my deck. Next turn, re-display Hellknight Plate.
Displayed:Leryn (Cohort), Moise, Hellknight Plate,
Deck: 13 Discard: 2 Buried: 2
Current Location: Dungeons
Hero Points: 0
6-6D Playmat: available
6-6D Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
Local only, ask in Discord first if I'm distant:
- Moise: heal a card and get rid of Plagued/Poisoned/Wounded
- Major Cure: heal 1d4+1 cards
- Fox: On an Int/Wis check, recharge to add 1d4.
Ask in Discord before using:
- Anything in ""feel free to use"" if I'm distant
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bearskin Armor, Cure, Headband of the Wolf, Blessing of Wind and Waves, Blessing of Milani, Blessing of the Savored Sting, Blackjack's Gear, Snow Leopard, Stag, Aspect of the Wolf, Blessing of Old Deadeye
Recharged: Fox, Major Cure,
Discard Pile: Leryn (Ally), Thorn Bow, Buried Pile: Blessing of Erastil, Nirmathas Longbow,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Hour of The Avalanche. Move to Repository. Play Balmberry on Ramexes, healing him 1 card and getting rid of his Plagued. Explore.
Repository 1: Blackjack’s Gear. Character power adds 1d6. Disable 10:1d10 + 6 + 1d6 ⇒ (8) + 6 + (1) = 15 Acquired. Reload Leryn to examine/rearrange the next 2 cards in Repository: Deathbane Sling, Mad Prophet. Put them back in an order of Ramexe’s choosing. Recharge Blackjack’s Gear to move to Ossuary, display Blessing of Wind and Waves next to Ossuary, then end turn.
Displayed:Leryn (Cohort), Moise, Hellknight Plate,
Deck: 7 Discard: 6 Buried: 2
Current Location: Ossuary
Hero Points: 0
6-6D Playmat: available
6-6D Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
Local only, ask in Discord first if I'm distant:
- Moise: heal a card and get rid of Plagued/Poisoned/Wounded
- Major Cure: heal 1d4+1 cards
- Fox: On an Int/Wis check, recharge to add 1d4.
Ask in Discord before using:
- Anything in "feel free to use" if I'm distant
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Hatchetbird, Blessing of the Savored Sting, Blessing of Milani
Recharged: Aspect of the Wolf, Snow Leopard, Headband of the Wolf, Blackjack's Gear,
Discard Pile: Efficient Quiver, Blessing of Old Deadeye, Cure, Bearskin Armor, Stag, Leryn (Ally), Buried Pile: Blessing of Erastil, Nirmathas Longbow,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Repository 1 acquired.
Repository 2/3 examined and possibly rearranged.
Ramexes heals 1 card and gets rid of Plagued.
Hour of The Midwife. At start of turn, reveal Headband of the Wolf to recharge Aspect of the Wolf from my discards. Then discard Stag to move to Pits. Then summon and encounter a monster: Sneak. Recharge Snow Leopard to evade it, examining the top card of Pits: Ashbringer. Put it underneath the top card of Pits (making Card 2 the new top card). Finally examine the top card of Pits for Leryn since this is all still the start of my turn: Jasan Adriel.
I'm terrible at acquiring this as well, so I'll recharge Headband of the Wolf to examine it again (to get it out of my hand) and display Hellknight Plate, then end turn. I have 6 cards in discards (which is my hand size) so scenario power doesn't kick in.
Displayed:Leryn (Cohort), Moise, Hellknight Plate,
Deck: 7 Discard: 6 Buried: 2
Current Location: Pits
Hero Points: 0
6-6D Playmat: available
6-6D Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
Local only, ask in Discord first if I'm distant:
- Moise: heal a card and get rid of Plagued/Poisoned/Wounded
- Major Cure: heal 1d4+1 cards
- Blessing of Wind and Waves: On any check, bury to bless
Ask in Discord before using:
- Anything in ""feel free to use"" if I'm distant
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Savored Sting, Hatchetbird, Fox, Blessing of Milani
Recharged: Aspect of the Wolf, Snow Leopard, Headband of the Wolf,
Discard Pile: Efficient Quiver, Blessing of Old Deadeye, Cure, Bearskin Armor, Stag, Leryn (Ally), Buried Pile: Blessing of Erastil, Nirmathas Longbow,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Pits 1 and 2 examined and rearranged (Card 2 is on top, followed by Card 1)
Hour of The Snakebite. Examine top card of Dungeons at start of turn (Orc Rager). Then move to Base and explore. It should have all of our supporters in it (7 in all) and I'm gunning for Moise, so let's see if he's in the top 6. On a roll of 7, he's the bottom card. 1d7 ⇒ 1Grab Moise and heal my Plagued.
Display Moise, then reset, drawing Headband of the Wolf and Stag. Then discard Aspect of the Wolf from my hand and Leryn (ally) from the top of my deck.
Displayed:Leryn (Cohort), Moise,
Deck: 9 Discard: 6 Buried: 2
Current Location: Base
Hero Points: 0
6-6D Playmat: available
6-6D Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
Local only, ask in Discord first if I'm distant:
- Moise: heal a card and get rid of Plagued/Poisoned/Wounded
Ask in Discord before using:
- Anything in ""feel free to use"" if I'm distant
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Thorn Bow, Blessing of the Savored Sting, Hatchetbird, Blessing of Milani, Marksman's Bow, Major Cure, Archer's Bracers, Balmberry, Fox
Recharged: Discard Pile: Efficient Quiver, Blessing of Old Deadeye, Cure, Bearskin Armor, Aspect of the Wolf, Leryn (Ally), Buried Pile: Blessing of Erastil, Nirmathas Longbow,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Didn't see anything in the setup rules saying not to build Base, so grabbed Moise from Base and ended turn.
When Crypt is closed, move to an unoccupied location; let's say Dungeons (I want to be alone for the time being, next turn I plan on moving to Base to get rid of Plagued).
End of turn, I can't win against Plagued so bury the top of my deck: Nirmathas Longbow. Then recover Major Cure: Divine 10:1d8 + 5 ⇒ (1) + 5 = 6 Discarded. After reset, discard Barkskin Armor from hand and Marksman's Bow from deck.
Next turn, cast Cure to heal myself 1d4 + 1 ⇒ (1) + 1 = 2 cards: Fox, Major Cure. At end of next turn, recover Cure: Divine 8:1d8 + 5 ⇒ (1) + 5 = 6 ... sigh
Displayed:Leryn (Cohort),
Deck: 11 Discard: 5 Buried: 2
Current Location: Dungeon
Hero Points: 0
6-6D Playmat: available
6-6D Reroll: available // Adowyn has the following scourges marked:
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution or Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
Local only, ask in Discord first if I'm distant:
- N/A
Ask in Discord before using:
- Anything in ""feel free to use"" if I'm distant
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Archer's Bracers, Blessing of Milani, Fox, Stag, Balmberry, Thorn Bow, Hatchetbird, Headband of the Wolf, Major Cure, Blessing of the Savored Sting, Leryn (Ally)
Recharged: Discard Pile: Efficient Quiver, Blessing of Old Deadeye, Marksman's Bow, Bearskin Armor, Cure, Buried Pile: Blessing of Erastil, Nirmathas Longbow,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Hour of Incitation. At start of turn, display Leryn and examine the top card of Crypt: Dispelling Mist (displaying and immediately using a power on the displayed card counts as playing it only once). Also at start of turn, discard Efficient Quiver from the top of my deck for Wounded. Finally, Plagued triggers at start of turn, but everyone is already Plagued so it has no effect.
Play Major Cure to get rid of Wounded from myself and Rivani. Ranzak looks like he can handle himself thanks for Forensic Physician. Explore.
Crypt 1: Dispelling Mist. When encountering a barrier, draw a card (Headband of the Wolf). Character power adds 1d6. Disable 12:1d10 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14 Defeated. Recharge Headband of the Wolf to examine the next card in the location (Crematory Blast). Discard Blessing of Old Deadeye to explore, adding 1d8 to my Perception checks this exploration.
Crypt 2: Crematory Blast. When encountering a barrier, draw a card (Cure). Blessing of Old Deadeye adds 1d8. Rivani reveals Fate-Reader Lenses to add 1d10.Perception 10:1d8 + 5 + 1d8 + 1d10 ⇒ (3) + 5 + (3) + (5) = 16 Defeated. Recharge Leryn (Ally) to examine the next card in the location (Henchman Proxy B1, Animated Object). Discard Fox to explore.
Animated Object
Story Bane
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 12+## OR Arcane 7+#
A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 3. Armor 2. Spell 4. Item
Pausing turn for outcome of encounter. Note that if Ranzak defeats it, he has the opportunity to close the location (not me). My blessing is available for use if required, which will bless twice on a combat Dexterity check, but I would prefer to keep it around to get rid of Plagued should the location close (since I won't be the one closing the location, I don't get the free explore of Base upon moving there).
Displayed:Leryn (Cohort),
Deck: 16 Discard: 0 Buried: 0
Current Location: Crypt
Hero Points: 0
6-6D Playmat: available
6-6D Reroll: available // Adowyn has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution or Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
Local only, ask in Discord first if I'm distant:
- Fox: On an Intelligence or Wisdom check, recharge to add 1d4.
- Blessing of Old Deadeye: On a Ranged check, recharge to bless.
- Blessing of Old Deadeye: On any character's combat check, after the roll, discard to allow that character to reroll.
- Blessing of Erastil: On any check, discard to bless (twice on a combat Dexterity check).
- Major Cure: Heal yourself 1d4+1 cards or get rid of Wounded (and I'll get rid of my own Wounded).
Ask in Discord before using:
- Anything in ""feel free to use"" if I'm distant
Movement: Group with party
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Hatchetbird, Headband of the Wolf, Stag, Balmberry, Thorn Bow, Snow Leopard, Blessing of the Savored Sting, Aspect of the Wolf, Archer's Bracers, Nirmathas Longbow, Marksman's Bow, Hellknight Plate, Efficient Quiver, Blessing of Milani, Blessing of Wind and Waves, Cure
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Hour of The Dance. Send Balmberry to recovery to heal a card (Cure) and get rid of Frightened, losing 1d4 ⇒ 1 cards from the top of my deck (Stag) in the process of removing the scourge. Given that everyone else is already Frightened, this seems like a perfect opportunity to close a location that requires facing the danger.
Before moving, bury Moise to draw a card (Snow Leopard), then recharge Thorn Bow to draw another card (Archer's Bracers). Move to Dungeons and explore.
Dungeons 1: Lashton. I will face Ancient Skeleton but assume that other characters do not face it (to avoid both the BA and the Frightened penalty). On all of these combat checks, my character power adds 1d6 and Major Harrowing adds 2d4 (Major Harrowing will be played on the first check I make, not immediately, so that I can benefit from The Dance).
Lashton:
Lashton
CotCT Story Bane 5
Type: Monster
Traits: Skeleton Undead
To Defeat: Combat 18 THEN Combat 21
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.
Before acting, each character may summon and encounter the story bane Ancient Skeleton. The difficulty to defeat this monster is increased by twice the number of characters who did not defeat an Ancient Skeleton.
Ancient Skeleton:
Ancient Skeleton
Story Bane
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.
Ancient Skeleton: BA suffer 1 Combat damage, drawing Hellknight Plate to reduce it by 3. Reveal Marksman's Bow and Archer's Bracers. Ranzak displays Major Harrowing next to Dungeons. 3 types of boons were played on this check, so draw a card (Efficient Quiver). Combat 11+6+6+2=25:1d10 + 1d6 + 13 + 1d6 + 2d4 + 2 ⇒ (5) + (1) + 13 + (1) + (2, 1) + 2 = 25 Success, Harrow of Stars randomly recharges Archer's Bracers (dang, was hoping to pad my hand with as many cards as possible to avoid losing the good ones). For defeating a monster, examine the top card of my deck (Blessing of the Savored Sting). Not an Animal so it stays on top, but then I will opt to recharge it.
Lashton: Reveal Marksman's Bow. Combat 18+6+2=26:1d10 + 1d6 + 13 + 1d6 + 2d4 ⇒ (8) + (5) + 13 + (4) + (2, 4) = 36 Success, Harrow of Stars randomly recharges Snow Leopard. For the second check, reveal Marksman's Bow and discard Blessing of the Wind and Waves to bless. Combat 21+2+6=29:2d10 + 1d6 + 13 + 1d6 + 2d4 ⇒ (7, 3) + (1) + 13 + (5) + (3, 3) = 35 Success. For defeating a monster, examine the top card of my deck (Aspect of the Wolf). It's an Animal so draw it.
Closing: summon and defeat the danger.
Ulitha:
Ulitha
Story Bane
Type: Monster
Traits: Undead Banshee Incorporeal
To Defeat: Combat 29
Immune to Mental and Poison. Before acting, each character suffers the scourge Frightened. If the check to defeat is either not blessed or does not have the Magic trait, this monster is undefeated. When you discard cards as damage, discard them from the top of your deck.
BA, suffer Frightened. Reveal Marksman's Bow, display Aspect of the Wolf, and display and subsequently discard Hellknight Plate to add 1d10. 3 boons were played on this check, so someone may draw a card. I don't plan on using that myself as my turn will end shortly thereafter anyway. Combat 29+2=31:1d10 + 1d6 + 13 + 1d6 + 2d4 + 1d6 + 1d10 ⇒ (8) + (3) + 13 + (4) + (2, 2) + (1) + (4) = 37 Defeated, Harrow of Stars randomly recharges Nirmathas Longbow. For defeating a monster, examine top card of deck (Blessing of Gozreh). Leave it on top.
Dungeons is closed. Ranzak's Major Harrowing goes into Recovery. Move Kayltanya to Ossuary as well (assuming Rivani is going to go for the close there; if not move both Kayltanya and Koriantu to locations of Rivani's choosing). On closing, draw a card (Blessing of Gozreh). Remove Frightened, discarding 1d4 ⇒ 1 cards from the top of my deck to do so (Fox). Move back to Caves, then cast Major Cure on myself to heal 1d4 + 2 ⇒ (3) + 2 = 5 cards total (everything in discards healed). Send Efficient Quiver to recovery to regain Nirmathas Longbow. End turn, with nothing in discards to Wither. Attempt to recover Balmberry, recharging Nirmathas Longbow to add 1d6. Survival 8:1d8 + 5 + 1d6 ⇒ (1) + 5 + (6) = 12 Recharged, Harrow of Stars hits Marksman's Bow. Next up is Major Cure: Divine 10:1d8 + 5 ⇒ (8) + 5 = 13 Recharged, Harrow of Stars hits Blessing of Gozreh (hand is now empty). Next up is Aspect of the Wolf: Divine 10:1d8 + 5 ⇒ (2) + 5 = 7 Discarded. Finally we have Efficient Quiver: Ranged 9:1d10 + 7 ⇒ (9) + 7 = 16 Recharged. Draw up to hand size, then pass on the turn.
Displayed:Leryn (Cohort), Pathfinder Bodyguard,
Deck: 13 Discard: 1 Buried: 2
Current Location: Caves
Hero Points: 0
6-6C Playmat: available
6-6C Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of Old Deadeye: On a Ranged check, recharge to bless.
- Blessing of Old Deadeye: On any character's combat check, after the roll, discard to allow that character to reroll.
- Pathfinder Bodyguard: When a local character suffers damage, bury to reduce it to 0.
Ask in Discord before using:
- Moise: any power
Movement: Move to Ruin next
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Archer's Bracers, Blessing of the Savored Sting, Fox, Leryn (Ally), Thorn Bow, Blessing of Wind and Waves, Snow Leopard
Recharged: Nirmathas Longbow, Balmberry, Marksman's Bow, Major Cure, Blessing of Gozreh, Efficient Quiver,
Discard Pile: Aspect of the Wolf, Buried Pile: Blessing of Erastil, Moise,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Dungeons is closed.
Someone may draw a card.
Ranzak displays and then needs to recover Major Harrowing.
The displayed Red Mantis people get moved around a bit (both at Ossuary if Rivani is planning on sticking there, otherwise at locations of Rivani's choosing).
Caves 1: Haunt. When encountering a barrier, draw a card (Cure). Character power adds 1d6. Discard Blessing of Gozreh to bless. Divine 6+6=12:2d8 + 5 + 1d6 ⇒ (1, 2) + 5 + (2) = 10 Accessory reroll the 1. Divine 12:1d8 + 9 ⇒ (8) + 9 = 17 Defeated.
Recharge Headband of the Wolf to examine the next card: Henchman Proxy A1. Have no means of exploring again, so cast Cure on myself (to heal the 1 card in my discard), then end turn. No cards in discard to wither, and then I attempt to recover Cure: Divine 8:1d8 + 5 ⇒ (1) + 5 = 6 Discarded. Harrow of Stars hits Aspect of the Wolf.
Displayed:Leryn (Cohort), Hellknight Plate, Pathfinder Bodyguard, Moise,
Deck: 12 Discard: 1 Buried: 1
Current Location: Caves
Hero Points: 0
6-6C Playmat: available
6-6C Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Nirmathas Longbow: On a distant combat check, freely discard to add 1d4.
- Thorn Bow: On a distant combat check, freely reload to add 1d4+1.
- Blessing of Wind and Waves: On any check, discard to bless.
- Blessing of Wind and Waves: Display next to a location. While displayed, on checks to close or to guard that location, bless twice.
- Pathfinder Bodyguard: When a local character suffers damage, bury to reduce it to 0.
Ask in Discord before using:
- Moise: any power
Movement: Move to Ossuary next
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Gozreh, Snow Leopard, Fox, Stag, Efficient Quiver, Aspect of the Wolf, Leryn (Ally), Headband of the Wolf, Hatchetbird, Archer's Bracers, Blessing of the Savored Sting, Blessing of Old Deadeye
Recharged: Discard Pile: Cure, Buried Pile: Blessing of Erastil,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Hour of The Uprising. Unfortunately with no weapon I can't do much in the way of fighting this turn, so move to Base and explore. Grab and display Moise and heal my Major Cure, then end turn. Nothing is in discards to Wither away.
Displayed:Leryn (Cohort), Hellknight Plate, Pathfinder Bodyguard, Moise,
Deck: 13 Discard: 0 Buried: 1
Current Location: Base
Hero Points: 0
6-6C Playmat: available
6-6C Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of Gozreh: On any check, discard to bless (twice on a check to close or to guard)
- Blessing of Wind and Waves: On any check, discard to bless.
- Blessing of Wind and Waves: Display next to a location. While displayed, on checks to close or to guard that location, bless twice.
- Pathfinder Bodyguard: When a local character suffers damage, bury to reduce it to 0.
Ask in Discord before using:
- Moise: any power
Movement: Move to Ossuary next
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Snow Leopard, Nirmathas Longbow, Major Cure, Archer's Bracers, Leryn (Ally), Fox, Blessing of the Savored Sting, Hatchetbird, Cure, Blessing of Old Deadeye, Efficient Quiver, Marksman's Bow, Stag
Recharged: Discard Pile: Buried Pile: Blessing of Erastil,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Hour of Calistria's Sting. At start of turn, examine top card of Crypt: Sneak. Move to Base and explore, taking Pathfinder Bodyguard and curing my Frightened at the cost of 1d4 ⇒ 4 cards from the top of my deck. Display Pathfinder Bodyguard, then discard Hatchetbird to move back to Crypt and explore.
Crypt 1: Sneak. Character power adds 1d6 to all checks this exploration. Hatchetbird adds 1d6 to my first combat check this exploration. Before acting, recharge Fox to add 1d4. Perception 7+6=13:1d8 + 5 + 1d6 + 1d4 ⇒ (8) + 5 + (2) + (2) = 17 Success. Harrow of Stars: recharge Nirmathas Longbow. For combat, reveal Thorn Bow and recharge Snow Leopard to add 1d4. Combat 9+6+6=21:1d10 + 1d6 + 9 + 2d6 + 1d4 ⇒ (6) + (4) + 9 + (5, 2) + (4) = 30 Success. Harrow of Stars: recharge Stag. For defeating a monster, examine top card of deck: Leryn (ally). He's an Animal, so draw him.
Reload Leryn (cohort) to examine/rearrange the next 2 cards of Crypt: Locked Door and Fury Devil. Keep them in that order, then discard Leryn (ally) to explore.
Crypt 2: Locked Door. When encountering a barrier, I draw a card. Asking Rivani to freely recharge The First to bless.Disable 6+6=12:2d10 + 6 ⇒ (8, 10) + 6 = 24 Success. Choose not to explore again. Re-display Leryn, then end turn. Withering buries Blessing of Erastil.
Displayed:Leryn (Cohort), Hellknight Plate, Pathfinder Bodyguard,
Deck: 14 Discard: 0 Buried: 1
Current Location: Crypt
Hero Points: 0
6-6C Playmat: available
6-6C Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of Gozreh: On any check, discard to bless (twice on a check to close or to guard)
- Blessing of Wind and Waves: On any check, discard to bless.
- Blessing of Wind and Waves: Display next to a location. While displayed, on checks to close or to guard that location, bless twice.
- Pathfinder Bodyguard: When a local character suffers damage, bury to reduce it to 0.
Ask in Discord before using:
- N/A
Movement: Move to Ossuary next
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Efficient Quiver, Snow Leopard, Aspect of the Wolf, Marksman's Bow, Cure, Hatchetbird, Fox, Blessing of the Savored Sting, Blessing of Old Deadeye, Stag, Balmberry, Leryn (Ally), Nirmathas Longbow, Archer's Bracers
Recharged: Discard Pile: Buried Pile: Blessing of Erastil,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☑ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Rivani recharges The First.
Crypt 1 and 2 banished.
Crypt 3 examined.
Pathfinder Bodyguard taken from Base and displayed.
Displayed:Leryn (Cohort),
Deck: 15 Discard: 0 Buried: 0
Current Location: Crypt
Hero Points: 0
6-6C Playmat: available
6-6C Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Fox: On an Intelligence or Wisdom check, recharge to add 1d4.
- Snow Leopard: On a combat check, recharge to add 1d4.
Ask in Discord before using:
- N/A
Movement: N/A
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Major Cure, Blessing of Wind and Waves, Efficient Quiver, Marksman's Bow, Blessing of Erastil, Leryn (Ally), Blessing of the Savored Sting, Hellknight Plate, Blessing of Old Deadeye, Cure, Headband of the Wolf, Blessing of Gozreh, Archer's Bracers, Aspect of the Wolf, Balmberry
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Off-turn: Recharge Blessing of Wind and Waves once River closes. Hour of the Avalanche. Start of turn examine top of Campsite: Salvator Scream. Use playmat power at start of turn to discard Cure to draw Hellknight Plate. Reveal Staff of Greater Healing at start of turn to heal that discarded Cure. Display Hellknight Plate, then explore.
Campsite 1: Salvator Scream. Character power adds 1d6. Charisma 10:2d6 ⇒ (2, 2) = 4 Banished. Discard Major Cure to Desperate. Recharge Leryn to examine the top card of Campsite: Ghoul. End turn, healing Major Cure.
Displayed:Leryn (Cohort), Hellknight Plate,
Deck: 14 Discard: 0 Buried: 1
Current Location: Campsite
Hero Points: 0
6-6B Playmat: used
6-6B Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- N/A
Ask in Discord before using:
- Cure: Heal 1d4+1 cards. (I need this card to guard Campsite; only use if we aren't going after villain this round)
- Snow Leopard: On a combat check, recharge to add 1d4. (I need this card to guard Campsite; only use if we aren't going after villain this round)
Movement: N/A
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Major Cure, Aspect of the Wolf, Thorn Bow, Blessing of Gozreh, Nirmathas Longbow, Leryn (Ally), Fox, Blessing of the Ancients, Blessing of Old Deadeye, Hatchetbird, Stag, Headband of the Wolf, Blessing of Wind and Waves, Efficient Quiver
Recharged: Discard Pile: Buried Pile: Blessing of Erastil,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Move to Ruin on closing. Hour of the Eternal Rose. Start of turn examine top card of Ruin: Henchman Proxy A2. Move to Campsite and explore.
Campsite 1: Jasan Adriel. Character power adds 1d6. Charisma 11:2d6 ⇒ (6, 2) = 8 Failed and banished. Hand is empty so Desperate does nothing. At end of turn, heal Marksman's Bow.
Displayed:Leryn (Cohort), Blessing of Wind and Waves,
Deck: 14 Discard: 0 Buried: 1
Current Location: Campsite
Hero Points: 0
6-6B Playmat: available
6-6B Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Cure: Heal 1d4+1 cards.
- Snow Leopard: On a combat check, recharge to add 1d4.
Ask in Discord before using:
- N/A
Movement: Move to Campsite next
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Nirmathas Longbow, Headband of the Wolf, Aspect of the Wolf, Efficient Quiver, Balmberry, Stag, Thorn Bow, Blessing of Gozreh, Blessing of the Ancients, Marksman's Bow, Blessing of Old Deadeye, Hatchetbird, Hellknight Plate, Fox
Recharged: Discard Pile: Buried Pile: Blessing of Erastil,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
First Vampire: Ask Ranzak for The Joke (blessing is buried and Ranzak needs to recharge another card first). Not great but taking 2 cards from Ranzak seemed better than taking 2 cards from Ramexes given hand size differences. Recharge Stag to recharge Fox to add 1d4. Divine 7+6=13:2d8 + 5 + 1d4 ⇒ (1, 6) + 5 + (1) = 13 Success. Rivani can display Steal Soul if desired.
Second Vampire: Using Rivani's roll in the spoiler for Harrow of Books. Recharge Balmberry to reveal and additionally discard Marksman's Bow. Recharge Staff of Greater Healing to recharge Snow Leopard. Combat 10+6+6+4=26:1d10 + 2d6 + 13 + 1d4 ⇒ (4) + (2, 4) + 13 + (3) = 26 Also success. My hand is empty.
Move to River when Trail closes. Start of turn reveal Staff of Greater Healing to heal my Efficient Quiver, then Leryn examines top card of River: Henchman Proxy A4 (Vampire). Move to Forest, then explore.
Forest 1: Obsession of Battle. When encountering a barrier, I draw a card (Snow Leopard). Character power adds 1d6. Perception 13:1d8 + 5 + 1d6 ⇒ (5) + 5 + (5) = 15 Defeated. End turn.
Displayed:Leryn (Cohort), Blessing of Wind and Waves,
Deck: 14 Discard: 0 Buried: 1
Current Location: Forest
Hero Points: 0
6-6B Playmat: available
6-6B Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Fox: On an Intelligence or Wisdom check, recharge to add 1d4.
- Snow Leopard: On a combat check, recharge to add 1d4.
Ask in Discord before using:
- N/A
Movement: Move to Campsite next
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Archer's Bracers, Major Cure, Leryn (Ally), Blessing of the Ancients, Headband of the Wolf, Cure, Nirmathas Longbow, Blessing of Old Deadeye, Blessing of Gozreh, Hatchetbird, Hellknight Plate, Efficient Quiver, Aspect of the Wolf, Thorn Bow
Recharged: Discard Pile: Buried Pile: Blessing of Erastil,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Forest 1 banished.
Henchman examined on top of River.
Blessing of Wind and Waves still displayed next to River: doubly bless any checks to close our to guard River.
Off-turn: fight a Vampire. Going for Combat since I'm better equipped for that atm. DC increase:1d6 ⇒ 4 Recharge Snow Leopard to play Marksman's Bow. Recharge Stag to bury Blessing of Erastil. Combat 10+6+6+2+4=28:3d10 + 1d6 + 12 ⇒ (3, 1, 1) + (3) + 12 = 20 Use my hero point to reroll all of that. Combat 28:3d10 + 1d6 + 12 ⇒ (2, 8, 3) + (3) + 12 = 28 Success.
Off-turn: display Leryn, play Efficient Quiver, attempt to recover Efficient Quiver. Ranged 9:1d10 + 6 ⇒ (1) + 6 = 7 Discarded. Hour of The Trumpet. Start of turn examine top card of Trail: Staff of Greater Healing. Stay put and explore.
Trail 1: Staff of Greater Healing. Character power adds 1d6. Recharge Fox to add 1d4. Divine 14:1d8 + 5 + 1d6 + 1d4 ⇒ (4) + 5 + (5) + (2) = 16 Acquired.
Reload Leryn to examine/rearrange the next two cards of Trail: Red Mantis Initiate, Henchman Proxy A5. Put henchman on top, then display Blessing of Wind and Waves next to River, then end turn. I don't have means of easily beating Vampire this turn, especially with the scenario BA which Trumpet doesn't bypass due the storybook not being a card.
Re-display Leryn ASAP next turn. If someone else wants to come here so we can tag-team Vampire, I can handle one of the checks (assuming a not-completely-terrible BA roll).
Displayed:Leryn (Cohort), Blessing of Wind and Waves,
Deck: 15 Discard: 1 Buried: 0
Current Location: Trail
Hero Points: 1
6-6B Playmat: available
6-6B Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of Erastil: On any check, bury to bless (twice on a Dexterity combat check).
- Blessing of Wind and Waves: Display this card next to a location. While displayed, on checks to close or to guard, bless twice.
- Fox: On an Intelligence or Wisdom check, recharge to add 1d4.
- Snow Leopard: On a combat check, recharge to add 1d4.
Ask in Discord before using:
- Blessing of Wind and Waves: On any check, bury to bless.
Movement: Move to an unoccupied location if my current one closes.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Balmberry, Thorn Bow, Archer's Bracers, Cure, Blessing of Old Deadeye, Major Cure, Blessing of the Ancients, Nirmathas Longbow, Hatchetbird, Blessing of Gozreh, Aspect of the Wolf, Leryn (Ally), Headband of the Wolf, Hellknight Plate
Recharged: Fox,
Discard Pile: Efficient Quiver, Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Trail 1 acquired.
Trail rearranged with card 3 (Proxy A - Vampire) on top followed by card 2 (Red Mantis Initiate).
Blessing of Wind and Waves displayed next to River -- on checks to close or to guard River, bless twice.
Start at Trail, although I will likely move away on my turn. Loot: Balmberry and Hellknight Plate. Display Leryn ASAP on turn 1 and use Efficient Quiver to grab Marksman's Bow.
Displayed:Leryn (Cohort),
Deck: 15 Discard: 0 Buried: 0
Current Location: Trail
Hero Points: 1
6-6B Playmat: available
6-6B Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of Erastil: On any check, bury to bless (twice on a Dexterity combat check).
- Blessing of Wind and Waves: Display this card next to a location. While displayed, on checks to close or to guard, bless twice.
- Fox: On an Intelligence or Wisdom check, recharge to add 1d4.
- Snow Leopard: On a combat check, recharge to add 1d4.
Ask in Discord before using:
- Blessing of Wind and Waves: On any check, bury to bless.
Movement: Move to an unoccupied location if my current one closes.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Thorn Bow, Hatchetbird, Blessing of Old Deadeye, Major Cure, Archer's Bracers, Blessing of the Ancients, Aspect of the Wolf, Leryn (Ally), Balmberry, Hellknight Plate, Cure, Headband of the Wolf, Blessing of Gozreh, Marksman's Bow, Nirmathas Longbow
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Tier 6.1
Hero Point: Power Feat: After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☑ Then you may recharge the top card of your deck.)
No deck upgrades.
Interested in Hellknight Plate for the time being.
Off-turn: bury Mammoth Hide Armor to block Fire damage, then recharge Balmberry to evade the summoned Infernal Warhounds and examine the top card of Cliffs (Card 2: Incitation); put it underneath the 2nd card. Hour of Incitation. At start of turn examine top card of Cliffs (Card 3: Azer). Move to Mountain, then recharge Headband of the Wolf to examine its top card (The Empty Throne). Explore.
Mountain 1: The Empty Throne. Character power adds 1d6. Divine 4+6=10:1d8 + 5 + 1d6 ⇒ (4) + 5 + (2) = 11 Acquired. Reload Leryn to examine/rearrange the next 2 cards in Mountain (Palace Patrols, Graveknight). Put the villain on top, then end turn.
Ablaze:1d4 - 2 + 1 ⇒ (2) - 2 + 1 = 1 Discard Fox. Reset hand, then Confusing shuffles away Leryn (Ally, not Cohort, since my hand had both at the time). Re-display Leryn (Cohort) ASAP next turn.
Displayed:Leryn (Cohort), Pathfinder Bodyguard,
Deck: 16 Discard: 1 Buried: 1
Current Location: Mountain
Hero Points: 1
6-6A Playmat: used
6-6A Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- The Empty Throne: On any check, discard to bless.
Ask in Discord before using:
- Blessing of Erastil: On any check, discard to bless (twice on a Dexterity combat check). Feel free to use if Adowyn isn't going to be encountering the villain.
Movement: N/A
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Hatchetbird, Thorn Bow, Stag, Efficient Quiver, Cure, Blessing of the Ancients, Blessing of Old Deadeye, Nirmathas Longbow, Major Cure, Headband of the Wolf, Snow Leopard, Balmberry, Archer's Bracers, Blessing of Wind and Waves, Leryn (Ally), Blessing of Gozreh
Recharged: Discard Pile: Fox, Buried Pile: Mammoth Hide Armor,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Mountain 1 acquired.
Cliff rearranged as follows: Card 3 (Azer) is on top, followed by Card 2 (Incitation)
Mountain rearranged as follows: Card 3 (Graveknight) is on top, followed by Card 2 (Palace Patrols)
Move to Swamp when Dunes closes. Hour of The Vision. Start of turn examine top of Swamp: Henchman Proxy A2 (Wraith) -- not Magic so not encountered. Use playmat power to discard Efficient Quiver and draw Thorn Bow. Explore.
Swamp 1: Wraith. Reveal Marksman's Bow. Recharge Hatchetbird to add 1d6. Character power adds 1d6. Combat 13+6+6=25:1d10 + 1d6 + 12 + 1d6 + 1d6 ⇒ (10) + (2) + 12 + (6) + (1) = 31 Reroll the 10 (scenario power). Combat 25:1d10 + 21 ⇒ (4) + 21 = 25 Phew. For defeating a monster, examine top card of my deck: Major Cure. Not an Animal so it stays on top. Attempt to close.
Display Blessing of Wind and Waves. Character power adds 1d6. Recharge Nirmathas Longbow to add 1d6. Survival 6+6=12:3d8 + 5 + 1d6 + 1d6 ⇒ (6, 1, 7) + 5 + (4) + (3) = 26 Very success. Swamp is closed. Blessing of Wind and Waves is recharged, and Efficient Quiver is recharged from my discards.
Move to Base and immediately explore it once, choosing Pathfinder Bodyguard. Then use Base power to recharge my hand. Use the reward power to then move to Cliffs. Display Pathfinder Bodyguard then end turn. Hand is empty so Ablaze does nothing. Confusing shuffles Major Cure into my deck.
Displayed:Leryn (Cohort), Pathfinder Bodyguard,
Deck: 16 Discard: 0 Buried: 0
Current Location: Cliff
Hero Points: 1
6-6A Playmat: used
6-6A Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Fox: On an Intelligence or Wisdom check, recharge to add 1d4.
Ask in Discord before using:
- N/A
Movement: Move to Ravine next
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Hatchetbird, Snow Leopard, Archer's Bracers, Blessing of Erastil, Blessing of the Ancients, Thorn Bow, Blessing of Gozreh, Nirmathas Longbow, Leryn (Ally), Blessing of Wind and Waves, Cure, Efficient Quiver, Stag, Blessing of Old Deadeye, Marksman's Bow, Major Cure
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Displayed:Leryn (Cohort),
Deck: 15 Discard: 0 Buried: 0
Current Location: Dunes
Hero Points: 0
6-6A Playmat: available
6-6A Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of Wind and Waves: On any check, discard to bless.
- Blessing of Wind and Waves: Display next to a location; on checks to close or to guard that location, bless twice.
- Cure: Heal 1d4+1 cards.
Ask in Discord before using:
- N/A
Movement: N/A
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Major Cure, Thorn Bow, Balmberry, Leryn (Ally), Headband of the Wolf, Archer's Bracers, Blessing of Gozreh, Fox, Blessing of the Ancients, Stag, Aspect of the Wolf, Blessing of Old Deadeye, Snow Leopard, Mammoth Hide Armor, Blessing of Erastil
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Hour of The Uprising. Send Balmberry to recovery to heal Efficient Quiver. Move to Oubliette and explore.
Oubliette 1: Lich. Before acting, add 1d6 per character power and blessed per Hour. Divine 4+5=9:2d8 + 5 + 1d6 ⇒ (6, 1) + 5 + (4) = 16 Success. For first combat check, reveal Marksman's Bow. Rivani freely reloads Vindicator, my character power adds 1d6. Ranzak discards one of his blessings to bless.Combat 12+5+5=22 (27):2d10 + 1d6 + 11 + 1d8 + 1d6 ⇒ (6, 4) + (3) + 11 + (1) + (2) = 27 Success with sufficient overkill. For the second check, reveal and additionally discard Marksman's Bow. Character power adds 1d6. Ranzak discards his other blessing to bless.Combat 11+5+5=21 (26):2d10 + 2d6 + 12 + 1d6 ⇒ (10, 1) + (1, 1) + 12 + (5) = 30 Defeated. We win!
Off-turn: summon and encounter Ancient Skeleton. Before acting, discard Efficient Quiver to damage. Reveal Marksman's Bow. Recharge Mammoth Hide Armor to add 1d6 to my check. Recharge Snow Leopard to add 1d4 to my check. Combat 11+5+5=21 (26):1d10 + 1d6 + 11 + 1d6 + 1d4 ⇒ (9) + (1) + 11 + (6) + (4) = 31 Defeated with sufficient overkill. Examine top of deck due to defeating a monster: Headband of the Wolf. Not an Animal so it stays on top. Then recharge Blessing of the Ancients for Ramexes.
Displayed:Leryn (Cohort), Jayna Lemore,
Deck: 7 Discard: 9 Buried: 3
Current Location: Base
Hero Points: 0
6-5D Playmat: available
6-5D Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Jayna Lemore: On a combat check, after the roll, bury to add 1d6 and the Magic trait.
Ask in Discord before using:
- N/A
Movement: N/A
Off-turn: recharge Hatchetbird to play Snow Leopard on Ranzak's check (due to location BotA would only add 1d4, so recharging Snow Leopard makes more sense than discarding a blessing).
Hour of Zon-Kuthon's Pain. At start of turn, discard Stag to move to Ruin. Then examine top card of Ruin: Knurlott. Stay put at Ruin, and discard Leryn to explore, adding 1d8 to my Combat checks this exploration (declining to use the ability to explore once for free). Character power additionally adds 1d6 to all checks this exploration. Before Acting Dexterity 10:1d10 + 3 + 1d6 ⇒ (4) + 3 + (2) = 9 Failed, suffer 1d4 ⇒ 4 Acid damage, burying Pathfinder Bodyguard to reduce it to 0. For combat checks, reveal Marksman's Bow. Combat 14 (19):1d10 + 1d6 + 11 + 1d8 + 1d6 ⇒ (9) + (1) + 11 + (8) + (3) = 32Combat 18 (23):1d10 + 1d6 + 11 + 1d8 + 1d6 ⇒ (8) + (1) + 11 + (3) + (4) = 27 Defeated. For defeating a monster, examine the top card of my deck: Nirmathas Longbow. Not an Animal so it stays on top. Then I'll discard it from the top of my deck to close.
This is still part of my first exploration so Leryn and character power both continue to apply. Summon and encounter Lich. Before Acting Divine 4+5=9:1d8 + 5 + 1d6 ⇒ (1) + 5 + (1) = 7 Failed, discard top 1d4 ⇒ 1 cards of deck (Major Cure, unfortunate but at least I only rolled a 1). Keep using Marksman's Bow for combat. Combat 12+5+5=22 (27):1d10 + 1d6 + 11 + 1d8 + 1d6 ⇒ (7) + (3) + 11 + (4) + (1) = 26 discard Cure from top of deck. Combat 11+5+5=21 (26):1d10 + 1d6 + 11 + 1d8 + 1d6 ⇒ (3) + (6) + 11 + (1) + (5) = 26 Defeated. For defeating a monster, examine top of deck: Archer's Bracers. Not an Animal so stays on top. Ruin is closed, and a new monster is shuffled into Dungeons.
Move to Base on close and immediately explore once, keeping Jayna Lemore and healing a card (Major Cure). Withering buries Nirmathas Longbow.
Displayed:Leryn (Cohort), Jayna Lemore,
Deck: 5 Discard: 7 Buried: 3
Current Location: Base
Hero Points: 0
6-5D Playmat: available
6-5D Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of the Ancients: On any check, discard to bless.
- Jayna Lemore: On a combat check, after the roll, bury to add 1d6 and the Magic trait.
- Snow Leopard: On a combat check, recharge to add 1d4.
Ask in Discord before using:
- N/A
Movement: Move to Dungeons next
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Hatchetbird, Headband of the Wolf, Archer's Bracers, Aspect of the Wolf, Major Cure
Recharged: Discard Pile: Thorn Bow, Blessing of Gozreh, Blessing of Erastil, Blessing of Old Deadeye, Stag, Leryn (Ally), Nirmathas Longbow, Cure, Buried Pile: Fox, Pathfinder Bodyguard,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Before acting, suffer 1d4 ⇒ 4 Fire damage (sigh. discard everything except Marksman's Bow and Blessing of Erastil). Then RamRanRiv:1d3 ⇒ 1Ramexes summons and encounters Wraith.. Ramexes gets an additional 1d6 to all of his checks in that encounter per my character power.
For my check to defeat, reveal Marksman's Bow and discard Blessing of Erastil. Character power adds 1d6. Location increases DC by 3. Combat 26+3=29 (34):3d10 + 1d6 + 11 + 1d6 ⇒ (1, 4, 9) + (3) + 11 + (6) = 34 Success with sufficient overkill. For defeating a monster, examine top card of deck: Stag. It's an Animal so draw it. Then discard the top of my deck (Blessing of Old Deadeye) to attempt to close.
This is still part of my first exploration, so character power adds 1d6. Asking Rivani to recharge The Peacock to bless.Divine 5+5=10:2d8 + 5 + 1d6 ⇒ (7, 7) + 5 + (2) = 21 Success, Crypt is closed. Top of the Hourglass is Torag's Power (Blessing 1). Not a great power, so leave it on top instead of drawing it so we don't lose any turns.
Move to Base and get a free explore, choosing Pathfinder Bodyguard and healing a card (Leryn), then display Pathfinder Bodyguard, then end turn. Withering buries Fox from discards.
Displayed:Leryn (Cohort), Pathfinder Bodyguard,
Deck: 9 Discard: 4 Buried: 1
Current Location: Base
Hero Points: 0
6-5D Playmat: available
6-5D Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of the Ancients: On any check, discard to bless.
Ask in Discord before using:
- N/A
Movement: Move to Dungeons next
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Major Cure, Efficient Quiver, Balmberry, Cure, Headband of the Wolf, Archer's Bracers, Aspect of the Wolf, Mammoth Hide Armor, Nirmathas Longbow
Recharged: Discard Pile: Thorn Bow, Blessing of Gozreh, Blessing of Erastil, Blessing of Old Deadeye, Buried Pile: Fox,
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Ramexes summons and encounters a Wraith, adding 1d6 to all of his checks during that encounter.
Rivani recharges The Peacock.
Crypt is closed.
Adowyn is at Base and displayed Pathfinder Bodyguard.
Off-turn: display Leryn, discard Blessing of Erastil. Hour of The Betrayal. Start of turn examine top of Crypt: Rajambari. Send Efficient Quiver to recovery to draw Marksman's Bow. Explore.
Crypt 1: Rajambari. BA discard Nirmathas Longbow to damage. Reveal Marksman's Bow. Character power adds 1d6. Combat 17+3=20 (25):1d10 + 1d6 + 11 + 1d6 ⇒ (1) + (6) + 11 + (3) = 21 Defeated, but Harrow of Hammers discards Leryn from the top of my deck. For defeating a monster, examine top card of deck: Balmberry. Not an Animal so it stays on top. Reload Leryn to examine next 2 cards: Castothrane, Landshark (trigger!). Encounter Landshark.
Crypt 3: Landshark. Not an Undead, so location power doesn't apply. Reveal Marksman's Bow. Asking Rivani for a blessing. (either Lady of Mysteries or Blessing of the Sages, but probably Sages since both would discard) Combat 21 (26):2d10 + 1d6 + 11 ⇒ (3, 2) + (4) + 11 = 20 Accessory reroll the 2. Combat 21 (26):1d10 + 18 ⇒ (8) + 18 = 26 Whew! Defeated. For defeating a monster, draw Leryn and re-display him. Then Cure myself for 1d4 + 1 ⇒ (4) + 1 = 5 cards.
Displayed:Leryn (Cohort),
Deck: 14 Discard: 0 Buried: 0
Current Location: Crypt
Hero Points: 0
6-5D Playmat: available
6-5D Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of Erastil: On any check, discard to bless (twice on combat dexterity checks).
- Blessing of Gozreh: On any check, discard to bless (twice on checks to close or to guard).
- Fox: On an Intelligence or Wisdom check, recharge to add 1d4.
Ask in Discord before using:
- N/A
Movement: Move to Ossuary next
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Mammoth Hide Armor, Stag, Hatchetbird, Aspect of the Wolf, Major Cure, Snow Leopard, Balmberry, Blessing of the Ancients, Archer's Bracers, Headband of the Wolf, Nirmathas Longbow, Blessing of Old Deadeye
Recharged: Efficient Quiver, Cure,
Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Crypt 1, 3 defeated
Crypt 2 examined (henchman) and is on top
Rivani discards a blessing
Displayed:Leryn (Cohort),
Deck: 14 Discard: 0 Buried: 0
Current Location: Crypt
Hero Points: 0
6-5D Playmat: available
6-5D Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of Erastil: On any check, discard to bless (twice on combat dexterity checks).
- Fox: On an Intelligence or Wisdom check, recharge to add 1d4.
Ask in Discord before using:
- N/A
Movement: Move to Ossuary next
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Archer's Bracers, Leryn (Ally), Aspect of the Wolf, Hatchetbird, Headband of the Wolf, Marksman's Bow, Snow Leopard, Blessing of Gozreh, Balmberry, Major Cure, Blessing of Old Deadeye, Mammoth Hide Armor, Thorn Bow, Blessing of the Ancients
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Correction to BR update: I am currently located at Manor, not Arsenal.
Hour of Incitation. Start of turn use Manor power, recharging Efficient Quiver to draw Nirmathas Longbow. Leryn examines top card of Siege Deck: Henchman Proxy B4 (Assassination Attempt). Move to 1d6 ⇒ 4 Stable and explore.
Siege Deck 1: Assassination Attempt. When encountering a barrier, I draw a card (Mammoth Hide Armor). Character power adds 1d6 to all checks this exploration. Summon Red Mantis Assassin. BA Rivani reveals Fate-Reader Lens Perception 4+5=9:1d8 + 5 + 1d6 + 1d10 ⇒ (7) + 5 + (4) + (8) = 24. CtD reveal Marksman's Bow and Archer's Bracers and display Aspect of the Wolf. Combat 10+5+5=20:1d10 + 1d6 + 11 + 1d6 + 2 + 1d6 ⇒ (4) + (1) + 11 + (3) + 2 + (1) = 22 Defeated. For defeating a monster, examine top card of deck: Fox. It's an Animal so I draw it. Same set of things for the Assassination Attempt CtD Combat 14+5+5=24:1d10 + 1d6 + 11 + 1d6 + 2 + 1d6 ⇒ (6) + (1) + 11 + (5) + 2 + (4) = 29 Defeated.
Reload Leryn to examine and rearrange the next 2 cards of the Siege Deck: Xenarth and Haunt (trigger, suffer Frightened). Put barrier on top, discard Fox to explore.
Siege Deck 3: Haunt. When encountering a barrier, draw a card (Leryn). Ranzak discards Master of Masters to bless.Divine 6+5=11:2d8 + 5 ⇒ (4, 4) + 5 = 13 Defeated. Reload Leryn again to examine/rearrange the next 2 cards of the Siege Deck: Xenarth and Proxy B2 (Assassination Attempt). Put Assassination Attempt on top, then discard Old Deadeye to explore (adding 1d8 to all of my Perception and Ranged checks this exploration).
Siege Deck 4: Assassination Attempt. When encountering a barrier, draw a card (Leryn). Summon and encounter Red Mantis Assassin. Frightened:1d4 - 1 ⇒ (4) - 1 = 3 discard everything except Leryn and Marksman's Bow. BA re-display Leryn. Rivani reveals Fate-Reader Lens. Perception 4+5=9:1d8 + 5 + 1d8 + 1d10 ⇒ (1) + 5 + (4) + (2) = 12 Reveal Marksman's Bow. Combat 10+5+5=20:1d10 + 1d6 + 11 + 1d8 + 1d6 ⇒ (4) + (4) + 11 + (2) + (6) = 27 Defeated. For defeating a monster, examine top card of deck: Thorn Bow. Not an Animal so it stays on top. For Assassination Attempt's CtD, reveal and additionally discard Marksman's Bow. Combat 14+5+5=24:1d10 + 2d6 + 12 + 1d8 + 1d6 ⇒ (10) + (6, 1) + 12 + (8) + (4) = 41 Very defeated.
End turn, have no cards in hand for Ablaze. Recover Aspect of the Wolf. Divine 10:1d8 + 5 ⇒ (2) + 5 = 7 Discarded.
Displayed:Leryn (Cohort),
Deck: 5 Discard: 9 Buried: 0
Current Location: Stable
Hero Points: 0
6-5C Playmat: used
6-5C Reroll: used // Adowyn has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- See below
Ask in Discord before using:
- N/A
Movement: N/A
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Gozreh, Headband of the Wolf, Leryn (Ally)
Recharged: Major Cure, Efficient Quiver,
Discard Pile: Blessing of Erastil, Blessing of the Ancients, Fox, Blessing of Old Deadeye, Nirmathas Longbow, Archer's Bracers, Mammoth Hide Armor, Marksman's Bow, Aspect of the Wolf, Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Ranzak discards Master of Masters.
Since there's only one card left in the Siege Deck, I can bless twice with Lamashtu's Madness (blessing), recharge Snow Leopard for +1d4 (ally), and freely reload Thorn Bow for +1d4+1 (free weapon). If you have better blessings/allies to play then of course use those instead, but otherwise plan on me playing all of those resources since I'm not going to have another turn.
Off-turn: for defeating summoned Red Mantis Assassin, examine top card of deck: Leryn. He's an Animal, so draw him. Discard Blessing of Erastil and Lamashtu's Madness.
Hour of The Publican. Use playmat power to discard Thorn Bow and draw Hatchetbird. Examine top card of siege deck: Summoning Trap. Move to 1d6 ⇒ 1 Arsenal and explore.
Siege Deck 4: Summoning Trap. When encountering a barrier, draw a card (Blessing of Old Deadeye). Ramexes discards The Healing Light to bless. Character power adds 1d6. Divine 13:2d8 + 5 + 1d6 ⇒ (2, 1) + 5 + (3) = 11 Accessory reroll (per retcon above this wasn't used yet). Divine 13:1d8 + 10 ⇒ (2) + 10 = 12 Hero Point reroll. I normally wouldn't care this much but I really want The Healing Light to trigger so I can get rid of Poisoned. Divine 13:2d8 + 5 + 1d6 ⇒ (2, 4) + 5 + (3) = 14 Good enough... The Healing Light gets rid of Poisoned instead of healing me a card. Recharge Leryn to explore.
Siege Deck 5: Henchman Proxy B3 (Assassination Attempt). When encountering a barrier, draw a card: Archer's Bracers. Leryn adds 1d8 to all of my Combat checks this exploration, so I'll take the Red Mantis Assassin fight as well.
Red Mantis Assassin: BA recharge Headband of the Wolf to add 1d8. Perception 4+5=9:1d8 + 5 + 1d8 ⇒ (2) + 5 + (5) = 12 Success. Reveal Marksman's Bow. Leryn adds 1d8. Archer's Bracers adds 2. Location adds 1. Combat 10+5+5=20:1d10 + 1d6 + 11 + 1d8 + 3 ⇒ (5) + (4) + 11 + (2) + 3 = 25 Defeated. For defeating a monster, examine top card of deck: Major Cure. Not an Animal so it stays on top.
Assassination Attempt: Reveal Marksman's Bow. Leryn adds 1d8. Archer's Bracers adds 2. Location adds 1. Combat 14+5+5=24:1d10 + 1d6 + 11 + 1d8 + 3 ⇒ (1) + (5) + 11 + (4) + 3 = 24 My dice continue to perform poorly, but that's good enough. Recharge Hatchetbird to move to Manor and explore.
Displayed:Leryn (Cohort),
Deck: 12 Discard: 2 Buried: 0
Current Location: Manor
Hero Points: 0
6-5C Playmat: used
6-5C Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of Old Deadeye: On a Ranged check, recharge to bless.
- Blessing of Old Deadeye: On any character's combat check, after the roll, discard to allow that character to reroll.
Ask in Discord before using:
- N/A
Movement: N/A
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cure, Leryn (Ally), Balmberry, Lamashtu's Madness, Headband of the Wolf, Fox, Hatchetbird, Mammoth Hide Armor, Nirmathas Longbow, Thorn Bow, Snow Leopard, Blessing of Gozreh
Recharged: Discard Pile: Blessing of Erastil, Blessing of the Ancients, Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Siege Deck 4-6 banished.
Ramexes discards The Healing Light.
I used a Hero Point.
Hour of The Prince of Pain. At start of turn, reveal Headband of the Wolf to recharge Aspect of the Wolf from my discards. Move to 1d6 ⇒ 1 Arsenal at the end of my move step (so, stay put). Explore.
Siege Deck 2: Symbol of Insanity. When encountering a barrier, draw a card per character power (Blessing of the Ancients). Character power adds 1d6. Discard Gozreh to bless. Divine 12:2d8 + 5 + 1d6 ⇒ (5, 1) + 5 + (2) = 13 Success. Discard Leryn to explore.
Siege Deck 3: Wyvern. When encountered, use Hour power to draw a card (Blessing of Erastil) then discard the top card of my deck (Thorn Bow). Cannot pass the BA check (and a blessing still takes me to below 50%) so suffer 1 Poisoned damage, discarding Headband of the Wolf, and the scourge Poisoned. Reveal Marksman's Bow. Leryn adds 1d8. Location adds 1. Combat 18:1d10 + 1d6 + 11 + 1d8 + 1 ⇒ (7) + (5) + 11 + (5) + 1 = 29 Defeated. For defeating a monster, examine top card of deck: Fox. It's an Animal so I draw it.
Discard Blessing of the Ancients to examine top card of Siege Deck: Gargoyle. Then explore. Hour power lets me draw a card (Cure) and then discard the top card of my deck (Hatchetbird).
Siege Deck 4: Gargoyle. Reveal Marksman's Bow. Recharge Old Deadeye to bless. Location adds 1. Combat 21:2d10 + 1d6 + 11 + 1 ⇒ (1, 4) + (6) + 11 + 1 = 23 Defeated. For defeating a monster, examine top card of deck: Archer's Bracers. Not an Animal so it stays on top.
Send Cure to recovery to heal 1d4 + 1 ⇒ (3) + 1 = 4 cards: Thorn Bow, Leryn (ally), Headband of the Wolf, Hatchetbird. End turn, suffer 1d4 - 2 ⇒ (3) - 2 = 1 Fire damage from Ablaze (discard Mammoth Hide Armor). Then recover Cure: recharge Fox to add 1d4. Divine 8:1d8 + 5 + 1d4 ⇒ (6) + 5 + (2) = 13 Recharged. After resetting, randomly recharge Balmberry (booooo!)
Displayed:Leryn (Cohort),
Deck: 11 Discard: 4 Buried: 0
Current Location: Arsenal
Hero Points: 1
6-5C Playmat: available
6-5C Reroll: used // Adowyn has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of Erastil: On any check, discard to bless (twice on a Ranged Combat check).
- Lamashtu's Madness: On any check against a monster, discard to bless twice.
Ask in Discord before using:
- N/A
Movement: N/A
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Nirmathas Longbow, Efficient Quiver, Leryn (Ally), Blessing of Old Deadeye, Archer's Bracers, Hatchetbird, Aspect of the Wolf, Major Cure
Recharged: Fox, Cure, Balmberry,
Discard Pile: Snow Leopard, Blessing of Gozreh, Blessing of the Ancients, Mammoth Hide Armor, Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Hour of Lamashtu's Madness. At start of turn, first display Leryn to examine top card of Siege Deck: Guardian Zombie. Then recharge Cure to draw a card (Balmberry). End of move step, move to 1d6 ⇒ 1 Arsenal. Then explore.
Siege Deck 1: Guardian Zombie. Reveal and additionally discard Marksman's Bow. Hour adds 1 and Location adds 1. Combat 11+5+5=21:1d10 + 1d6 + 11 + 1d6 + 1 + 2 ⇒ (3) + (6) + 11 + (3) + 1 + 2 = 26 Success. For defeating a monster, examine top card of deck: Aspect of the Wolf. Has the Animal trait so I draw it. Send Balmberry to recovery to heal Marksman's Bow. Send Efficient Quiver to recovery to draw Marksman's Bow from my deck. Discard Snow Leopard to explore.
Siege Deck 2: Mad Prophet. When encountering a barrier, draw a card (Nirmathas Longbow). Hour is level 2, so DC increased by 2. Asking Rivani to recharge The First to bless.Perception 4+5+2=11:2d8 + 5 ⇒ (2, 2) + 5 = 9 Accessory reroll. Perception 11:1d8 + 7 ⇒ (8) + 7 = 15 Defeated, draw Lamashtu's Madness (and we no longer have an Hour).
Reload Leryn to examine and rearrange the top 2 cards of Siege Deck: Soul Mistress and Mercenary. Put them back in the same order. Display Aspect of the Wolf, then recharge Lamashtu's Madness to explore.
Siege Deck 3: Soul Mistress. Reveal Marksman's Bow. Aspect of the Wolf adds 1d6. Location adds 1. Combat 21:1d10 + 1d6 + 11 + 1d6 + 1 ⇒ (3) + (5) + 11 + (2) + 1 = 22 Good enough, defeated. For defeating a monster, examine top card of location: Leryn. He's an Animal, so draw him. Then AdoRamRanRiv:1d4 ⇒ 1 summons and encounters a monster per Lamashtu's Madness.
Random Monster 1: Ember Ghoul. Recharge Major Cure to evade. Re-display Leryn, then end turn. Suffer 1d4 - 2 ⇒ (1) - 2 = -1 Fire damage from Ablaze, then send Aspect of the Wolf to recovery.
Displayed:Leryn (Cohort),
Deck: 12 Discard: 2 Buried: 0
Current Location: Arsenal
Hero Points: 1
6-5C Playmat: available
6-5C Reroll: used
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Blessing of Gozreh: On any check, discard to bless.
- Blessing of Old Deadeye: On a Ranged check, recharge to bless.
- Blessing of Old Deadeye: On any character's combat check, after the roll, discard to allow that character to reroll.
Ask in Discord before using:
- N/A
Movement: N/A
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Hatchetbird, Blessing of the Ancients, Archer's Bracers, Cure, Fox, Blessing of Erastil, Thorn Bow
Recharged: Lamashtu's Madness, Major Cure, Nirmathas Longbow, Balmberry, Efficient Quiver,
Discard Pile: Snow Leopard, Aspect of the Wolf, Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Displayed:Leryn (Cohort),
Deck: 13 Discard: 0 Buried: 0
Current Location: Manor
Hero Points: 1
6-5C Playmat: available
6-5C Reroll: available
NOTES: Available Support: Use anything marked feel free to use without asking. Feel free to use:
- Cure / Major Cure: Heal 1d4+1 cards
- Snow Leopard: On a combat check, recharge to add 1d4.
Ask in Discord before using:
- N/A
Movement: N/A
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Aspect of the Wolf, Blessing of Old Deadeye, Nirmathas Longbow, Headband of the Wolf, Archer's Bracers, Blessing of Gozreh, Leryn (Ally), Blessing of the Ancients, Thorn Bow, Blessing of Erastil, Balmberry, Fox, Hatchetbird
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d6☐ +1☐ +2 Dexterity d10☑ +1☑ +2☑ +3☐ +4
Ranged: Dexterity +3
Disable: Dexterity +2
Constitution d6☐ +1☐ +2 Intelligence d6☐ +1☐ +2 Wisdom d8☑ +1☑ +2☑ +3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2 (while Leryn is displayed)
Charisma d6☐ +1☐ +2
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons, Divine POWERS:
After you defeat a monster (☐ or a barrier), you may examine the top card of your deck; if it has the Animal trait (☐ or is a weapon), you may draw it. (☐ Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter (☐ or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck (☑ and you may put it under the top card of that deck).
☑ Add 1d6 to the first check of your turn (☑ and to all checks during the first exploration of your turn).
☑ When you encounter a barrier, you may draw a card.
☑ You gain the skill Disable: Dexterity +2.
☐ You gain the skill Stealth: Dexterity +2.
Tier 5.2, spend Hero Point on Skill Feat: Dexterity +3. 1 Hero Point remaining.
Blessing 5:1d1000 ⇒ 628 Blessing of the Ancients -> Blessing of Old Deadeye
Armor 5:1d1000 ⇒ 886 Mammoth Hide Armor -> Bearskin Armor (pre-Core; it's strictly worse than the Core version despite being a higher level, but part of the challenge to myself with this character was to build Adowyn exclusively with the Hunter Class Deck)