| Addendum |
This may sound strange but I'm getting a touch confused about the rate at which people can be full health out of combat as of late.
When Thaumaturge released, the healing chalice implement came with an interesting perk, the ability for it to refill itself while the player committed to other downtime activities, such as treating wounds. However since then we've gotten Kineticist which has water and wood exhibiting overwhelming dominant numbers in the realm of out of combat healing while also maintaining what I originally thought was a unique perk for Thaumaturges chalice.
Now we see some of the options on Animist and Exemplar which continues to further the divide between old and new in the expected amount of healing for this facet of gameplay. Old methods are fairly small comparative to kineticist but it's all absolutely miniscule when put up against something like Garden of Healing on Animist.
Have I missed something? Should we just ignore adventure health attrition all together going forward? I'm concerned about how characters looking to invest in medicine are going to feel if this is going to be the standard for this kind of effect in the future.
Edit: Also I wasn't sure what section to post this in sorry if it's wrong.