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This may sound strange but I'm getting a touch confused about the rate at which people can be full health out of combat as of late.

When Thaumaturge released, the healing chalice implement came with an interesting perk, the ability for it to refill itself while the player committed to other downtime activities, such as treating wounds. However since then we've gotten Kineticist which has water and wood exhibiting overwhelming dominant numbers in the realm of out of combat healing while also maintaining what I originally thought was a unique perk for Thaumaturges chalice.

Now we see some of the options on Animist and Exemplar which continues to further the divide between old and new in the expected amount of healing for this facet of gameplay. Old methods are fairly small comparative to kineticist but it's all absolutely miniscule when put up against something like Garden of Healing on Animist.

Have I missed something? Should we just ignore adventure health attrition all together going forward? I'm concerned about how characters looking to invest in medicine are going to feel if this is going to be the standard for this kind of effect in the future.

Edit: Also I wasn't sure what section to post this in sorry if it's wrong.


The Eldritch Trickster rogue archetype reads:
"Choose a multiclass archetype that has a basic, expert, and master spellcasting feat."

Traditional spellcasting archetypes spellcasting features are worded such as:
"Basic Bard Spellcasting
You gain the basic spellcasting benefits...-"

However the magus and summoner archetypes are bounded spellcasters and theirs reads as:
"Basic Magus Spellcasting
You gain the basic bounded spellcasting benefits."

This is an extremely slight difference obviously, when I went to look at the bounded spellcaster archetype rules I found that it reads:
"A bounded spellcasting archetype allows you to use scrolls, staves, and wands in the same way that a member of a spellcasting class can, and the basic bounded spellcasting feat counts as having a spellcasting class feature."

It seems to me that Paizo made sure to clarify that the bounded spellcasting features still count as spellcasting class features.

I was referenced to a thread on reddit that talked about confirmed information on Magus prior to its release and on bullet point nine they mention the Magus archetype being unable to function with Eldritch Trickster: https://www.reddit.com/r/Pathfinder2e/comments/nphzau/magus_what_we_know/

So for my own clarity can the Eldritch Trickster rogue racket choose the Magus and Summoner archetypes?


The Umbral Extraction spell reads:
"... During umbral extraction's duration, you can use the Steal action to attempt to take one of the foe's prepared spells or unused spontaneous spell slots instead of an item. You can also make one attempt to Steal as part of Casting umbral extraction. If you succeed at your check to Steal a spell, you deal 1d4 mental damage to the target per level of the spell stolen... "

The steal action specifies:
"Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard."

The pickpocket skill feat reads:
"If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a –5 penalty."

My questions are:

-Does Umbral Extraction alone permit the usage of steal in combat?

-If Umbral Extraction alone does permit stealing in combat is it one or two actions to steal, as per the wording on the pickpocket skill feat?

-If Umbral Extraction alone does not permit stealing in combat is it intended for the spell to require both a skill feat and master in a skill to be functional in combat?

-If Umbral Extraction alone does not permit stealing in combat how would one feasibly use the spell without pickpocket and master thievery? Given the somatic and verbal components associated with the spell and the mental damage from completing the steal action, it seems like it'd be extraordinarily difficult to make work within its already narrow niche of requiring an enemy spellcaster.

All of these would likely apply to the Umbral Graft spell which has similar functions with the same wording.