Full Name |
Adamar Miraval |
Race |
Half elf Rogue (Unchained) 1 [spoiler=Character Information] [HP: 8/13]; [Armor Class: 17; Touch: 14; Flat Footed: 13]; [BAB: +0; CMB: +1; CMD: 15]; |
Classes/Levels |
[Saves: Fortitude: +1; Reflex: +6; Will: +1 (+2 v enchantments)]; [Immunities: sleep]; [SQ: elf blood, trapfinding +1]; [Initiative: +6]; [Perception: +7] [/spoiler] Hero Points: 1/1 |
Gender |
Male |
Size |
Medium |
Age |
18 |
Alignment |
Chaotic Good |
Deity |
Desna |
Location |
Magnimar |
Languages |
Common, Elven, Shoanti, Thassilonian, Varisian |
Occupation |
Retrieval Specialist |
Strength |
13 |
Dexterity |
19 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
10 |
About Adamar Miraval
Adamar Miraval
Male half-elf unchained rogue 1 (Pathfinder Unchained 20)
CG Medium humanoid (elf, human)
Hero Points 1
Init +6; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 13 (1d8+5)
Fort +1, Ref +6, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
. . elven curve blade +4 (1d10+1/18-20) or
. . light mace +4 (1d6+1)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 13, Dex 19, Con 12, Int 14, Wis 12, Cha 10
Base Atk +0; CMB +1; CMD 15
Feats Toughness, Weapon Finesse
Traits elven reflexes, ruin raider
Skills Acrobatics +7, Appraise +3, Bluff +4, Climb +4, Disable Device +8, Escape Artist +7, Intimidate +4, Knowledge (dungeoneering) +6, Knowledge (local) +6, Linguistics +6, Perception +7, Sleight of Hand +7, Stealth +7; Racial Modifiers +2 Perception
Languages Common, Elven, Shoanti, Thassilonian, Varisian
SQ elf blood, hero points, trapfinding +1
Combat Gear caltrops; Other Gear studded leather, dagger, elven curve blade, light mace, shortbow, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hammer, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), soap, thieves' tools, torch (10), trail rations (5), waterskin, 46 gp, 5 sp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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