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Order of the Amber Die. Pathfinder Maps Subscriber. 326 posts. No reviews. No lists. 1 wishlist.



Order of the Amber Die

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Figured we'd announce it first on the forums:

NEW PROJECT BEGINS!

Name: The Sky Scions
Projected Schedule: 2-3 marathons per year
Launch Marathon: Spring 2025
End Marathon: c. Spring 2027
Party: All dwarves of Clan Firecask
The Scions: The characters are all related to one another, a family tree represented by players out-of-game who will swap in and out of the party, including new cameos from members dating back to 1987 when OAD was founded. Your great-grandparent in-game could be sitting to your right at our actual out-of-game table, and so forth.
What's New: For years we have received messages asking about which optional rules we would play with if we decided to stray from strict adherence to the core rules set. This project will break from decades of OAD tradition and employ an optional rule from inside Pathfinder 2E.
What's Also New: For years we have received messages about which house rules, if any, OAD would employ if we ever chose to. This project will have a single house rule that should be interesting -- it's something we've always wanted to see. We must be getting old.
What's Fun: For starters, attempting to play on-location in a cave beneath the mountains of Pennsylvania.
Guests: We'll give a couple of teasers. Fellow Eagles fan Joe O'Brien from Glass Cannon will join us here and there, along with Brandon Gillam of Runehammer.

There's more, but we'll wait for the official introduction blog.

Order of the Amber Die

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We're known for pushing the envelope of tabletop roleplaying, and yes, we're doing it again.

A new Paizo blog project begins! Abomination Vaults is the Adventure Path of course, but as the title of this thread suggests, it's with a twist. This is where the party comes in.

For nearly a decade (and many Paizo blog projects) we've set ourselves apart by playing iconic characters. That said, we've read your messages and pondered the email requests for a while now -- it's time to personalize our characters. In our private work, OAD has never been one for party balance or a traditional approach; we had plenty of that during the first phases of our 35 years. What you'll get in this project is nothing short of extreme when it comes to party construction. Much of this project was inspired by the release of Guns & Gears, so why not use this chance to test out game theory in front of the community? Who cares about TPK, anyway? After crawling through 150+ published adventures, we've TPKed more campaigns than most people ever play. Heck, we even put up pictures of a TPK in our inaugural project for Paizo! So let's use this opportunity to see if an ENTIRE PARTY of the same character class can successfully delve the first megadungeon of Pathfinder 2E.

That's right, this party is ALL gunslingers. Every character, even cameos. Nope, not even that friendly NPC who offers free healing is welcome in the Black Powder Cadre. Unless you're fully strapped, that is.

This thread is where we'll post our stat blocks, starting with the first character next week. Feel free to ask questions, interact with the Order, and offer your predictions as to what will happen when you try to go both guns blazing into an epic megadungeon.

As always, sessions will be in our Marathon format, with play continuing over several days each time we meet. Our launch Marathon is set for late August. According to our custom, we’ll play the entire Adventure Path as written, using the complete PF 2.0 rules set, and we ask no quarter from our GM or the Amber Die itself. We'll post mid-Marathon and pre-Marathon updates on our social media, as well as full reports on the Paizo blog like we've done for previous projects.

Order of the Amber Die

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Ruins of Azlant fans:

We are pleased to announce that Order of the Amber Die will be starting a new project this coming November:

The Azlant Odyssey

Here is what we can release so far:

12 months
6 marathons
1 entire Adventure Path

The party will consist of:

15-point builds
4 iconic characters featured in the concept art
1 campaign trait per iconic

We try to feature a different spin with each of our projects, and for this one we will be focusing on highlighting the setting itself. We have a lot of elaborate ideas that we’re looking to implement in regard to capturing the environment and experience of underwater/island adventuring, including trying to take our game on-location for the first time!

As always, the entire Adventure Path will be played while employing the full rules set, and as closely as possible to each author’s intent. In addition to our living PDF (containing tips, data, and our play-by-play much like The Giantslayer Endeavor and The Strange Aeons Experiment), we will also be answering questions on this thread about our project as we play through it. Obviously anything time-sensitive is off limits until each volume of the AP is released.

Check back on this thread as we reveal character builds for our iconics over the next few weeks!

Order of the Amber Die

Order of the Amber Die

23 people marked this as a favorite.

Strange Aeons fans:

We are pleased to announce that Order of the Amber Die will be starting a new project this coming week:
The Strange Aeons Experiment!

Here is what we can release so far:
9 months
6 marathons
1 entire Adventure Path

The party will consist of:

15-point builds
4 iconic characters featured in the concept art (as selected by James Jacobs)
1 campaign trait per iconic

As for what the "experiment" aspect of our project is, you'll have to tune into the Paizo Blog later this month when our first report drops.

In addition to our living PDF (containing tips and our play-by-play much like The Giantslayer Endeavor), we will also be answering questions on this thread about our project as we play through it. Obviously anything time-sensitive is off limits until each volume of the AP is released.

Check back on this thread as we reveal character builds for each of our iconics over the next two weeks!

Order of the Amber Die

Order of the Amber Die

8 people marked this as a favorite.

Pathfinder Fans:

Welcome to our home thread for The Giantslayer Endeavor! Here we will take any questions you have for either the players or GM involved in the most ambitious endeavor in RPG history. These can be about the Giantslayer AP, the marathon experience, or anything you want to ask!

To read the entire Giantslayer Endeavor, see our Dropbox

For a visual journey through the endeavor with us, see our Facebook and Instagram.

Also, check back here for Paizo's recaps of our marathons!

We look forward to sharing our story with the community over the next six months.

Order of the Amber Die

Order of the Amber Die

22 people marked this as a favorite.

Our gaming association, Order of the Amber Die, was the first in the world to complete the Emerald Spire. In our most enduring test of gaming to date, we played 195 hours of the Spire starting on July 5th and finishing on August 8th. I am posting the details of our project, along with the first eight levels of analysis here, followed by an additional level each week. In the hopes of aiding current and future groups seeking to undertake this massive journey, I have included errata and reflections about the Spire experience as well. The write-up contains some spoilers as noted within, and photos can be found on our Facebook page.

Click on the links below:

The Emerald Spire Project

Order Of The Amber Die Facebook

Full Name

Anuum

Race

Sylph Psychic 8 | HP 34/34 | AC 20;TCH 12; FF 18; F +5; R +5; W+10; CMB +5; CMD 17; INIT +4

Classes/Levels

Consumables:
Spells (1) 8/8 (2) 7/7 (3) 6/6 (4) 4/4 ; Toppling Trip +13 (Lvl + Int) | Phrenic 9/9 | Clover 3/3 | Wands: CLW 50/50; Mage armor 50/50; Endure Elements 50/50

Gender

Male

Strength 12
Dexterity 10
Constitution 10
Intelligence 18
Wisdom 16
Charisma 8

About Anuum

Anuum

Male sylph psychic 8 ( Pathfinder RPG Bestiary 2 258, Pathfinder RPG Occult Adventures 60)
CN Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +14

—————
Defense
—————

AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +3 shield)

hp 34 (8d6)

Fort +5, Ref +5, Will +10

Resist electricity 5

—————
Offense
—————

Speed 30 ft.

Melee dagger +5 (1d4+1/19-20) or

unarmed strike +5 (1d3+1 nonlethal)

Special Attacks phrenic amplifications (defensive prognostication OA, relentless casting OA, will of the
deadOA), phrenic pool (9 points), physical push (+3, 3/day)

Spell-Like Abilities (CL 8th; concentration +7)
1/day—feather fall

Psychic Spell-Like Abilities (CL 8th; concentration +13)
1/day—detect thoughts (DC 11)

Psychic Spells Known (CL 8th; concentration +13)
4th (4/day)— confusion (DC 19), freedom of movement
3rd (6/day)— haste, mind thrust III OA (DC 19), slow (DC 18)
2nd (7/day)— aversionOA (DC 17), bear's endurance , mirror image, placebo effect OA (DC 17)
1st (8/day)— expeditious retreat , liberating command UC, magic missile , mind thrust I OA (DC 17), sleep
(DC 16), stunning barrier ACG (DC 16)
0 (at will)— daze (DC 15), detect magic , detect psychic significance OA, ghost sound (DC 15), grave
wordsOA, mage hand , open/close (DC 15), telekinetic projectile OA

Psychic Discipline Self-perfection

—————
Statistics
—————

Str 12, Dex 14, Con 10, Int 20, Wis 16, Cha 8

Base Atk +4; CMB +5; CMD 17

Feats Expanded Phrenic Pool OA, Great Fortitude, Spell Focus (divination), Toppling Spell UM

Traits magical lineage, reactionary

Skills Acrobatics +3, Bluff +3, Climb +2, Diplomacy +3, Intimidate +3, Knowledge (arcana) +12,
Knowledge (dungeoneering) +12, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge
(history) +12, Knowledge (local) +12, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge
(planes) +11, Knowledge (religion) +11, Linguistics +10, Perception +14, Sense Motive +9, Spellcraft +10,
Survival +3 (+5 to avoid becoming lost), Swim +2, Use Magic Device +7

Languages Auran, Common, Dwarven, Elven, Gnome, Varisian

SQ bodily purge (4d8), breeze-kissed ARG

Combat Gear oil of mage armor , runestone of power (1st) ACG, wand of cure light wounds , wand of
endure elements (50 charges) , wand of mage armor (50 charges) , acid (2), alchemist's fire (2), holy water
(3); Other Gear +1 mithral chain shirt , +1 darkwood heavy wooden shield , dagger, sling bullets (30), belt
of incredible dexterity +2 , clear spindle ioun stone , cloak of resistance +1 , four-leaf clover OA, handy
haversack, headband of vast intelligence +2 , wayfinderISWG, backpack, bedroll, belt pouch, prismatic
crystalOA, trail rations (5), waterskin, wrist sheath, spring loaded (2), 8,556 gp, 3 sp

—————
Tracked Resources
—————

Acid - 0/2
Alchemist's fire - 0/2
Bodily Purge (4d8/day) (Su) - 0/4
Breeze-Kissed (1/day) - 0/1
Dagger - 0/1
Detect Thoughts (1/day) - 0/1
Feather Fall (1/day) - 0/1
Four-leaf clover (3/day) - 0/3
Holy water - 0/3
Oil of mage armor - 0/1
Phrenic Pool (9/day) (Su) - 0/9
Physical Push +3 (3/day) (Su) - 0/3
Prismatic crystal - 0/1
Runestone of power (1st, 1/day) - 0/1
Sling bullets - 0/30
Trail rations - 0/5
Wand of cure light wounds - 0/50
Wand of endure elements (50 charges) - 0/50
Wand of mage armor (50 charges) - 0/50

—————
Special Abilities
—————

Bodily Purge (4d8/day) (Su) You have a pool of dice you can use to heal yourself or remove afflcitions.

Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.

Darkvision (60 feet) You can see in the dark (black and white only).

Defensive Prognostication (Su) 1/2 pool: gain +2/+4 defl bonus AC for 1/round per level of cast div.
spell.

Energy Resistance, Electricity (5) You have the specified Energy

Resistance against Electricity attacks.

Phrenic Pool (9/day) (Su) Pool of points you can use to modify psychic spells as they're cast.

Physical Push +3 (3/day) (Su) Add Wis bonus to a Str, Dex, or Con ability or skill check. Recover 1 pool
if you succeed.

Relentless Casting (Su) 1 pool: roll twice and take better result to overcome SR for linked spell.

Spell Focus (Divination) Spells from one school of magic have +1 to their save DC.

Toppling Spell Spell with the force descriptor knocks targets prone.

Will of the Dead (Su) 2 pool: overcome undead creature's immunity to mind-affecting effects for linked
spell.

—————
Kidnapped by a powerful guild at a young age. Found a powerful crystal during a small raid releasing
some form of an utherwordly entity that has taken control of this mortal form's body and mind
Voice almost seems to echo slightly as it drifts across the wind. Though he may look human, the wind
always seems to follow him where he goes.