Gnome

Ada Fang's page

23 posts. Organized Play character for Deadly secret.


Race

HP 14/14 | AC14 Tch14 FF11 | F+3 R+5 W+0 | Init +3 | Perc +6

Classes/Levels

Gnome Rogue 1

Gender

**CORE**

About Ada Fang

Resource Tracker:

Rolls:

-----------Attacks

-----------Saves

-----------Skills
[dice=Knowledge (local)]1d20+5[/dice]
[dice=Knowledge (geography)]1d20+2[/dice]

Boons:
n/a

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Ada Fang
Gnome rogue 1
CN Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 14 (1d8+6)
Fort +3, Ref +5, Will +0; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +2 (1d3+1/19-20)
Ranged dart +4 (1d3+1)
Special Attacks hatred, sneak attack +1d6
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
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Statistics
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Str 12, Dex 16, Con 14, Int 13, Wis 10, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Toughness
Traits captain's blade, resilient
Skills Acrobatics +4 (+5 while on a vessel afloat on water, -4 to jump), Climb -2 (-1 while on a vessel afloat on water), Disable Device +5, Knowledge (dungeoneering) +5, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +5, Knowledge (nature) +2, Perception +6, Profession (fisherman) +6; Racial Modifiers +2 Perception, +2 Profession (fisherman)
Languages Common, Giant, Gnome, Sylvan
SQ gnome magic, trapfinding +1
Combat Gear acid (2), alchemist's fire, caltrops; Other Gear leather armor, dagger, dart, backpack, chalk, fishhook, fishing net, flint and steel, grappling hook, hammer, hemp rope (50 ft.), ink, inkpen, mirror, parchment (2), small tent, sunrod, thieves' tools, torch (2), trail rations (5), waterskin, 21 gp, 8 sp, 7 cp
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Special Abilities
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Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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