Azi, Gandareva

Achutla's page

72 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


Classes/Levels

Current spells: Heroism (100 minutes), Shield of Faith (10 minutes), divine power (10 rounds)

Gender

HP: 78/93 // AC: 30, t 17, FF 29 // Fort +12, Ref +7, Will +12 // Perception +1

About Achutla

Achutla
Appearance (When armor is unglamered. Normally he appears to be naked other than weapons and worn gear.)

Lizardfolk inquisitor (ravener hunter) of Battle 10
CG Medium humanoid (reptilian)
Init +5; Senses Perception +15
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Defense
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AC 24, touch 11, flat-footed 23 (+10 armor, +1 Dex, +3 natural)
hp 93 (10d8+30+10)
Fort +12, Ref +7, Will +12
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Offense
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Speed 30 ft. (20 ft. in armor), swim 30 ft.

Melee
+1 cruel greatsword (vital strike power attack) +15 (4d6+16/17-20)
. . (power attack) bite +11 (1d3+7), 2 claws +11 (1d4+7)

Ranged
composite longbow +8 (1d8+6) 120'

Special Attacks bane (10 rounds/day), bite, judgment 4/day (2 simultaneous)

Inquisitor Spell-Like Abilities (CL 10th; concentration +12)
. . At will - detect alignment, discern lies (10 rounds/day)

Inquisitor Spells(CL 10th; concentration +12)
0 - brand, create water, daze, detect magic, disrupt undead, light
1st (5/6) - blessed fist, bless water, cure light wounds, divine favor, expeditious retreat, linebreaker, sanctify corpse, shield of faith, songbird
2nd (5/5) - blistering invective, bloodhound, burst of radiance, consecrate, cure moderate wounds, holy ice weapon, invisibility, weapon of awe
3rd (1/3) - archon’s aura, blinding ray, cure serious wounds, damnation, divine illumination, heroism, nondetection, righteous condemnation
4th (0/1) - ban corruption, divine power, freedom of movement, shield of dawn, cleansing fire

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Statistics
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Str 22, Dex 12, Con 14, Int 10, Wis 14, Cha 14
Base Atk +7; CMB +11; CMD 25

Feats Cornugon Smash, Furious Focus, Power Attack, Vital Strike, Toughness, Weapon Focus (Greatsword), Improved Critical (Greatsword)

Teamwork Feats Outflank, Pack Attack, Wild Flanking

Traits Avenger, Reactionary

Skills Acrobatics -2 (-6 to jump), Climb +7, Diplomacy +6, Heal +6, Intimidate +20, Knowledge (nature) +5, Knowledge (religion) +5, Linguistics +0, Perception +15, Sense Motive +20, Spellcraft +4, Stealth +16, Survival +15, Swim +15

Languages Draconic, Common

SQ monster lore +2, solo tactics, stern gaze +5, track +5

Other Gear +1 glamered shadow mithral full plate, +1 cruel greatsword, amulet of natural armor +2, belt of giant strength +4, cloak of resistance +3, composite longbow +6, 20 arrows, 1999 gp

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Special Abilities
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Bane (+2 / 2d6, 10 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (10 rounds/day) (Sp) Discern Lies at will
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Attack Ally's attack allows you to take a 5-foot step
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +5 (Ex) +5 to Sense Motive and Intimidate.
Swim (30 feet) You have a Swim speed.
Track +5 Add the listed bonus to Survival checks made to track.
Charged by Nature (Battle) Rather than having a deity patron, a ravener hunter is charged by spirits to eradicate evil wherever it appears. At 1st level, a ravener hunter chooses an oracle mystery from the following list: ancestor, battle, flame, heavens, life, lunar, nature, solar, stone, time, volcano, waves, wind, or wood. She gains one revelation from her chosen mystery. She must meet the revelation’s prerequisites, using her inquisitor level as her effective oracle level to determine the revelation’s effects, and she never qualifies for the Extra Revelation feat. The ravener hunter gains a second revelation from her chosen mystery at 8th level.
Skill at Arms (Ex): You gain proficiency in all martial weapons and heavy armor.
Weapon Mastery (Ex) (Greatsword): Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.
Holy Magic A ravener hunter adds all spells of 6th-level and lower on the cleric spell list with the good descriptor to her inquisitor spell list as inquisitor spells of the same level. If a spell appears on both the cleric and inquisitor spell lists, the ravener hunter uses the lower of the two spell levels listed for the spell. She cannot cast a spell with the chaotic, evil, or lawful descriptors, even from spell trigger or spell completion items.
This ability alters the inquisitor’s spells.

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Description: Achutla stands closer to seven feet tall than six. He is a grey-scaled lizardfolk with an impressive crest of horns atop his brow. He moves with the silence and confidence of a stalking jaguar, and carries the implements of war with a practiced ease. Ghostly pale scars crisscross his scaled musculature, hinting at a life lived by the large sword he carries at his side. Its four foot blade would drag across the ground when worn by any but the largest of human men.

Background

Achutla came from a tribe of lizardfolk called the Greyscales, known for their prowess in battle. When the Mantis came to Mediogalti and took over, they eliminated the majority of the Greyscales and drove the rest into hiding. For long years his people waged a guerilla war against the Red Mantis, but they lost more than they won. Eventually the last of his people were wiped out in an assault that took place on their camp shortly after Achutla was hatched. His mother hid him in the jungle, hoping to return for him, but the Mantis killed her.

Left alone, the assassins missed young Achutla. He was incapable of surviving on his own, but wandered for a while before passing out in a daze. He woke up in the care of the Thunderscale kobolds, who decided to raise him until he was able to fend for himself. Achutla quickly grew to be one of the most accomplished warriors in the tribe, despite his young age. His size, strength and determination to learn the arts of the warrior drove him to exceed the others. Ten years ago, he felt he had learned all he could from the Thunderscales and left them to wage a private war against the Red Mantis. Since then he has been a ghost in the jungle, haunting them and chipping slowly away at the edifice of their power, one attack at a time.

While the Mantis might not have been growing noticeably weaker, Achutla was growing stronger. His ability to target a Mantis’s weaknesses was quickly becoming second to none. But there was only so much a single person could do.

After a particularly disastrous raid on an enemy’s supply caravan, Achutla was forced to flee deep into the jungle to survive. Wounded and exhausted, he was more frustrated than ever before.

In a moment of desperation, Achutla decided if he was to truly make a difference, he would need to strike the Mantis where it would hurt. He didn’t know where their fabled Citadel could be found, but he knew of the next best thing: the Pagoda of the Mantis in Ilizmagorti.

Once his wounds had sufficiently healed, Achutla made his way through the Mediogalti jungle to the city. He slipped inside, the Mantis presuming he was one of the Greenscale lizardfolk. At night, when he figured defenses would be the lightest, Achutla made his move.

Charging straight for the Pagoda, Achutla drew his greatsword and bared his teeth and claws. The two Mantis at the gate were caught unawares and quickly struck down by the crusading lizardfolk. Emboldened, Achutla continued his assault, making his way into the Pagoda itself.

It was here that his attack met a quick and unceremonious end. A screeching alarm sounded as he entered the Pagoda and magical lights illuminated the large entry area where he found himself. Mantis flooded in from the numerous doors on the ground floor and floor above. More than even Achutla dared believe he could slay.

Just as he was about to try taking as many Mantis with him as he could, a heavy weight slammed into the back of his skull and he knew only darkness.