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![]() With the "message board lawyers" either sayin "this thread is too old.." or "don't start a new thread if there is one already.." pft - I'll ignore such commentaries hencefourth. Now, back on topic.. I personally think it is a cool idea for a Int based Fighter..
And this baby is alive an kicking so long as there is any benefit to anyone who wants to see more material on this subject keep 'em comin! (saves me a load of time anyhow on finding this stuff all on my own) ![]()
![]() fyi - Wayang Spellhunter is a regional trait- You may choose one 3rd level spell only furthermore, your character's background is then assumed to have been the fact that you grew lived on island as a pirate in China (or the in-game equivalent that setting), on the other side of the planet from where the Inner Sea is. ![]()
![]() Tin Foil Yamakah wrote: Regional: wayang spellhunter after seeing so many (nearly 100?) topics/posts in the message boards about how the Wayang Spellhunter trait is the best thing since buttered bread.. I had to do some searching to discover what it is all about
It turns out that it is NOT an all inclusive thing like Magical Lineage is.. PZO9421 Dragon Empires Primer wrote:
Essentially having this trait is derived from choosing your character's background as having come from living your whole life as a pirate, on an island, from a land which is basically the in-game equivalent of China, on the other side of the planet from the Inner Sea. ![]()
![]() harmor wrote: What would you recommend to get started? Every build I'm used to has been either dex or strength based. In my opinion there are many ways this may be done (as evidenced by some of the thoughtful replies in this thread). Speaking for myself, I might mix it up between something arcane, and perhaps include fighter as well as rogue. It is all about the feats and abilities and strategy & tactics therewith. And, of course, much more fun to make something workable in a novel way. Since it has been so long since this thread was written, I would be interested to learn what you did and how did it go? ![]()
![]() Gluttony wrote: ..like to think most players aren't quite so simple-minded.. I think that thirty years ago, this was the case.. .. when "role-play" was something you did rather than a meaningless label or a category which seldom seems to have relevance to what is in it. But, there was a RPG once called "Commando," in which players are placed in a situation similar to, say, that depicted in the "Dirty Dozen (movie)." For the most part, what I see players doing these days is more like a variation on that sort of theme, but in a medieval-ish setting. ![]()
![]() Having one Arcanist level would would (approximately) double your reservoir size as increase your spells known to just over double. It seems to me that it is perhaps part of the "age old question" of whether multi-classing is more powerful not.. that's how I see this approach.. ..more powerful in lower tier but it might "catch up" with you when you are at a higher level (and might then like having one more spell level sooner). An alternative is to take the Extra Reservoir Feat. http://paizo.com/pathfinderRPG/prd/advancedClassGuide/feats.html#extra-rese rvoir ![]()
![]() ACG wrote:
http://paizo.com/pathfinderRPG/prd/advancedClassGuide/feats.html#extr a-reservoir I think that it is clearly a case of "this AND that"- or, in particular "gain.. and ..increases" Thus, if this feat were to be taken by my Exploiter once, and he is level 10, then he would have the following: Amount available each day..
Amount which is the maximum..
I think that also gives me a about as good of answer that I can get for my own question: how to fill up? Answer: take the feat to add more (though there is still not a way available to have the maximum). I wonder that if the rule could be changed to, say, one may add an amount in one day not greater than the difference of your maximum potential and the amount which you started with ( in the examples above, that'd be 17 - 12.. so you could add 5). While PFS restricts the spell levels of scrolls that a character may get no matter what ( to 7th.. with possible exception of a particular scenario has it listed where something might become loot { is that pun or what? } ), then the most that you might be able to add is 3 from eating that scroll. ![]()
![]() I'm trying to find how to how it is possible to add apples at all.. "eating" magic (potions, and such) seems to only add point per the RAW.. I am wondering how I would get to the maximum possible.. or, is it a hypothetical maximum? Say, if a had a character which is level 12, with 12 Cha- then, nominally that'd be 3 + 1 + 6 = 10.. but absolute max is 3 + 1 + 12 = 16 so, I suppose, if I am limited to one instance of eating magic per day.. then the most I could add is 4 (if there was a ninth level magic snack)
So far, none of this is "in play" as I am generating a character
But, just saying - we all want the max, but is it an impossibility to obtain? ![]()
![]() Chess Pwn wrote: Achaicus. Your questions recently are meant for the advice not the rules forum since you're not asking about the rules, and you'll find much more help there. Alrighty, I was thinking, originally, that it would be better to post in a Exploiter focused thread which is already present, but I can try to diverge the subject more appropriately in the future. ![]()
![]() I might opt for a familiar also (but later, if at all).. "last" time I played a wiz with a familiar was so many years ago that it was when the familiar was part of your hit points (back when there was only AD&D- which begins to reveal my age haha). But they're loads of fun and are very useful- I particularly like the raven (or sparrow) for their speaking ability. Another consideration before I got into archetypes was to have a level of bard or rogue for skills, but now I'm thinking that I might use traits to get, say, acrobatics (or possibly disable?) and stick to Wiz levels exclusively. That brings me to one thing ( which might be the final thing for putting this character together ) is choosing a faction. They have traits attached, and I am looking at how they are received..
It is a somewhat sensitive issues for me (because of the role-play consideration), but I'll have to read up on all of those also. ![]()
![]() Right on, I realized some of that also after reading the description again (and, that the "Arcane School" that I give up is in fact the "Universalist School." And, therefore those things attached to a Universalist go away also as you mentioned. But that's cool. The other thing which you pointed out also is part of what I want to do, so I'll be looking more into how to more strongly oppose other casters ( as well as how to reduce the saves of a target). And, I think that the Arcanist exploits that I might choose are not too terribly dependent on Cha. Even so, I initially had ability scores which were very low so that I could have a maxed out Int (20, with the Half-Elf adjustment), but then, I felt that I wanted a rounded character. So I reduced the Int to 18, and the lowest score is now 10 in Str. When I was mixed up on the caster school trade-off, I was also not certain if the number of spells per day were based off of Arcanist or Wiz - but, now I see that it is based off of the Wiz chart ( so that at 1st level I have 3 first level spells rather than the 4 that the Arcanist has - Int or other bonuses aside). I am now wondering what the possibilities are for "eating" potions and such in regard to recharging the Arcane Reservoir. I'll need to read up a bit more on that, and what the limitations are as well as what are the best things to eat..
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![]() Ah, okay, Thanks Achaeik. Yeah, I think that is the correct answer
The other thing I am looking at right now is what feats are available. So far, I think that this exploiter wiz would get the every other level feats as any character generally would get, and no bonus metamagic that a "straight" universalist would have (which, as a "thought experiement" would be out of balance to have in conjunction with the arcane exploits gotten every 4 levels). Being that I am relatively new to Pathfinder, I do not have so much "PFS common sense" as I probably should have, so I'm attempting to break down everything to a fundamental level whereever it seems that I might need to in order to put this character together without breaking something. I might yet choose a different archtype (maybe spell sage?). But, one thing I very much like is the idea of having a magic book with every single spell in it ( it seems to me to be a fun thing to have in order to be able to have something for just about any occasion). The other thing is the ability to be able to cast any of them "on the spot." Finally, speaking for myself, I need to end up with something that feels "role-playable" to me. |