
About Achahut
Achahut
Mireborn Fighter
Level 5
N Medium Type
Init +3 ; Perception +1
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DEFENSE
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AC 20, touch 9, flat-footed 20 (+5 armor, –1 Dex, +5 natural +1 amulet)
HP 43
BAB +5
Fort +9 Ref +0, Will +4 (+1 vs Fear)
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OFFENSE
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Speed 30 ft. Swim 15 ft
Melee
+1 Heavy Pick +9
Damage 1d6+4/x4
Claw +5 (1d4+1)
Bite +4 (1d4+1)
Ranged
Javelin +4
Damage 1d6+4
Space 5 ft., Reach 5 ft.
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STATISTICS
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Str 17 +2, Dex 8, Con 16, Int 8, Wis 12, Cha 13
Base Atk +4; CMB +7; CMD 16
Feats:
Improved Initiative
Iron Will
Multiattack: The creature’s secondary attacks with natural weapons take only a –2 penalty.
Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls.
Weapon focus Heavy Pick
Skills :
Acrobatics +2
Handle Animal +5
Intimidate +7
Survival +5
Swim +10
Racial Modifiers:
*Ability Score Racial Traits: Flexible (+2 Str, +2 Con) (2 RP)
*Languages: Xenophobic (0 RP) Lizardfolk start knowing their racial language only.
*Natural Armor: Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.
* Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks (1 RP)
*Natural Attacks: Bite 1 (RP) Lizardfolk gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Natural Attacks: Claws 2 (RP) Lizardfolk receive two claw attacks. These are primary natural attacks. The damage is based on the creature’s size (1d4 for Medium creatures.)
Combat gear
Elixar of hiding 250gp
Elixir of swimming 250 gp
elixir of vision 250 gp
+1 hide armour 1000gp
Javelin x5
+1 Heavy pick 2000gp
Ring of protection+1 2000gp