Ace Toreador CR 1/2
Male Human Bard (Dervish Dancer) 1
CG Medium Humanoid (Human)
Init +3; Perception +7
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DEFENSE
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AC 17, touch 13, flat-footed 14. (+3 Dex, +4 Armor)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2
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OFFENSE
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Spd 30 ft.
Melee: Masterwork Kukri, +5 melee (1d4/18-20x2)
Range: N/A
Bard Spells Known (CL 1):
1 (2/day) Cure Light Wounds, Read Weather
0 (at will) Detect Magic, Light, Prestidigitation, Know Direction
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STATISTICS
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Str 10, Dex 16, Con 13, Int 12, Wis 10, Cha 16
Base Atk +0; CMB 0; CMD 13
Feats Weapon Finesse, Weapon Focus: Kukri, Skill Focus: Perception
Bard Weapon Proficiencies
Skills Acrobatics +7, Climb +4, Diplomacy +9, Escape Artist +3, Knw: Geography +5, Perception +7, Perform (Dance): +6, Profession (Sailor): +4, Spellcraft +5, Stealth +3, Swim +0, Use Magic Device +7
Languages Common, Elf
SQ Battle Dance
Combat Gear: Masterwork Studded Leather Armor, Masterwork Kukri
Other Gear: Backpack, Bedroll, 3 Waterskins, 7 days of Rations, Crowbar, Masterwork Tambourine, Silk Rope x2, 2 Potions of Cure Light Wounds. Set of Marked Sticks worth 25 Gold. 75 gp in Assorted Coin.
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TRAITS
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Best Friend: You are best friends with one of the NPCs;
you’ve grown up together, and while your friend has
had a much more exciting life than you so far, you hope
one day to follow in your friend’s footsteps and see the
world—or perhaps even become an adventurer yourself.
You’ve picked up a lot from your friend, but particularly
his or her skill in interacting with others. If Ameiko is
your best friend, you gain a +2 trait bonus on Diplomacy
checks. If Sandru is your best friend, you gain a +2 trait
bonus on Bluff checks. Whichever skill you gain a trait
bonus on, that skill is always considered a class skill for
you. In addition, in situations where your best friend is
in danger, you gain a +1 trait bonus on all attack rolls
against foes that threaten your friend. NPC Choice:
Ameiko.
Rich Parents:
You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoyed a one-time benefit to your initial finances.
Benefit: Your starting cash increases to 900 gp.
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HISTORY
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Born the child of a Sandpoint Nobleman and a Cheliax Gypsy, Ace was a bastard. His father, who Ace is named after, loved Ace's mother deeply but was unable to marry her. When Ace's grandparents (father's side) heard of the even possibility of a pregnancy, they ran the Gypsy band that Ace's mother was a part of out of town, and assumed, perhaps even that hoped, that Ace's father would never see his mother ever again.
Ace was then born and raised a gypsy, taking up dancing with a tambourine and even learning the Bardic arts. Growing up poor taught Ace about the value of a gold coin, and much of what he wore were hand-me-downs from other members of the Gypsy clan. It wasn't till nearly 20 years after Ace's mother had been run out Sandpoint that Ace met his father.
Ace's father had been forced to marry a Noblewoman, and the children of that marriage had been all daughters. Ace's father was overjoyed to see Ace had survived, though saddened by that fact that Ace's mother had died during the previous winter. He wasn't able to give Ace much, but he started by buying the finest tambourine he could find. He has since insisted that Ace drop by every time he is in Sandpoint, which has been three to four times a year.
In that time, Ace befriended a fellow bard by the name of Ameiko Kaijitsu. Rumor has it that Ace tried to dance his way into Ameiko's heart, but after failing miserably (and rather spectacularly) Ace settled for her friendship and the opportunity to perform intricate dances and tell stories of dangerous sea voyages.