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Grand Lodge 1/5

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The original premise was "I dislike a wondrous item; can I ban said wondrous item". I would be very displeased with myself if I told a player to walk away from the table I was running simply because of his equipment or the way his character is built--that wouldn't be called for based on this premise. Instead, as I've come to greatly agree with this, I would want to come to a compromise.

I understand now that PFS doesn't allow me to ban the item simply because I don't like it. But I greatly appreciate the discussion generated here and have come to the conclusion that the Maul of the Titans only does 3x damage to objects and the overflow damage to the wielder due to Greater Sunder is reduced 3x.

That's where I'm standing on this issue.

Grand Lodge 1/5

I appreciate the answers I'm getting so far. And just to reiterate, I mean to ban the Wondrous Item more so than the actual player. Though, I realize that if a player has built his entire character around his weapon (which could be a mistake) this would be difficult thing to ask as it might as well be saying the same thing as banning the character from my table... This is not necessarily what I'm trying to say at all. What I am saying is I think the item itself is OP and I would rather not have it during a session that I am running.

Now if we could agree on the dividing the damage by 3 when it comes to the wielder (which I myself have considered) then Sunder Monster away! But if the player is going to argue with me about this ruling, then I'd rather not play with him... I'm not trying to be butt hurt over something that appears to be broken to me, I'm just trying to keep a balanced and fun game for everyone.

Grand Lodge 1/5

Maul of the Titans
Aura strong evocation; CL 15th; Slot —; Price 25,305 gp; Weight 160 lbs.

Description
This mallet is 8 feet long. If used as a weapon, it is the equivalent of a +3 greatclub and deals triple damage against inanimate objects. The wielder must have a Strength of at least 18 to wield it properly. Otherwise, she takes a –4 penalty on attack rolls.

Construction Requirements
Craft Wondrous Item, Craft Magic Arms and Armor, clenched fist; Cost 12,805 gp

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From what I could research myself, I'm unable to come to any firm answers as to how the Maul of the Titans is used with feats like Greater Sunder and doing outrageous triple damage to both the object being sundered and its wielder. Honestly, playing at a table with a character who could do just that (practically one-shoting everyone he encoutered) was bad enough . . . I have a really hard time as a GM feeling comfortable with a player at my table who can do this. Personally I think it's overpowered and takes away from the challenge of PFS as a whole for the rest of the players.

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TL;DR: So, I'm not entirely trying to start a thread to discuss the merits of the Maul of the Titans (what it can and cannot do) but simply asking if I as GM have the right to ban it from my tables?