Trinia Sabor

Accessia's page

No posts. Organized Play character for WhtKnt.


Full Name

Accessia

Race

Human (Ulfen)

Classes/Levels

Oracle 1 || HP 8/8 (8/8 nonlethal) || AC 15/11 Tch/14 FF || F+0 R+1 W+4 || CMB +0 CMD 11/10 FF || Init +1 || Perception +2

Gender

Female

Size

Medium

Age

19

Special Abilities

Deflect Arrows, Focused Mind, Haunted, Improved Unarmed Strike, Lorekeeper, Sacred Touch

Alignment

Lawful Good

Deity

Irori

Location

Mobile

Languages

Common, Skald

Occupation

Soothsayer

Strength 10
Dexterity 13
Constitution 11
Intelligence 10
Wisdom 15
Charisma 17

About Accessia

Pathfinder #: 44335-2

Total XP: 1
Total PP: 1
Liberty's Edge Fame: 1

Gained 1 XP, 407 gp, and 1 PP from In Service to Lore

Spent 300 gp on a potion of invisibility (from In Service to Lore)

Accessia
Female human (Ulfen) oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
LG Medium humanoid (human)
Init +1; Senses Perception +2
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 8 (1d8)
Fort +0, Ref +1, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longspear +0 (1d8/×3) or
. . unarmed strike +0 (1d3)
Oracle Spells Known (CL 1st; concentration +6)
. . 1st (4/day)—comprehend languages, cure light wounds, ray of sickening[UM] (DC 14)
. . 0 (at will)—create water, ghost sound (DC 13), guidance, light, mage hand, read magic
. . Mystery Ancestor
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Statistics
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Str 10, Dex 13, Con 11, Int 10, Wis 15, Cha 17
Base Atk +0; CMB +0; CMD 11
Feats Deflect Arrows, Improved Unarmed Strike
Traits focused mind, sacred touch
Skills Acrobatics -5 (-9 to jump), Diplomacy +7, Heal +6, Knowledge (religion) +7, Profession (soothsayer) +6, Sense Motive +6, Spellcraft +4
Languages Common, Skald
SQ oracle's curse (haunted), revelation (lore keeper)
Combat Gear oil (5), potion of invisibility; Other Gear chain shirt, longspear, backpack, bedroll, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), hooded lantern, paper, signal whistle, trail rations (5), waterskin, whetstone, 134 gp, 1 sp, 8 cp
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Special Abilities
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Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Focused Mind +2 to Concentration checks
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer