Full Name |
Accessia |
Race |
Human (Ulfen) |
Classes/Levels |
Oracle 1 || HP 8/8 (8/8 nonlethal) || AC 15/11 Tch/14 FF || F+0 R+1 W+4 || CMB +0 CMD 11/10 FF || Init +1 || Perception +2 |
Gender |
Female |
Size |
Medium |
Age |
19 |
Special Abilities |
Deflect Arrows, Focused Mind, Haunted, Improved Unarmed Strike, Lorekeeper, Sacred Touch |
Alignment |
Lawful Good |
Deity |
Irori |
Location |
Mobile |
Languages |
Common, Skald |
Occupation |
Soothsayer |
Strength |
10 |
Dexterity |
13 |
Constitution |
11 |
Intelligence |
10 |
Wisdom |
15 |
Charisma |
17 |
About Accessia
Pathfinder #: 44335-2
Total XP: 1
Total PP: 1
Liberty's Edge Fame: 1
Gained 1 XP, 407 gp, and 1 PP from In Service to Lore
Spent 300 gp on a potion of invisibility (from In Service to Lore)
Accessia
Female human (Ulfen) oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
LG Medium humanoid (human)
Init +1; Senses Perception +2
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 8 (1d8)
Fort +0, Ref +1, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longspear +0 (1d8/×3) or
. . unarmed strike +0 (1d3)
Oracle Spells Known (CL 1st; concentration +6)
. . 1st (4/day)—comprehend languages, cure light wounds, ray of sickening[UM] (DC 14)
. . 0 (at will)—create water, ghost sound (DC 13), guidance, light, mage hand, read magic
. . Mystery Ancestor
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Statistics
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Str 10, Dex 13, Con 11, Int 10, Wis 15, Cha 17
Base Atk +0; CMB +0; CMD 11
Feats Deflect Arrows, Improved Unarmed Strike
Traits focused mind, sacred touch
Skills Acrobatics -5 (-9 to jump), Diplomacy +7, Heal +6, Knowledge (religion) +7, Profession (soothsayer) +6, Sense Motive +6, Spellcraft +4
Languages Common, Skald
SQ oracle's curse (haunted), revelation (lore keeper)
Combat Gear oil (5), potion of invisibility; Other Gear chain shirt, longspear, backpack, bedroll, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), hooded lantern, paper, signal whistle, trail rations (5), waterskin, whetstone, 134 gp, 1 sp, 8 cp
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Special Abilities
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Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Focused Mind +2 to Concentration checks
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer