Eando Kline

Abraham Darkson's page

100 posts. Alias of DinosaursOnIce.


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Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Too bad this died. Thanks again for running it Jon. If you ever decide to get it up and running again or have a 2.0. I definitely check in here and there to see what's going on.

Kudo's everyone.

p.s. I hope you are doing better Abelone.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Chloir, what's going on out there!?" Abraham yells, his voice becoming somewhat frantic as several different problems present themselves.

He moves to try and help the women by stabbing at whatever is holding her.
"Someone come over here and grab her!"

Kukri: 1d20 + 6 ⇒ (1) + 6 = 7 Whomp, whomp.
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abe, seeing a moment, tries to slam the door, grunting in the effort of it all.
Reflex: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
Fatigue in his bones still slowing him, but not quite enough, as he put all of his effort into seeing it close.

He stands back, eyeing the door and the rest of situation, seeing if anymore immediate help is needed. Perception: 1d20 + 10 ⇒ (5) + 10 = 15


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"If we could get to the roof, or an elevated window maybe we could deal with it from afar before it pierces the door. It seems suicidal to go out at ground level as things are."

Abraham stops trying to hold the door, clearly not any better at it than Chloir would be and instead helps stab back the undead after drawing his Kukri's.
Will initiative 'Swift Claws' to stab twice.

Kukri 1: 1d20 + 6 ⇒ (16) + 6 = 22
Kukri 2: 1d20 + 6 ⇒ (2) + 6 = 8
Damage 1: 1d4 + 3 ⇒ (4) + 3 = 7
Damage 2: 1d4 + 3 ⇒ (2) + 3 = 5


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Uh... Well ****."

Abraham stares back at the others in momentary horror before quickly half-jogging forward towards the main doors presumably they are the most precarious to try and help hold off any of the creatures that he can from getting in. He begins trying to help push the door shut, regardless of any undead that might be in the middle.
Mighty Strength: 1d20 + 1 - 1 ⇒ (4) + 1 - 1 = 4
"Anyone got any brilliant plans, now would be the time." He hollers as he does what he can.
I'm like, kind of a tank, right?...Right?


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Thanks." Abraham keeps moving inside as quickly as his fatigued body will allow him to.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Oh crap, we need to get in there and try to help out."
Abraham will quickly(ish) start to move towards the blockaded door and start trying to open it.
Strength: 1d20 + 1 - 1 ⇒ (6) + 1 - 1 = 6


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Somehow I doubt people will mind how it smells. But there is plenty to go around so I don't think it will matter much." Abraham gives a tight smile before dryly adding.
"Just don't sleep too close to me with those feathers and all and I won't say anything."

Abraham sighs to himself, too tired to offer much more than dry humor and definitely not in a state of mind to be getting into a dispute over the food. Far better to leave things pleasant for now.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham follows Chloir back.
"That's a good plan I think. I'm not fond of getting in close with them again. Once was quite enough..."


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham watches Chloir from behind. What is she doing? I wonder if she found anything.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham follows after the two birds, keeping an eye on their tail end to make sure nothing sneaks up on them.
Will take 10 on Stealth and Perception for 18 and 20, respectively.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"I still think we should at least scout it out, but I'm not opposed to going back and resting and regrouping if that is what we want to do."


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abrahams mouth waters slightly as he imagines the variety of food that is being described. He pushes the thoughts out of his mind before commenting.
"It does sound as though there would be plenty there. Though more than we could likely carry. I think it would be worth investigating still, if we could get a better idea of the state of the warehouse we could plan future expeditions better."


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Sighing to himself, perhaps in relief or just from exhaustion.
"In that case, perhaps we should reconsider just getting this done with now. Waiting longer isn't doing anyone any favors?

What say each of you? Chloir? I know your worn down as well. How are your magical energies holding up Abelone?

What about you? Do you think you would be up for going back. The inn we are at would likely have you, though I'm sure they would be far more warm in their welcome if you were to help in a joint effort to retrieve supplies."
Wishy-Washy, back and forth. Also, almost forgot. Taking 10.
Sense Motive for Trustworthiness: 10 + 10 = 20


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham begins to disagree with Chloir "Yes but" before feeling the weariness still in him and stopping.

Turning back to the man.
"Could you give us an idea of how many there were?" Perhaps it would be best to return to where we are held up. Supplies are running short, hence our venture, but maybe with some rest and information from you we could come up with a plan."

Abraham eyes the others to see what they think.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Nice job everyone."

Abraham survey's the man. "It would seem you were set upon by a bunch of zombies, we were moving our way through the sewers down here for a supply run and happened to notice you in the midst of the attack.

Now, if you are feeling up to it, would you mind explaining why you were out at night with all that is going on? And what happened?"


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

This just keeps getting better, he's not doing well. Abelone, you see that black stuff in there too? Has anyone ever seen anything like that? I have some antiplague I could try and give him, it might help. Though I don't know of anything that we can directly do for him."


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

So I guess I'm actually trained in Heal too. Huh.
Abraham kneels beside Abelone and watches as she looks over the man.
Heal: 1d20 + 9 ⇒ (4) + 9 = 13


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

While Chloir fixes the ladder, Abraham reloads his dagger into his wrist-sheath. Before moving back to the downed men.

"Really doesn't seem like we can catch a break here. How is he looking?


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Missed that they fell into the hole.
Abraham tumbles away from zombies in the sewer, before drawing a dagger and prepares to throw it should the zombies start to advance. "Kovar and Abelone, do you think you can finish them with your attacks?"
Move to tumble. Free to drop a kukri once I stop. Swift to retrieve a dagger (from Spring-Loaded Wrist sheath), then standard to ready a throw.
Acrobatics to avoid AoO: 1d20 + 10 ⇒ (16) + 10 = 26

Readied Action:

Thrown Dagger: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 0 ⇒ (3) + 0 = 3
[ooc]Deadly agility states that it replaces Str with Dex for attacks with Finesse weapons, not sure if it's also meant to apply to ranged attacks though or not. I used Str for the above calculation.
Here's the text for reference: "Benefit(s): You may add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat (such as the rapier) when determining additional damage inflicted upon a successful attack. This modifier to damage is not increased for two-handed weapons, but is not reduced for off-hand weapons."[/ooc]


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"On my way!"
Abraham moves back towards the tunnel and attempts to jump into the hole for a quick getaway.
Tumble!: 1d20 + 10 ⇒ (13) + 10 = 23
Acrobatics to Negate first 10 feet Fallen: 1d20 + 10 ⇒ (20) + 10 = 30


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham winces as a mass of nastiness flies over him, before redoubling his assault. In the name of Pharasma, what did I just get hit with?

"Lay off her, you wretched creatures."
Kukri for Zombie 3: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Kukri for Zombie 4: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

ah yes, fort saves, my speciality...
fort save: 1d20 + 5 ⇒ (13) + 5 = 18
fort save: 1d20 + 5 ⇒ (1) + 5 = 6


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham will continue working on cutting the zombies down presuming any are alive after eating a second channel.
"Come on you lot, any takers?"
Will split the attacks between two zombies.
Kukri: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Kukri: 1d20 + 4 ⇒ (18) + 4 = 22
Crit Confirm: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Crit Damage: 1d4 + 3 + 1d6 ⇒ (3) + 3 + (6) = 12 d6 is from Deadly Strike


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Sorry, been busy, girlfriend got back into town today. Alright, well, Abraham has been a fun character. Let's see how fast I can kill him.

"Thanks Chloir, I'll see if I can draw them off of him, see if you can drag him back down afterwords. Don't let me go too long."
Abraham climbs back up the ladder to get an angled view before he slips between planes, teleporting up to the zombies. ideally towards the back of the group.
Using Fading Strike Again. Couple notes, I need to clearly see the space, and it can't be occupied. So this might not work at all.

Assuming it works...
Abraham slashes at the nearest zombie.
Kukri: 1d20 + 6 ⇒ (1) + 6 = 7 Figures.

Abraham declares in a loud voice.
"Why don't you try some fresh meat on for size!"

If I get attacked, will spend a ki point to activate combat precognition.

Combat Precognition:

Combat Precognition (Su) The stalker designates his combat senses towards his opponents and gains momentary flashes of insight into how to defend himself against them. Spending one point of ki as an immediate action forces opponents who attack the stalker to roll their attack rolls twice and take the worse of the two results due to the stalker's precognitive abilities.
This art has a duration of 5 rounds.

Fading Strike:

The disciple learns the basic technique at this level for walking between worlds to reach locations that previously could be inaccessible on the mortal world and potentially attack foes at those locales. As a standard action, the initiator may either teleport to a location no farther away than his maximum movement speed, and make an attack action against an opponent as part of the same standard action, or attack an adjacent target and then teleport to a location no farther away than his maximum movement speed. The teleportation destination must be clearly seen by the disciple to teleport to that location, and it must be unoccupied.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Channeling would seem like a decent idea.
Abraham will hop off of the ladder to see what the others can do. "I can't do anything for him, so if you're going to do something be quick!"


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Sorry it was kind of late, for some reason I was under the impression we couldn't get through the grate, I have no idea in retrospect... Assumptions and all.. Should have asked, is it the sort of grate that can be lifted?


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"They're eating him alive." Abrahams face goes stone. Then he begins the ascend the ladder. If there is a ladder.
"I... I'm going to put him out of his misery." Feel free to stop me if anyone has a better idea.
Abraham will draw a Kukri before attempting to run it through the man.
Climb to not fall: 1d20 + 3 ⇒ (11) + 3 = 14
Coup de Grace: 2d4 + 8 + 1d6 ⇒ (3, 1) + 8 + (6) = 18


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Anyone have any idea how close we might be to the warehouse from here. It's hard to keep my baring underground. If not, there's a metal grate up ahead we could use to investigate?"
Moving down to the grate, for the moment.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham grunts in relief at the healing energy. "Much appreciated." While Abelone dresses and undresses, Abraham will focus his mind, realigning his ki. Recovering Fading Strike.

Moving over to the tentacle he investigates it to see if there is anything noteworthy.
Perception (Just in Case): 1d20 + 10 ⇒ (6) + 10 = 16
"So how in the blazes do you think that creature got down here? Oh well, a question for later perhaps. Once we're ready we should keep moving before anything else 'unpleasant' decides to show itself."
Assuming nothing else, and everyone is good to go, going to move my token ahead a bit.
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 10 ⇒ (13) + 10 = 23


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Well, actually I think we ought to be okayish at this point. An arcane caster and all of that would be good but with Abelone I'm a lot less worried on the matter.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

I as well. We currently lack any true magic users which seems somewhat problematic to me. As much as I'm all in for threesomes, I think I'll pass this time. xD


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Sorry for the delay, I seem to have missed that this got updated. Annnnnd I don't have any healing items, not for standard injuries at least...

"Better than going for a swim." Abraham smiles grimly at his joke.

"So, we seem to be at a bit of a problem here." pointing towards the big gap now between Kovar and them. "Got any fancy ways of getting over here without getting caught?"


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Yeah, idk, seems like Abelone is too at this point. Guess the gods aren't on our side. Anyways, so if I'm understanding this right, Chloir is on my side of the walkway at this point?

"Blasted beast, let her go!"

Abraham shifts up to where Chloir is pinned 5 foot step and then strikes twice at the tentacle with his kukri's. Full Attack.

Kukri: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7
Kukri: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 3 + 1d6 ⇒ (4) + 3 + (4) = 11
d6 on both is from deadly strike.

Active Effects:

Deadly Strike, 3 Rounds
Combat Precognition, 4 Rounds


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Going to be driving a lot tomorrow and Friday, and then Sunday again. Will probably be pretty quiet over the holidays but I will do my best to post as I can. Feel free to bot.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Gee, never saw that coming. xD
Round 1, Initiative 15

Abraham grunts in pain. "Think... again, you monstrosity."
Abraham will initiate "Fading Strike" attacking the tentacle holding him. Standard Action
Kukri: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Confirm: 1d20 + 6 ⇒ (12) + 6 = 18 If that confirms I also activate Deadly Strike, adding an additional 1d6 (included in Crit Damage).
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Crit Damage: 1d4 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7
Abraham then slips onto the astral plane, teleporting (from Fading Strike, updated new location on map) out of the creatures grasp. Then switches over to his Inner Sphere Stance Swift Action.
FYI, those rolls didn't include penalties from Grapple, but figure since it cancels out that it wouldn't be a big deal.

Abraham makes a quick look of his surroundings to make sure nothign else appears to be sneaking about. Move Action to Perceive.
Perception: 1d10 + 10 ⇒ (2) + 10 = 12

Conditional: If it tries to attack me on its turn:

Abraham will spend a Ki Point (as an Immediate Action) and activate Combat Precognition.
"The stalker designates his combat senses towards his opponents and gains momentary flashes of insight into how to defend himself against them. SpendIng one point of ki as an immediate action forces opponents who attack the stalker to roll their attack rolls twice and take the worse of the two results due to the stalker's precognitive abilities. This art has a duration of 5 Rounds."

Fading Strike for Reference:

The disciple learns the basic technique at this level for walking between worlds to reach locations that previously could be inaccessible on the mortal world and potentially attack foes at those locales. As a standard action, the initiator may either teleport to a location no farther away than his maximum movement speed, and make an attack action against an opponent as part of the same standard action, or attack an adjacent target and then teleport to a location no farther away than his maximum movement speed. The teleportation destination must be clearly seen by the disciple to teleport to that location, and it must be unoccupied.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Yeah, I wouldn't have any problem jumping it. Heck, technically I could even teleport over it. I'm not going to be any help with engineering though.

Abraham studies the distance in the ground, moving back 10 feet or so before... realizing he is too tired to run. "Well, guess I'll just have to do this without running. He moves up to the edge and just does a standing jump."
Acrobatics (No Run): 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26

"See, easy."
Watch me bite my words.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

LOL! Sorry, I was a little tired and wasn't thinking too clearly.

Abraham shifts his focus, causing him to gag for a minute. That might not have been the best decision of my life...


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Not so much." Abraham shares a similar look of disgust on his face looking down into the water.
"Nor do I have a rope... Getting across should be easy enough though if we do."

Also switching to my Spirit Sensing Stance. "While in this stance, the initiators gains the scent special ability and he may detect creatures on the Ethereal plane that are near the Material plane within 30-ft. of his position."


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Once everyone is readied up, will keep on moving. Have my tentative location marked.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Sorry about the lack of posting, having people over is kind of time consuming. I'm back now.

Abraham stands aside while the bodies burn. He gives a short prayer to Pharasma as he watches, wishing them safe passage.
"Right, let's keep moving. Back tracking and going left, right?

Abraham moves back a little the way they came and heads down towards the other passage. Peeking around the corner.
Map updated for me. Taking 10 on perception for a 20.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Sorry everyone, been kind of busy lately, Holidays coming up and everything. I have a bunch of people coming over the weekend so I'll probably continue to be a little less frequent till Monday evening or so.

I'll be posting when I can though.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"I like the idea of doing it down here, less chance to draw more attention above ground. I think you've got a good idea, let's just do it here and then take a different way back. If nothing else it'll be out of our way."


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham shrugs, a slight shiver running the length of his spine as he looks upon the corpse. "Who knows? I'd rather not find out if given the chance. I'm sure there are plenty more out there as well.

Cremation might be a little hard to do down here though. A question about cremating. One I am unsure of myself.

Do you think cremating the body would draw undue attention? On the other hand, even if it does, perhaps the smell of smoke would mask our presence to anything unpleasant that is already down here?"


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham motions towards the others ahead before whispering back
"Some sort of body, looked mauled."

He will approach it cautiously, swords at the ready in case it does anything "inappropriate".

Perception: 1d20 + 10 ⇒ (16) + 10 = 26 Just keeping an eye on it as I walk up to it.

If everything goes well:

"Chloir, do you have any idea what's up with the body?"


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Well, does anyone have any particular preference which way we go? If the warehouse was due south, perhaps this way Abraham points right, relative to the overhead map might bring us closer?"

Will start going right unless someone says otherwise.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Sure thing, let's keep going south like we did the first time around. Perhaps if we can get close without running into any more creatures."

Abraham will continue moving down the Sewer South Until Junction unless someone (or something) says otherwise.

Am I still exhausted? Just checking.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Err, ignore my last post. I forgot we originally went up there because we heard screaming. Presuming we are going to the warehouse I think the original path was continuing on through the sewers. My bad :/


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham moves up behind Chloir before checking around the corner himself.
Stealth: 1d20 + 9 - 3 ⇒ (3) + 9 - 3 = 9
"Well, it looks clear to me. Let's go ahead then."

With the area clear, he keeps on moving towards the ladder before climbing up and popping his head out to make sure the way is clear.
Perception: 1d20 + 10 ⇒ (18) + 10 = 28

If clear: Abraham climbs out onto the street.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Can't say I'm any great shakes at crafting weapons, my father used to apprentice out to one of the local blacksmiths but I never had much interest in the whole matter.

If what you are saying is true, Chloir, then it would seem a good idea to hold onto them. Especially if Abelone can do as she is says.

Like I said, I'm all in for going back out as well. Whatever is happening out there is waiting for us to be well rested, and the longer things go the worse they will get I imagine. Plus, there is more of a chance that stores of food being looted, those that already haven't been that is.

I'd say it makes sense to try and at least get that done before the day is over with."

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