Rusulka

Aasi Misra's page

No posts. Alias of drayen.


About Aasi Misra

Aasi Misra
Female Vishkanya Sorcerer (Crossblooded) 1
N Medium Humanoid (vishkanya)
Init +3; Senses Low-light vision; Perception +1
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 10 (dex +3)
hp 8 (1d6+2) (+2 CON)
Fort +2, Ref +3, Will -1 (+1 vs. poison)
--------------------
OFFENSE
--------------------
Speed 30 ft
Melee Bite +0 1d4 plus poison x2 P or
.. Cestus, alchemical silver +0 1d4-1 19-20/x2 B or
.. Kukri, cold iron +0 1d4 18-20/x2 S or
Ranged Blowgun +3 1d2 x2 20' P or
.. Shuriken +3 1d2 x2 10' S
Space 5 ft.; Reach 5 ft.
Special Attacks Serpent's Fang 7/day, Toxic 2/day
Bard Spells Known (CL 1st; concentration +5)
1st (4/day) -- charm person (DC 16)
0 (at will) -- acid splash, chameleon scales, detect poison
Bloodlines Serpentine, Verdant
Spell-like Abilities (CL 1st)
--------------------
STATISTICS
--------------------
Str 10, Dex 16, Con 14, Int 10, Wis 8, Cha 18
BAB +0, CMB +0, CMD +13
Feats Eschew Materials, Spell Focus (enchantment)
Traits Boarded in Varisia, Harvester
Skills Acrobatics +3, Bluff +8 (+2 vs jungle inhabitants), Climb +0, Craft +0, Diplomacy +4, Disguise +4, Escape Artist +5, Intimidate +4, Knowledge (arcana) +0, Knowledge (dungeoneering) +0, Knowledge (engineering) +0, Knowledge (geography) +0, Knowledge (history) +0, Knowledge (local) +0 Knowledge (nature) +0, Knowledge (nobility) +0, Knowledge (planes) +0, Knowledge (religion) +0, Linguistics +0, Perception +1, Perform +4, Profession (trapper) +4, Ride +3, Sense Motive -1, Sleight of Hand NA, Spellcraft NA, Stealth +5, Survival -1, Swim +0, Use Magic Device +8 Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Vishkanya

SQ Bloodline Arcana (Poison Resistance (+1), Poison Use, Weapon Familiarity (blowgun, kukri, shuriken)

Combat Gear Blowgun 1 lb., 2 gp, Blowgun darts (60) --, 3 gp, Blowgun darts, alchemical silver (20) --, 7 gp, Blowgun darts, cold iron (20) --, 2 gp, Cestus, alchemical silver 1 lb., 25 gp, Kukri, cold iron 2 lbs., 16 gp, Armoured kilt 10 lbs., 20 gp; Other Gear Bandolier (2) --, 1 gp, Bell --, 1 gp, Belladonna --, 2 gp, Belt pouch 0.5 lb., 1 gp, Candle (10) --, 0.1 gp, Chalk (10) --, 0.1 gp, Earplugs --, 0.03 gp, Garlic (5) --, 0.5 gp, Hot Weather Outfit 4 lbs., 0 gp, Keros Oil (3) [30] --, 15 gp, Powder (5) 3 lbs., 0.06 gp, Sack 0.5 lb., 0.1 gp, Salt tablets (10) --, 1 gp, Scarf, pocketed 0.5 lb., 8 gp, Scarf, reinforced 1 lb., 10 gp, Twine 50' 0.5 lb., 0.01 gp, Vial, steel (16) --, 16 gp, Weapon cord (2) --, 0.2 gp, Whetstone 1 lb., 0.01 gp, Wolfsbane (2) --, 1 gp, Wristsheath, spring-loaded (2) 2 lbs., 10 gp
Currency 2 gp, 8 sp, 9 cp

Weight 30.4
Light Load 33 Medium Load 66 Heavy Load 100

Racial Features:

Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.

Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.

Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.

Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.

Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.

Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.

Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.

Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.

Class Features:

Pestilence Class Skill: Heal

Pestilence Bloodline Arcana: Vermin are susceptible to your mind-affecting spells. They are treated as animals for the purposes of determining which mind-affecting spells affect them.

Serpentine Class Skill: Diplomacy

Serpentine Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.

Serpentine Bloodline Power: Serpent’s Fang (Ex): At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier.

Feats:

Spell Focus (Enchantment)
Choose a school of magic. Any spells you cast of that school are more difficult to resist.

Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.

Traits:

Boarded in Varisia: Traveling from lands far to the north, you likely have little experience with the jungle, its denizens, or its strange forces. Just as the lands of Garund are wild and exotic to you, so are you to them. This oddity manifests in one of two ways. Choose to gain either a +2 trait bonus on all Bluff checks made against inhabitants of the jungle, or treat your spells with the mind-affecting descriptor as being +1 caster level higher when cast against creatures and natives of the jungle.

Born Under the Green Star: Requirement(s) Castrovel
You were born on Castrovel and touched by the planet’s profound psychic bounty. Treat your caster level as 1 higher when casting spells and spell-like abilities with the mind-affecting descriptor.

Language Dependent Spells:

0th level
Message

3rd level
Mindlocked Messenger
Suggestion

4th level
Geas, Lesser
Triggered Suggestion

6th level
Geas/Quest
Suggestion, Mass
Unconscious Agenda
Vengeful Outrage

Mind Affecting Spells:

0th level
Daze
Sotto Voce

1st level
*Cause Fear
*Charm Person
Color Spray
Delusional Pride
Discern Next of Kin
Hideous Laughter
*Hypnotism
*Lock Gaze
Memorize Page
Memory Lapse
Moment of Greatness
Sleep
Sow Thought (Changeling)
Unprepared Combatant

2nd level
Arcane Disruption
Daze Monster
Ghoul Hunger (Urgathoa)
*Hypnotic Pattern
Investigative Mind
Jitterbugs (Gnome)
Miserable Pity
Oppressive Boredom
Qualm
*Scare
Seducer's Eyes (Calistria)
Spell Gauge (Nethys)
Tactical Acumen
Touch of Idiocy
Touch of Mercy
Unnatural Lust

3rd level
Blood Rage
Burdened Thoughts
Charitable Impulse
Deep Slumber
Domination Link
Heroism
*Hold Person
Hydrophobia
*Illusory Poison
Illusory Script
Loathsome Veil
Lover's Vengeance
Mindlocked Messenger
Minor Dream (Gnome)
Nixie's Lure (Undine)
Pugwampi's Grace
Rage
Reckless Infatuation
Seek Thoughts
Suggestion
Unadulterated Loathing
Wall of Nausea

4th level
Antithetical Constraint
Apparent Treachery
Aura of the Unremarkable
*Charm Monster
*Confusion
Control Summoned Creature
*Crushing Despair
Daze, Mass
*Fear
Forgetful Slumber (Half-elf)
Geas, Lesser
Malicious Spite
Minor Phantom Object (Gnome)
Moonstruck
Overwhelming Grief
Phantasmal Killer
Rainbow Pattern
Sacrifice
Symbol of Laughter
Triggered Suggestion
Terrible Remorse
Wandering Star Motes

5th level
Curse of Disgust
*Dominate Person
Dream
Feast on Fear
Feeblemind
*Hold Monster
Illusory Hoard
Major Phantom Object (Gnome)
Mind Fog
Nightmare
Phantasmal Web
Sequester Thoughts
Smug Narcissism
Symbol of Sleep
Unconscious Agenda
Village Veil (Halfling)

6th level
Banshee Blast
Battlemind Link
Cloak of Dreams
Envious Urge
Geas/Quest
Heroism, Greater
Serenity
Suggestion, Mass
Symbol of Fear
Symbol of Persuasion
Vengeful Outrage

7th level
*Hold Person, Mass
Insanity
Phantasmal Revenge
*Power Word Blind
Symbol of Stunning
Waves of Ecstasy

8th level
Antipathy
Binding
*Charm Monster, Mass
Demand
Euphoric Tranquility
Irresistible Dance
Power Word Stun
Prediction of Failure
Scintillating Pattern
Symbol of Debauchery
Symbol of Insanity
Sympathy

9th level
*Dominate Monster
*Hold Monster, Mass
*Overwhelming Presence
Power Word Kill
Symbol of Strife
Weird