Seltyiel

Aaronar's page

Organized Play Member. 6 posts. No reviews. 1 list. No wishlists.




Our 2nd level party was attacked by an Ubashki swarm. Three party members were all huddled up and the swarm covered them all. That particular swarm has an attack bonus listed for its swarm attack so we figured the damage wasn't automatic. The shaman has a familiar with the Protector archetype, and has it secured in a Familiar Satchel. He used its Loyal Bodyguard ability to gain an AC bonus against the swarm attack, then said that since it has total concealment inside its satchel the swarm couldn't attack it. My issue comes from using that ability while essentially encased in a sealed box. I think he was completely off about the total concealment having any effect on the swarms attack but that's a separate issue. I'm more concerned about gaining what is essentially a semi permanent +2 AC from a bodyguard trapped in an enclosed space. Am I trying to apply too much real world logic to this since it is a fantasy game?

I don't like restricting or hindering the survivability of the party but if we're trying to adhere to a set of rules I want to make sure they're understood and applied correctly.


1 person marked this as a favorite.

Hello all, my group is going to start an Iron Gods game soon and I've decided to play an android summoner. I know it's not really an optimized choice and that's fine. There are four other players so I'm not overly concerned at being the best of the best. That being said, I'm looking at making the eidolon a quad, probably start with the single attack at first and add more attacks as I level up. I don't have much more planned mechanically for him otherwise. Cosmetically while I haven't decided on a final look for him, the eidolon will appear to be at least partially mechanical, and unfinished. Patches of skin missing here and there exposing gears or whatnot underneath. As I level up the eidolon will look more and more 'finished'.

As for the summoner himself, I don't plan on taking Cha over 16. I'm thinking Str as secondary then assigning the remaining stats depending on how I roll. Non pfs game in case any were wondering. Looking at using a longspear and after casting my buff spells, unless other magic is called for following up behind my eidolon and attaching from reach. I'm not that familiar with the summoner spell list so I'll take all suggestions I can get.

One last bit of flavor I'm considering, when summoning my eidolon or using the SM SLA they would appear from a small nanite swarm that eminates from me to where they appear, as they Rex into our plane. Not sure if the rules frown upon making up your own special effects.

I'm not looking for an uber optimized build, just something that can be at least somewhat effective and fun.


I've been searching for several days now with no luck. Maybe my search-fu is weak, and if so I apologize. My question is about the hardness of magically treated sails. I'm in a S&S game, and our ship has them. In its description it says that the hardness is doubled. Sails have a hardness of zero. Would magically treating them give them a positive hardness rating or is it still zero? For 45k gold, one of if not the most expensive ship upgrades, I'd be rather upset to discover that I didn't get half of the intended benefit because someone forgot that you can't multiply by nothing.