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Aaron Whitley's page

Organized Play Member. 645 posts (879 including aliases). No reviews. 1 list. No wishlists. 8 aliases.




Greetings,

In my order status the Advanced Gamemaster's Guide is listed as still pending. I just wanted to see if you guys & gals had an update on how soon this order might be filled (I just want to know where to put it in my budget for the next couple months).

Thanks and as always you guys rock!



Amazon.com


EnWorld

It looks like WoTC will be releasing the Player's Handbook, Monster Manual, and DMG together in June (Amazon lists at least the PH and MM as being released together). They may actually be listening and trying to give their customers what they want.


Due in part to Sebastian's efforts on the WoTC boards and his efforts to ellicit a response from Kim Mohan, many have expressed the feeling that WoTC has done nothing but insult them over the last many months. That got me thinking and I decided to put together a list of things that WoTC has said that I find incredibly insulting as a fan of D&D. Obviously this isn't a complete list of things as it will take me a while to track down all of the ridiculous things they have said but please feel free to contribute what you found insulting.

1)

Kim Mohan wrote:

How Did We Get into This?

Well, I won't belabor the obvious by telling you how electronic publishing works, and I won't waste your time by going into the details of why this new method of magazine delivery is better than shipping printed copies to postal mailboxes and retail outlets.

Obviously Sebastian has already brought to light how insulting this is. WoTC, just answer the question.

2)

Stephen Schubert wrote:
An analogy used around here a few years back was "making the sausage". To extend and warp that analogy a bit: I think we want you to learn how good the sausage might taste, and realize that it can be part of a wholesome (and fatty) breakfast, before we go into the details about how exactly we made it. I think that metaphor is about to break down, though, so I'm going to move on now...

Not for nothing, but not only is this analogy insulting (making sausage??!!) but it fails to answer the question. We don't want to know how to make sausage, or how it will taste, we want to know why we are being served sausage when all we want is bacon! The question was 'why' not 'how' and yes your metaphor broke down because it wasn't even relevant to the topic.

3) The 08/16/2007 Dungeon Editorial by Bart Carroll and Chris Thomasson:

Upon checking the word count I noticed that only 60 words out of the more than 1300 word editorial pertained to Dungeon. Way to go. Bart, you managed to talk about everything but Dungeon and Chris, for someone who has done a lot of work on Dungeon, I figured you would at least spend more time talking about it. Thanks for wasting my time.

Alright, everyone, what other insulting things have WoTC spouted to us over the last year? I know there is more.

**EDIT: Ha! I just noticed that they used the same article for the Welcome to Dragon editorial as they did for the Welcome to Dungeon editorial! Talk about not putting any effort into doing this right.

Race

Active Combatant: Syken

About Champions of the Dark Wolf

An assortment of warriors for use in arena games or challenges. Check 'em out below!

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For DM Jelani's Dragonslayer Challenge

Syken Oghrush:
Syken Oghrush
Male Half-Orc Mindchemist 20
N Medium Humanoid (Human, Orc)
Init +14, Senses Perception +36, See Invisibility

Note: Cognatogen persists for 20 Hours. Stats (both above and below) are listed and calculated with altered stats.

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DEFENSE
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AC 43 Touch 24 Flat-Footed 36 (Armor +8, Dex +7, Natural +11, Deflection +5, Luck +1, Insight +1)
HP 181 (20d8+80)
Fort +23 Ref +25 Will +23
Defensive Abilities: Preserve Organs (25% chance to ignore Critical Hits/Sneak Attacks), Freedom of Movement
Immune: Poison, Cold, Nonlethal Damage, Paralysis, Sleep

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OFFENSE
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Speed 30 ft.
Melee Unarmed Strike +13/+8/+3 (1d3-2)
Ranged Fast Bombs +20/+20/+20/+15/+15/+10/+10 (10d6+27 Fire) or Bomb +26 (10d6+27 Fire) Damage type may be altered via discoveries
Special Abilities Alchemy, Bombs (33/day, 10d6 Damage, DC 37), Brew Potion, Cognatogen (Grand), Throw Anything, Discoveries (Frost Bomb, Shock Bomb, Wings, Fast Bombs, Combine Extracts, Force Bomb, Greater Cognatogen, Dispelling Bomb, Grand Cognatogen, Preserve Organs, Mummification, Spontaneous Healing), True Discovery (Awakened Intellect), Poison Immunity, Perfect Recall, Instant Alchemy
Extracts Prepared (CL 20)
6th (7/day) — Heal (4), True Seeing (2) (DC 33)
5th (8/day) — Delayed Consumption, Spell Resistance (2), Resurgent Transformation, Overland Flight, Displacement/Heroism (2) (DC 32)
4th (8/day) — Greater False Life (2), Freedom of Movement (2), Echolocation, Fluid Form, Resist Energy/Blur (DC 31)
3rd (8/day) — Targeted Bomb Admixture/Bomber's Eye (3), Burst of Speed (3), Haste (DC 30)
2nd (8/day) — See Invisibility, Resist Energy, Lesser Restoration (3) (DC 29)
1st (9/day) — Targeted Bomb Admixture (3), Shield (2), Bomber's Eye (2) (DC 28)

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STATISTICS
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Str 7, Dex 24, Con 18, Int 44, Wis 22, Cha 13
BAB +15, CMB +13, CMD 20
Feats: Point-Blank Shot, Endurance, Throw Anything, Weapon Focus (Bomb), Far Shot, Rapid Shot, Extra Discovery, Two-Weapon Fighting (Improved and Greater), Improved Initiative, Iron Will
Traits: Reactionary, Indomitable Faith
Skills: *Acrobatics +30, Appraise +24, Bluff +14, Craft (Alchemy) +44, Diplomacy +14, Disable Device +28, *Escape Artist +30, Fly +28, Heal +27, Knowledge (Arcana +57, Dungeoneering +54, Engineering +42, Geography +42, History +42, Local +54, Nature +57, Nobility +42, Planes +54, Religion +54), Linguistics +30, Perception +36, Profession (Merchant) +13, Sense Motive +33, *Sleight of Hand +33, Spellcraft +43, Stealth +26, Survival +13, Use Magic Device +27 (* Linked to Headband of Intelligence)
Languages: Common, Orc, Abyssal, Draconic, Giant, Gnoll, Goblin, Aklo, Infernal, Undercommon, Elven, Halfling, Sylvan, Celestial, Dwarven, Gnome
SQ Orc Blood, Shaman's Apprentice, Sacred Tattoo, Weapon Familiarity
Gear Darkleaf Cloth Studded Leather +5, Amulet of Natural Armor +5, Cloak of Resistance +5, Belt of Physical Might (Dex/Con) +6, Headband of Mental Prowess (Int/Wis) +6, Ring of Protection +5, Ring of Freedom of Movement, Spectral Shroud, Boots of Speed, Jingasa of the Fortunate Soldier, Bead of Newt Prevention, Polymorphic Pouch, Black Soul Shard, Stone of Good Luck, Ioun Stones (Clear Spindle, Dark Blue Rhomboid, Dusty Rose Prism, Cracked Dusty Rose Prism, Iridescent Spindle, Pale Blue Rhomboid, Pale Green Prism, Flawed Pale Green Prism, Pearly White Spindle, Pink and Green Sphere), Formulae Tome, Spell Component Pouch, (Previously used: Manual of Quickness of Action +4, Tome of Clear Thought +4)
-Cash: 91725 gp
-Encumbrance: 23 (Light) (Light Load: 23 or less, Medium Load: 24-46, Heavy Load: 47-70)

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SPECIAL ABILITIES
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Orc Blood: Counts as Human and Orc.
Shaman's Apprentice: Endurance as Bonus Feat.
Sacred Tattoo: +1 Luck Bonus on Saving Throws.
Weapon Familiarity: Proficient with Greataxes and Falchions, and Orc weapons as Martial.
Reactionary: +2 Initiative.
Indomitable Faith: +1 Will Saves.
Point-Blank Shot: +1 Attack and Damage on Ranged attacks within 30 feet.
Endurance: +4 on some Con/Swim/Fort checks. Able to sleep in medium armor without becoming fatigued.
Brew Potion (Feat): Able to craft potions.
Throw Anything (Feat): No penalty for using an improvised ranged weapon. +1 Circumstance bonus on attack rolls with ranged splash weapons.
Weapon Focus (Bomb): +1 Attack with chosen weapon.
Far Shot: -1 Penalty per range increment, rather than -2.
Rapid Shot: -2 Penalty on all attack rolls while making a full attack for one extra attack.
Extra Discovery: Gain additional Alchemist Discovery.
Two-Weapon Fighting: Penalties for Two-weapon fighting is reduce by 2 for main hand and 4 for off hand.
Improved Two-Weapon Fighting: Additional Attack at -5 BAB.
Greater Two-Weapon Fighting: Additional Attack at -10 BAB.
Improved Initiative: +4 Initiative.
Iron Will: +2 Will saves.
Alchemy (Su): Bonus on Craft (Alchemy) checks, and ability to create extracts, bombs, and mutagens.
Bomb (Su): Ranged Weapon attack. Modifiable by Discoveries.
Brew Potion (Ex) (Alchemist): Brew Potion as Bonus Feat, and able to create potions of known formulae up to third level.
Cognatogen (Su) (Grand and Persistent): +6 Natural Armor Bonus, +8 Alchemical Bonus to one mental ability score, +6 Bonus to second mental ability score, and +4 alchemical bonus to third mental ability score. -2 Penalty to all Physical ability scores and 2 ability damage to all physical ability scores when cognatogen ends. Lasts 1 hour per alchemist level. Changes are included in all stats above.
Throw Anything (Ex) (Alchemist): Throw Anything as Bonus Feat, and adds Int modifer to damage done with splash weapons.
Discoveries: As noted in their descriptions.
Frost Bomb: Bombs do Frost damage and may stagger targets hit directly for 1 round if they fail a DC 37 Fort Save.
Shock Bomb: Bombs do electricity damage and dazzle targets hit directly for 1d4 rounds.
Wings (Ex): May fly, as the spell, for 20 minutes per day, usable in 1 minute increments.
Fast Bombs: May throw bombs as a full-round action, functioning as a full attack with a ranged weapon.
Combine Extracts: May place two formulae into one extract, at two levels higher than the highest individual extract. When consumed, both come into effect.
Force Bomb: Bombs deal force damage in d4 damage dice rather than d6, and may knock targets prone hit directly prone if they fail a DC 37 Reflex Save.
Greater Cognatogen: Upgrade to Cognatogen (see above).
Dispelling Bomb: Bombs dispel magic effects rather than deal damage. Creatures hit directly take a targeted dispel magic, using the alchemist's level as the caster level.
Grand Cognatogen: Upgrade to Cognatogen (see above).
Preserve Organs: 25% chance to avoid critical hits/sneak attack.
Mummification: Immunity to cold, nonlethal damage, paralysis and sleep.
Spontaneous Healing: As a Free action once per round, may heal 5 points of damage as if through fast healing. Limited to 50 HP healing per day. Automatically done if unconscious due to HP damage.
Grand Discovery: Awakened Intellect: Permanent +2 Bonus to Intelligence.
Poison Immunity: ...Immunity to Poison.
Perfect Recall: Adds Intelligence modifier twice on knowledge checks, and Intelligence checks to remember something.
Swift Alchemy: Takes half the time to create alchemical items, and can apply poison to a weapon as a move action.
Swift Poisoning: May apply poison as a swift action.
Persistent Mutagen: Upgrade to Mutagen/Cognatogen, see above.
Instant Alchemy: May create any alchemical item as a full round action with appropriate craft check and the resources to fund the creation. May apply poison as an immediate action.

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For Jehova's Arena

Fyren Lassar:
Male Kitsune

Fyren has a skinny but solid build and moves quickly. His fur is predominantly white, though the chain shirt that he wears into battle is almost fully black. He generally enters combat with a scimitar in hand and a shortbow on his back.

He is rather talkative and friendly for the most part, though he enjoys a good fight. In many cases, he considers battle a form of recreation, and will engage in it with friends simply for fun.

Fyren is the older brother of Fritz.

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Fyros 'Fritz' Lassar:
Male Kitsune

Fritz is rather frail, having a small frame and seemingly little physical strength. His fur is mostly black and white, although he also has a few splashes of an unusual light blue. The only weapon he can be seen carrying is a light crossbow at his side.

Fritz's mood can vary. In most cases, he is generally friendly and happy to talk to others, but he occasionally suffers from headaches that drive him to solitude for a time.

Fritz is the younger brother of Fyren.

Avatar Picture (Less insane-looking out of combat)

'Rix' (r1x-v5n):
Male Suli

Short gray hair, unkempt and ragged, falls from Rix's head, often hiding his face. He has an unusual look, as the elemental energies that are part of him often seem unstable. Multiple colors of light move and glow underneath his skin, constantly shifting from one location to another. This seems to have taken a toll on his body also, as upon looking closely, much of his physical flesh looks frail, almost malnourished. Despite this, he actually has a fairly powerful form, rather muscular but not overly so, as though the energies sustain him where his physical body fails. When entering battle, he wears medium armor and carries a morningstar, though he seems to disdain them. A crossbow also hangs at his side.

His name comes only from a designation tattooed upon his neck, as if branded. Where he got it or why is a mystery, to others and possibly himself, as Rix never speaks. When idle, he simply watches everything in his sight, snapping his eyes to look at whatever draws his interest and twitching every few seconds. Occasionally however, he instead seems to listen to sounds that no others can hear.

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Syken Oghrush:
Male Half-Orc

Syken doesn't look particularly intimidating or powerful for one with Orc blood in his veins. Going into combat, he has no equipment other than a chain-shirt, though a number of small vials and potions hang at his belt.

He talks little, and seems to usually be in a bad mood. He occuppies most of his time reading books.

Avatar Picture

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