__Aaron__'s page

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Easl wrote:
you want a short-length teleport combined with an "ignore the first hit on you" defense, at level 1? Mirror has that

How does the Mirror implement provide a "ignore the first hit on you" defense?


The 8th level Thief Rogue-Chronoskimmer in my campaign knows that pf2 is a team based game, and does his part, but still craves old school items that simply make your character more powerful (and/or unbalanced).

I explained to him that the days of numerical enhancing items are gone, and the tight math allows more horizontal than vertical progression.

Still, just like Mark Seifter said something along the lines of "if I can create something that is balanced but makes you feel powerful nonetheless, I have done my job right", I would be glad if I could find items that satiate his power hunger without homebrewing, since I like the game balance as it is by default.

What would you suggest?