Merisiel

Aannra Blake's page

193 posts. Alias of Capt Wombat.


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Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra again moves out the room wile Velden dos this.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Engineering:

Knowledge (Engineering) 1d20 + 10 ⇒ (6) + 10 = 16 DC13

Knowledge (Engineering) 1d20 + 10 ⇒ (11) + 10 = 21 DC23 if some one helps her on this roll she can do it with a +2

Knowledge (Engineering) 1d20 + 10 ⇒ (10) + 10 = 20 DC23

Knowledge (Engineering) 1d20 + 10 ⇒ (15) + 10 = 25 DC23

Or we could go another way and save 2 hours.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Standing at the door way Aannra looks on a bit perplexed at Velden shooing actions, she had no intention joining the Sniper in risking life and limb in some selfless act if mad dashed untrained bravery wile messing with traps. If he wanted the stone he could come and get it. She put it on the floor and moved outside to the pool room. Reaching in her pack she pulled out ear plugs and popped them in. Blasts have a tendency to brake ear drums. She looked on at Velden and gave him a thumbs up sign.

"Doing great"

She said to loudly, thinking if her waterproof bag would be ok as a make shift body bag.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra looks on then gos outside and gets a large stone.
bringing it back she says.

"You could try this"


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Before he shoots she calls back her drone.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

"pressure plate at the drones location, it's seen nothing more"

She tells the others.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

She nods agreeing with him on this about the big guy.
"Scout bot"

She places her drone onto the floor,
::"go along the corridor and scout, tell me what you see and find"::

It scuttles off to do as ordered.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra looks on at the odd antics.

could have just looked at the locks and seen witch one fitted the key or which had most scratch marks from use, but he looks like he knows what he's doing, must be some kind of odd Devine magic.

She stand to one side air gun ready.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

"Two injections of sodiumpentaphol and a polygraph test each would have saved the door"

She stops at the looks she gets from the others, a perplexed look on hers,

"What? Did I say something funny?


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

I say he takes all his cloths off and gos for a swim.
Nice cold bath you know dos wonders :)

In face we could try and heat the water, get a nice na-ked hot tub going

Q seventies bad porn film music, whhhaaa waa haa haaarr

Runs away fast -------->>>>


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2
GM Wolf wrote:

Very paranoid, but finding no traps in this room.

Does Aannra have detect magic/psionic? If not Aannra needs to do an Int DC 15 to follow Velden's directions to collect the key.

yep she dos GM all psions get it free as a class thing

Aannra nods, "yes and on which door? , there are two"


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

She takes the hook, then drops it in the water,
If nothing gos boomb
letting it sink down to the bottom, the then reaches out her mind and moves it to hook the magic key.

Concentration DC20/or GMs1d20 + 11 ⇒ (20) + 11 = 31

Dex roll say DC 20 /or GMs to hook key 1 min 6 gos
Dex roll1d20 + 6 ⇒ (4) + 6 = 10
Dex roll1d20 + 6 ⇒ (3) + 6 = 9
Dex roll1d20 + 6 ⇒ (12) + 6 = 18

Dex roll1d20 + 6 ⇒ (17) + 6 = 23 Go 4 she hooks it

Concentration DC20/or GMs1d20 + 11 ⇒ (13) + 11 = 24 to get it back up

"Velden couls you take the Key please

if thats all ok with you GM


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

"Then place what you wish to hook the key out with in the water, I will use a power like mage hand to move it as you described"

She says in a toneless matter of fact voice, her mind was calculating a blinding speed there location parameters for the force that would need to be used to move said object.

I have moved us next to the water so as to see, if wrong please let me know.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra looks at Velden and corrects his inaccurate statement
"The Mage hand spell only works on none magical objects directly"

She says as if reciting something from a text book, that said she then moves her drone over to look at the water


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Sorry to say Velden Far hand and Mage hand would not work

Mage Hand /Far hand

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one non-magical, unattended object weighing up to 5 lbs.
Duration concentration
Saving Throw none; Spell Resistance no

Mage hand

The Keys magical.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra looks on as Velden starts moving into the room, from this point on, if there is a pressure point trap the sniper can find it.
She lets her drone to do the scanning inside for her, PSIcystal share powers its starts by going over and looking at the passage ways

Now with the two scanning the room she reads off what the drone finds.

::"report drone"::
Knowledge (Psionics/Spell craft) 1d20 + 10 ⇒ (16) + 10 = 26

Map Link here


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Once the voice ends, She joins in detecting.

Aannra stands for a moment the opens the strange Bio-mechanical 3ed eye in the center of her forehead, thus bringing up Detect Magic/psionics letting her scans the rooms from just in side the door way. She then moves in and repeats, taking 5 round actions to do so each time.

"I'm scanning the rooms Powers and magic features now, lets see whats hidden here."
Concentration 1d20 + 11 ⇒ (9) + 11 = 20
Knowledge (Psionics/Spell craft) 1d20 + 10 ⇒ (10) + 10 = 20

I'm going with the transparency rules GM if wrong let me know. Detect Magic picks up powers and Detect psionics picks up magic etc. Also I moved every one into the room GM not the other players, they may want to change where I put them.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

She pulls he air pistol reading to shoot what ever is behind the door, her drone saying nothing counting for little. She looks over at Bishnu. Waiting on him.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra looks at Velden, the look is utterly cold, hard, mechanical inhuman look.

"Grieving? we don't have time for grieving. We need our assets effective now, I never took you for soft, Velden."

She go's back to looking at the door.

"Talking of which, you two are up."

She steps back 10' and points to the door.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2
GM Wolf wrote:
You are not for sure if your words worked. She stopped crying so that she could hear you and has not started again. But she is still a wreck and not leaving the corner.

Aannra slaps her hard cross the face once,

"GET YOUR SORRY ASS OF THE FLOOR AND GET TO WORK SWAN."

Aannra bodily pulls Swan up off the ground and push's her to the other greenhorns, Saying

"Where just about to head into this f****g s**t hole and we need you all ready to fight NOW! Arm her and make her stand here, ready, if she dos not slap her until she dos, we can't afford to lose straight now. You have been told what to do, NOW MOVE IT!!"

With out another word and a killing thunder look on her face, she heads back to Bishnu and the others, When she gets to them all she says is in a low voice is.

"Combat command implants"

and nothing more.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra gos over to Swan.
"Swan look at me, You need to keep focused here Swan, time to lose it later but right now your life is on the line, you need to be here and now. Forget any thing more than that. Do you understand, focus on the here and now only"

She looks to see if Swan had taken in her words and then moves over to the Guys.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Map link here

done GM she is just to the side


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra looks around the space wile Velden dos his interrogating, She takes out the Smoke sticks and other items.

"This is not test, this is a play gone bad"
She says.

"Unless this is a SIM and a very good one, I think we are looking at an unwanted infestation at this location."

She puts her drone back down again next to the door on the right facing in.

"When your ready"


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

"Take out that last one, let's see if this is part of the test our some thing is wrong here"
She says looking around to see of there are any other nicestyness waiting.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

if needed for round 3

Aannra moves in now every one. is in play
Acrobatics 1d20 + 11 ⇒ (6) + 11 = 17 To get next to Bishnu with out AoO

With replicant agility, she jump over the top of the greenhorn, rolls and kicks out her legs she in a sharp thrust
Kick1d20 + 7 ⇒ (8) + 7 = 15 DMG 1d6 + 2 ⇒ (3) + 2 = 5

Her boot slams into the skull of the skeleton in front of her, smashing it, it falls to the a pile on bones. She spins on her hands, then fliping back up into a combat stance ready to face the other.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra steps over the large undead looking for another to hit.
"you ok, brought the cavalry"
She says as the green horns come in with clubs made of sticks.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra close and hits the large bone undead with a drop kick.
1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 DMG 1d6 + 2 ⇒ (5) + 2 = 7


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2
GM Wolf wrote:


Anyways, you all gain a +2 to AC for this fight. For Velden's awesome perception check and teamwork skills.

Guys don't forget to add +2 and +2 for Flanking

GM Wolf wrote:


X-mas is coming... and I like how this group is working.
Please post a few things you would like. Also put them at the bottom of your Character Sheet. If someone were to put teamwork feat down, they might get extra bonuses... :)

I have an idea to grow my PC [could be good could be bad] with the three Eridian artifacts her owner had GM please read spoiler. The thinking is she was made to use them for him. That's why he had the stuff he had and why he paid for her. She was never to die on the way down, he was meant to get down with her. Others had tried to stop him. letting him die, may have been a mistake now shes found out more. They seemed to be linked and only seem to respond to her.

Aannra's Eridian Artifacts:

Aannra has three Eridian artifacts X3 She got it with in her 1st few hours on Pandora, that her owner had.
She has kind of worked out at the moment how one can work a little bit
but not the others. Her owner how dead must have known or had an idea how they worked. Shes knows they are Psionic and that they seem to be little sentient, but other than that she has no idea what they do. The odd thing is it seems to respond to her. She has a hunch her DNA was made to fit them or fool them in to thinking she is an Eridian. How again she dos not know. But Some times she can hear them, talk, but just can't place the words, She knows they are from an Alien language yet she seems to know what they mean. This two she thinks was programmed into her but seems to be limited or broken.

The three Object are.

Alien Tattoo
Aannra has what looks to be on her body an Animated Alien Tattoo.
Its animated and seems to known her moods, she can even ask it to chance form and shape. But it dos not seem to do anything other than that.

Image 1 Face
Image 2 Body

2: a Bracelet like Devices
They shift to fit her hand but do nothing more.

Ref Image 1

Ref Image 2

3: Small Disk like Crystal
All this dos is shift in color when she holds it.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Good hit, save her getting big bad Kitty into to clear a way out for you guys. Shame that player is not here, I think he would have loved this one.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

arr I see now, yep I can see how that got mixed up. Ill look out for that next time and add more info like I did v edit :)

Ok what do you think the Green horns have for combat, Thinking with 2 of us at the big one next round we can clear a path out for you guys and bottle neck the undead at the door.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Uses acrobatics to cache her drone
Acrobatics1d20 + 11 ⇒ (2) + 11 = 13 That's odd that roll changed as I moved it into place v sink events was 27, o well I still think shes ok getting the thing as it only has to be touching her to be teloported with her

Then Long Steps 30' to the other side of the door, outside with the Green Horns. Long Stride recharge 1d4 + 1 ⇒ (2) + 1 = 3 rounds

The Greenhorns looked shocked as she comes it being outside. She looks at them as the sound of fighting from inside the tunnel come out after her.

"Get anything blunt to fight with, it was a trap, the others are still inside fighting."

She commands as she tucks her drone away and gets ready to fight her way back in with her hands and feet. They scramble for there arms as she dos so.

I have moved her on the map to her new location, we can just say the green horns wade in with her next round at the door on the big undead, big skeleton up next, dos he leave the entrance to go for her or go for the guys outside. 50/50 a low its inside, high outside 1d100 ⇒ 49 Inside it is. Over to you


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Velden Don't get all upset over what I hope was just simple request to use spoilers to save use from wall of text posts. That post is only 30 mins old, you can edit and all is simple and clean under spoiler and etc.
All I am asking.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

I think your last post Velden should have been under Spoiler or in Discussion thread Velden. Spoiler to reduce walls of text posts with cut and past info. Happy to see it just think its better under spoiler.

Action part 1
Soon as it starts and she sees they are surrounded Aannra says.

"To me Drone"


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

1: Happy Bday GM, mine was on the 12, had 70 come to my party any had a great time. Hope your 30th us as much fun, Im a wee bit older so it was a sit down meal. :)

2: err color me confused here, My PC was told to drag two "BODYS" out side to be inspected to see if the green horns may know them. I am sorry but no way Aannra would carry bones out one at a time to be looked at, cus unless the Green Horns are CSI, now way they know whos bones they are.

But will go with the flow now its started


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra nods, Putting on gloves, she go's grabs the 1st one and halls it out,

"Do you know who this is"

She asks the green horns outside.
she then go's back for the other pulling that out to.
She seems a lot stronger than she looks.

"So do you know them?


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra can make Fire :) Talent Energy Splash


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Map here

Perception 1d20 + 8 ⇒ (11) + 8 = 19

Aannra moves in her Drone moving ahead.
She tilts her head at the sound of wailing.

"Drone, isolate wailing sound, scan, report"

GM I take it the little robots the Drone Icon on the map for her


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra looks on then nips in setting her drone down.

"keep 15' in front warn of danger"


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra waves her hand as he offers the torch.

"It's all right, I'll be fine with out it"

She checks her stuff, picks up some small stones and places them in her bag,
Then checks the water, after that she looks to the others.

"ready"


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra picks it up.

"Well looks like this is a place of death, could be traps, things or local wild life come locals. we can go in but the bodys worry me,. Velden could you cast light on some stones"

She looks at the others to see what they say.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

She picks up her Drone

"go in 30' look and come back, tell me what you see"
is all she says
then puts it down again


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

seeing the whole map just kind of killed the suspense for me.
Sorry GM but

"one seen it can never be unseen"


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra gos to the entrance and takes out her drone.

"Go in to the doors and look thought but dont go thrught, come can tell me what you see"

She lets it go off into the space


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Once every one is down the the hurt looked at
Aannra looks over the opening.

"Some ones here dead or alive, Velden any Idea how they where killed."

She has her gun out looking around.

"Someones going to have to stay here I think with the mounts wile we go and see whats been going on inside."


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

After that She runs back up to Velden,
Acrobatics1d20 + 11 ⇒ (10) + 11 = 21
Acrobatics1d20 + 11 ⇒ (15) + 11 = 26

"Ok so what do we do about the pack animals Velden, let them walk down or lower them by rope?"

She helps the green horns down as they pass.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra looks down the hill,
"Agreed Velden, I'll go down, with the two ropes then, you will need someone down there.

With that she takes a running starts down the hill, seeming to falter but then springing again to one side fining a perchance then leap to another. After his 80" she fixes a second rope, then starts down again, fixing the last. You can clearly see the enhancements built into the replicant. It was be very difficult or any one but a very skilled acrobat to even attempt what she just did, and to do it in combat gear well.

acrobatics 1d20 + 11 ⇒ (20) + 11 = 31
acrobatics 1d20 + 11 ⇒ (8) + 11 = 19
acrobatics 1d20 + 11 ⇒ (12) + 11 = 23

Once at the bottom she looks around and gets ready for them coming down.

GM what can she see from there

Once she has her two ropes in place she pulls her self back up the hill to just below on the second rope Aeldon.

"ok ready"

She helps Bishnu as comes past on his way down.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

"looks like they camped here yes, well time to get back, I hope they have not got into any trouble wile we have been here"

She heads back at a run.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

thud, game stall


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

perseption 1d20 + 8 ⇒ (7) + 8 = 15


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra just follows

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