Rogue Elf

Aalandrin's page

No posts. Organized Play character for Qstor.


Full Name

Aalandrin

Race

elf Hunter 1 HP 9| AC 16; Touch 13; FF 13| F +3; R +6; W +3 | CMB +1; CMD 14 | Speed 30 ft | Init +3 | Perc +9| Stealth: +3

Classes/Levels

Hunter 1

Strength 12
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 16
Charisma 8

About Aalandrin

Aalandrin
Male elf hunter 1 (Pathfinder RPG Advanced Class Guide 26)
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +6, Will +3; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +1 (1d4+1/19-20) or
longsword +1 (1d8+1/19-20)
Ranged longbow +3 (1d8/×3)
Hunter Spells Known (CL 1st; concentration +4)
1st (2/day)—cure light wounds, gravity bow[APG], summon nature's ally I
0 (at will)—detect magic, detect poison, guidance, light
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 12, Int 12, Wis 16, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Extended Animal Focus[ACG]
Traits civilized, deft dodger
Skills Acrobatics +0 (-4 to jump), Climb +2, Handle Animal +3, Knowledge (local) +6, Knowledge (nature) +6 (+7 while in forest terrain), Linguistics +2, Perception +9, Spellcraft +5, Survival +8 (+9 while in forest terrain); Racial Modifiers +1 Knowledge (nature), +2 Perception, +1 Survival, woodcraft[APG]
Languages Common, Elven, Goblin, Orc
SQ animal companion (wolf named Animal Companion), animal focus (4 minutes/day), nature training, wild empathy +1
Other Gear studded leather, dagger, longbow, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 18 gp
--------------------
Special Abilities
--------------------
Animal Companion (animal companion (wolf named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Elven Immunities - Sleep You are immune to magic sleep effects.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.