| A Foolish Moon |
Here is my Super-Sheet for Pathfinder. (it will look odd in google docs, you'll need to download it to use it properly)
I designed and have been using/tweaking this sheet for years. It’s like a poor-man’s character builder. It is Excel-based and performs the vast majority of character calculations for you. The learning curve on this sheet is high. If you take the time to learn it (and have the knowledge of excel to customize it where you need) I imagine you’ll like it. Anyone else will hate it.
This is NOT a virtual character sheet. It has much more documentation, a full character plan, and modifier-tracking than a standard pen and paper sheet. As such, it is very complicated. You need to spend the time filling in all portions of the sheet to have it work. Changing any formulae will involve a working knowledge of Excel as many are complicated. If you're not good with Excel you'll likely break something. (I avoided using VBA code however, so you won't need to know that.)
It won't work for everything; You will need to edit the formulae to get certain abilities and rules to calculate properly. For example a monk’s higher BAB on flurry will take an edit to BAB to tell it to use the full monk level for BAB when the "two-weapon fighting" drop-down is a yes.
This page provides basic information on your character and will be the only sheet you’ll have to regularly look at (unless you’re a prepared caster).
Stat Block – This will calculate automatically; you should only be altering the “Temp” column for ability damage and buffs.
BAB/AC/CMB/Saves – These all calculate on their own.
Hit Points – Only alter damage (count up) and temp boxes. The rest will auto-calculate. Hit points for this sheet use average hit points with max at first level (not PFS hit points, but true average).
Speed/Spell Fail/Weapon Boxes – Don’t edit, calculates from other sheet.
Level – Incrementing this will level up your character, saving you from a lot of work if you’ve filled out the level plan completely. Still will need to allocate skills and picks spells.
Skills/Feats/Abilities – Don’t edit, calculates from other sheet.
Damage/Spell/Energy Resist – These should be entered manually. The box above this one is for entering custom daily-use abilities and counting hero points (if used).
Equipment/Notes – These are entered manually. If maintained properly your character wealth can be tracked by the equipment section. I use the notes for ability rules I may forget and familiars/animal companions.
Spontaneous Caster Spells – This minimalist box I use for spontaneous casters. Just choose your casting stat and progression speed and it will work off your level plan to tell you number of spells known and per day. Enter spells manually under ‘spells’ and count spells used so far under ‘used.’
This is the spellbook for prepared casters. Choose caster stats, progression, and if you get a bonus spell or domain. Then it till tell you under each spell level the number memorized versus available to memorize. Just list your spells and placed the number you’ve memorized next to them.
This page is wear most of your magical item bonuses will be managed. It has slots for armor, shield, defensive items, and two weapons. Also a small box for base speed and speed modifiers that will read your current load and armor type to apply reduced speed if needed.
Defensive Items – Armor/shield/deflection/natural bonuses won’t stack. The rest will. You can also enter feats and class abilities affecting your bonuses here. The gray boxes should be left alone, they auto-calculate.
Weapons – Don’t edit the gray boxes. Use enhancement for magical/masterwork bonuses, the misc box is for bonuses from feats or class abilities. These will all translate to the summary page weapon blocks.
Character Load – This uses Distant Scholar’s formula for character load, which is slightly off from true load, but pretty darn close. Was far easier to code and adjust for size than using the tables.
Don’t edit gray sections.
Stats Block - This is where you’ll fill in your stats, point-buy is assumed and it will calculate and tell you how many points you’ve spent. Racial mods, levels mods, inherent mods, and magical enhancements are all tracked here separately (so you know where you’re bonuses are coming from).
Skills Block – Will tell you how many skill points you have and how many you have spent, all skills are associated with their normal stat. Ability mods and armor check penalty will be added to skills that are affected by them. If you mark class skills, the +3 bonus for 1 rank will be added once you add a rank.
This is the true meat of the sheet, this level progression plan will be sued to calculate your core statistics and abilities. As a default, I’ve filled in the worst bonuses for each level. Don’t edit anything gray.
Main Block – List classes you’re taking (and the level of that particular class), if it’s a prestige class, if it provides a spell level up (dual casters not supported, track manually), BAB progression, good saves, hit dice, and skill points per level (Int bonus will be added automatically). If you list feats and abilities they will automatically populate when you increment your level on the front page.
Misc Bonus Block – Added this due to some initial oversight. This allows you to add bonus HP, skill points, initiative, caster level, and concentration from feats, traits, equipment, or favored class.
If anyone uses this, I will offer limited support in hunting down and fixing glitches or finding out how it broke. In generaly though, you're on your own. Tear it apart and customize it how you like. At the very least it might serve as a scaffolding for you to make your own sheet.