Sometimes the dice aren't in your favor when you gain a level and the hit points you roll are especially low. Unlike retraining other character abilities, retraining hit points doesn't involve replacing an existing ability with a new one, it just increases your maximum hit points.
Retraining hit points takes 3 days and requires you to spend time at a martial academy, monk monastery, or with some kind of master of combat who is at least one level higher than you. At the end of the training period, increase your hit points by 1. You can retrain hit points only if your maximum hit point total is less than the maximum possible hit point total for your character.
Example: If you are a fighter 5 with Constitution 14 and you haven't allocated any of your favored class bonus to hit points, your maximum possible hit point total is 60: (d10 HD + 2 from Constitution) × 5 levels. If your maximum hit point total is already 60, you can't retrain hit points because you are already at the limit. If you took the Toughness feat, you would gain 5 hit points and your maximum possible hit point total would also increase by 5, which means your ability to retrain hit points would be the same as without the feat.
Tings in 《PATHFINDER SOCIETY ROLEPLAYING GUILD GUIDE》
Hit Points:
Consult the table below to find the appropriate valuefor that die. A 1st-level Roleplaying Guild charactergains the number of hit points listed in the Hit Pointsat 1st Level column for her class—this is the maximumvalue on the class’s hit die. For all subsequent levels(including when gaining 1st level in another class), the character gains the number of hit points listed for the new class in the Hit Points at Level 2+ column of the table below.
Retraining:
After 1st level, if you own a copy ofPathfinder RPG Ultimate Campaign, you can use theretraining rules beginning on page 188 to alteryour character. All changes must be tracked on your Chronicle sheets or Inventory Tracking Sheets, made inthe presence of a Roleplaying Guild GM, and initialedby the observing GM. The GM can audit your characterbefore allowing changes, so bring your character sheetand all Chronicle sheets to the GM. Retraining may belimited by time constraints. When retraining, playersmust expend wealth as outlined in the Retrainingsection of Ultimate Campaign, as well as 1 Prestige Pointper day of retraining since time between adventures isundefined.
My opinion is,since“You can retrain hit points only if your maximum hit point total is less than the maximum possible hit point total for your character”,and in PFS games your hp is a certain number according to the table,there are no other possibilities,so you can't retrain your hit point,is that right?
Pounce: When a creature with this special attack makes a charge, it can make a full attack.
(Feat)Charging Hurler:You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only move closer to your opponent, and you must end your movement within 30 feet of that opponent. If you do, you can make a single thrown weapon attack against that opponent, gaining the +2 bonus on the attack roll and taking a –2 penalty to your AC until the start of your next turn.
(Barbarian Rage Power) Hurling Charge : While raging and making a charge attack, the barbarian may draw and throw a hurled weapon during her charge, gaining the normal +2 attack roll bonus on the thrown weapon attack as well as on the melee attack at the end of the charge. The barbarian must move at least 10 feet before using a thrown weapon and at least 10 additional feet before making a melee attack at the end of her charge. The barbarian must have a thrown weapon in hand or have one hand free at the beginning of her charge. A barbarian must have the lesser hurling rage power to select this rage power. A barbarian must be at least 6th level to select this rage power.
FAQ(http://paizo.com/paizo/faq/v5748nruor1fo#v5748eaic9quy):pounce would allow the creature its full attack, despite the slow effect
(Feat) Coordinated Charge:When an ally with this feat charges a creature that is no further away from you than your speed, you can, as an immediate action, charge that creature. You must be able to follow all of the normal charge rules
So my questions are:
1.If I have both Charging Hurler and Pounce,can I make an full attack with thrown weapons?
2.How does Hurling Charge work with Pounce?
3.If I can make full attack with pounce when Staggered with a standard action,can I use Coordinated Charge to make full attack with an immediate action?
Barbarian's rage:
While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Urban Barbarian's Controlled Rage:
When using a controlled rage, an urban barbarian …… can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.
Likewise,
Bloodrager's Bloodrage:
While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration
Urban Bloodrager's Controlled Bloodrage:
When using a controlled bloodrage, an urban bloodrager……can still use Charisma-, Dexterity-, and Intelligence-based skills. A controlled bloodrage still counts as a bloodrage for the purposes of any spells, feats, and other effects. This ability alters bloodrage.
So my question is,Can Urban Barbarian or Urban Bloodrager use abilities that requires patience or concentration,like Bardic Performance?
I'm a PFS player,and my friend has a dissidence with me.
The description of the feat "Racial Heritage":
Prerequisite: Human
Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.
According to the Additional Resources about the book 《Inner Sea Races》,“The racial heritages section from page 236–254 is a legal resource when qualifying to play a character of a different race, much as if the player owned a copy of the corresponding Bestiary or Advanced Race Guide”.
I'm not very good at English,so I'm confused about weather can I use Racial Heritage to choose,for example,the Vishkanyas,so that I can use the Deadly Courtesan Archetype.What does the word " when qualifying to play a character of a different race" exactly mean,is it a condition,or just a purpose?
I'm a PFS player,and my friend has a dissidence with me.
The description of the feat "Racial Heritage":
Prerequisite: Human
Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.
According to the Additional Resources about the book 《Inner Sea Races》,“The racial heritages section from page 236–254 is a legal resource when qualifying to play a character of a different race, much as if the player owned a copy of the corresponding Bestiary or Advanced Race Guide”.
I'm not very good at English,so I'm confused about weather can I use Racial Heritage to choose,for example,the Vishkanyas,so that I can use the Deadly Courtesan Archetype.What does the word " when qualifying to play a character of a different race" exactly mean,is it a condition,or just a purpose?
I'm playing the PFS,and my friend has a dissidence with me.
The description of the feat "Racial Heritage":
Prerequisite: Human
Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.
According to the Additional Resources about the book 《Inner Sea Races》,“The racial heritages section from page 236–254 is a legal resource when qualifying to play a character of a different race, much as if the player owned a copy of the corresponding Bestiary or Advanced Race Guide”.
I'm not very good at English,so I'm confused about weather can I use Racial Heritage to choose,for example,the Vishkanyas,so that I can use the Deadly Courtesan Archetype.What does the word " when qualifying to play a character of a different race" exactly mean,is it a condition,or just a purpose?
FEAT:
Spear Dancing Spiral:While using Spear Dancing Style, you gain the benefit of Weapon Finesse with the chosen weapon if it is appropriately sized for a creature of your size category. In addition, you can use any feat or ability that functions with a quarterstaff with your chosen weapon.
Rogue(Unchained) ability:
Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
So,if I have the Spear Dancing Spiral feat and weapon from Finesse Training ability,can I choose,let's say,Lance,to add my Dexterity modifier to the damage roll?