Seoni

ACG - Gobloni <Seoni Core>'s page

92 posts. Alias of cartmanbeck (RPG Superstar 2014 Top 16).


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You've still got Seoni in the character lineup, do you need me to remove her for you?


That's a crazy-large number of acquired cards.

I think I will unfortunately be bowing out at this point. I need to start reducing the number of games I'm playing in.

It has been a fantastic game, and you guys rock. :)

Seoni will Tier up, pick Spell card feat, and request a spell 2 upgrade.


Hour is The Cricket.

Seoni looks around and finds a Daughter of Urgathoa.

Enora uses Fire Snake to do the Constitution check. Requesting her BotGreen Faith as well.

Combat 18: 1d12 + 5 + 2d4 + 1d12 ⇒ (5) + 5 + (3, 4) + (7) = 24 As long as Enora succeeds at the Con check, defeated.

She asks her Sage to look around again, finding a Strangler. I'm casting Twisted Space on it because I probably won't be able to play a spell against it. Would anyone else like to encounter it instead?

"

Seoni wrote:

Hand: Magical Child, Scorching Ray, Fire Snake, Pyrotechnic Blast, Spellbook (Core), Life Drain, Dagger (Core),

Displayed:
Deck: 2 Discard: 8 Buried: 0
Hero Points: 0/1
Reroll used: Yes
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Using Quinn's BotQuartermaster on this.
Constitution 8: 1d6 + 1d6 ⇒ (6) + (3) = 9 Success!


Seoni continues searching for baddies, and finds a veil of blood. Using my Blessing of Abadar.
knowledge 6/10: 1d8 + 1 + 2d8 ⇒ (1) + 1 + (7, 6) = 15 Defeated.

Apprentice to explore again, finding Imps and House Drakes.
Arcane 6: 1d12 + 5 ⇒ (5) + 5 = 10 Defeated.

Eando Kline for one more explore. A Ratling. Another local character has to fight one too. Casting Life Drain on it.
Combat 9: 1d12 + 5 + 2d4 ⇒ (12) + 5 + (1, 3) = 21 Defeated, and I heal a card.

"

Seoni wrote:

Hand: Force Missile (Core), Sage (Core), Blessing of Nethys, Pyrotechnic Blast, Spellbook (Core), Twisted Space, Dagger (Core),

Displayed:
Deck: 4 Discard: 6 Buried: 0
Hero Points: 0/1
Reroll used: Yes
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


seoni took: 1d4 ⇒ 1 Would have discarded Flame Staff to that, and then Magical Child to the 1 Acid damage.

"

Seoni wrote:

Hand: Blessing of Abadar, Eando Kline, Blessing of Nethys, Pyrotechnic Blast, Apprentice, Twisted Space, Life Drain,

Displayed:
Deck: 6 Discard: 4 Buried: 0
Hero Points: 0/1
Reroll used: Yes
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Seoni is healed for 3: (Sage (Core), Spellbook (Core), Blessing of Abadar). Deck shuffled.


Redoing that combat from earlier:
Recharging Fire Snake to use my character power on the Reefclaw.
Combat 11: 1d12 + 5 + 2d4 + 1d4 ⇒ (12) + 5 + (4, 2) + (1) = 24
reroll: 1d12 + 5 + 2d4 + 1d4 ⇒ (5) + 5 + (2, 1) + (3) = 16 Well... that's a lot better than my previous checks. LOL

New turn

Seoni finds a Drowning Mud. Requesting Grenek's Blessing of Torag.
Strength 6: 3d4 ⇒ (3, 1, 1) = 5 Using my reroll, that now wasn't used before, on one of those 1's.
reroll: 1d4 + 4 ⇒ (2) + 4 = 6 Success.

Sage to explore again. A Dire Boar. Ukuja, would you mind taking one of the combat checks? Casting Scorching Ray on it.
Combat 11: 1d12 + 5 + 2d6 ⇒ (11) + 5 + (6, 3) = 25

"

Seoni wrote:

Hand: Flame Staff (Core), Eando Kline, Blessing of Nethys, Pyrotechnic Blast, Apprentice, Magical Child, Life Drain,

Displayed:
Deck: 6 Discard: 5 Buried: 0
Hero Points: 1/1
Reroll used: Yes
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Recharging Fire Snake to use my character power on the Reefclaw.
Combat 11: 1d12 + 5 + 2d4 ⇒ (1) + 5 + (1, 1) = 8 Ugh, using my reroll on the d12.
Reroll: 1d12 + 7 ⇒ (1) + 7 = 8 Wow. Umm.. Wow. I guess I'll use my only hero point?
reroll: 1d12 + 5 + 2d4 ⇒ (9) + 5 + (3, 1) = 18
second one: 1d12 + 5 + 2d4 ⇒ (3) + 5 + (3, 4) = 15 Phew!


using Ukuja's Milani.
Dexterity 6: 1d6 + 2d6 ⇒ (1) + (4, 3) = 8 Success.


Hour is the Juggler, can discard a card to reroll a 1. Seoni explores to find the Mercenary. Casting Force Missile and recharge my Dagger..
Combat 10+4=14: 1d12 + 5 + 2d4 + 1d4 ⇒ (3) + 5 + (1, 1) + (3) = 13 I'll discard my Spellbook to reroll one of those 1's, thanks Juggler! reroll: 1d4 + 12 ⇒ (1) + 12 = 13 Grrr.... using my actual reroll. reroll: 1d4 + 12 ⇒ (4) + 12 = 16 Finally! Defeated. No weapons or armors to heal.

Blessing of the Starsong for another explore. Henchman A Cultist! Requesting a Blessing of the Quartermaster from Quinn, please.
Diplomacy 8+2=10: 1d12 + 5 + 1d12 ⇒ (4) + 5 + (7) = 16 Defeated.

Blessing of Abadar for one more explore. Will O Wisp??? No thanks! I'll cast Twisted Space to evade. Would anyone at the Barracks like to fight it?

Will-o'-wisp:

Core
Monster 2
Traits:
Aberration
Electricity
To Defeat:
Combat 13
Immune to Attack. All damage is Electricity damage.
After acting, if you have fewer cards in your deck than your hand size, shuffle this bane into a random location.

"

Seoni wrote:

Hand: Flame Staff (Core), Eando Kline, Blessing of Nethys, Magical Child, Sage (Core), Fire Snake, Scorching Ray,

Displayed:
Deck: 6 Discard: 4 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Wisdom 6: 1d6 ⇒ 2 Seoni is moved to the Barracks.


"

Seoni wrote:

Hand: Blessing of the Starsong, Apprentice, Zae, Twisted Space, Pyrotechnic Blast, Magical Child, Life Drain,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"

Hour of the Courtesan.
Seoni heads to the Stables and looks across the fields at the onslaught of creatures heading her way. She finds some sort of veil of blood. Requesting Enora's BoMasters for 2 dice.
Knowledge 6/10: 1d8 + 1 + 2d8 ⇒ (7) + 1 + (3, 4) = 15 Defeated.

Seoni then asks her friend the magic kiddo to look out into the distance, and she sees a Dire Rat. Casting Life Drain on it.
Combat 9: 1d12 + 5 + 2d4 ⇒ (7) + 5 + (4, 2) = 18 I heal a card, which means there are no cards in my discards to bury to the Constitution check, whee!!

She sends one more of her friends out to scout, her buddy Zae. Zae is haunted by a ghost! I'll recharge Pyrotechnic Blast to use my character power, and recharge my Apprentice for another 1d6.
Combat 11+4=15: 1d12 + 5 + 2d4 + 1 + 1d6 ⇒ (10) + 5 + (4, 4) + 1 + (2) = 26 Very defeated.

"

Seoni wrote:

Hand: Blessing of the Starsong, Spellbook (Core), Dagger (Core), Twisted Space, Force Missile (Core), Blessing of Abadar, Scorching Ray,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


I'm taking Twisted Space as mine, so if it might make sense for you to take Fly this time. Or we could switch and I could take Fly. Either way. :)


Spell 2: 1d1000 ⇒ 852
Ally 2: 1d1000 ⇒ 212

Skill feat: Charisma +3


Thanks so much for the heals!


Wisdom vs. harpy: 1d6 ⇒ 1

Start of turn, discard Apprentice to Wounded.

Seoni will try to finish out the Plaza. Explore to find a healing elixir. Other option was a smoke bomb, I like healing better.
Intelligence 4: 1d8 ⇒ 5 She drinks it. Banish it to get rid of Wounded.

She asks Zae to look around, and she returns with a magical drum. Other option was Compass.
Charisma 4: 1d12 + 2 ⇒ (8) + 2 = 10 Acquired.

Requesting a blessing from Ukuja on the close.
closing Diplomacy 5+2=7: 1d12 + 5 + 1d12 ⇒ (4) + 5 + (1) = 10 Plaza closed. One fewer page that we need to display to win. I'll move to the Stable and recharge several cards from that closed location power.

"

Seoni wrote:

Hand: Scorching Ray, Fire Snake, Force Missile (Core), Sage (Core), Eando Kline, Twisted Space, Bound Homunculus,

Displayed:
Deck: 4 Discard: 8 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Start of turn, discard Life Drain from the top of my deck for Wounded.

Seoni explores to find an Invisible Wall. Casting Pyroblast.
Arcane 9: 1d12 + 4 + 2d4 ⇒ (2) + 4 + (1, 2) = 9 Defeated.

Examine, it's a Proxy B! I get a free explore and it gets displayed.

Blessing of Nethys to examine the next 2 and reorder them, then explore. Twisted Space and Razor Snare. Definitely leave them in that order, then explore. Cast Steal Book to auto-acquire Twisted Space.

Blessing of the Starsong to explore again, then use my Blessing of Abadar on that Razor Snare.
Acrobatics 6: 3d4 ⇒ (3, 2, 2) = 7 Defeated.

"

Seoni wrote:

Hand: Sage (Core), Scorching Ray, Twisted Space, Flame Staff (Core), Dagger (Core), Eando Kline, Zae,

Displayed: Wounded,
Deck: 6 Discard: 6 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Start of turn, I encounter a free spell thanks to the Mute Hag... Divine Insight or Frozen Touch. BOOO. Neither worth my Steal Book. I'll go after the Frozen Touch, which I auto-acquire

Seoni moves to the Plaza with Enora and looks around, seeing a young wizarding student. Acadamae Student or Bound Homunculus. I'll go after the Homunculus. Recharge Sage to add 1d4.
Arcane 8: 1d12 + 4 + 1d4 ⇒ (9) + 4 + (3) = 16 Acquired.

"Banish" bound Homunculus to recovery to explore again. Deadfall Scorpion. I'll cast Force Missile on it.
Combat 13: 1d12 + 4 + 2d4 + 1d4 ⇒ (10) + 4 + (4, 3) + (1) = 22 Very defeated.
Her new student friend goes looking and finds a scorpion, who Seoni quickly dispatches, though it hits her with a sting before it dies. Discard Spellbook to 1 Poison damage. Examine the next card, Proxy A. I'll leave it where it is.

Magical Child to explore again. A rioting mob!
Seoni's other young apprentice (she has a lot of those) looks around and comes back chased by an angry mob. She must have said something offensive. I'll cast Fire Snake to use Arcane and then recharge Apprentice to add 1d6.
Diplomacy 6+2=8: 1d12 + 4 + 1d6 ⇒ (6) + 4 + (4) = 14 Seoni quickly calms the crowd with a show of magical prowess.

Examine the next card, which is a War Drum. I'll put it on the bottom. In recovery, I'll take the Wounded scourge to keep the Homunculus. random: 1d4 ⇒ 4 Quinn also gets Wounded thanks to the adventure power.

"

Seoni wrote:

Hand: Steal Book, Scorching Ray, Pyrotechnic Blast, Flame Staff (Core), Blessing of the Starsong, Blessing of Nethys, Blessing of Abadar,

Displayed: Wounded,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


"

Seoni wrote:

Hand: Steal Book, Sage (Core), Force Missile (Core), Fire Snake, Spellbook (Core), Magical Child, Apprentice,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


No upgrade.

Card feat: Ally. I'll take Zae from my box to fill that new slot.


Seoni heads to the Barracks and encounters Lady Crazyperson. Need guard checks for Ossuary and Abandoned Shacks.

villain fight:

Auto-fail the BA con check. bury: 1d4 + 1 ⇒ (1) + 1 = 2
Casting Force Missile on her, recharge Apprentice and use Enora's Blessing of the Spellbound, which recharges.
Combat 16: 1d12 + 4 + 2d4 + 1d6 + 1d12 ⇒ (5) + 4 + (2, 4) + (4) + (10) = 29 Defeated. If all locations are guarded, WE WIN!


Seoni continues exploring the Arsenal. She finds a Dire Rat. Casting Life Drain on him.
Combat 9: 1d12 + 4 + 2d4 ⇒ (5) + 4 + (3, 1) = 13 Fail the AA Constitution check so I have to bury a discarded card, it'll be my Sage.

Blessing of Abadar to explore again. Gang Enforcer.
Diplomacy 7: 1d12 + 4 ⇒ (11) + 4 = 15 Acquired.

Discard him to explore again. A Cultist. Casting Scorching Ray at him, I get an extra 1d4 from the Enforcer.
Combat 10+4=14: 1d12 + 4 + 2d6 + 1d4 ⇒ (8) + 4 + (4, 3) + (2) = 21

Proxy is already displayed, so the close check is summon and acquire a weapon, yeesh.
Random weapon is a Scythe, Strength 9. Using Fire Snake to use Arcane, and recharge Spellbook to add 1d4.
Arcane 9: 1d12 + 4 + 1d4 ⇒ (9) + 4 + (3) = 16 Acquired. Arsenal closes.

"

Seoni wrote:

Hand: Craftsman, Pyrotechnic Blast, Apprentice, Blessing of Nethys, Force Missile (Core), Dagger (Core), Flame Staff (Core),

Displayed: Moise, Pathfinder Bodyguard, Pathfinder Chronicler,
Deck: 5 Discard: 7 Buried: 1
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Seoni heads over to the Arsenal and explores to find a Starknife. She ignores it.

No more explores, so I think I'll discard Lightning Touch and Steal Book to try to draw something useful.

"

Seoni wrote:

Hand: Fire Snake, Pyrotechnic Blast, Scorching Ray, Life Drain, Blessing of Abadar, Spellbook (Core), Flame Staff (Core),

Displayed: Moise, Pathfinder Bodyguard, Pathfinder Chronicler,
Deck: 6 Discard: 5 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Having moved to the Base, Seoni will pick up a few friends.

Explore the Base, display Moise, and draw a card (Life Drain). Discard Blessing of the Starsong to explore again, display Pathfinder Bodyguard, and heal a card. Discard Blessing of Abadar to explore again, display Pathfinder Chronicler, and heal a card.

"

Seoni wrote:

Hand: Fire Snake, Pyrotechnic Blast, Steal Book, Life Drain, Lightning Touch, Spellbook (Core), Flame Staff (Core),

Displayed: Moise, Pathfinder Bodyguard, Pathfinder Chronicler,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


I'll put the Craftsman on top, then the spell, then the henchman. Then my hour is The Vision... dangit I wish I had put the spell on top, but that's how things go.

Seoni explores and tries to make a friend.
Diplomacy 6: 1d12 + 4 ⇒ (8) + 4 = 12 Acquired.

Then she sends her Magical Child to get the spell she saw nearby. Can't fail to acquire.

Then she asks her new friend the Craftsman to chase the cultist out.
Combat 10+4=14: 1d12 + 4 + 2d6 ⇒ (3) + 4 + (3, 4) = 14 Defeated! (barely, haha!)

The Cultist displays next to our location.

"

Seoni wrote:

Hand: Dagger (Core), Blessing of Abadar, Lightning Touch, Blessing of the Starsong, Fire Snake, Pyrotechnic Blast, Steal Book,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Man, these locations are mean. I'll start at the Pits.

"

Seoni wrote:

Hand: Dagger (Core), Blessing of Abadar, Magical Child, Blessing of the Starsong, Scorching Ray, Pyrotechnic Blast, Steal Book,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.1
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Seoni

Hero point will go to my second skill feat in Charisma.

Item 2: 1d1000 ⇒ 238
Blessing 2: 1d1000 ⇒ 550
Spell 1: 1d1000 ⇒ 90

I'll rally the supporter Moise.


On Grenek's turn, Seoni uses Steal Book to pick up Toxic Cloud. I'll put the villain on top of the armor, and try to pick up that blessing before going for the win.

Seoni heads to the River, casts her Minor Harrowing spell, then finds a card sitting on the floor. Casting Fire Snake to pick it up, and I get to add 1 from Minor Harrowing.
Strength 4+2=6: 1d12 + 3 + 1 ⇒ (12) + 3 + 1 = 16 Acquired.

I'll discard the Fiend to explore the villain. Need guard at the Glade, and all others need to encounter the Bandit.

villain fight:

Using Diplomacy, playing my own blessing and asking Grenek to recharge a card to add 1d4.
Diplomacy 9+1=10: 1d12 + 3 + 1d12 + 1d4 ⇒ (2) + 3 + (8) + (4) = 17
Assuming someone can do the guard, WE WIN!


Hour is Sands of the hour, no effect.
Seoni heads over to the Ravine, where her friend Eando suddenly betrays her for no apparent reason! random ally: 1d4 ⇒ 3 BA discard my Eando Kline, add 1 to the difficulty. I'll cast Acid Burst at her and recharge my dagger.
Combat 9+4+2+1=16: 1d12 + 3 + 2d4 + 1d4 ⇒ (6) + 3 + (3, 4) + (4) = 20

She then asks her apprentice to grab the spell scroll she sees lying on the floor. She, the sage, and the apprentice all work together to translate it, finding that it's a harrowing spell! Recharging Sage on this.
Arcane 7: 1d12 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14 Acquired.

I'll recharge Bound Imp to draw a card, which is Blessing of the Starsong, then I'll discard that to explore, finding a Deadfall Scorpion. I'll recharge Pyrotechnic Blast to use my character power.
Combat 13: 1d12 + 3 + 2d4 + 1 ⇒ (6) + 3 + (2, 1) + 1 = 13 Nice! I take 1 Poison damage but my hand is empty.

"

Seoni wrote:

Hand: Scorching Ray, Steal Book, Fire Snake, Life Drain, Force Missile (Core), Norgorber's Shadow, Minor Harrowing,

Displayed:
Deck: 7 Discard: 6 Buried: 2
Hero Points: 1/1
Reroll used: YES
Tier 2.0
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Seoni wobbles on her feet a bit, clearly not feeling perfect, but continues her job of searching the Forest, finding a Bandit!
I recharge my armor. Using Diplomacy on him, and use Enora's Binder's Tome for 1d4.
Diplomacy 9: 1d12 + 3 + 1d4 ⇒ (11) + 3 + (2) = 16 Defeated.

To close, I summon the danger, which is random: 1d6 ⇒ 5 Green Faith Druid. Either myself, Enora or Grenek has to fight a random monster first. I'll go ahead and do it. Random monster is a Geist. Casting Acid Burst on it, and recharging Apprentice for 1d6. EDIT: Random character was supposed to encounter the Geist. random (me, enora, grenek): 1d3 ⇒ 3
Combat 14: 1d12 + 2 + 2d4 + 1d6 ⇒ (10) + 2 + (2, 1) + (2) = 17 Geist defeated.

On the Green Faith Druid itself, I'll use Diplomacy, and request Quinn's Blessing of the Quartermaster., plus Binder's Tome again.
Diplomacy 6+4=10: 1d12 + 2 + 1d12 + 1d4 ⇒ (4) + 2 + (10) + (1) = 17 Defeated. Forest closed.

EDIT: forgot to encounter a free Ally for defeating the Bandit. I'll bury my Spellbook to encounter Card Caster.
Diplomacy 7: 1d12 + 2 + 1d4 ⇒ (12) + 2 + (3) = 17

"

Seoni wrote:

Hand: Pyrotechnic Blast, Card Caster, Dagger (Core), Sage (Core), Eando Kline, Apprentice, Acid Burst,

Displayed:
Deck: 9 Discard: 3 Buried: 2
Hero Points: 1/1
Reroll used: YES
Tier 2.0
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Seoni casts Steal Book to pick up that Acid Burst.

Then she follows Quinn to the Ruin and tries to pick up the shimmering leather armor.
Diplomacy 7: 1d12 + 3 ⇒ (10) + 3 = 13

She sends her Magical Child to explore the Ruins, and the young woman returns with a ghost (Phantasmal Apparition) chasing her. Will use my Blessing of Abadar on it.
Knowledge 6+2=8: 1d8 + 1 + 2d8 ⇒ (3) + 1 + (3, 8) = 15 Defeated. I get to examine the top 2 cards, which are Warband (TRIGGER) then the Henchman. Quinn and I each encounter a Ghoul. I'll cast Life Drain on mine and recharge Acadamae Student to add another 1d4.

Combat 11+4=15: 1d12 + 3 + 2d4 + 1d4 ⇒ (10) + 3 + (2, 4) + (3) = 22 Defeated, and I heal a card.

"

Seoni wrote:

Hand: Pyrotechnic Blast, Spellbook (Core), Acid Burst, Glamered Leather Armor, Acadamae Student, Force Missile (Core), Apprentice,

Displayed:
Deck: 9 Discard: 3 Buried: 1
Hero Points: 1/1
Reroll used: YES
Tier 2.0
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"

There's a Bandit on top of the Ruin!


I'll go for that blessing first, then the henchman.
Start of turn Dexterity 4+2=6: 1d6 ⇒ 5 I'm entangled. But that's okay, cuz I'm about to close the location (I hope)!

Explore to find Norgorber's Shadow. Using Fire Snake to try to get it, and I'll recharge my Sage to add 1d6 as well.
Dexterity 5+2=7: 1d12 + 3 + 1d6 ⇒ (11) + 3 + (6) = 20 Very acquired.

I'll use Norgorber's shadow to examine (the henchman), choose not to shuffle, then explore and encounter him. Making use of Enora's Binder's Tome, and using my Blessing of the Gods.

Diplomacy 9: 1d12 + 3 + 1d4 + 1d12 ⇒ (2) + 3 + (3) + (4) = 12 Defeated. I'll bury my Flame Staff to encounter a non-Animal ally, which ends up being an Acadamae Student, who I auto-acquire.

To close, I summon and encounter a random barrier, which is an Ingratiating Minion. Once again making use of Enora's Binder's Tome.
Diplomacy 7: 1d12 + 3 + 1d4 ⇒ (1) + 3 + (2) = 6 Grr. I'll use my shirt reroll on the d12.
reroll: 1d12 + 5 ⇒ (8) + 5 = 13 Defeated. I get to examine the top card of the location (which is a Teamster) and then the location closes. Anyone that was Entangled is no longer Entangled. I'll move to the Base.

"

Seoni wrote:

Hand: Acadamae Student, Blessing of Abadar, Spellbook (Core), Pyrotechnic Blast, Life Drain, Steal Book, Magical Child,

Displayed:
Deck: 7 Discard: 2 Buried: 1
Hero Points: 1/1
Reroll used: YES
Tier 2.0
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


"

Seoni wrote:

Hand: Blessing of the Gods 1, Fire Snake, Flame Staff (Core), Pyrotechnic Blast, Life Drain, Steal Book, Sage (Core),

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 1/1
Reroll used: NO
Tier 2.0
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


I'll follow suit and say Bodyguard as well.


NOT IMPRESSED WITH CLOUD PUFF?? I need to send Ray in here to give you a long-winded explanation of why it's the best item ever created. LOL

This was my 6th scenario at Tier 1, so I have to tier up.

Tier 2.0

Hero point: Power feat: hand size 7

Spell 1: 1d1000 ⇒ 299

boon: 1d20 ⇒ 16


Seoni explores the Lab to find the evil Chemist, and tries to take him out.
Everyone at the location takes 1 Acid damage.

Recharging Life Drain to use my power on the combat. Requesting a blessing if there is one. I'll roll that d12 separately incase there is not.
Combat 11+2=13: 1d12 + 3 + 2d4 + 1 ⇒ (10) + 3 + (1, 2) + 1 = 17
plus: 1d12 ⇒ 3

NOW we win!


Start of turn, Seoni recharges her Wand of Acid Burst, and draws a Sage. Hour is no effect.

Seoni ignores the boots banishing them and her friend the Sage goes off, coming back chased by a Clockwork Guardian. Requesting Enora's BoSpellbound, which recharges.
Arcane 7+1=8: 1d12 + 3 + 1d12 ⇒ (6) + 3 + (8) = 17 Defeated. I draw a Dogslicer. Lovely.

closing Diplomacy 5+1=6: 1d12 + 3 ⇒ (12) + 3 = 15 Manor closed. we all move to the Laboratory.

"

Seoni wrote:

Hand: Dagger (Core), Life Drain, Scorching Ray, Lightning Touch, Blessing of Abadar, Fire Snake,

Displayed:
Deck: 7 Discard: 8 Buried: 0
Hero Points: 1/1
Reroll used: NO
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Cutpurse Gang Wisdom 5: 1d6 ⇒ 1 I discard Mist Horn.

Requesting a recharge of Blessing of the Spellbound
Animated Object Arcane 7+1=8: 1d12 + 3 + 1d12 ⇒ (6) + 3 + (11) = 20 Success.

random boon: 1d4 ⇒ 4 Item, which is a Sage's Journal.
Knowledge 6: 1d8 + 1 ⇒ (8) + 1 = 9 Nice.

To close, I'll summon and defeat the Cultist. Reveal my Sage's Journal to add 1d4.
Diplomacy 8+1=9: 1d12 + 3 + 1d4 ⇒ (11) + 3 + (1) = 15 Chambers closed. We all move to the Manor.


End of turn hand update.

"

Seoni wrote:

Hand: Dagger (Core), Life Drain, Mist Horn, Lightning Touch, Wand of Acid Burst, Fire Snake,

Displayed:
Deck: 8 Discard: 6 Buried: 0
Hero Points: 1/1
Reroll used: NO
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Wisdom 5: 1d6 ⇒ 3 Discard Mist Horn.

Seoni takes back her last confiscated card, Scorching Ray. Hour is Sands of the Hour.

Explore the top card to find Wand of Acid Burst.
Arcane 6: 1d12 + 4 ⇒ (3) + 4 = 7 Acquired.

BotG to explore again. random: 1d2 ⇒ 2 card #7, the henchman! Requesting BotSpellbound from Enora.

Arcane 7+1=8: 1d12 + 4 + 1d12 ⇒ (8) + 4 + (6) = 18

Casting Fire Snake on the close check.

Dexterity 5+1=6: 1d12 + 4 ⇒ (6) + 4 = 10 Chambers closed. We all move to the Manor.

"

Seoni wrote:

Hand: Dagger (Core), Life Drain, Apprentice, Lightning Touch, Wand of Acid Burst, Pyrotechnic Blast,

Displayed:
Deck: 7 Discard: 6 Buried: 0
Hero Points: 1/1
Reroll used: NO
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Out of turn, used Steal Book to gain Lightning Touch.

Hour is Erastil's Eye. Explore card#2 to find a Mist Horn.
Arcane 8: 1d12 + 3 ⇒ (5) + 3 = 8 Acquired.

Eando Kline to explore again, card #1 the Rabbit Prince.
Dexterity 4+1=5: 1d6 ⇒ 4 Banished.

Grenek's Recruit to explore again. Proxy A henchman, Animated Object! Recharging my Spellbook to add 1d4.
Arcane 7+1=8: 1d12 + 3 + 1d4 ⇒ (2) + 3 + (4) = 9 Defeated.

Using my Blessing of the Starsong on the close check.
To close Knowledge 5: 1d8 + 1 + 1d8 ⇒ (7) + 1 + (5) = 13 Library closed. We're all moved to the Chambers.
random character: 1d5 ⇒ 5 Seoni gets a card back from the confiscated pile. She takes back her Life Drain spell.
"

Seoni wrote:

Hand: Fire Snake, Life Drain, Blessing of the Gods 1, Lightning Touch, Mist Horn, Pyrotechnic Blast,

Displayed:
Deck: 8 Discard: 4 Buried: 0
Hero Points: 1/1
Reroll used: NO
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


On Grenek's fight, Seoni gets her Fire Snake back.

With all the skeletons dealt with, Seoni is able to finally continue searching the Oubilette.
Magical Child to explore again. It's a Card Caster.
Diplomacy 7: 1d12 + 3 ⇒ (2) + 3 = 5 Ugh, oh well. I'll end there.

"

Seoni wrote:

Hand: Fire Snake, Steal Book, Eando Kline, Grenek's Recruit, Spellbook (Core), Blessing of the Starsong,

Displayed:
Deck: 8 Discard: 1 Buried: 0
Hero Points: 1/1
Reroll used: NO
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


random character for confiscated card (1=Seoni, 2=Ukuja, 3=Grenek, 4=Enora, 5=Quinn): 1d5 ⇒ 5 Quinn gets a card from the Confiscated Pile.


EDIT: Forgot to recharge a Divine card from the Skeleton's BA, I'll do so with my Flame Staff.


Goblone searches the Oubilette and finds a MOB OF UNDEAD!!!
random Undead story bane: 1d3 ⇒ 1 We each encounter an Ancient Skeleton.

"

Ancient Skeleton:
Ancient Skeleton
Story Bane Monster 1

Traits
Skeleton
Undead

Check
Combat
11+##

Powers
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.

"

Recharging Force Missile on mine. Recharging Magical Child for an extra d4.
Combat 11+2=13: 1d12 + 3 + 2d4 + 1d4 ⇒ (12) + 3 + (2, 2) + (2) = 21 Very defeated.

Pausing to make sure all the skeletons are dead.


Confiscated Cards:
Scorching Ray
Life Drain
Fire Snake

OUCH!!


"

Seoni wrote:

Hand: Force Missile (Core), Steal Book, Eando Kline, Magical Child, Spellbook (Core), Flame Staff (Core),

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1/1
Reroll used: NO
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"


Seoni, 1-C To Seek the Devil's Doorstep

Tier 1.5
-Hero point - keeping it.

Card Upgrades:
Ally 1: 1d1000 ⇒ 842 -> Eando Kline
Spell 1: 1d1000 ⇒ 560 -> Pyrotechnic Blast


Seoni sees that the group is almost ready to defeat the horrid Devil. She decides to focus on that, and just tosses aside a vial of poison that she sees on a nearby shelf.
Ignoring the Spider Venom. No more explores, so I'll discard a couple cards to try to pull blessings to help out.

"

Seoni wrote:

Hand: Standard Bearer, Good Omen, Scorching Ray, Life Drain, Sonic Blast, Fire Snake,

Displayed: Infernal Healing,
Deck: 5 Discard: 9 Buried: 2
Hero Points: 1/1
Reroll used: NO
NOTES:
Available Support: Feel free, generally, to use any local powers I have to give.
Other: If you hit a spell, Seoni can use Steal Book to auto-acquire it!

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +1
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Arcane
POWERS:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card’s level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([ ] or an Arcane item), you automatically succeed. ([ ] You may instead shuffle it into your deck.)

"

OFF TURN:

Guard on Library:

Casting Good Omen on my close check.
Knowledge 5+1=6: 1d8 + 1 + 1d6 + 1 ⇒ (6) + 1 + (3) + 1 = 11 Library successfully guarded.