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215 posts. Alias of magi210.


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Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 16: Blessing of Maat

Move: Glass Pavilion

Free Explore: Caravan Raider (Combat 16)

Reveal Amulet to add 2d6
Add 1d8 and mental

Combat 16: 1d6 + 3 + 2d6 + 1d8 ⇒ (6) + 3 + (5, 3) + (6) = 23 -> Defeated.

Display Steal Soul

Discard Clockwork Librarian to explore

Explore 2: Rolling Sphere (Fort 12)

BYA: Use Milani for Shae's check.

Recharge Evalgenlist to add 1d4
Use Shae's gift to add 1d4+2
Steal soul adds 1d4

Fort 12: 1d10 + 4 + 1d4 + 1d4 + 1d4 + 2 ⇒ (10) + 4 + (3) + (4) + (3) + 2 = 26 -> Defeated. Shuffled into Surgery

Free explore: Ulunat

Reveal Abadar to evade Ulunat.

End turn, reset hand.

"

Athnul wrote:

Hand: Blessing of Gorum, Blessing of Abadar, Headband of Inspired Wisdom, Amulet of Furious Fists, Find Traps, Desnas Freedom,

Displayed: Steal Soul,

Deck: 3 Discard: 3 Buried: 8
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6E: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Ring of Energy Resistance, Blood Periapt, Evangelist,
Discard Pile: Riding Allosaurus, Clockwork Librarian, Blessing of Milani,
Buried Pile: Blessing of Lamashtu 2, Wayfinder, Blessing of Lamashtu, Blessing of Nethys, Imp, Blessing of Norgorber, Pious Healer, Blessing of Lamashtu 3,

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 12: Bury Pious Healer and top card of deck (Blessing of Norborger)

Move: Vizier's Hill

Free Explore: Eternal Captives (Divine 10)
Use Shae's gift

Divine 10: 1d10 + 7 + 1d4 + 2 ⇒ (6) + 7 + (4) + 2 = 19 -> Defeated.

Discard Riding Allosaurus to explore again.

Explore 2: Aghash (Combat 25)

Allosaurus adds 1d6
Reveal Amulet to add 2d6
Recharge Ring of Energy resisatnce to use wisdom
Bury Blessing of Lamashtu to add 2 dice.
Add mental and 1d8

Combat 25: 1d6 + 3 + 2d6 + 1d6 + 2d6 + 1d10 + 4 + 1d8 ⇒ (4) + 3 + (1, 2) + (5) + (5, 4) + (9) + 4 + (8) = 45 -> Defeated

Close location: Recharge blood periapt to reduce poison damage.
Auto succeed on perception check.

End turn.

Random location: 1d4 ⇒ 3 -> Dye Market. Examine: 1d4 + 1 ⇒ (1) + 1 = 2 -> Hanshepshu and Ahgash. Top card is discarded (sandstorm) and sandstorm shuffled in.

Reset hand.

"

Athnul wrote:

Hand: Blessing of Milani, Blessing of Abadar, Clockwork Librarian, Amulet of Furious Fists, Evangelist, Steal Soul,

Displayed:

Deck: 6 Discard: 1 Buried: 8
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6E: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Find Traps, Blessing of Gorum, Headband of Inspired Wisdom
Recharged: Desnas Freedom, Ring of Energy Resistance, Blood Periapt,
Discard Pile: Riding Allosaurus,
Buried Pile: Blessing of Lamashtu 2, Wayfinder, Blessing of Lamashtu, Blessing of Nethys, Imp, Blessing of Norgorber, Pious Healer, Blessing of Lamashtu 3,

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 6: Bury Wayfinder and Blessing of Lamashtu to halt the blessing timer.

SoT: Encounter Conflagration at Vizier's Hill (Fort 16)

Discard Blessing of nethys to bless.

Fort 16: 1d10 + 4 + 1d10 ⇒ (6) + 4 + (9) = 19 -> Conflagration discarded.

Move: Tooth and Hookah

Free Explore: Aghash (Divine 22)
Bury Blessing of Lamashtu to bless twice.

Divine 22: 1d10 + 7 + 2d10 ⇒ (6) + 7 + (10, 7) = 30 -> Defeated.

Close location: Summon Mad Dog Merren (Fort 9)

Use party blessing to bless.

Fort 9: 1d10 + 4 + 1d10 ⇒ (5) + 4 + (8) = 17 -> Acquired and displayed.

Tooth and Hookah Closed.

End turn.

Random location: 1d7 ⇒ 4 -> Vizier's Hill

Random: 1d4 + 1 ⇒ (4) + 1 = 5 -> Eternal Captives, Curse of the Netheshuun (trigger)

Autofail charisma check.

Use party blessing.
Divine 16: 1d10 + 7 + 1d10 ⇒ (10) + 7 + (5) = 22 -> Defeated

Continue examine from Hill: Ahgash (trigger) (bury BoNethys from discard and Imp from deck), Mistform, Tomb Artisan

Reset hand.

"

Athnul wrote:

Hand: Imp, Ring of Energy Resistance, Pious Healer, Amulet of Furious Fists, Blood Periapt, Blessing of Lamashtu 3,

Displayed:

Deck: 11 Discard: 1 Buried: 3
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6E: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Headband of Inspired Wisdom, Evangelist, Clockwork Librarian, Find Traps, Blessing of Milani, Blessing of Gorum, Riding Allosaurus, Steal Soul, Blessing of Abadar, Blessing of Norgorber
Recharged: Desnas Freedom,
Discard Pile: Blessing of Nethys,
Buried Pile: Blessing of Lamashtu 2, Wayfinder, Blessing of Lamashtu,

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Start at the Vizier's Hill

"

Athnul wrote:

Hand: Blessing of Lamashtu 2, Blessing of Lamashtu, Blessing of Nethys, Wayfinder, Blood Periapt, Desnas Freedom,

Displayed:

Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6E: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Energy Resistance, Steal Soul, Blessing of Lamashtu 3, Pious Healer, Blessing of Abadar, Clockwork Librarian, Blessing of Milani, Amulet of Furious Fists, Riding Allosaurus, Blessing of Gorum, Headband of Inspired Wisdom, Find Traps, Imp, Evangelist, Blessing of Norgorber
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Save hero point.

No upgrades.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 19: Curse of Daybane

Display Curse of Daybane

Free Explore: Ushering of Oblivion

BYA: Roll: 1d6 ⇒ 2 ->Draw 2, encounter Druj-Nasu

draw Amulet of Furious Fists, Evangelist

Druj-Nasu (Perc 6, then Combat 15)

BYA: Beheaded (reveal blessing to evade)

Reveal headband pf inspired wisdom to add 2, auto succeed perception.

Reveal Amulet to add 2d6, recharge headband to add wisdom
Use Giant form, a party blessing, and a d6 from Thagrap
Add mental and 1d8

Combat 15: 1d12 + 4 + 1d10 + 4 + 2d6 + 1d6 + 1d12 + 1d8 ⇒ (2) + 4 + (9) + 4 + (1, 4) + (4) + (12) + (2) = 42 -> Defeated

Bury: 1d4 ⇒ 1 -> Blessing of Maat
Discard: 1d4 ⇒ 3 -> Discard Evalgelist,lessing of Nethys, Blessing of Lamashtu.

Recharge Blessing of Lamashtu and Amulet.

We Win!

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Off turn: Withering removed and banish Riftwarden for EoT.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 13: Curse of the Ravenous (duplicate, discarded)

Vanth (Combat 13)
BYA: Draw a random scourge: 1d10 ⇒ 6 -> Curse of withering

Recharge Wayfinder to add wisdom

Combat 13: 1d6 + 3 + 1d10 + 4 + 1d4 + 1d8 ⇒ (3) + 3 + (7) + 4 + (1) + (2) = 20 -> (17) defeated.

Withering curse: 1d8 ⇒ 7 -> Still passes

Discard Riftwarden to explore

Explore 2: Blessing of the Elements (Wisdom 6)

Wisdom 6: 1d10 + 4 + 1d4 ⇒ (7) + 4 + (4) = 15 -> Acquired

Curse of withering: Passes anyway

Discard Blessing of Elements to explore

Explore 3: Blessing of the Elements (Wisdom 6)

Wisdom 6: 1d10 + 4 + 1d4 ⇒ (10) + 4 + (1) = 15 -> (14) Acquired

Curse of withering: 1d8 ⇒ 8 -> Still passes

Discard Blessing of the Elements to explore

Explore 4: Blessing of Maat (Divine 6, autoacquired)

End turn, reset hand.

Curse of the Ravenous: 1d4 ⇒ 2 -> No allies

"

Athnul wrote:

Hand: Blessing of Lamashtu 3, Headband of Inspired Wisdom, Blessing of Maat, Blessing of Lamashtu, Riftwarden, Blessing of Nethys,

Displayed: Steal Soul, Curse of the Ravenous, Curse of Withering,

Deck: 16 Discard: 3 Buried: 3
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6E: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of the Grasping Grave, Imp, Find Traps, Blessing of Abadar, Pious Healer, Desnas Freedom, Blood Periapt, Ring of Energy Resistance, Blessing of Lamashtu 2, Mistform, Amulet of Furious Fists, Evangelist, Blessing of Milani, Shattertouch Shotel +2, Clockwork Librarian
Recharged: Wayfinder,
Discard Pile: Sling Staff +2, Blessing of Elements, Blessing of Elements 2,
Buried Pile: Riding Allosaurus, Blessing of Gorum, Blessing of Norgorber,

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Off turn: Discard Curse of Fevered Dreams and heal Shotel +2.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 7: Curse of Fevered Dreams

Free Explore: Shattertouch Shotel +2 (Wisdom 12)

Wisdom 12: 1d10 + 4 + 1d4 ⇒ (5) + 4 + (4) = 13 -> Success

Discard Blessing of Norgorber to explore

Explore 2: Curse of teeth and fleas (Divine 10)

Divine 10: 1d10 + 7 + 1d4 ⇒ (2) + 7 + (3) = 12 -> 10, success

End turn, summon random barrier -> Shocking chest (Fort 12)
Use fortitude.
Play Find traps

Fort 12: 1d10 + 4 + 2d10 + 1d4 ⇒ (7) + 4 + (4, 5) + (4) = 24 -> Success, draw SLing Staff +2, Mistform, and Ring of the Grasping Grave

End turn.

Curse of Ravenous: 1d4 ⇒ 1 -> Bury Blessing of Gorum and Blessing of Norborger

Reset hand: Discard Sling Staff +2 and Shotel +2
Curse of Fevered Dreams: recharge hand and Draw: 1d4 + 1 ⇒ (4) + 1 = 5

"

Athnul wrote:

Hand: Blessing of Lamashtu 3, Headband of Inspired Wisdom, Wayfinder, Blessing of Lamashtu, Riftwarden,

Displayed: Steal Soul, Curse of the Ravenous, Curse of Fevered Dreams,

Deck: 15 Discard: 2 Buried: 3
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6E: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pious Healer, Evangelist, Blood Periapt, Imp, Blessing of Nethys, Blessing of Milani, Blessing of Abadar
Recharged: Desnas Freedom, Clockwork Librarian, Find Traps, Mistform, Amulet of Furious Fists, Blessing of Lamashtu 2, Ring of Energy Resistance, Ring of the Grasping Grave,
Discard Pile: Sling Staff +2, Shattertouch Shotel +2,
Buried Pile: Riding Allosaurus, Blessing of Gorum, Blessing of Norgorber,

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Forgot scourge at EoT from summon monster.

Scourge: 1d10 ⇒ 3 -> Vulnerability, none left.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 1: Curse of the Ravenous

Free Explore: Jet of Anubis (Diplomacy 11)

Autofail

Discard Riding Allosaurus to explore again.

Blast Glyph (Wisdom 12)

Recharge Desna's Freedom to bless.

Wisdom 12: 1d10 + 4 + 1d10 ⇒ (6) + 4 + (2) = 12 -> Shirt reroll on the 2

reroll: 1d10 ⇒ 7 -> Success

End turn.

EOT: Summon Monster: Guecubu (COmbat 15)

Reveal amulet to add 2d6
Recharge Clockwork Librarian to add wisdom.

Combat 15: 1d6 + 2 + 1 + 2d6 + 1d10 + 4 ⇒ (6) + 2 + 1 + (2, 1) + (6) + 4 = 22 (19) Success.

Display Steal Soul.

End turn.

Curse of the Ravenous: 1d4 ⇒ 2 -> Allosaurus buried.

"

Athnul wrote:

Hand: Blessing of Gorum, Blessing of Lamashtu 2, Amulet of Furious Fists, Blessing of Norgorber, Find Traps, Ring of Energy Resistance,

Displayed: Steal Soul, Curse of the Ravenous,

Deck: 14 Discard: 0 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6D: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pious Healer, Imp, Wayfinder, Blessing of Nethys, Riftwarden, Headband of Inspired Wisdom, Blessing of Abadar, Blood Periapt, Blessing of Lamashtu, Blessing of Milani, Blessing of Lamashtu 3, Evangelist
Recharged: Desnas Freedom, Clockwork Librarian,
Discard Pile:
Buried Pile: Riding Allosaurus,

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Deck upgrade: The Owl -> Blessing of Nethys

"

Athnul wrote:

Hand: Desnas Freedom, Blessing of Lamashtu 2, Amulet of Furious Fists, Clockwork Librarian, Riding Allosaurus, Steal Soul,

Displayed:

Deck: 16 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6D: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Blessing of Lamashtu, Riftwarden, Imp, Pious Healer, Blessing of Nethys, Blessing of Gorum, Blessing of Norgorber, Blessing of Abadar, Evangelist, Headband of Inspired Wisdom, Ring of Energy Resistance, Find Traps, Wayfinder, Blood Periapt, Blessing of Lamashtu 3
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Draw Blessing
Save hero point.

Blessing: 1d1000 ⇒ 729

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 13: Blessing of Wadjet

Free Explore: Usij Ghul (Combat 25)

Random damage type: 1d6 ⇒ 3 -> Electricity

BYA: Alone damage: 1d4 ⇒ 1 -> Reveal Ibis armor to reduce to 0.

Reveal amulet to add 2d6
recharge headband to add wisdom (1d10+4)
Bury BoLamashtu to bless twice.

Combat 25: 1d6 + 2 + 2d6 + 2d6 + 1d10 + 4 ⇒ (5) + 2 + (6, 5) + (1, 6) + (3) + 4 = 32 -> Defeated.

AYA damage: 1d4 ⇒ 1 -> Reveal armor to reduce to0.

Close: Encounter Warrior Dolls (Combat 22)
Use shae's gift to add 1d4+2
Reveal amulet to add 2d6
Recharge Blessing of Norgorber to add wisdom
Discard Blessing of abadar to bless.

Combat 22 (24): 1d6 + 2 + 1d6 + 2d6 + 1d10 + 4 + 1d4 + 2 ⇒ (5) + 2 + (3) + (4, 5) + (4) + 4 + (3) + 2 = 32 -> Defeated, Sculptor's Lair closed.

End turn, reset hand.

Draw random ally w/ Elemental or undead trait.

"

Athnul wrote:

Hand: Amulet of Furious Fists, Wayfinder, Blessing of Lamashtu 2, Find Traps, Steel Ibis Lamellar,

Displayed:

Deck: 12 Discard: 4 Buried: 2
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6D: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Owl, Clockwork Librarian, Blessing of Gorum, Imp, Pious Healer, Ring of Energy Resistance, Riftwarden, Steal Soul, Evangelist
Recharged: Blood Periapt, Headband of Inspired Wisdom, Blessing of Norgorber,
Discard Pile: Blessing of Milani, Riding Allosaurus, Blessing of Lamashtu 3, Blessing of Abadar,
Buried Pile: Desnas Freedom, Blessing of Lamashtu,

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Autofail dex check, Damage: 1d4 ⇒ 2 -> Reveal Ibis armor to soak damage.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Reveal Desna's freedom to evade.

End turn, reset hand.

EOT type: 1d6 ⇒ 2 (acid) damage: 1d4 ⇒ 2

Bury Desna's Freedom to reduce damage to 0.

"

Athnul wrote:

Hand: Amulet of Furious Fists, Blessing of Abadar, Blessing of Lamashtu, Headband of Inspired Wisdom, Blessing of Norgorber, Steel Ibis Lamellar,

Displayed:

Deck: 13 Discard: 3 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6D: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Find Traps, Wayfinder, Riftwarden, Clockwork Librarian, The Owl, Evangelist, Blessing of Gorum, Steal Soul, Ring of Energy Resistance, Imp, Blessing of Lamashtu 2, Pious Healer
Recharged: Blood Periapt,
Discard Pile: Blessing of Milani, Riding Allosaurus, Blessing of Lamashtu 3,
Buried Pile: Desnas Freedom,

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 7: Blessing of the Lady of Graves

Free Explore: Hungry Fog (Perception 10)

Reveal Headband to add 2

Perception 10: 1d10 + 4 + 2 + 2 ⇒ (10) + 4 + 2 + 2 = 18 -> Defeated.

Discard Blessing of Lamashtu to explore.

Explore 2: Ridaya Possessed.

Pausing for discussion.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 1: Blessing of Horus

Free Explore: Steel Ibis Lamellar (Fort 9)
Discard Blessing of Milani to bless

Fort 9: 1d10 + 4 + 1d10 ⇒ (7) + 4 + (1) = 12 -> Added to hand.

Discard Riding Allosaurus to explore.

Chakram of Ruin (Dex 13)

Autofail.

End turn, reset hand.

EoT: Random damage: 1d6 ⇒ 1 -> Acid: 1d4 ⇒ 3

Recharge Blood Periapt to prevent 3 damage.

"

Athnul wrote:

Hand: Amulet of Furious Fists, Blessing of Lamashtu 3, Blessing of Lamashtu, Headband of Inspired Wisdom, Desnas Freedom, Steel Ibis Lamellar,

Displayed:

Deck: 15 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6D: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, The Owl, Find Traps, Evangelist, Blessing of Abadar, Steal Soul, Clockwork Librarian, Riftwarden, Wayfinder, Ring of Energy Resistance, Imp, Pious Healer, Blessing of Lamashtu 2, Blessing of Gorum
Recharged: Blood Periapt,
Discard Pile: Blessing of Milani, Riding Allosaurus,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Swap Ring of Energy resistance for Belt of Physical Prowess.

No trades, start at the Crypt.

Opening hand
"

Athnul wrote:

Hand: Blessing of Milani, Riding Allosaurus, Blessing of Lamashtu, Headband of Inspired Wisdom, Desnas Freedom, Blood Periapt,

Displayed:

Deck: 16 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6C: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pious Healer, Find Traps, The Owl, Clockwork Librarian, Imp, Blessing of Abadar, Blessing of Norgorber, Blessing of Gorum, Riftwarden, Ring of Energy Resistance, Evangelist, Wayfinder, Blessing of Lamashtu 2, Amulet of Furious Fists, Blessing of Lamashtu 3, Steal Soul
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

6C rewards: Skill feat Str +1
May be interested in loot
1 hero point used in scenario.

Item 6: 1d1000 ⇒ 126 (ring of energy resistance)

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Missed extra 1d4 combat damage from above. damage: 1d4 ⇒ 3 -> Blood periapt and discard wayfinder to the extra 1.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 23: Blessing of Elements

Move; Autofail check, move to: 1d3 ⇒ 2 -> Sculptor's lair

Skip explore, attempt to close lair.

Use Gift for Strength (1d4+2)

Summon Warrior Dolls (Combat 22)
Add 1d4 with steal soul
Recharge Belt to add wisdom.
Reveal Amulet to add 2d6

Combat 22: 1d6 + 2 + 1d4 + 1d4 + 2 + 1d10 + 4 + 2d6 ⇒ (1) + 2 + (3) + (1) + 2 + (6) + 4 + (1, 3) = 23 -> Use shirt reroll on d6

Reroll: 1d6 ⇒ 1 -> Defeated, shuffle barrier into random: 1d3 ⇒ 3 -> Garden of Ossumentals

Defeated, summon Sepid

BYA; Autofail, damage: 1d6 ⇒ 1 -> Recharge Blood Periapt to prevent 1.

Summon Sepid (Combat 25)

discard blessing of Norgorber to bless
Recharge Headband to add wisdom
steal soul adds 1d4
amulet adds 2d6

Combat 25: 1d6 + 2 + 1d6 + 1d4 + 1d4 + 2 + 1d10 + 4 + 2d6 ⇒ (3) + 2 + (3) + (3) + (3) + 2 + (4) + 4 + (4, 4) = 32 -> Defeated, Lair closed.

Haz must succeed at a Dex/Acro 12 check or take 1d6 combat damage, Holy Word Trap is shuffled into the Garden.

End turn, reset hand.

"

Athnul wrote:

Hand: Clockwork Librarian, Wayfinder, Pious Healer, Evangelist, Desnas Freedom, Amulet of Furious Fists,

Displayed: Steal Soul,

Deck: 7 Discard: 9 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6B: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Find Traps, The Owl, Imp, Blessing of Lamashtu 3, Belt of Physical Prowess, Blood Periapt, Headband of Inspired Wisdom,
Discard Pile: Blessing of Lamashtu 2, Riftwarden, Riding Allosaurus, Blessing of Milani, Blessing of Abadar, Blessing of Lamashtu, Blessing of Gorum, Blessing of Maat, Blessing of Norgorber,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Hand update, Blessing of Maat was used earlier.

"

Athnul wrote:

Hand: Blood Periapt, Wayfinder, Belt of Physical Prowess, Headband of Inspired Wisdom, Blessing of Norgorber, Amulet of Furious Fists,

Displayed: Steal Soul,

Deck: 8 Discard: 8 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6B: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Desnas Freedom, Pious Healer, Clockwork Librarian, Evangelist
Recharged: Find Traps, The Owl, Imp, Blessing of Lamashtu 3,
Discard Pile: Blessing of Lamashtu 2, Riftwarden, Riding Allosaurus, Blessing of Milani, Blessing of Abadar, Blessing of Lamashtu, Blessing of Gorum, Blessing of Maat,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 17: Blessing of Maat
No move, no explore.

Attempt to close: Wisdom 12

Encounter Sepid (Combat 25)
BYA: Autofail dex check. Damage: 1d6 ⇒ 5 -> banish tooled croc skin to reduce to 0.

Recharge blessing of lamashtu to add wisdom.
Reveal amulet to add 2d6 and force.
Discard blessing of Gorum to bless twice.
Add 1d8 and mental.

Combat 25: 1d6 + 2 + 2d6 + 1d10 + 4 + 1d8 + 2d6 ⇒ (3) + 2 + (2, 1) + (6) + 4 + (4) + (5, 1) = 28 -> Defeated.

Use shae's gift for wisdom

Close:
Wisdom 12: 1d10 + 4 + 1d4 + 2 ⇒ (9) + 4 + (2) + 2 = 17 -> Stonework passage closed.
Ignore top card examination.

End turn, reset hand.
"

Athnul wrote:

Hand: Blood Periapt, Wayfinder, Belt of Physical Prowess, Headband of Inspired Wisdom, Blessing of Maat, Amulet of Furious Fists,

Displayed: Steal Soul,

Deck: 9 Discard: 7 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6B: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Desnas Freedom, Clockwork Librarian, Pious Healer, Evangelist, Blessing of Norgorber
Recharged: Find Traps, The Owl, Imp, Blessing of Lamashtu 3,
Discard Pile: Blessing of Lamashtu 2, Riftwarden, Riding Allosaurus, Blessing of Milani, Blessing of Abadar, Blessing of Lamashtu, Blessing of Gorum,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 11: Blessing of Thoth

Free Explore: Tooled Crocodile Skin (Fort 8)
Use Shae's gift for Fortitude
Steal soul adds 1d4

Fort 8: 1d10 + 4 + 1d4 + 2 + 1d4 ⇒ (8) + 4 + (1) + 2 + (4) = 19 -> Acquired, added to hand.

Discard Blessing of Abadar to explore

Explore 2: Giant Mummified Corcodile (Combat 21)
Recharge Imp to add wisdom
Reveal Amulet to add 2d6

Combat 21: 1d6 + 2 + 1d10 + 4 + 1d4 + 2d6 ⇒ (6) + 2 + (10) + 4 + (1) + (4, 5) = 32 -> Defeated.

Discard Blessing of Lamashtu to explore

Explore 3: Sigil Combination (Fort 7)
Shae's gift for 1d4+2, steal soul for 1d4

Fort 7: 1d10 + 4 + 1d4 + 1d4 + 2 ⇒ (3) + 4 + (3) + (2) + 2 = 14 -> Success, display Sigil

End turn, reset hand.

"

Athnul wrote:

Hand: Blessing of Lamashtu 3, Wayfinder, Blessing of Gorum, Tooled Croc Skin, Blessing of Maat, Amulet of Furious Fists,

Displayed: Steal Soul,

Deck: 11 Discard: 6 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6B: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Desnas Freedom, Headband of Inspired Wisdom, Belt of Physical Prowess, Evangelist, Pious Healer, Clockwork Librarian, Blood Periapt, Blessing of Norgorber
Recharged: Find Traps, The Owl, Imp,
Discard Pile: Blessing of Lamashtu 2, Riftwarden, Riding Allosaurus, Blessing of Milani, Blessing of Abadar, Blessing of Lamashtu,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 5: Blessing of Horus

Move: Autofail check, random: 1d7 ⇒ 6 -> Stonework Passages

Free Explore: Polymorph Gas (Divine 14)
Play Blessing of Lamashtu to bless.

Divine 14: 1d10 + 1d10 + 7 ⇒ (10) + (10) + 7 = 27 -> Defeated.

Discard Riftwarden to explore.

Expore 2: Grave Goods (Fort 10)
Ask CT for Find Traps

Fortitude 10: 2d10 + 1d10 + 4 ⇒ (7, 1) + (7) + 4 = 19 -> Defeated, draw a random blessing (Blessing of Maat)

Discard Riding Allosaurus to explore

Explore 3: Ghoul (Combat 11)
Recharge The Owl to add wisdom
Allosaurus adds 1d6
Use Shae's gift for 1d4+2

Combat 11: 1d6 + 2 + 1d4 + 2 + 1d10 + 4 + 1d6 ⇒ (6) + 2 + (1) + 2 + (8) + 4 + (2) = 25 -> Defeated. Display Steal Soul.

End turn, reset hand.

"

Athnul wrote:

Hand: Imp, Blessing of Lamashtu, Blessing of Abadar, Blessing of Milani, Blessing of Maat, Amulet of Furious Fists,

Displayed: Steal Soul,

Deck: 13 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6B: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blood Periapt, Blessing of Lamashtu 3, Belt of Physical Prowess, Clockwork Librarian, Evangelist, Blessing of Gorum, Desnas Freedom, Wayfinder, Headband of Inspired Wisdom, Pious Healer, Blessing of Norgorber
Recharged: Find Traps, The Owl,
Discard Pile: Blessing of Lamashtu 2, Riftwarden, Riding Allosaurus,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Off turn: Athnul plays and auto recharges Find Traps.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Start @ Guardian Vault, no trades

"

Athnul wrote:

Hand: Riftwarden, Steal Soul, Riding Allosaurus, Blessing of Lamashtu 2, Find Traps, The Owl,

Displayed:

Deck: 16 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6B: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Amulet of Furious Fists, Blessing of Lamashtu, Clockwork Librarian, Blood Periapt, Pious Healer, Blessing of Milani, Blessing of Gorum, Desnas Freedom, Headband of Inspired Wisdom, Belt of Physical Prowess, Wayfinder, Blessing of Norgorber, Blessing of Lamashtu 3, Evangelist, Imp, Blessing of Abadar
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Hero point: Card feat (Blessing [x] 9) (Blessing of Abadar)

Ally: 1d1000 ⇒ 317

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 25: Blessing of Pharasma

Move: None. Skip explore.
Discard Wayfinder and Headband.

Reset hand.

"

Athnul wrote:

Hand: Blessing of Lamashtu 3, Blood Periapt, Blessing of Ra, Blessing of Lamashtu, Clockwork Librarian, Blessing of Norgorber,

Displayed: Curse of the Mummy,

Deck: 12 Discard: 6 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6B: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum 2, Steal Soul, Amulet of Furious Fists, Blessing of Milani, Riding Allosaurus, Evangelist, Belt of Physical Prowess, Imp, The Owl, Find Traps
Recharged: Blessing of Lamashtu 2, Desnas Freedom,
Discard Pile: Pious Healer, Shattertouch Shotel +2, Riftwarden, Blessing of Horus, Wayfinder, Headband of Inspired Wisdom,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Athnul is full of blessings, use them.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 19: Blessing of Pharasma

Move: Sulphur Pits

Free Explore: Rukh (Combat 13/17)x2

Recharge Blessing of Lamashtu to use wisdom
Reveal headband to add 2
Add 1d8 and mental

Combat 17: 1d6 + 2 + 1d10 + 6 + 1d8 ⇒ (4) + 2 + (6) + 6 + (7) = 25 -> Success

Combat 2 (17)

Recharge Desna's Freedom to use wisdom
Reveal headband to add 2
Add 1d8 and mental

Combat 17: 1d6 + 2 + 1d10 + 6 + 1d8 ⇒ (6) + 2 + (8) + 6 + (4) = 26 -> Defeated

Close location: Elemental treaty blocks 1 acid damage.

End turn, reset hand.

"

Athnul wrote:

Hand: Blessing of Lamashtu 3, Blood Periapt, Wayfinder, Blessing of Lamashtu, Clockwork Librarian, Headband of Inspired Wisdom,

Displayed: Curse of the Mummy,

Deck: 14 Discard: 4 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6B: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, The Owl, Evangelist, Blessing of Gorum 2, Amulet of Furious Fists, Blessing of Ra, Blessing of Norgorber, Belt of Physical Prowess, Steal Soul, Find Traps, Riding Allosaurus, Imp
Recharged: Blessing of Lamashtu 2, Desnas Freedom,
Discard Pile: Pious Healer, Shattertouch Shotel +2, Riftwarden, Blessing of Horus,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 13: Blessing of Ptah

Move: Hall of the Crocodile Kings
Move: 1d6 ⇒ 3 -> Discard Shotel to move.

Free Explore: Grave Goods (Disable (fort) 10)

Use fortitude.
use Shae's blessing for 1d4+2

Fort 10: 1d10 + 2 + 1d4 + 2 ⇒ (6) + 2 + (1) + 2 = 11 -> Success.

Draw a blessing from he box. (Blessing of Horus)

Discard Riftwarden to explore.

Explore 2: Hungry Fog (Perception 10)
Reveal Headband to add 2.

Perception 10: 1d10 + 8 ⇒ (3) + 8 = 11 -> Success.

End turn, reset hand.

"

Athnul wrote:

Hand: Blessing of Lamashtu 3, Blood Periapt, Blessing of Horus, Blessing of Lamashtu 2, Desnas Freedom, Headband of Inspired Wisdom,

Displayed: Curse of the Mummy,

Deck: 15 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6B: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Owl, Blessing of Ra, Blessing of Lamashtu, Find Traps, Belt of Physical Prowess, Blessing of Gorum 2, Amulet of Furious Fists, Imp, Blessing of Milani, Blessing of Norgorber, Evangelist, Clockwork Librarian, Riding Allosaurus, Steal Soul, Wayfinder
Recharged:
Discard Pile: Pious Healer, Shattertouch Shotel +2, Riftwarden,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Discard Find Traps for fire damage.

At the start of Haz's turn, discard Desna's Freedom to move to Obelisk.

Move: 1d6 ⇒ 6 -> Success

Discard Pious Healer to heal: 1d4 + 2 ⇒ (4) + 2 = 6 -> entire discard is shuffled back in.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 7: Blessing of Maat

Give Elemental mastery to CT

Move to Volcanic Vents

use Shae's gift for strength.

Move: 1d6 + 1d4 + 2 ⇒ (4) + (1) + 2 = 7 -> Move to vents.

Free Explore: Shattertouch Shotel +2 (Wisdom 12)

Reveal Headband to add 2

Wisdom: 1d10 + 6 ⇒ (9) + 6 = 15 -> Added to hand.

End turn, reset hand.

"

Athnul wrote:

Hand: Pious Healer, Find Traps, Shattertouch Shotel +2, Riftwarden, Desnas Freedom, Headband of Inspired Wisdom,

Displayed:

Deck: 14 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6B: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blood Periapt, Imp, Blessing of Norgorber, Amulet of Furious Fists, Blessing of Lamashtu, Evangelist, Belt of Physical Prowess, Blessing of Gorum 2, Wayfinder, Blessing of Milani, Clockwork Librarian, Steal Soul, The Owl
Recharged: Riding Allosaurus,
Discard Pile: Blessing of Lamashtu 3, Blessing of Lamashtu 2, Blessing of Ra,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

No trades, swamp Imp for Quartermaster.

Turn 1: Blessing of Ptah

Free Explore: Elemental mastery (Divine 11)

Divine 11: 1d10 + 7 ⇒ (7) + 7 = 14 -> Success, added to hand.

Discard Blessing of Lamashtu to explore again.

Explore 2: Frost Sling +1 (Dex 6)
Dexterity 6: 1d6 ⇒ 1 -> Fail, discarded.

Discard Blessing of Lamashtu to explore again.

Explore 3: Blessing of Ra (Divine 6)
Autopass, added to hand.

Discard Blessing of Ra to explore again.

Explore 4: Earth Ossumental (Combat 19)
Reveal Desna's Freedom to evade.

End turn, reset hand.

"

Athnul wrote:

Hand: Pious Healer, Find Traps, Riding Allosaurus, Desnas Freedom, Headband of Inspired Wisdom, Elemental Mastery,

Displayed:

Deck: 15 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6B: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Owl, Clockwork Librarian, Blessing of Norgorber, Blessing of Milani, Amulet of Furious Fists, Belt of Physical Prowess, Imp, Evangelist, Wayfinder, Blessing of Gorum 2, Blessing of Ra, Steal Soul, Blessing of Lamashtu, Riftwarden, Blood Periapt
Recharged:
Discard Pile: Blessing of Lamashtu 3, Blessing of Lamashtu 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 ([x] +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Power feat: Divine [x] +3

Blessing for extra card.
Ally 4: 1d1 ⇒ 1 (To be used for Ally 3, Imp)

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Off turn: Recharge Desna's Freedom for Selty.

"

Athnul wrote:

Hand: Blessing of Milani, Headband of Inspired Wisdom, Blood Periapt, Clockwork Librarian, Riftwarden,

Displayed: Steal Soul,

Deck: 12 Discard: 3 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6A: N

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 20: Blessing of Anubis

Move: Garden of Ossumentals

Free Explore: Aghash (Combat 23)

Use Shae's gift to add 1d4+1
Freely reveal Belt to add 1
Reveal Amulet to add 2d6
Add 1d8 and mental.
Recharge belt to add wisdom
Steal soul adds 1d4

Combat 23: 1d6 + 1d10 + 4 + 2d6 + 1d8 + 1d4 + 1d4 + 1 + 1 ⇒ (4) + (6) + 4 + (1, 5) + (1) + (1) + (1) + 1 + 1 = 25 -> Defeated

Discard Wayfinder to explore

Explore 2: Mummy Lord (Combat 23)

BYA: Summon random undead monster: Reveal Desna's freedom to evade.

Reveal amulet to add 2d6
Shae's gift adds 1d4+1
Recharge amulet to add 1d10+4
Bury blessing of Lamashtu to add bless twice

Combat 23: 1d6 + 1d10 + 4 + 2d6 + 1d4 + 1 + 2d6 ⇒ (5) + (5) + 4 + (3, 3) + (3) + 1 + (1, 4) = 29 -> Defeated.

End turn, reset hand.

"

Athnul wrote:

Hand: Blessing of Milani, Headband of Inspired Wisdom, Blood Periapt, Desnas Freedom, Clockwork Librarian, Riftwarden,

Displayed: Steal Soul,

Deck: 11 Discard: 3 Buried: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6A: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evangelist, Helpful Haversack, Riding Allosaurus, Find Traps, Blessing of Norgorber, Blessing of Lamashtu, Blessing of Lamashtu 2, The Owl
Recharged: Quartermaster, Belt of Physical Prowess, Amulet of Furious Fists,
Discard Pile: Pious Healer, Blessing of Gorum 2, Wayfinder,
Buried Pile: Blessing of Lamashtu 3,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 14: Blessing of pharasma

Free Explore: Bonecrusher Hunter (Combat 15)
Reveal Amulet to add 2d6
Recharge Quartermaster to add wisdom.
Add 1d8 and mental trait

Combat 15: 1d6 + 2d6 + 1d10 + 4 + 1d8 ⇒ (2) + (6, 2) + (10) + 4 + (4) = 28 -> Defeated

Display Steal Soul to add 1d4 to all my future checks.

"

Athnul wrote:

Hand: Belt of Physical Prowess, Amulet of Furious Fists, Wayfinder, Desnas Freedom, Blessing of Gorum 2, Blessing of Lamashtu 3,

Displayed: Steal Soul (add 1d4 to all Athnul's checks),

Deck: 14 Discard: 1 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6A: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Riding Allosaurus, Evangelist, Clockwork Librarian, Blessing of Lamashtu, Riftwarden, Blessing of Milani, Blessing of Lamashtu 2, Blessing of Norgorber, Helpful Haversack, Headband of Inspired Wisdom, The Owl, Blood Periapt, Find Traps
Recharged: Quartermaster,
Discard Pile: Pious Healer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Autofail blast glyph check.

Cold damage: 1d6 ⇒ 1 -> Discard Blood Periapt to prevent damage.

Fort 6: 1d10 + 4 ⇒ (5) + 4 = 9 -> recharge Blood Periapt.

Discard Pious Healer to Heal: 1d4 + 2 ⇒ (4) + 2 = 6 -> Shuffle everything back into library.

"

Athnul wrote:

Hand: Steal Soul, Amulet of Furious Fists, Blessing of Gorum 2, Quartermaster,

Displayed:

Deck: 17 Discard: 1 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6A: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Riftwarden, Riding Allosaurus, Blessing of Lamashtu 3, Blessing of Lamashtu 2, Helpful Haversack, Evangelist, Blessing of Lamashtu, Desnas Freedom, Blessing of Milani, Wayfinder, Find Traps, Blood Periapt, Belt of Physical Prowess, Headband of Inspired Wisdom, Clockwork Librarian, Blessing of Norgorber, The Owl
Recharged:
Discard Pile: Pious Healer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Off turn: Athnul reveals Blessing of Gorum to evade Pairaka.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 8: Blessing of Bastet

Free Explore: Killing Box (Perception 13)
Reveal headband to add 2
Use Shae's gift to add 1d4+1

Perception 13: 1d10 + 8 + 1d4 + 1 ⇒ (5) + 8 + (4) + 1 = 18 -> Success

Discard The Owl to explore again.

Explore 2: Aghash (Combat 23)
Reveal Amulet to add 2d6
Recharge Headband to add wisdom
Add 1d8 + mental

Combat 23: 1d6 + 2d6 + 1d10 + 4 + 1d8 + 1d4 + 1 ⇒ (1) + (4, 1) + (4) + 4 + (8) + (3) + 1 = 26 -> Defeated.

End turn, reset hand.

"

Athnul wrote:

Hand: Steal Soul, Amulet of Furious Fists, Blood Periapt, Pious Healer, Blessing of Gorum 2, Quartermaster,

Displayed: Symbol of Fear,

Deck: 11 Discard: 5 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6A: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Clockwork Librarian, Evangelist, Wayfinder, Riding Allosaurus, Blessing of Lamashtu 2, Belt of Physical Prowess, Riftwarden
Recharged: Helpful Haversack, Find Traps, Desnas Freedom, Headband of Inspired Wisdom,
Discard Pile: Blessing of Lamashtu 3, Blessing of Norgorber, Blessing of Lamashtu, Blessing of Milani, The Owl,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Off turn; Recharge Find traps Divine 8: 1d10 + 5 ⇒ (4) + 5 = 9 -> Recharged.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 2 - Blessing of Pharasma

Free Explore: Symbol of Fear (no check, displayed)

Discard Blessing of Lamashtu to explore.

Explore 2: Baited Jewel Box (Disable 12)
Use Fortitude

Discard Blessing of Norgorber to bless.
Fort 12: 1d10 + 1d10 + 4 ⇒ (7) + (5) + 4 = 16 -> Defeated, draw Helpful Haversack

Discard Blessing of Lamashtu to explore again.

Ecorche (Combat 20)
Recharge Helpful haversack to add wisdom.
Reveal Amulet to add 2d6 and force + magic.
Discard Blessing of Milani to bless.

Combat 20: 1d6 + 1d6 + 1d10 + 4 + 2d6 ⇒ (5) + (1) + (3) + 4 + (4, 1) = 18

Spend hero point to reroll.

Combat 20: 1d6 + 1d6 + 1d10 + 4 + 2d6 ⇒ (6) + (2) + (8) + 4 + (6, 2) = 28 -> Defeated.

End turn.
Fort 8: 1d10 + 4 ⇒ (9) + 4 = 13 -> Banish symbol of fear.

Reset hand.

"

Athnul wrote:

Hand: Headband of Inspired Wisdom, Amulet of Furious Fists, Desnas Freedom, Find Traps, Blessing of Gorum 2, The Owl,

Displayed: Symbol of Fear,

Deck: 12 Discard: 4 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6A: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Riding Allosaurus, Steal Soul, Blood Periapt, Blessing of Lamashtu 2, Clockwork Librarian, Pious Healer, Riftwarden, Wayfinder, Belt of Physical Prowess, Evangelist
Recharged: Helpful Haversack,
Discard Pile: Blessing of Lamashtu 3, Blessing of Norgorber, Blessing of Lamashtu, Blessing of Milani,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Swap Steal Soul for Heat Metal

No traders, start at Garden

"

Athnul wrote:

Hand: Headband of Inspired Wisdom, Amulet of Furious Fists, Blessing of Norgorber, Blessing of Lamashtu, Blessing of Lamashtu 3, Blessing of Milani,

Displayed:

Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-6A: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Blood Periapt, Steal Soul, Evangelist, Riftwarden, Clockwork Librarian, Find Traps, Wayfinder, Belt of Physical Prowess, Blessing of Gorum 2, Pious Healer, Blessing of Lamashtu 2, Desnas Freedom, Riding Allosaurus, The Owl
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Adventure 5E: Constitution +2

Deck upgrade:
Spell 5: 1d1 ⇒ 1

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Hand recharges and reset:
"

Athnul wrote:

Hand: Riftwarden, Pious Healer, Blessing of Norgorber, Blessing of Gorum 2, Belt of Physical Prowess, Find Traps,

Displayed: curse of poisoning,

Deck: 15 Discard: 4 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-5D: N

Recharge Pious Healer to Curse of poisoning.

Mental damage: 1d4 ⇒ 2 -> Discard Belt of Physical Prowess and find traps.

"

Athnul wrote:

Hand: Riftwarden, Blessing of Norgorber, Blessing of Gorum 2,

Displayed: curse of poisoning,

Deck: 17 Discard: 6 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-5D: N

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 20: Blessing of Nethys

Move: Sculptor's Lair

Free Explore: Mistmail (Fort 7)

Fort 7: 1d10 + 3 ⇒ (2) + 3 = 5 -> Fail, discarded

Discard Blessing of Lamashtu to explore again.

Explore 2: Guecubu (Combat 15)
Recharge Ghost battle ring to add 1d8
Recharge Galvanic Khopesh to add wisdom.
Reveal Amulet to add 2d6 and force and magic

Combat 15: 1d6 + 1d8 + 2d6 + 1d10 + 4 ⇒ (2) + (5) + (2, 4) + (6) + 4 = 23 -> Defetaed, suffer scourge: 1d8 + 1 ⇒ (1) + 1 = 2 -> Curse of Poisoning

End turn, reset hand.

"

Athnul wrote:

Hand: Amulet of Furious Fists, Clockwork Librarian, Blessing of Milani, Riding Allosaurus, Blood Periapt, Stoneskin,

Displayed:

Deck: 17 Discard: 4 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-5D: N

Deck, Discard, Buried:

Reloaded: Amulet of Furious Fists,
Middle of Deck (Unknown Order): The Owl, Find Traps, Riftwarden, Blessing of Norgorber, Blessing of Lamashtu, Headband of Inspired Wisdom, Desnas Freedom, Blessing of Gorum 2, Heat Metal, Blessing of Lamashtu 2, Pious Healer, Belt of Physical Prowess
Recharged: Quartermaster, Ghost Battling Ring, Galvanic Kopis +2, Blessing of Milani,
Discard Pile: Wayfinder, Blessing of the Ancients, Evangelist, Blessing of Lamashtu 3,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"

Recharge Blessing of Milani for Curse of poisoning.

Wayfinders

Deck Handler Human Monk Str: d6+1 (Melee+2) | Dex: d6 | Con d10+2 (Fort +2) | Int d4 | Wis d10+4 (perception +2) (Divine +3)| Cha d6

Turn 14: Blessing of Abadar
SoT; Insanity Mist (Perception 10)

Perception 10: 1d10 + 6 ⇒ (7) + 6 = 13 -> Discarded

Free Explore: Steel Scorpion (Use fort for check) (Fort 10)

Fortitude 10: 1d10 + 3 ⇒ (10) + 3 = 13 -> Defeated

Autsuceed at perception check to explore again.

Explore 2: Rolling Sphere

Reveal Blessing of Lamashtu to evade, shuffle location.

End turn, reset hand.

"

Athnul wrote:

Hand: Amulet of Furious Fists, Blessing of Lamashtu 3, Ghost Battling Ring, Blood Periapt, Galvanic Kopis +2, Stoneskin,

Displayed:

Deck: 16 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the [LOCATION] if my location closes.
Other: Reroll used for 3-5D: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Blessing of Milani, Riding Allosaurus, Blessing of Gorum 2, Blessing of Lamashtu, Belt of Physical Prowess, The Owl, Riftwarden, Headband of Inspired Wisdom, Blessing of Lamashtu 2, Clockwork Librarian, Heat Metal, Pious Healer, Desnas Freedom, Find Traps
Recharged: Quartermaster,
Discard Pile: Wayfinder, Blessing of the Ancients, Evangelist,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Charisma d6 ☐ +1 ☐ +2

Melee: Str +2
Perception: Wisdom +2
Fortitude: Con +2
Divine: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
X
POWERS:

For your Melee combat check, you may recharge a card to add your Wisdom skill (☐ plus the card's adventure deck number) and the Piercing trait (☐ and you may add the Magic trait); you may not play a weapon on this check. ( [x] You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. ([x] Then you may recharge that blessing to explore your location.)
[x] You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
[x] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

"