Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Displayed: Deck: 8 Discard: 8 Buried: 1
Hero Points: 9
NOTES: Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
After the encounter, play channel the gift to draw Rejuvenation.
Play Rejuvenation to heal:2d4 ⇒ (2, 1) = 3 and remove drained and plagued. -> reshuffle Bound lantern archon, blessing of the lady of graves, blessing of abraxis
Off turn: Display and recharge mindscape Divine 10:1d12 + 6 + 1d4 ⇒ (8) + 6 + (4) = 18
Turn 5: Benefaction
When this is the Hour: No Effect
SoT: Examine top two of Arsenel (Cytillipede, Blackjack's Rapier)
Since we'd like to keep the campite around, stay at the blood pools. Discard from Harrow: Blessing of the Lady of Graves
Free Explore: Cytillipede (Combat 16)
BYA: Each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.
Play Fire Snake to use Divine
Auto pass fort check.
Use fire bolt. Flip top card: Binder's Tome (+1, discarded)
Cannonade +1d6
Recharge BotSpellbound to bless.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
"
Retconning since this is arsenel instead of Blood Pools.
Leave rapier on top, put relic below it, devil below that.
Explore 2: Blackjack rapier, autofail.
End turn, reset hand.
Examine next two cards: Mysterious Relic and Fury Devil
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Turn 26: The Gold Fisted
WHEN THIS IS THE HOUR
When you acquire a boon, you may recharge a card.
SoT: Examine top two cards (Instrument of Agony, Demilich)
Draw a card: Bound Lantern Archon
Display Create Mindscape
Free Explore: Instrument of agony (Divine 10)
Divine 10:1d12 + 6 + 1d4 ⇒ (4) + 6 + (4) = 14 -> Added to hand. Use hour blessing to recharge fire snake.
Play Bound Lantern Archon to examine top three of my deck. Draw Binder's Tome. Leave Instrument of Agony on top.
Discard Cleric of Nethys to examine (demilich, prayer, perplexting text) and explore again.
Demilich (Combat 26/30)
Pausing for guards.
BYA: Everyone attempts a Constitution, Wisdom, Divine, or Fortitude 6+# or suffer the scourge Drained and bury 1d4+1 cards from their hand, deck, and/or discards.
Reveal tome and create mindscape to add 2d4.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Out of turn: At the end of Val's turn, bury Blessing of the Lady of Graves to examine the Blood Pool.
(Wolverine, Kav's Iron Golem, Ring of Energy Resistance, Animated Object, Blackjack's rapier, The Bear, Bottled Lightning, Zombie, Meteor Swarm, Immortal ichor)
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
"
Discard Mist horn from hand and BoNethys from deck for discards less than handsize.
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
NOTES: Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
While Marked:
After you reset, recharge a random card.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
NOTES: Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
NOTES: Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
While Marked:
You may explore only once per turn and you may not examine locations.
If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.
NOTES: Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
"
At the start of Flenta's turn, display Create Mindscape.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Swap Rejuvination for Fly
Loot: Achekek's Claws for Blessing of Sivanah
Start at the Trail
"
Alahazra wrote:
Hand: Channel the Gift, Mist Horn, Fire Snake, Icy Prison, Blessing of the Spellbound 2, Wayfarer, Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES: Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Hand: Channel the Gift, Holy Javelin, Fire Snake, Icy Prison, Binders Tome, Grandmother Nightmare, Displayed: Deck: 11 Discard: 5 Buried: 0
Hero Points: 7
NOTES: Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7☐ 8 Proficiencies: Divine, Light Armor POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.
[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.
[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).