Alahazra

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334 posts. Alias of magi210.


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Scarab Sages

Deck Handler Oracle

Hand adjustment, forgot to draw a card from hour effect.

"

Alahazra wrote:

Hand: Blessing of the Spellbound 1, Blessing of Abraxis, Achaekeks Claws, Fortune Teller, Restorative Touch, Staff of Greater Necromancy,
Displayed:
Deck: 8 Discard: 8 Buried: 1
Hero Points: 9
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Turn 15:
Zon-kuthon’s Pain - When this is the hour: After discarding any number of cards as damage, draw a card.

SoT: Examine top two of Bridge (Cotct Gargoyle, Enhance)
Draw a card. (Staff of Greater Necromancy)

Recharge Mist Horn 10: 1d12 + 6 ⇒ (12) + 6 = 18 -> Recharged

No move. Harrow of Keys: Bury Cleric of Nethys

Reveal Fortune Teller. Choose Bane. Examine same top two cards. Draw a card (Blessing of the Spellbound 3)

Encounter Cotct Gargoyle (Combat 21)
Play Holy Javelin

Vulnerable gives +4. Recharge Blessing of the Spellbound 3 to bless.

Combat 21: 1d12 + 6 + 2d8 + 4 + 1d12 ⇒ (2) + 6 + (7, 1) + 4 + (5) = 25 -> Defeated.

Free Explore: Enhance (Divine 5, autoacquired.)

Discard Blessing of the Spellbound 2 to explore again.

Explore 2: Ogre (Combat 24)
BYA: Take 1 combat damage. (Discard Enhance)

Use fire bolt. Flip top card (Blessing of the Spellbound, discarded, +0)
Discard Blessing of Abadar to bless.

Combat 24: 1d12 + 6 + 2d6 + 1d12 ⇒ (7) + 6 + (5, 1) + (10) = 29 -> Defeated.

End turn, wearisome prevents more explores.

Recover Holy Javelin 10: 1d12 + 6 ⇒ (11) + 6 = 17 -> Recharged.

EOT: Examine next two cards (Mobogo, Skeletal Minotaur)

"

Alahazra wrote:

Hand: Blessing of the Lady of Graves, Blessing of Abraxis, Achaekeks Claws, Fortune Teller, Restorative Touch, Staff of Greater Necromancy,

Displayed:
Deck: 8 Discard: 8 Buried: 1
Hero Points: 9
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

On Val's turn, display Mist Horn to prevent up to two combat damage. (Al's reduced to 0)

Scarab Sages

Deck Handler Oracle

Turn 10: Prince of Pain
When this is the hour: When you encounter a card, you may draw a card; if you do, discard the top card of your deck.

SoT: Examine top two cards of Plaza (Shining Child and Mysterious Relic)
Draw a card: Icy Prison

No movement.
Reveal Fortune Teller. Choose Bane. Examine the same two cards and draw a card: Create Mindscape.

Encounter Shining Child (combat 20)
BYA: Everyone at the Plaza must succeed at a Fort/Con 8 check or suffer the scourge Dazed.

Fort 8: 1d8 + 2 ⇒ (7) + 2 = 9 -> Success.

Display Create Mindscape

Play Icy Prison
Combat 20: 1d12 + 6 + 4d6 + 1d4 ⇒ (3) + 6 + (3, 5, 1, 1) + (4) = 23 -> Success

Skip free explore. Discard Wayfarer to explore.
+2d6 to checks.

Wayfarer Explore: Mysterious Relic (Knowledge 10)
Knowledge 10: 1d8 + 4 + 2d6 ⇒ (2) + 4 + (5, 1) = 12 -> Success

Close Plaza (Charisma 11)
+2d6 (wayfarer) and +1d4 (mindscape)

Charisma 11: 1d12 + 4 + 2d6 + 1d4 ⇒ (4) + 4 + (6, 6) + (1) = 21 -> Success, plaza closes.

New location: 1d5 ⇒ 5 -> Shop
Remove random wildcard 1:H, 2:C: 1d2 ⇒ 2 -> Crowns is discarded.

New wildcard: 1d5 ⇒ 4 -> Wearisome is displayed.

End turn.
Recover Create Mindscape 10: 1d12 + 6 + 1d4 ⇒ (2) + 6 + (2) = 10 -> Recharged
Recover Icy Prison 14: 1d12 + 6 + 1d4 ⇒ (5) + 6 + (3) = 14 -> Recharged

"

Alahazra wrote:

Hand: Blessing of the Lady of Graves, Blessing of Abadar, Blessing of the Spellbound 2, Fortune Teller, Holy Javelin, Mist Horn,
Displayed:
Deck: 11 Discard: 5 Buried: 0
Hero Points: 9
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Off turn: Al encounters Zenobia Zenderholm

Fort 8: 1d8 + 2 ⇒ (6) + 2 = 8 -> Success

Combat 23
Radillo displays create mindscape.
Cannonade adds 1d6
Use firebolt. Flip top card Blessing of Abraxis (+1, discarded)

Combat 23: 1d12 + 6 + 2d6 + 1d6 + 1 + 1d4 ⇒ (5) + 6 + (4, 6) + (5) + 1 + (3) = 30 -> Defeated.

Suffer Drained and Plagued.

After the encounter, play channel the gift to draw Rejuvenation.

Play Rejuvenation to heal: 2d4 ⇒ (2, 1) = 3 and remove drained and plagued. -> reshuffle Bound lantern archon, blessing of the lady of graves, blessing of abraxis

Recharge Channel 14: 1d12 + 6 + 1d4 ⇒ (8) + 6 + (2) = 16 -> Recharged.
Recharge Rejuvenation 16: 1d12 + 6 + 1d4 ⇒ (5) + 6 + (2) = 13 -> Discarded.

Scarab Sages

Deck Handler Oracle

Al is not exhausted since she has Fortitude. No acrobatics so.. Electricity damage: 1d4 ⇒ 1 -> discard Bound Lantern Archon

1 extra damage, discard Cleric of Nethys as well.

Scarab Sages

Deck Handler Oracle

Off turn: Display and recharge mindscape Divine 10: 1d12 + 6 + 1d4 ⇒ (8) + 6 + (4) = 18

Turn 5: Benefaction
When this is the Hour: No Effect

SoT: Examine top two of Arsenel (Cytillipede, Blackjack's Rapier)
Since we'd like to keep the campite around, stay at the blood pools. Discard from Harrow: Blessing of the Lady of Graves

Free Explore: Cytillipede (Combat 16)

BYA: Each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.

Play Fire Snake to use Divine

Auto pass fort check.

Use fire bolt. Flip top card: Binder's Tome (+1, discarded)
Cannonade +1d6
Recharge BotSpellbound to bless.

Combat 16: 1d12 + 6 + 2d6 + 1 + 1d6 + 1d12 ⇒ (5) + 6 + (1, 1) + 1 + (2) + (10) = 26 -> Defeated.

Discard Blessing of Nethys to examine next 3 cards and resort.

Blackjack Rapier, Fury Devil, Mysterious Relic

Put Relic on top, rapier below it, devil below that.

Explore 2: Mysterious Relic (Knowledge 10)
Radillo plays Blessing of Master of Masters to bless twice.

Knowledge 10: 1d8 + 4 + 2d8 ⇒ (8) + 4 + (4, 1) = 17

Bury Channel and Claws to close. Heal Blessing of the Lady of Graves.

Random new location: 1d10 ⇒ 9 -> Shop

Discard wildcard 1:keys, 2:shields: 1d2 ⇒ 2 -> Shields is discarded.

Add new wildcard: 1d11 ⇒ 3 -> Deadly

Move to the shop. End turn, reset hand.

"

Alahazra wrote:

Hand: Wayfarer, Rejuvenation, Fortune Teller, Icy Prison, Mist Horn, Blessing of Abraxis,
Displayed:
Deck: 10 Discard: 3 Buried: 2
Hero Points: 9
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Retconning since this is arsenel instead of Blood Pools.

Leave rapier on top, put relic below it, devil below that.

Explore 2: Blackjack rapier, autofail.

End turn, reset hand.
Examine next two cards: Mysterious Relic and Fury Devil

"

Alahazra wrote:

Hand: Wayfarer, Channel the Gift, Achaekeks Claws, Fortune Teller, Bound Lantern Archon, Cleric of Nethys,
Displayed:
Deck: 12 Discard: 3 Buried: 0
Hero Points: 9
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Al will start at the Manor.

Card upgrade: Fortune Teller -> Vampire Bat

Loot: Staff of Necromancy and Achekek's Claws for Magnetic Grimoire and Blessing of Sivanah.

"

Alahazra wrote:

Hand: Fire Snake, Channel the Gift, Create Mindscape, Achaekeks Claws, Blessing of Nethys, Blessing of the Spellbound 2,
Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 9
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Card Pull: Ally 6

Card upgrade: Fortune Teller
Bank hero point for now.

Scarab Sages

Deck Handler Oracle

Ammending the above, Radillo plays Embiggen on Al at start of turn. Discard Blessing of Abadar for Val.

Demilich (combat 29/33)
Radillo recharges academae scholar and uses wand of enervation to reduce difficulty.

Wand reduce by: 2d4 ⇒ (3, 4) = 7 +4 from scholar. Difficulty 22.

Al use fire bolt. Flip top card (Instrument of Agony, +4, recharged)
Create Mindscape adds 1d4.

Combat 22: 1d20 + 6 + 2d6 + 4 + 1d4 ⇒ (10) + 6 + (6, 4) + 4 + (1) = 31 -> Success

Second check Divine 15.
Quinn discards the Dance to bless twice.

Divine 15: 1d20 + 6 + 2d20 + 1d4 ⇒ (7) + 6 + (12, 10) + (4) = 39 -> Success

Demilich evasion: 1d4 ⇒ 2 -> Nope, it stays dead.

Scarab Sages

Deck Handler Oracle

Turn 26: The Gold Fisted
WHEN THIS IS THE HOUR
When you acquire a boon, you may recharge a card.

SoT: Examine top two cards (Instrument of Agony, Demilich)

Draw a card: Bound Lantern Archon
Display Create Mindscape

Free Explore: Instrument of agony (Divine 10)
Divine 10: 1d12 + 6 + 1d4 ⇒ (4) + 6 + (4) = 14 -> Added to hand. Use hour blessing to recharge fire snake.

Play Bound Lantern Archon to examine top three of my deck. Draw Binder's Tome. Leave Instrument of Agony on top.

Discard Cleric of Nethys to examine (demilich, prayer, perplexting text) and explore again.

Demilich (Combat 26/30)

Pausing for guards.

BYA: Everyone attempts a Constitution, Wisdom, Divine, or Fortitude 6+# or suffer the scourge Drained and bury 1d4+1 cards from their hand, deck, and/or discards.
Reveal tome and create mindscape to add 2d4.

Spoiler:
BYA Divine 12: 1d12 + 6 + 1d4 + 1d4 ⇒ (7) + 6 + (3) + (1) = 17

Scarab Sages

Deck Handler Oracle

Turn 21: Desna's Freedom
WHEN THIS IS THE HOUR
On each check, the first blessing played to bless may be played freely.

SoT: Examine top two cards of Blood Pools (1-5 in order of remaining) Top: 1d5 ⇒ 3 -> Blackjack Rapier and Second: 1d4 ⇒ 2 -> Animated Object

Draw a card: Rejuvenation

Play Rejuvenation to heal: 2d4 ⇒ (1, 2) = 3 -> Shuffle Mist Horn, Binder's Tome, Blessing of Abadar back in.

Move Crypt

Free Explore: Infernal Warhounds (combat 21)
BYA: Take 1 fire damage (discard Vampire Bat)

Reveal Staff of Greater Necromancy, discard Restorative Touch.
Recharge (discard) BotSpellbound to bless.
Reveal Headband to add 1d4
Add poison and 1d12.
Combat 21: 1d12 + 6 + 2d12 + 1d12 + 1d12 ⇒ (5) + 6 + (7, 6) + (4) + (2) = 30 -> Defeated by 5.

AYA: Encounter Warhounds again. As I'm out of spells, this is a hand wipe.

Discard Icy Prison from harrow of hammers.

End turn. Reset hand.

Recover Rejuvenation 16: 1d12 + 6 ⇒ (6) + 6 = 12 -> Discarded.

"

Alahazra wrote:

Hand: Channel the Gift, Cleric of Nethys, Blessing of Abadar, Mist Horn, Create Mindscape, Fire Snake,
Displayed:
Deck: 3 Discard: 12 Buried: 2
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Out of turn: At the end of Val's turn, bury Blessing of the Lady of Graves to examine the Blood Pool.

(Wolverine, Kav's Iron Golem, Ring of Energy Resistance, Animated Object, Blackjack's rapier, The Bear, Bottled Lightning, Zombie, Meteor Swarm, Immortal ichor)

Draw a card: Staff of Greater necromancy

Scarab Sages

Deck Handler Oracle

Turn 16: Benefaction - When this is the hour: No effect.

SoT: Examine top two cards. Draw a card: Bound Lantern Archon

Bury Lantern archon to examine top four of character deck. (Achekek's Claws, Channel the Gift, Binder's Tome, Icy Prison)

Draw Icy Prison. Reload Channel, Claws, Tome.

Free Explore: Animated Object (Combat 24)
Play Icy Prison. Recharge (discard) blessing of the spellbound to bless.

Combat 24: 1d12 + 6 + 4d6 + 1d12 ⇒ (5) + 6 + (3, 1, 1, 5) + (6) = 27 -> Defeated.
Use Kaytayana to reroll the d6 that's a 1. reroll: 1d6 ⇒ 3 -> Defeated by 5.
(forgot mindscape and headband here, no loss)

Summon and encounter: 1d4 ⇒ 1 -> Weapon -> Serithtial (autofail, discarded)

Close location: Ancient Skeleton (combat 23)
BYA: Recharge Cleric of Nethys

Use fire bolt. Flip top card (channel the gift, +4, recharged)
Use Headband and mindscape for 2d4

Combat 23: 1d12 + 6 + 2d6 + 4 + 1d4 + 1d4 ⇒ (4) + 6 + (2, 4) + 4 + (2) + (1) = 23 -> Defeated, Binder's tome discarded to scenario rule.

Ossuary is closed. Move to Blood Pool.

End turn. Reset hand.
Examine top two of Blood Pool (Wolverine, Kazavon's Iron Golem)

Recover Lantern archon 10: 1d12 + 6 + 1d4 + 1d4 ⇒ (5) + 6 + (2) + (2) = 15 -> Recharge
Recover Icy Prison 14: 1d12 + 6 + 1d4 + 1d4 ⇒ (9) + 6 + (1) + (2) = 18 -> recharge
Recover Create Mindscape 10: 1d12 + 6 + 1d4 + 1d4 ⇒ (11) + 6 + (4) + (4) = 25 -> recharge

"

Alahazra wrote:

Hand: Achaekeks Claws, Headband of Mental Acuity, Blessing of the Spellbound 1, Blessing of the Lady of Graves, Restorative Touch, Vampire Bat,
Displayed:
Deck: 9 Discard: 7 Buried: 1
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Turn 11: The Lucky Drunk - When this is the hour: After your exploration, you may move to a random location.

SoT: Examine top two cards (Ghoul and Maledaemon) Draw a card: Blessing of Abraxis

Play Rejuvenation to heal: 2d4 ⇒ (4, 3) = 7 and remove frightened. All discards are shuffled back in.

Free Explore: Ghoul (Combat 23)
Use Firebolt. Flip top card: Wayfarer (discarded, +4)

Recharge (discard) BotSpellbound to bless.
Reveal headband and mindscape to add 2d4

Combat 23: 1d12 + 6 + 2d6 + 2d4 + 1d12 + 4 ⇒ (5) + 6 + (3, 4) + (3, 1) + (2) + 4 = 28 -> Defeated by 5.

Discard Blessing of Abadar to explore.

Explore 2: Maledaemon (combat 24)
BYA Fort 11. Play fire snake to use divine.

Divine 11: 1d12 + 6 + 2d4 ⇒ (6) + 6 + (1, 1) = 14 -> Success

Play Holy Javelin
Bury BoAbraxis to bless twice.
Reveal headband and use create mindscape

Combat 24: 1d12 + 6 + 2d12 + 2d4 + 2d12 ⇒ (9) + 6 + (8, 2) + (4, 4) + (5, 9) = 47 -> Defeated.

End turn, reset hand.
Examine next two cards: Animated Object and Yzahnum The Efreeti

Recover Rejuvenation 16: 1d12 + 6 + 2d4 ⇒ (11) + 6 + (1, 4) = 22 -> Recharge
Recover Holy Javelin 10: 1d12 + 6 + 2d4 ⇒ (2) + 6 + (4, 2) = 14 -> Recharge
Fire snake autorecovers.

"

Alahazra wrote:

Hand: Cleric of Nethys, Headband of Mental Acuity, Mist Horn, Blessing of the Lady of Graves, Blessing of the Spellbound 2, Vampire Bat,
Displayed: Create Mindscape,
Deck: 12 Discard: 4 Buried: 0
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Discard Mist horn from hand and BoNethys from deck for discards less than handsize.

Scarab Sages

Deck Handler Oracle

Turn 6: Prayer
WHEN THIS IS THE HOUR
No effect.

SoT: Examine top two cards (Bearskin Armor, Palace Patrols). Draw a card: Blessing of Nethys

Free Explore: Bearskin armor. (autofail)

Display Create Mindscape. Play Channel the Gift for Icy Prison.

Discard Vampire Bat to examine the next two cards (Palace Patrols, Deathbane Throwing Axe). Draw a card: Rejuvenation

Explore 2: Palace Patrols. Encounter: 1d6 ⇒ 6 -> Ileosa's Fury (Combat 24)

BYA: Autofail, frightened.

Play Icy Prison (Combat 24/28)

Reveal Headband and use create mindscape for 2d4

Combat 28: 1d12 + 6 + 4d6 + 1d4 + 1d4 ⇒ (7) + 6 + (3, 2, 6, 2) + (3) + (3) = 32 -> Defeated, discard top card of deck since less than 5 (Achaekek's claws)

Discard Blessing of Nethys to examine the next 3 cards (Deathbane Throwing Axe, Ghoul, Meladaemon). Draw a card: Fire Snake

Leave them in that order.

Explore 3: Deathbane Throwing Axe (autofail, discarded)

End turn, reset hand.
Discard Binder's Tome

Recover Channel 14: 1d12 + 6 + 1d4 + 1d4 ⇒ (1) + 6 + (1) + (3) = 11 -> Discarded
Recover Icy Prison 14: 1d12 + 6 + 1d4 + 1d4 ⇒ (3) + 6 + (2) + (3) = 14 -> Recharged

"

Alahazra wrote:

Hand: Rejuvenation, Headband of Mental Acuity, Fire Snake, Blessing of Abadar, Blessing of the Spellbound 3, Holy Javelin,
Displayed: Create Mindscape,
Deck: 9 Discard: 7 Buried: 0
Hero Points: 7 // Alahazra has the following scourges marked:

Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Scenario rule: Discard Bound Lantern Archon from hand and BoSpellbound from deck.

Scarab Sages

Deck Handler Oracle

Turn 1: The Healing Light
When this is the hour: Characters cannot suffer scourges.

SoT: Examine top two cards of Crypt (Trapped Chest and Accursed Priest)
SoT: Wounded: Discard top card: Blessing of the Lady of Graves

Move: Ossuary

Free Explore: Corrosive Storm (Int 13)
Auto fail.

Discard Blessing of Nethys to examine the next 3 cards (Bearskin Armor, Palace Patrols, Headband of Mental Superiority)

Place Headband on top, armor below that, then patrols)
Draw a card: Binder's Tome

Explore: Headband of Mental Superiority (Charisma 13)
Reveal tome to add d4.
Discard Blessing of the Spellbound 3 to add d4.

Headband (Charisma 13): 1d12 + 6 + 1d4 + 1d4 ⇒ (3) + 6 + (1) + (3) = 13 -> Acquired.

Play Restorative Touch to heal: 1d4 + 1 ⇒ (3) + 1 = 4 and remove wounded/plagued.

End turn, reset hand.
Recover Restorative touch 10: 1d12 + 6 + 1d4 ⇒ (5) + 6 + (3) = 14

"

Alahazra wrote:

Hand: Create Mindscape, Headband of Mental Acuity, Channel the Gift, Vampire Bat, Bound Lantern Archon, Binders Tome,
Displayed:
Deck: 17 Discard: 0 Buried: 0
Hero Points: 7 // Alahazra has the following scourges marked:

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Add Item 4 from card upgrade: Magnetic Grimoire and swap it for Loot Staff of Greater Necromancy

Loot: Swap Blessing of Sivanah for Achekek's Claws.

Start at the Crypt.

"

Alahazra wrote:

Hand: Restorative Touch, Blessing of the Spellbound 3, Channel the Gift, Vampire Bat, Bound Lantern Archon, Blessing of Nethys,
Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 7 // Alahazra has the following scourges marked:

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

card upgrade: Blessing 6: Blessing of the All Seeing Eye

Probably interested in the staff as loot.

Scarab Sages

Deck Handler Oracle

Divine 11 to close.
Discard blessing of nethys to bless.

Create mindscape adds d4

Divine 11: 1d12 + 6 + 1d4 + 1d12 ⇒ (6) + 6 + (2) + (12) = 26 -> Crypt guarded

Scarab Sages

Deck Handler Oracle

Forgot to heal a card due to assassins hanging around: Fire Snake shuffled back in.

Scarab Sages

Deck Handler Oracle

Turn 8: Sands of the Hour
WHEN THIS IS THE HOUR
No effect.

SoT: Examine top two of Crypt (Wyvern and Brain Mold)

Play Rejuvenation to heal: 2d4 ⇒ (2, 3) = 5 (shuffle discards back in) and remove frightened. discard: 1d4 ⇒ 2 -> Fire Snake and Icy prison discarded.

Free Explore: Wyvern (Combat 18)

BYA: Fort 8: 1d8 + 2 ⇒ (3) + 2 = 5 -> Discard Holy Javelin and Posioned

Fire bolt: Flip top card: Blessing of the Lady of Graves (+5, discarded)
Tome and Mindscape add 2d4.

Combat 18: 1d12 + 6 + 2d6 + 5 + 2d4 ⇒ (1) + 6 + (5, 3) + 5 + (3, 2) = 25 -> Defeated. (forgot to increase by 3, still defeated)

Discard Wayfarer to explore again.

Brain Mold (Knowledge 10)
Mindscape add 1d4, wayfarer adds 2d6

Knowledge 10: 1d8 + 4 + 1d4 + 2d6 ⇒ (7) + 4 + (1) + (1, 2) = 15 -> Brain Mold defeated.

End turn, reset hand.
Recover Rejuvenation 16: 1d12 + 6 + 1d4 + 1d4 ⇒ (1) + 6 + (1) + (3) = 11 -> Discarded.

Poisoned: Recharge Binder's tome.
Withering: Bury Blessing of Abadar

Eot: Examine next two cards: Dybbuk, Cytillipede

"

Alahazra wrote:

Hand: Cleric of Nethys, Achaekek's Claws, Blessing of the Spellbound 1, Blessing of Nethys, Channel the Gift,
Displayed: Create Mindscape,
Deck: 7 Discard: 6 Buried: 2
Hero Points: 7 // Alahazra has the following scourges marked:

Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Off turn: Recharge BotSpellbound and move to Crypt.

Turn 3: The Publican
When this is the hour: When you would discard an ally, recharge it instead.

SoT: Examine Top 2 cards of Crypt (Zombie, Corrosive Storm)

Play Channel the gift to draw Create Mindscape. Display Create Mindscape.

Free Explore: Zombie (Combat 24)

Frightened mental damage: 1d4 - 1 ⇒ (3) - 1 = 2 (Discard Bound Lantern Archon, Vampire Bat)

User fire bolt (flip Mist Horn, discarded, +3)
Discard Achaekek's Claws to bless.

Combat 24: 1d12 + 6 + 2d6 + 3 + 1d4 + 1d12 ⇒ (4) + 6 + (5, 5) + 3 + (1) + (12) = 36 -> Zombie defeated.

End turn, reset hand.

Withering buries: Vampire Bat

Recover Channel 14: 1d12 + 6 + 1d4 ⇒ (2) + 6 + (2) = 10 -> Discarded

"

Alahazra wrote:

Hand: Cleric of Nethys, Blessing of Abadar, Rejuvenation, Holy Javelin, Wayfarer, Binders Tome,
Displayed: Create Mindscape,
Deck: 9 Discard: 4 Buried: 1
Hero Points: 7 // Alahazra has the following scourges marked:

Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Starting location: (tentatively blood pool, but willing to go whereever)

"

Alahazra wrote:

Hand: Achaekek's Claws, Channel the Gift, Rejuvenation, Bound Lantern Archon, Vampire Bat, Blessing of the Spellbound 2,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 7 // Alahazra has the following scourges marked:

Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Hero point spent on Int boost (+2)

No upgrades.

Supporter feat: Jayna

Scarab Sages

Deck Handler Oracle

Off turn guard check.

Display Mist Horn

Vampire (Combat 22, Divine 13)

BYA: 1d6 ⇒ 5 -> Bury Blessing of Abadar

Combat 22

Use fire bolt.
Flip top card: Holy Javelin (recharged, +2)
Recharge Blessing of the Spellbound to bless, recharge Create Mindscape.

Combat 22: 1d12 + 6 + 2d6 + 2 + 1d12 ⇒ (5) + 6 + (1, 1) + 2 + (11) = 26 -> Passed.

Divine 13: 1d12 + 6 ⇒ (1) + 6 = 7 -> Hero point to reroll 1

Divine 13: 1d12 + 6 ⇒ (7) + 6 = 13 -> Success.

Scarab Sages

Deck Handler Oracle

Turn 16: Old Deadeye - When this is the hour: On your check, if you are at a Wild location, add 1d4.

Move: Ruin

End turn, reset hand.

"

Alahazra wrote:

Hand: Create Mindscape, Blessing of Abadar, Blessing of the Spellbound 2, Mist Horn, Channel the Gift, Fire Snake,
Displayed:
Deck: 12 Discard: 3 Buried: 0
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Off turn Recharge Mindscape: 1d12 + 6 + 1d4 ⇒ (4) + 6 + (3) = 13

Javelin, Abadar, Bat, Nethys shuffled back in.

Scarab Sages

Deck Handler Oracle

Recharge Achekek's claws for Quinn.

Recharge Icy Prison for vamp power.

Vampire (Divine 13)
Discard Blessng of Nethys to bless.

Divine 13: 1d12 + 6 + 1 + 1d12 ⇒ (5) + 6 + 1 + (8) = 20 -> Defeated.

Scarab Sages

Deck Handler Oracle

Turn 11: The Tyrant
WHEN THIS IS THE HOUR
When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.

SoT: Examine top two of Ruins (Red Mantis Ambush and Evil Eye (trigger))

Al is dazed and Evil Eye is banished.
Draw a card (Holy Javelin)

Move to Graveyard

Free Explore; Keen Spiked Chain (Acrbatics 15, autofail), discarded.
Discard Vampire Bat to Desperate.

End turn, reset hand.

"

Alahazra wrote:

Hand: Blessing of the Spellbound 3, Achaekek's Claws, Blessing of Nethys, Icy Prison, Binders Tome, Holy Javelin,
Displayed: Create Mindscape,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 7 // Alahazra has the following scourges marked:

Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Off turn: When the trail closes, move to the Ruins with Quinn.

Recharge Create Mindscape 10: 1d12 + 6 + 1d4 ⇒ (7) + 6 + (4) = 17

Play rejuvenation to heal: 2d4 ⇒ (1, 4) = 5 and clear dazed.

Turn 6: Shelyn's Song
WHEN THIS IS THE HOUR
When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

SoT: Examine top two cards of ruins: Locked Door, icy Prison. Draw Vampire Bat.

Recharge Mist Horn 10: 1d12 + 6 ⇒ (6) + 6 = 12 -> Recharged

Give Blackjack Gear to Quinn.

Free Explore: Locke Door (Disable 12)
Discard Blessing of Abadar to bless twice.
Ask Quinn for a card to add 1d8+4

Disable 12: 1d4 + 2d4 + 1d8 + 4 ⇒ (4) + (3, 4) + (7) + 4 = 22 -> Success

Explore from locked door: icy Prison (Divine 12)
Divine 12: 1d12 + 6 ⇒ (1) + 6 = 7 -> Icy Prison is discarded.
Discard Bound Lantern Archon to desperate.

End turn. Reset hand.

EoT; Examine next two cards of Ruin: Guardian Bow, Red Mantis Ambush

Recharge Rejuvenation 16: 1d12 + 6 ⇒ (3) + 6 = 9 -> Discarded

"

Alahazra wrote:

Hand: Blessing of the Spellbound 3, Achaekek's Claws, Blessing of Nethys, Icy Prison, Vampire Bat, Create Mindscape,
Displayed:
Deck: 12 Discard: 3 Buried: 0
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

At the start of Flenta's turn, display Create Mindscape.

Scarab Sages

Deck Handler Oracle

OOT: Fort check from shining child: Fort 8: 1d8 + 2 ⇒ (1) + 2 = 3 -> Dazed

Scarab Sages

Deck Handler Oracle

Fixed feat selection, Only +1 int and added blessing of Nethys (Blessing 2)

Turn 1: Lamashtu's Madness

When this is the hour: On your check against a monster, add 1.
Damage suffered from monsters is increased by 1.

SoT: Examine top two cards of Trail. (Blackjack's Gear and Infernal Warhounds). Draw Rejuvenation.

Play Channel the Gift for Create Mindscape.

Display Create Mindscape.

Free Explore: Blackjack's Gear (Dex 10)
Play Fire Snake to use Divine.

Divine 10: 1d12 + 6 + 1d4 ⇒ (8) + 6 + (1) = 15 -> Added to hand.

Display Mist Horn

Discard BotSpellbound to explore.
Explore 2: Infernal Warhounds (Combat 21)
BYA: Everyone takes 1 fire damage, which the mist horn absorbs.

Play Icy Prison

Combat 21: 1d12 + 6 + 4d6 + 1d4 + 4 ⇒ (3) + 6 + (1, 5, 4, 3) + (3) + 4 = 29 -> Defeated

Discard Wayfarer to explore.

Explore 3: Zombie (Combat 21)
Use fire bolt. (Vampire Bat, discarded +3)
Wayfarer adds 2d6

Combat 21: 1d12 + 6 + 2d6 + 3 + 1d4 + 2d6 ⇒ (12) + 6 + (5, 3) + 3 + (1) + (3, 3) = 36 -> Defeated

End turn, reset hand.

Recharge Icy Prison 14: 1d12 + 6 + 1d4 ⇒ (4) + 6 + (4) = 14 -> Recharge
Recharge Fire Snake 8: 1d12 + 6 + 1d4 ⇒ (7) + 6 + (1) = 14 -> Recharge
Recharge Channel 14: 1d12 + 6 + 1d4 ⇒ (10) + 6 + (1) = 17 -> Recharge

"

Alahazra wrote:

Hand: Blessing of Abadar, Achaekek's Claws, Blessing of Nethys, Bound Lantern Archon, Blackjack Gear, Rejuvination,
Displayed: Create Mindscape, Mist Horn,
Deck: 8 Discard: 3 Buried: 0
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Swap Rejuvination for Fly
Loot: Achekek's Claws for Blessing of Sivanah

Start at the Trail

"

Alahazra wrote:

Hand: Channel the Gift, Mist Horn, Fire Snake, Icy Prison, Blessing of the Spellbound 2, Wayfarer,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 [x] 2d6 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Spend hero point on power feat: ([x] 2d6) to damage for fire bolt.

Spell 6: 1d1000 ⇒ 959 -> Rejuvination

Scarab Sages

Deck Handler Oracle

Turn 19 Incitation
WHEN THIS IS THE HOUR
No effect.

SoT: Examine Ember Ghoul. Draw Blessing of the Lady of Graves.

Move: Bridge

Free Explore: Landshark Whelp (Wisdom 9)

Wisdom 9: 1d6 + 1d4 ⇒ (2) + (3) = 5 -> Discarded

Discard Blessing of the Spellbound to explore again.

Explore 2: Cytillipede (Combat 16)
BYA: Fortitude 7: 1d8 + 2 ⇒ (5) + 2 = 7 -> Success

Play Icy Prison
+1d4 for mindscape and tome

Combat 16: 1d12 + 6 + 4d6 + 1d4 + 1d4 ⇒ (7) + 6 + (4, 6, 6, 4) + (1) + (1) = 35
Reroll 1d12 per scenario: 1d12 ⇒ 5 -> Defeated.

Play Restorative Touch and Heal: 1d4 + 1 ⇒ (2) + 1 = 3 -> Wayfarer, Vampire Bat, Eternal Rose

Ablaze damage: 1d4 - 2 ⇒ (3) - 2 = 1 -> Discard Channel the Gift

Recover Restorative touch 10: 1d12 + 6 + 1d4 + 1d4 ⇒ (6) + 6 + (4) + (1) = 17 -> Recharge
Recover Icy Prison 14: 1d12 + 6 + 1d4 + 1d4 ⇒ (2) + 6 + (4) + (1) = 13 -> Discard

EoT: Examine top card: Graveknight

"

Alahazra wrote:

Hand: Mist Horn, Fire Snake, Blessing of Abraxis, Cleric of Nethys, Binders Tome, Blessing of the Lady of Graves,
Displayed:
Deck: 9 Discard: 8 Buried: 0
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Turn 14: Sands of the Hour
When this is the Hour: No Effect

Examine top card (The Eternal Rose). Draw a card (Wayfarer)

Free Explore (The Eternal Rose, Divine 8)
Autoacquired.

Discard Wayfarer to explore.

Explore 2: Immortal Ooze (Combat 23)
BYA: No Allies.

Play Holy Javelin
Play Grandmother Nightmare to bless twice.
+2d6 from wayfarer

Combat 23: 1d12 + 6 + 2d8 + 2d6 + 2d12 ⇒ (2) + 6 + (2, 4) + (1, 1) + (9, 8) = 33
Reroll 9: 1d12 ⇒ 11 -> Defeated

Discard The Eternal Rose to explore again.

Explore 3: Poison Gas (Disable 12)
Play Fire Snake to use Divine
Reveal tome to add 1d4
Eternal Rose adds 1

Divine/disable 12: 1d12 + 6 + 1d4 + 1 ⇒ (10) + 6 + (1) + 1 = 18 -> Defeated.

End turn, reset hand.

EoT: Examine top card of Cliffs (Ember Ghoul)

Ablaze: 1d4 - 2 ⇒ (2) - 2 = 0

Recharge Holy Javelin 10: 1d12 + 6 + 1d4 ⇒ (6) + 6 + (1) = 13
Recharge Fire Snake 8: 1d12 + 6 + 1d4 ⇒ (11) + 6 + (2) = 19

"

Alahazra wrote:

Hand: Channel the Gift, Blessing of the Spellbound 2, Restorative Touch, Cleric of Nethys, Icy Prison, Binders Tome,
Displayed:
Deck: 9 Discard: 8 Buried: 0
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Turn 12: Orison
When this is the Hour: No Effect

Recharge Mist Horn: 1d12 + 6 + 1d4 + 1d4 ⇒ (1) + 6 + (3) + (3) = 13 -> Recharged

Free Explore: Mandravius (Divine 13)

Ask Quinn for the Dance

Divine 13: 1d12 + 6 + 2d12 + 1d4 ⇒ (12) + 6 + (4, 12) + (2) = 36 -> Defeated

Close: acquire top blessing (Grandmother Nightmare (Divine 8))

Autoacquired with Create Mindscape. Dunes closed.

Recharge Create Mindscape: 1d12 + 6 + 1d4 + 1d4 ⇒ (3) + 6 + (2) + (3) = 14

Move to the Base. Explore and draw Jayna
Lemore. Remove drained scourge.

Play Fly to examine Swamp (Troll) and Ravine (Silver War Paint)
Move to Cliff.

Display Jayna.

EoT: Examine top card of cliff (The Eternal Rose)

Recharge Fly 9: 1d12 + 6 + 1d4 ⇒ (7) + 6 + (2) = 15

Ablaze: 1d4 - 2 ⇒ (2) - 2 = 0

"

Alahazra wrote:

Hand: Channel the Gift, Holy Javelin, Fire Snake, Icy Prison, Binders Tome, Grandmother Nightmare,
Displayed:
Deck: 11 Discard: 5 Buried: 0
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Off turn: Discard Blessing of Abadar

Turn 4: Lady Luck

WHEN THIS IS THE HOUR
When you play a blessing, you may give a card to any character.

SoT: Examine top card of Dunes (Boneshatter)

Play Create Mindscape

Free Explore: Boneshatter (Divine 14)
Play Achaekek's Claws to bless

Divine 14: 1d12 + 6 + 1d4 + 1d12 ⇒ (4) + 6 + (3) + (1) = 14 -> Success, added to hand.

Discard Vampire Bat to examine the top card. (Warband, trigger)

Autofail stealth check, encounter Warband. Random monster (Infernal Warhounds)

BYA: Take 1 fire damage. Display Mist Horn to prevent.

Infernal Warhounds (Combat 21)
Play Boneshatter

Combat 21: 1d12 + 6 + 2d12 + 1d4 ⇒ (2) + 6 + (12, 1) + (1) = 22

Reroll 12 per scenario rule. Reroll 12: 1d12 ⇒ 7 -> Fail.

Spend Hero point to reroll everything.

Combat 21: 1d12 + 6 + 2d12 + 1d4 ⇒ (2) + 6 + (5, 11) + (2) = 26

Reroll 11 per scenario rule.
Reroll 11: 1d12 ⇒ 1 -> Fail. Discard Bound Lantern Archon. -> Discard The Mountain Man from blessings deck.

Ignore after encounter effects per Boneshatter.

Warband is shuffled into location: 1d7 ⇒ 7 -> Ruin. Discard The Paladin from Blessings deck.

Explore from vampire bat.
Encounter Deathbane Throwing Axe. Autofail.

End turn. reset hand.

EoT: Examine next card of Dunes: Whisper Of The First Lie
Item 5

Recover Boneshatter 16: 1d12 + 6 + 1d4 ⇒ (7) + 6 + (1) = 14 -> Discarded

"

Alahazra wrote:

Hand: Channel the Gift, Holy Javelin, Fire Snake, Fly, Icy Prison, Binders Tome,
Displayed: Create Mindscape, Mist Horn,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Al will start at the Dunes

"

Alahazra wrote:

Hand: Blessing of Abadar, Create Mindscape, Mist Horn, Achaekek's Claws, Vampire Bat, Bound Lantern Archon,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Bank a hero point and use the extra for an Int [x]+2 boost.

No card upgrades.

Scarab Sages

Deck Handler Oracle

Ossuary guard.

Ancient Skeleton (Combat 21)
BYA: Recharge Channel the Gift

Play Holy Javelin
Bury Master of Masters to add 2d4.
Mindscape adds 1d4.

Combat 21: 1d12 + 6 + 2d12 + 2d4 + 1d4 ⇒ (8) + 6 + (11, 7) + (4, 1) + (4) = 41 -> Skeleton set on divine fire.

Scarab Sages

Deck Handler Oracle

Turn 18: Cayden Cailean's Revelry
WHEN THIS IS THE HOUR
On your check, you may discard a card to reroll 1 die showing 1 or 2.

Blessing is actually the Tyrant, but makes no effective difference to the turn.

SoT: Skip examine.
Move to the Ossuary.

Play Restorative Touch to heal: 1d4 + 1 ⇒ (3) + 1 = 4
End turn, no examine.

"

Alahazra wrote:

Hand: Blessing of Abraxis, Binders Tome, Holy Javelin, Blessing of Master of Masters, Channel the Gift, Mist Horn,
Displayed: Create Mindscape,
Deck: 15 Discard: 0 Buried: 1
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Turn 13: The Owl
WHEN THIS IS THE HOUR
Your Survival check is blessed.

SoT; Examine top two of Crypt (Dire Lion and Ghost)
Draw a card: Channel the Gift

Free Explore: Dire Lion (Combat 17)
BYA: Survival 7

Play Fire snake to use Divine.
Blessed due to hour.

Divine 7: 1d12 + 6 + 1d4 + 1d12 ⇒ (10) + 6 + (4) + (2) = 22 -> Success

Play Icy Prison
Reveal tome, use mindscape

Combat 17: 1d12 + 6 + 4d6 + 1d4 + 1d4 ⇒ (9) + 6 + (3, 4, 4, 3) + (3) + (4) = 36 -> Defeated.

End turn, reset hand.

EoT: Examine next two cards (Ghost, Lich)

Recharge Icy Prison 14: 1d12 + 6 + 1d4 + 1d4 ⇒ (1) + 6 + (2) + (4) = 13 -> Discarded.
Fire snake auto recharges.

"

Alahazra wrote:

Hand: Restorative Touch, Blessing of Abraxis, Binders Tome, Holy Javelin, Channel the Gift, Mist Horn,
Displayed: Create Mindscape,
Deck: 10 Discard: 4 Buried: 1
Hero Points: 7
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Turn 8: The Cricket
WHEN THIS IS THE HOUR
When a character moves on their turn, each other local character may move with them.

SoT; Examine top two of crypt (Ash Giant, Dire Lion)
Draw a card: Cleric of Nethys

Free Explore: Ash Giant
Play Divine Blaze.

Create Mindscape and Binder's tome each add 1d4.

Combat 22: 1d12 + 6 + 3d8 + 1d4 + 1d4 ⇒ (2) + 6 + (2, 1, 2) + (1) + (4) = 18
Spend hero point to reroll.

Combat 22: 1d12 + 6 + 3d8 + 1d4 + 1d4 ⇒ (10) + 6 + (4, 3, 4) + (2) + (1) = 30 -> Success

Discard cleric of Nethys to examine the next three cards. (Dire Lion, Ghost, Icy Prison). Put Icy Prison on top, then ghost, then Dire Lion.

Explore 2: Icy Prison (Divine 12)
Reveal tome and use mindscape.
Divine 12: 1d12 + 6 + 1d4 + 1d4 ⇒ (4) + 6 + (1) + (3) = 14 -> Added to hand.

End turn, reset hand.

Recover Divine Blaze 14: 1d12 + 6 + 1d4 + 1d4 ⇒ (8) + 6 + (4) + (3) = 21

"

Alahazra wrote:

Hand: Restorative Touch, Fire Snake, Binders Tome, Holy Javelin, Icy Prison 2, Mist Horn,
Displayed: Create Mindscape,
Deck: 10 Discard: 3 Buried: 1
Hero Points: 8
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.
Other: Shirt reroll used.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

At the start of Flenta's turn, recharge vampire bat to examine the top two cards (Ash Giant, Dire Lion) and shuffle channel the gift back in.

Draw Binder's Tome

"

Alahazra wrote:

Hand: Restorative Touch, Fire Snake, Binders Tome, Holy Javelin, Divine Blaze, Mist Horn,
Displayed: Create Mindscape,
Deck: 11 Discard: 2 Buried: 1
Hero Points: 8
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Turn 3: Benefaction
When this is the hour: No Effect

SoT: Examine top two cards. (Accursed Priest, Divine Blaze)
Draw a card: Mist Horn

Play Channel the Gift to get Create Mindscape and display it.

Free Explore: Accursed Priest (Combat 21)
Play Icy Prison

Combat 21: 1d12 + 6 + 4d6 ⇒ (9) + 6 + (3, 2, 1, 2) = 23 -> Fail. (should be combat 24)

Shirt reroll on 1: 1d6 ⇒ 6-> Success
AYA: Bury Achekek's Claws

Discard Blessing of the Spellbound to explore again.

Explore 2: Divine Blaze (Divine 12)
Divine 12: 1d12 + 6 + 1d4 ⇒ (10) + 6 + (4) = 20 -> Success, added to hand.

End turn, reset hand.
Examine top two cards: Ash Giant and Vortex of Madness (trigger)

Encounter Vortex (Divine 13)
Discard Blessing of Abadar to bless twice

Divine 13: 1d12 + 6 + 1d4 + 2d12 ⇒ (9) + 6 + (2) + (8, 9) = 34 - Vortex defeated.

Recover Channel 14: 1d12 + 6 + 1d4 ⇒ (3) + 6 + (2) = 11 -> Discard
Recover Icy Prison 14: 1d12 + 6 + 1d4 ⇒ (12) + 6 + (2) = 20 -> Recharge

"

Alahazra wrote:

Hand: Restorative Touch, Fire Snake, Vampire Bat, Holy Javelin, Divine Blaze, Mist Horn,
Displayed: Create Mindscape,
Deck: 11 Discard: 3 Buried: 1
Hero Points: 8
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Card upgrades

Fire Snake -> Icy Prison
Bound Elemental -> Vampire Bat

Al starts at the Crypt

"

Alahazra wrote:

Hand: Restorative Touch, Blessing of the Spellbound 2, Achaekek's Claws, Blessing of Abadar, Icy Prison, Channel the Gift,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 8
NOTES:
Available Support: Binder's tome adds 1d4 to local combat or charisma checks on reveal. (Adds mental trait)
Movement: Feel free to use blessings.

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Charisma +2
Knowledge: Intelligence +2
Fortitude: Constutution +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Divine, Light Armor
POWERS:
For your combat check, you may discard the top card of your deck to use
your Divine skill + 2d4 plus that card’s adventure deck number and add
the Attack, Divine, Fire, and Magic traits. This counts as playing a
spell. ([x] If the discarded card is a spell, you may recharge it
instead.)

When you examine 1 or more cards from a character or location deck, you may examine an additional card.
([x] Then you may draw a card)
During your exploration, when you succeed at a check that invokes the
Fire (☐ or Attack) trait, you may move after you resolve the encounter.

[x] At the ([x] start and/or) end of your turn, you may examine the top card of your location deck.

[x] You may recharge a spell to evade a barrier you encounter (☐ or to allow a character at your location to evade a barrier he encounters).

"

Scarab Sages

Deck Handler Oracle

Bank hero point.

Spell 5: 1d1000 ⇒ 142
Ally 3: 1d1000 ⇒ 375

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