About AA-XIVAbility Score: S 11, A 12, I 12, W 10
Key: You have a key on you somewhere that you can't reach. When it is cranked and turning, you count as a creature and can move and make actions. When it stops, you become an object and cannot move or act (or perceive or talk, it's in "OFF" mode). Your key stops turning when you become incapacitated. It also stops turning at the end any round in which you get a total of 0 or lower on any attack roll or challenge roll. Any creature within reach can spend an action to turn the key and activate you. If you are not incapacitated, you become a creature once more. If you are, roll a d6; on a 4 or higher heal 1 point if damage and become a creature at the end of the round (3 or less does nothing). Mechanical Body: You do not eat, drink, breathe, or age. You cannot be transformed into an undead. You cannot swim (you sink). Repairing Damage: When you're a creature, you heal as any creature. If you're an object, any creature can repair you with a tool kit. At the end of each 4 hours of work, that creature makes an Intellect roll with 1 Bane. On a success, you heal damage equal to your healing Rate. Age: 25 years
Personality: He loves his work and will kill anyone who gets in his way.
Name: AA- XIV
Traits:
(Add or remove as needed for specific Ancestry) Primary Stats:
Derived Stats
Size: 2
Damage: +1d6
Class Abilities: Enchanted Weapon/Armor abilities: Languages spoken: Common Understood Languages: Common, Written Languages: Common, Professions: Ancestry Traits and Abilities:
Attribute Scores Strength 9, Agility 8, Intellect 9, Will 9 Perception equals your Intellect score Defense 13-2= 11 Health equals your Strength score Healing Rate equals one-quarter your Health Size 1, Speed 8, Power 0 0 Damage, 0 Insanity, 0 Corruption Languages and Professions You speak the Common Tongue. Immune damage from disease and poison; asleep, diseased, fatigued, poisoned. Key: You have a key somewhere on your body that you cannot reach. The key determines whether you are a creature or an object. If the key is turning, you count as a creature and use your normal statistics. If the key isn’t turning, you count as an object and use the statistics in the following description in place of your normal statistics (your Health becomes the object starting number). Your key stops turning when you become incapacitated or at the end of any round in which you got a 0 or less on an attack roll or challenge roll. Any damage taken in excess of your Health applies to your Health in your object form; if you take damage equal to the Health of your object form, you are destroyed. Mechanical Body You do not eat, drink, or breathe. You do not age and you cannot be transformed into an undead creature. Your mechanical body makes it impossible for you to swim, so you sink to the bottom when you are submerged in liquid. Level 4:
Grind the Gears: You can increase the number of actions you can use on your turn by one. When you finish your turn, roll a d6. If you roll an odd number, you become an object at the end of the round. Quirks and Marks of Darkness:
(Write in these if you ever gain a quirk or mark of Darkness) Paths and Path Abilities:
Novice Path: Mage
Languages and Professions: You read all the languages you know how to speak. In addition, you add one academic area of knowledge of your choice. Magic: You discover one tradition. Then, make three choices. For each choice, you either discover another tradition or learn a spell from a tradition you have discovered.
Cantrip: Whenever you discover a tradition, you learn an extra rank 0 spell from that tradition.
Sense Magic: You learn the sense magic spell described here. 2nd level:
Magic: Make two choices. For each choice, you either discover a new tradition or learn a spell from a tradition you have discovered.
Spells Exchanged: = Rewrite Moment. = Irredescent Shield. Spell Recovery: You can use an action to heal damage equal to your healing rate and regain one casting you expended of a spell you learned. Once you use this talent, you cannot use it again until after you complete a rest. 5th level:
Spell exchange: Counterspell: When a creature you can see attacks you with a spell, you can use a triggered action to counter it. The triggering creature makes the attack roll with 1 bane and you make the challenge roll to resist it with 1 boon. Expert Path: Edge Walker
Languages and Professions: You can speak another
Instinctive Teleport: When you take damage, you can use a triggered action to expend the casting of a Teleportation spell. You teleport to an open space within a number of yards equal to 2 + the rank of the spell whose casting you expended. Time Leap: When you take a turn, you can use a triggered action to expend the casting of a rank 1 or higher Time spell. You step forward in time, seeming to disappear from reality until you reappear at the end of the round. 6th level:
Master Path:
Equipment:
Wealth: Bits: 5 Copper Pennies: 5 Silver Shillings: 3 Gold Crowns: Weapons-
Armor-
Expendable items:
Enchanted Items:
Gear-
Crowbar
Clothing:
Spellcasting:
Power level: (4) 0th- 4/day
Challenge Save: DC. 12 Tradition: Chaos Level 0:
ERRATIC BOLT CHAOS ATTACK 0
Level 1: Tradition: Divination
PRECOGNITIVE DEFENSE DIVINATION UTILITY 0
Tradition: Teleportation
SHORT HOP TELEPORTATION UTILITY 0
Tradition: Time
RETRY TIME UTILITY 0
Questionnaire:
1) How do others make you feel? 2) Name one thing you value most. Then name one thing you could lose. These could be ideals, physical possessions, relationships, etc.. 3) What do you fear? What do you hate? 4) What do you desire? What do you love? 5) You have (at least) one secret. What is it? 6) Have you done something Notable? What was it? 7) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it? 8) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them? 9) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself?
(Copy and paste the questions and answers from character generation here.)
My Story:
(How do all the random rolls fit together?) http://paizo.com/threads/rzs42axw?Bookrats-Demon-Lord-Game-2-new-players |