Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hour is the Marraige: At the start of your turn, summon and encounter an ally. Random Ally 1: Naval Hero:
CotCT Ally 2 Traits: Human Swashbuckler To Acquire: Charisma Diplomacy Melee 9 On a local combat or Charisma check, recharge to add 1d6. Discard to explore. If you are at an Aquatic location, recharge instead. Melee 9: 2d6 + 4 ⇒ (5, 6) + 4 = 15 Acquired! The rift opening over the nearby ruins attracts the attention of adventurers and retired military veterans in Oakheart. A grizzled Naval Hero joins the fray to close the portal for good! The team charges forward through a sculpture garden when a flash of light and heat from the portal stuns them in their tracks. Erasmus blinks the stars from his eyes and finds a Card 1: Inquisitor Devil standing where the largest statue once was. Reveal Flaming Shortbow, removing 1d4 and Fire for Ranged+1d6. Recharge Naval Hero for +1d6. Kyra adds 1d4 Combat 17: 4d6 + 1d4 + 4 ⇒ (5, 2, 1, 4) + (3) + 4 = 19 Defeated! Kyra charges an arrow with holy light and a direct hit in the devil's chest banishes it to its home realm. Erasmus thinks to check his cards for any warnings of future reality-shifts and finds that a few of them have been marked with dogear folds... Discard Sign of the Lantern Bearer (copying Rider) to explore again. Encounter Card 2: Marked Cards INT 10: 1d8 ⇒ 6 Worth a shot: Bury Giantbane Greataxe to Spirit Surge forb+1d4+1
The cards may not be of any help, but maybe some good old-fashioned intuition and insight will. That, and a good helping of Card 3: Divine Fortune. Discard Sign of the Rider to explore again. Bury Fate-Reader Lenses to move the Spirit Relatives Marker to Veldira Divine 11: 2d6 + 5 ⇒ (3, 4) + 5 = 12 Nice! Erasmus utters an echoing prayer and the clouds surrounding the rift begin to coalesce into a rippling spiral. Display Divine Fortune: +1d6 to local checks
Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mind Thrust, Planchette Recharged: Bound Imp, Naval Hero, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On Kyra's turn, summon the Drake BA, Recharge Radovan's Blessing of the Quartermaster DEX 8: 2d8 + 1d4 ⇒ (1, 5) + (1) = 7 Ugh
For the combats, reveal Flaming Shortbow for Ranged+1d6+1d4. Combat 16: 3d6 + 2d4 + 4 ⇒ (6, 6, 5) + (3, 3) + 4 = 27
Kyra blows her horn and a mysterious fog rolls into the thicket. The drake completely loses sight of the party until an flaming arrow flies through the mist! By then, it was too late...
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Continuing my turn. Erasmus hurls his starknife straight through the barghest and starts running off to retrieve it when he hears a yelp from Kyra behind him. He turns around and finds her covered in a Card 5: Spider Swarm! What happened to the barghests?!? Discard Leech to explore again. Reveal Flaming Shortbow for Ranged+1d6+1d4. The spiders are weirdly not immune to mental so add 1d4 and Mental from the Leech Combat 10/14: 3d6 + 2d4 + 4 ⇒ (6, 2, 5) + (2, 1) + 4 = 20 Erasmus picks off the spiders with just a few shots from his bow. " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sign of the Pack 2, Mind Thrust, The Missing Eye, Zellara's Harrow Deck, Sign of the Pack, Planchette Recharged: Bound Imp, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Move to Swamp with Kyra and Radovan Hour is The Trumpet: Ignore cards' before acting powers. As the defeated harpy sinks into the swamp, a pack of Random Monster 1: Barghests emerge from the muck and lunge at the party! Explore Swamp Card 4: Warband. For my Barghest, Reveal and Discard Starknife +2 for Melee+3d4+2 Combat 13: 2d6 + 4d4 + 6 ⇒ (2, 5) + (4, 1, 1, 4) + 6 = 23
Kyra and Radovan must each summon and encounter a Barghest Barghest:
CotCT
Monster 2 Traits: Outsider To Defeat: Combat 13 If this monster would be defeated, roll 1d4. On a 1, it is evaded, and a random local character encounters it. I'll pause for these fights. I think we can defeat them no problem, but I might get selected by the if defeated power
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On Radovan's turn, encounter the brawl Melee 7: 2d6 + 1d4 + 4 ⇒ (1, 1) + (3) + 4 = 9 A brawl breaks out at the riverbank! One of Erasmus's kobold "comrades" lunges at him but he deftly sidesteps and send them tumbling into the river with a thwap of his tail! On Kyra's turn receive Giantbane Greataxe and get healed The brawl really took it out of Erasmus and his team. He borrows Kyra's axe to stand sentinel while she patches them up. When River closes, let's move to Farm Starting my turn. Hour is the Joke: On your check against a barrier, you may recharge a card to add your Intelligence die. Erasmus and his team start their search for the troop champion in the barn where the walk in on a Card 1: Gang Enforcer dropping something into a pile of hay... CHA 7: 1d8 ⇒ 6 If I fail, I'm going to have to bury a card anyway... Bury sign of the Stranger to add 1d4+1 and pass Erasmus looks the enforcer in the eyes and performs a series of hand signs. The enforcer nods, draws their weapon, and begins advancing on Radovan and Kyra, "No, no, no! It'ssss ok! They're friendssss!" Erasmus hisses, jumping in front of his companions. The enforcer nods again, sheathes their weapon, and falls in step with the team. The team turns to leave the loft when Erasmus hears some rustling and muffled yells from the pile of hay. He digs in a little bit and finds a tied and Card 2: Bound Imp. Discard Djinn to examine the top card of my location; it's a boon, so encounter it Arcane 6: 1d8 + 1 ⇒ (8) + 1 = 9 Acquired Erasmus glances towards the enforcer to make sure they're not looking and unties the imp. As the imp stands and unwraps the rest of the rope, it drops a deck of Card 3: Marked Cards. Things are starting to make sense... Explore for Djinn INT 10: 1d8 ⇒ 4 I was hoping I could make it with a Spirit Surge... Banished The imp flies away, but not before letting Erasmus know about a hidden cache in the back corner of the barn. Rechage Imp to draw a card: Locate Object Erasmus follows the Imp's directions and, sure enough, he finds a Card 6: Flaming Shorbow! Cast Locate Object Ranged 9: 2d6 + 4 ⇒ (6, 1) + 4 = 11 Acquired Erasmus picks it up and is called back to the group by the enforcer. Discard Enforcer to explore Random Card: 1d4 ⇒ 4 Card 8: Exploding Runes. Discard The Midwife to replace it and bless. The group steps out of the barn to find a Random Barrier 1: Mad Prophet proselytizing to no one in particular: "Can't you
Perception 8: 2d6 + 1d10 + 5 ⇒ (4, 3) + (4) + 5 = 16 Defeated. Draw the Joke. My new hour is Kyra's The Worldbreaker: You may banish a random blessing from your discards to explore. So it seems that Erasmus and team aren't the only ones that know about the time loop; he can't tell if that's good, bad, or some joke gotten out of hand... Discard The Joke to explore Random Card: 1d3 ⇒ 2 Erasmus turns around to go back into the barn and almost runs into a huge Card 7 Door Spike! That wasn't there before was it? Reveal Fate Reader Lenses for +1d10 Perception 8: 1d6 + 1d10 + 5 ⇒ (5) + (5) + 5 = 15 Erasmus maneuver's past the spike and opens the door. That could have been bad! End turn Recover Locate Object: 1d8 + 1 ⇒ (2) + 1 = 3 " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sign of the Pack 2, Zellara's Harrow Deck, Planchette, Sign of the Rider, Sign of the Lantern Bearer, Sign of the Pack, The Missing Eye, Mind Thrust Recharged: Bound Imp, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On Kyra's turn, Move with them to River Hour is The Wanderer: When a local character fails to acquire a boon, you may bury a card to encounter it. Skipping flavor this time Explore River Card 1: Circlet of Mental Acuity. Auto-Fail check to acquire. Play Zellara's Harrow Deck to examine top 3 cards of the location. Examine Archer's Kite Shield, Brawl, and Mist Horror. Put Mist Horror on top and the other 2 in whatever order Radovan wants. Discard Sign of the Rider to explore River Card 4: Mist Horror. Reveal and Recharge The Missing Eye for Melee+1d8+1d6+4 and Cold. Combat 14: 3d6 + 1d8 + 12 ⇒ (3, 5, 1) + (4) + 12 = 25 Defeated and actually banished with Cold Recover Zellara's Harrow Deck Perception 12: 1d6 + 1d4 + 5 ⇒ (3) + (2) + 5 = 10 " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sign of the Pack 2, Locate Object (Core), Mind Thrust, Sign of the Lantern Bearer, Planchette Recharged: Sign of the Pack, The Missing Eye, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hour is the Cricket: When a character moves on their turn, each other local character may move with them. Erasmus draws a card from his harrow deck, checking to see if they've changed again. He draws Card 1: The Inquisitor. Recharge Sign of the Pack to bless INT 7: 2d8 ⇒ (3, 3) = 6 But the card begins to morph before his eyes... Discard Leech to explore again. Encounter Symbol of Sleep, summon the Danger instead Random Danger: 1d3 ⇒ 1 Danger 1: Drake Just as the image is about the become clearer, a Drake slams into the ground before him and roars! The cards will have to wait! Random Energy: 1d4 ⇒ 2 Cold Kyra and Radovan need to make DEX/Acrobatics 8 checks or take 1d4 damage DEX 8: 1d8 + 1d4 ⇒ (4) + (1) = 5
For the combat, Reveal the Missing Eye for Melee+1d8+1 Combat 16: 2d6 + 1d8 + 1d4 + 5 ⇒ (6, 6) + (2) + (4) + 5 = 23
Erasmus takes out the drake and turns his attention back to the card. It looks perfectly normal now... " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Djinn, Locate Object (Core), Fate Reader Lenses, Planchette, Sign of the Pack 2, Mind Thrust, Restorative Touch, Sign of the Lantern Bearer, Sign of the Stranger Recharged: Sign of the Pack, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Damage at Glade is reduced by 2. Display Mithral Chain Mail
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Starting Location: Glade
Display Spirit Relatives and Mark Nissa " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Midwife, Restorative Touch, Magic Mithral Chain Mail, Sign of the Stranger, Zellara's Harrow Deck, Sign of the Rider, Mind Thrust, Sign of the Pack 2, Djinn, Planchette, Locate Object (Core), Fate Reader Lenses, Sign of the Lantern Bearer Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Current Tier is now 3.5 Take Restorative Touch. Replace Soothing Word Weapon 3: 1d1000 ⇒ 569
Boon?: 1d20 ⇒ 7 Nope
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On my turn, discard Cruel Longsword as AA poison damage from the scorpion. On Radovan's turn, discard Sign of the Lantern Bearer. Kyra's turn, discard Starknife as damage. Draw Zellara's Harrow Deck Hour is The Mountain Man: On your Strength or Constitution check, you may recharge a card to reroll. Start of turn, recharge spells for +1 to all my checks Undeterred by Kyra's attacks, the Crypt Card 1: Hellhound turns on its heels and lunges again! Kyra and Radovan take 1 fire damage from the BA I recharge Voidglass Armor to reduce the damage by 1. For the combat, reveal The Missing Eye for Melee+1d8+1 Combat 10: 2d6 + 1d8 + 6 ⇒ (3, 4) + (2) + 6 = 15 Defeated! Erasmus intercepts the lunge with his own and takes the hellhound down for good. Erasmus drops a few cards in his harrow deck in the commotion. He starts picking them, paying special attention to what they are, just in case. The first in The Betrayal; that's ominous... Banish Zellara's Harrow Deck to examine the Crypt. Examine Card 2: Ambush, which Triggers Asking for Kyra's Divine Insight Perception 11: 3d6 + 1d4 + 5 ⇒ (4, 1, 4) + (1) + 5 = 15 Defeated! But when Erasmus blinks, the card in his hand has changed to The Survivor; even more ominous... He hastily picks up the next two cards: The Mountain Man and The Snakebite. Examine Card 3: Orc Rager and Card 4: Poison Blast Auto-fail recover check on Zellara's Harrow Deck " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Planchette, Fate Reader Lenses, Sign of the Pack, Djinn, Sign of the Pack 2 Recharged: Mind Thrust, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Off turn, Display Mist Horn. And get Soothing Word-ed Hour is the Demon's Lantern: On your check against a barrier, the difficulty is increased by 3. Skipping flavor again; this week is so busy... Start of turn, Examine top card of Shrine: Villain Proxy 2. Reload it. Also Start of Turn, bury Mist Horn. Give Kyra Soothing Word Move to Stable. Explore Card 1: Wood Golem. That's a hard monster, Discard The Midwife to replace it and bless the checks. New Monster is Deadfall Scorpion. Reveal Cruel Longsword for STR+1d8+1. Combat 13: 2d6 + 1d8 + 5 ⇒ (5, 1) + (7) + 5 = 18 Defeated " Erasmus wrote:
Deck, Discard, Buried:
Reloaded: Starknife +2,
Middle of Deck (Unknown Order): Stalking Armor, Djinn, Sign of the Rider, Planchette, Sign of the Stranger, Sign of the Pack 2, Sign of the Pack, Leech (Core), Zellara's Harrow Deck, Fate Reader Lenses Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hour is Cayden Cailean's Revelry: On your check, you may discard a card to reroll 1 die showing 1 or 2. Skipping flavor this time Start of turn, examine top card or Arsenal. Find Chimera, shuffle it back in. Random Arsenal Card: 1d7 ⇒ 2 Card 2: Helm of the Valkyrie Fortitude 8: 2d6 + 3 ⇒ (5, 4) + 3 = 12 Acquired! Cast Locate Object Random Arsenal Card: 1d6 ⇒ 5 Card 5: Cruel Longsword Melee 10: 2d6 + 4 ⇒ (3, 4) + 4 = 11 Acquired! Discard Leech to explore again. Random Arsenal Card: 1d5 ⇒ 4 Card 5: Voidglass Armor Fortitude 9: 2d6 + 3 ⇒ (1, 2) + 3 = 6
Recover Locate Object Arcane 8: 1d8 + 1 ⇒ (3) + 1 = 4 " Erasmus wrote:
Deck, Discard, Buried:
Reloaded: Soothing Word,
Middle of Deck (Unknown Order): Starknife +2, Planchette, Sign of the Lantern Bearer, Djinn, Sign of the Pack 2, Sign of the Stranger, Sign of the Pack, Sign of the Rider, Stalking Armor, Mind Thrust, Fate Reader Lenses, Zellara's Harrow Deck Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Starting Location: Arsenal
Erasmus takes a closes his eyes and takes a deep breath, trying to shut out the chaos surrounding him. Veldira's divine knowledge would no-doubt be useful, but Erasmus was never very good at the banishing rites; plus, Kyra's connection to her goddess is more direct anyway, no need for a middleman. "Hope you're not getting tired yet, Nissa. You're still up..." " Erasmus wrote:
Deck, Discard, Buried:
Reloaded: The Midwife,
Middle of Deck (Unknown Order): Planchette, Sign of the Rider, Djinn, Fate Reader Lenses, Starknife +2, Sign of the Lantern Bearer, Sign of the Stranger, Stalking Armor, Soothing Word, Mind Thrust, Sign of the Pack 2, Sign of the Pack, Zellara's Harrow Deck Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Current Tier is now 3.4 Take Djinn for the Scenario Reward. Replace Fortune Teller I'll pass on the normal upgrades this time. Boon?: 1d20 ⇒ 5 Nope
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hour is Master of Masters: On your check, you may reroll any dice showing 1. Skipping flavor today Stay at Tenement. Explore Card 1: Wight. BA discard The Midwife as cold damage. Reveal and Reload Humanbane Rapier for Melee+1d6+1. Combat 16: 3d6 + 1d4 + 5 ⇒ (2, 5, 3) + (3) + 5 = 18 Defeated! Bury Sign of the Rider to close. Move to Tenement " Erasmus wrote:
Deck, Discard, Buried:
Reloaded: Humanbane Rapier,
Middle of Deck (Unknown Order): The Missing Eye, Mist Horn (Core), Stalking Armor, Planchette, Sign of the Pack, Starknife +2, Bound Imp, Leech (Core), Fortune-Teller (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On my previous turn, I should have discarded a card when I defeated the Reefclaw. Discard Soothing Word. Would drawn an extra card on reset: Stalking Armor I'm just going to keep Confusing as is to keep it simple Hour is The Beating: When you encounter a monster from a location, before acting, another local character summons and encounters it. Take a Taboo against Armors for +1 to my checks this turn Even with Nissa's "eagerness," Erasmsus knows that simply punching the Wraith isn't going to cut it; he'll need magic. He heads to the Tenement to see if he can find some. On arrival, Erasmus draws another card from the mysterious harrow deck. This one depicts a half-skeletal bat, fangs bared. He hears a flitting of wings and puts back the card just in time to see and dodge out of the way of the Card 1: Ghoul Bat swooping towards him! Recharge Fortune Teller, choosing Bane. Examine and encounter the Ghoul Bat BA Fortitude 8: 2d6 + 4 ⇒ (2, 4) + 4 = 10 On the combat check, use Combat 12: 3d6 + 5 ⇒ (5, 5, 5) + 5 = 20 defeated! Erasmus keeps his eyes on the bat and as it swoops back towards him, he smacks it down to the ground! With the immediate threat over, he takes a survey of his surroundings and spots a Card 2: Humanbane Rapier. "We could have really used that a few seconds ago..." Take free explore Melee 11: 2d6 + 5 ⇒ (3, 3) + 5 = 11 Nice! Erasmus goes to pick it up, "Well, we have it now. It'll still be useful." Play Planchette looking for Blessings. Examine Card 3: Clockwork Servant, an ally Erasmus notices some sort of symbol etched into the guard of the rapier but can't decipher it himself. "Maybe Kyra will know about this..." Auto Recharge Planchette " Erasmus wrote:
Deck, Discard, Buried:
Reloaded: The Midwife,
Middle of Deck (Unknown Order): Starknife +2, The Missing Eye, Sign of the Pack 2, Mist Horn (Core), Sign of the Pack, Planchette, Fortune-Teller (Core), Stalking Armor, Locate Object (Core), Bound Imp, Sign of the Lantern Bearer Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Confused makes me shuffle in Leech
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hour is Calistria's Sting: You may avenge by discarding a card. Recharge the Bound Imp I received from Kyra to draw a card: Zellara's Harrow Deck Erasmus is searching the Slaughterhouse when an imp reveals itself from behind a carcass and lunges at him! He closes his eyes and braces for the attack, but hears nothing but the scattering of paper on the floor. He opens his eyes for a peek and find a tattered harrow deck strewn about him, no demon to be found. That's not right... Erasmus moves on to a deeper part of the slaughterhouse, where the more exotic meats are processed. As he approaches, a hanging Card 1: Reefclaw begins to stir: looks like it wasn't quite dead! Play Mind Thrust for Perception+1d6+# Combat 11: 2d6 + 8 ⇒ (4, 4) + 8 = 16 Reefclaw Reroll
Erasmus stumbles back and plunges into the aberration's mind as it goes limp permanently. He bends over to pick up the mysterious harrow deck that he had dropped in the commotion and notices that some of the faces are different. He draws three cards from the top and sees that they depict a Priest of Abadar, Spider Swarm, and Wraith. What's happening? Play Zellara's Harrow Deck to examine the top 3 cards of Slaughterhouse. Arrange them as Priest, Wraith, Spiders There's something else strange about the card depicting the priest; the artwork is very realistic, almost too realistic... Discard Sign of the Stranger to explore again CHA 6: 1d8 ⇒ 4 Erasmus shakes his head and shuffles it back into the deck. Erasmus takes a pause to consider which of his relatives to ask for help. It's clear something strange has happened with the timeline but what? Both Veldira and Uncle Basalmo would be able to provide valuable insight... "But neither one of them will help if you end up dead. I'll handle this." Erasmus says before he's able to catch himself, a slight echo audible in his voice. Display Spirit Relatives and mark Nissa Recharge Mind Thrust Perception 7: 1d6 + 5 ⇒ (1) + 5 = 6 Discarded
" Erasmus wrote:
Deck, Discard, Buried:
Reloaded: Soothing Word,
Middle of Deck (Unknown Order): Starknife +2, Fate Reader Lenses, Sign of the Lantern Bearer, Stalking Armor, Sign of the Rider, Mist Horn (Core), Locate Object (Core), Sign of the Pack, Leech (Core) Recharged: The Missing Eye, Bound Imp, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Confusing makes me shuffle in Sign of the Pack
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Starting Location: Slaughterhouse Favored Card: Weapon Holding on to Spirit Relatives for now " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Leech (Core), The Midwife, Starknife +2, Mist Horn (Core), Spirit Relatives (have a role card), Sign of the Pack 2, Planchette, Sign of the Lantern Bearer, Sign of the Rider, Stalking Armor, Fate Reader Lenses, Sign of the Pack, Locate Object (Core), Zellara's Harrow Deck Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Recharge the Missing Eye
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hi Everyone, I'm playing Erasmus using Occult Adventures 2, and the Support and Occult APs. It turns out I'm actually at 3.3; not at Tier 2 like I thought I was when I originally signed up. I will be taking tier advancements. The immediately previous table is here: https://paizo.com/campaigns/v5748p75ivldv. My PFS # is 126387-1008, but when you're setting up the table, please just use the -1003; it shouldn't be at another table. I'm in PDT and usually post in the evenings, from 7PM-12AM
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Not replaying or tiering up. Current Tier is now 3.3 Spending the Hero Point on a Skill Feat: WIS Armor 1: 1d1000 ⇒ 964 Boon?: 1d20 ⇒ 5
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On Poog's turn draw card and move to Cell when Dungeons close Hour is Rovagug's Destruction: On your check, you may banish a random blessing from your discards to bless. As Erasmus arrives at the Cell he finds the bars twisted into a Card 3: Symbol of Agony. Taking Poog's Blessing of the Spellbound Arcane 9: 2d8 + 1 ⇒ (6, 6) + 1 = 13 He bends the bars back into a less-offensive shape. Erasmus looks around and notices a harrow card hidden between the stationary bars and the sliding door to the cell. He picks it up; it's Card 4: The Uprising. Discard the Midwife (Harrow) to explore again. I heal Sign of the Rider. STR 7: 2d6 + 4 ⇒ (3, 3) + 4 = 10 As he picks it up he hears the door clack open. Erasmus up to find the Card 5: Wight warden staring him down. Discard Mist Horn and Fate Reader Lenses for the 2 Cold Damage. Reveal Starknife +2 for Melee+1d4+2 Combat 16: 2d6 + 1d4 + 6 ⇒ (4, 4) + (3) + 6 = 17 Oh nice! Close Attempt STR 9: 2d6 + 4 ⇒ (4, 6) + 4 = 14 Closed! Draw Bound Imp Erasmus takes out the warden and wrenches the rest of the nearby cells open before running to join Poog at the Lair " Erasmus wrote:
Deck, Discard, Buried:
Reloaded: Starknife +2, Holy Water (Proxy B),
Middle of Deck (Unknown Order): The Midwife, Locate Object (Core), Stalking Armor, Sign of the Rider, The Missing Eye, Mind Thrust, Sign of the Pack 2, Sign of the Pack, Zellara's Harrow Deck, Planchette, Fortune-Teller (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Would have started at Twisting Passages with everyone Favored Card: Weapon Starting Spirit: Nissa Erasmus wrote:
When Twisting Passages close, I move randomly Random Move: 1d3 ⇒ 2 Move to Dungeons with Poog Now my actual turn starts. Hour is Benefaction: No Effect Start of my turn, Recharge Spells for +1 on all rolls Give card step, give Holy Water (Proxy B) to Poog A Card 1: Spectre manifests itself before Poog and Erasmus as they dash through the Dungeons. Without the luxury of time to soothe the spirit, Erasmus meets its shriek with a roar of his own, starknife drawn. Reveal Starknife +2 for Melee+1d4+2 Combat 16: 2d6 + 1d4 + 7 ⇒ (5, 4) + (3) + 7 = 19 Erasmus slashes through the spectre and it begins to dissappate. Before it fades away completely, he considers bottling some of its ectoplasm, either for a second chance at laying it to rest later or for use as a makeshift Card 2 Smoke Bomb should the need arise.Discard Sign of the Rider to explore again. INT 7: 1d8 ⇒ 6 He ultimately decides against it, already anticipating the scolding he'll get from Veldira for even considering weaponizing a tortured soul. Insread, he attempts to contact the spirit for guidance. Play Planchette, looking for a Blessing. Find Ancient Skeleton But he can't concentrate with all that rattling! Wait... rattling? That's not good... Recharge Planchette, revealing Lenses: 1d6 + 1d10 + 4 ⇒ (2) + (3) + 4 = 9 " Erasmus wrote:
Deck, Discard, Buried:
Reloaded: Holy Water (Proxy B),
Middle of Deck (Unknown Order): Locate Object (Core), Fortune-Teller (Core), Soothing Word, Sign of the Pack 2, Sign of the Pack, Stalking Armor, Zellara's Harrow Deck, Sign of the Stranger, The Missing Eye, The Midwife Recharged: Mind Thrust, Planchette, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Shuffle in Mist Horn from Confusing
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Not replaying or tiering up. Current Tier is now 3.2 Spending the Hero Point on a Card Feat: Ally. Filling in the hole with Leech. Probably choosing Spell for the free draw, but if there's more demand for Blessings, I'll draw a blessing instead. Weapon 2: 1d1000 ⇒ 972
Boon?: 1d20 ⇒ 6
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hour is The Idiot: When you fail a check, suffer the scourge Drained. Arabundi and Poog spring to action covering Erasmus against the monsters that continue to pour out of the Card 1: Planar Rift as he makes a beeline to close it. He grabs a rock, holds it aloft and bellows an echoing scream as he swings it crashing on the rift... but then he suddenly stops in his tracks. The echo in his voice becomes older and more wizened "This is what you kids have been having trouble closing? What are they teaching you in schools these days?" Bury Stalking Armor to move marker from Nissa to Basalmo. Someone else (probably Arabundi) summons and encounters the danger. Ossuary is the only remaining location, so difficulty is increased by 1. Recharge one of Poog's Blessings of the Spellbounds Arcane 10: 1d8 + 1d6 + 1d4 + 4 ⇒ (5) + (5) + (3) + 4 = 17 After just a few prods and incantations, the rift closes with a faint pop! I think we win!
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On Arabundi's turn, discard Mist Horn as damage Hour is Sands of the Hour: No Effect Erasmus spreads out his Harrow Cards to try to divine a path through the ossuary that does not run into those spiders again. After a few moments, The Forge, the Tyrant, and The Sickness grant him a vision of a suitable route. Play Zellara's Harrow Deck to examine the top 3 cards of the location and reorder them. Find Plaguebringer, Cruel Longsword, and Dragon's Breath. New order is Longsword, Dragon's Breath, Plaguebringer Erasmus quickly finds the Card 2: Cruel Longsword discarded on the floor, as foretold by The Forge. Recharge Fortune Teller, declaring Boon. Encounter Cruel Longsword Melee 10: 2d6 + 4 ⇒ (6, 2) + 4 = 12 He picks up the sword and continues in the direction its blade was pointing. Eventually he comes to a large door and inhales deeply, psyching himself up to conjure Card 3: Dragon's Breath as foretold by The Tyrant. Free explore Arcane 11: 1d8 + 1 ⇒ (2) + 1 = 3 Erasmus exhales with a roar, but is only able to produce a sputtering cough. Nissa suggests just smashing the door down and he obliges. The door crashes down to reveal a festering chamber teeming with flies; the Card 1: Plaguebringer is waiting for them, as foretold by The Sickness. Discard the Bear to explore again. I'll also take on the summoned monster The aberration's Random Monster 1: Infantry Devil master is also waiting for them. This was not included in the vision... Reveal Glorious Warhammer for Melee+1d8+1 Combat 14: 2d6 + 1d8 + 5 ⇒ (4, 3) + (1) + 5 = 13 Bury Glorious Warhammer to use Spirit Surge power and pass For the combat vs the Plaguebringer, Reveal Cruel Longsword for Melee+1d8+1 BA Fortitude 7: 2d6 + 3 ⇒ (3, 5) + 3 = 11
Erasmus holds off the plague monsters long enough for the rest of his party to rush through the chamber before he hurries to join them, slamming the door behind. Auto-Fail recharge check for Zellara's Harrow Deck. Discard it " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fate Reader Lenses, The Publican Recharged: Locate Object (Core), Fortune-Teller (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On Arabundi's turn, get healed. Thanks! Hour is Zon-Kuthon's Pain: After discarding any number of cards as damage, draw a card. Start of turn, recharge items for +1 to all checks Give card step: Give Arabundi Soothing Word The planar rift sucks in Erasmus and Arabundi as it collapses and spits them, along with a Card 1: Tangle of Debris, back out deep in the Ossuary when it reopens there. DEX 5: 1d8 + 1 ⇒ (1) + 1 = 2 I'll use my merch reroll
Erasmus brushes himself off and scries the area for something that would help them permanently close the rift. His mind's eye is filled with the image of a Card 2: Glorious Warhammer Play Locate Object to examine for and encounter the next boon; location shuffles after the encounter Melee 10: 2d6 + 5 ⇒ (2, 3) + 5 = 10 He grabs it, wary of the horrors that the house still has in store. Recharge Locate Object Arcane 8: 1d8 + 2 ⇒ (7) + 2 = 9 " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Publican, Stalking Armor, Sign of the Stranger, Sign of the Pack 2, Fate Reader Lenses, Mind Thrust Recharged: Locate Object (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On Blood Pool close, move to Twisting Passages Hour is Incitation: No Effect Erasmus heads with Arabundi into the Twisting Passages, their entrance easily seen due to the Card 1: Sacred Candle burning in an alcove next to it. End of move step, recharge Fortune Teller, declaring Bane. Then use free explore to explore Sacred Candle. Auto-fail check to acquire. They enter and immediately hear the trademark bellow of a Card 2: Minotaur. How fitting. Discard Sign of the Rider, copying Pack to explore again. I'll take on the extra monster. Before long, the pair are confronted by the minotaur and their Random Monster 3: Reefclaw companion. For the combat, reveal The Missing Eye for Melee+1d8+1. Combat 11: 2d6 + 1d6 + 5 ⇒ (5, 5) + (2) + 5 = 17 Have to reroll
For the Minotaur, using my Fortitude Fortitude 8: 2d6 + 3 ⇒ (3, 4) + 3 = 10 When Erasmus takes out the reefclaw, the minotaur belows and charges but inexplicably stops short, almost as though they ran into an Card 2: Invisible Wall. Discard Sign of the pack to explore again Perception 9: 1d6 + 4 ⇒ (4) + 4 = 8 Bury Light Crossbow to use Spirit Surge power and pass Erasmus and Arabundi take the opportunity to increase the distance between them and the minotaur. They continue deeper into the passages and run into a Card 4: Grey Maiden Footsoldier. Why would one of Queen Ileosa's soldiers be here? Before they get the chance to ask, she draws her blade and lunges! Taking the free explore from Invisible Wall. Asking Arabundi to take on the summoned monster; The Missing Eye is my last card, so if that fight goes wrong, I'll have a hard time vs the Grey Maiden. For the combat vs the Grey Maiden, reveal The Missing Eye for Melee+1d8+1 Combat 16: 2d6 + 1d8 + 5 ⇒ (1, 1) + (3) + 5 = 10 Oof. I only have one Hero Point and I can't succeed by only rerolling 1 die with a merch reroll. I'll discard The Missing Eye as Damage The Grey Maiden slashes at Erasmus' arm as she runs past, causing him to drop his blade. By the time the he recomposes himself, she's long gone. " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fate Reader Lenses, Zellara's Harrow Deck, Stalking Armor Recharged: Mind Thrust, Fortune-Teller (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Move with Arabundi to the Blood Pool Hour is Incitation: No effect. Start of turn, recharge Spells for +1 on all checks Erasmus lets out a hearty echoing laugh as the townsfolk flees. A few minutes later, he sees a figure approaching on the horizon,"So, you've come crawling back have you?" He pauses and the echo leaves his voice momentarily, "Er... I mean, we've got everything handled. Just go back to the tavern and wait for us to come back. Nissa, we need to be nice to these townsfolk" The figure continues to approach and as they get closer it becomes clear that they're actually a Card 2: Zombie. I can probably also take the summoned monster. And the zombie is riding a Random Monster 1: Cave Bear? What is going on in this house? For the BA, reveal The Missing Eye for Melee+1d8+1 BA Combat 12: 2d6 + 1d8 + 6 ⇒ (6, 2) + (1) + 6 = 15 For the combat, reveal The Missing Eye again for the same. Also take Arabundi's Judgement Light for +1d8
For the Zombie combat, reveal The Missing Eye for the same Combat 15: 2d6 + 1d8 + 6 ⇒ (3, 1) + (7) + 6 = 17 With its rider defeated, the "bear" continues advancing and it becomes clear that it was actually a Card 3: Basilisk. "Uh oh..." Discard The Bear to explore again. I'll also take the summoned monster As Erasmus draws his blade a Random Monster 2: Dire Crocodile lunges out of the pool. "Uh oh..." For the combat, reveal The Missing Eye for the same Combat 15: 2d6 + 1d8 + 6 ⇒ (5, 6) + (6) + 6 = 23 Nice! On to the Basilisk Arabundi must do the BA: Before acting, each local character must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled. BA Fortitude 6: 2d6 + 3 ⇒ (2, 4) + 3 = 9 For the combat, The Missing Eye again
With the lizards defeated, Erasmus examines them. They seem strange; some sort of Card 4: Aspect of the Monkey to their features. Discard Sign of the Stranger to explore again. Spell does not let me recharge WIS 7: 1d6 + 1 ⇒ (3) + 1 = 4 Every new discovery in the manor just creates more questions... " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Locate Object (Core), Zellara's Harrow Deck, Mist Horn (Core), Stalking Armor, Sign of the Lantern Bearer, Sign of the Pack, Fate Reader Lenses, Soothing Word Recharged: Mind Thrust, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On Arabundi's turn, when he uses clairvoyance to examine the Crypt, have him rearrange them to have the cultist on top Hour is Orison: No Effect. Skipping the flavor tonight Start of turn, recharge Spells for +1 on all checks Explore Card 5: Cultist. Random Monster 1 is Dire Boar. Dire Boar:
Monster 1
Traits Animal Check
Powers
For the combat vs the Boar, I'll just punch it. Combat 10: 2d6 + 5 ⇒ (6, 4) + 5 = 15
Boar Damage: 1d4 ⇒ 3 Discard Zellara's Harrow Deck, Planchette, and the Midwife For the Cultist, reveal The Missing Eye for Melee+1d8+1. Combat 16: 2d6 + 1d8 + 6 ⇒ (6, 3) + (5) + 6 = 20 For the close, play The Publican for +2 dice. I also heal a card. WIS 8: 3d6 + 1 ⇒ (5, 2, 5) + 1 = 13 On close, Draw Poog's The Bear from the Hourglass. Move to whereever Arabundi moves to. " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Light Crossbow (Core), Sign of the Rider, Stalking Armor, Locate Object (Core), Sign of the Pack, Fate Reader Lenses, Sign of the Lantern Bearer, Sign of the Pack 2, Soothing Word, Zellara's Harrow Deck, Mist Horn (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Starting Location: Crypt Favored Card: Weapon Starting Spirit: Nissa " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fortune-Teller (Core), Sign of the Pack 2, Sign of the Stranger, Stalking Armor, Light Crossbow (Core), Sign of the Rider, Sign of the Pack, Mind Thrust, Locate Object (Core), Sign of the Lantern Bearer, Mist Horn (Core), Fate Reader Lenses Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Taking Item 3 for Fate Reader Lenses Boon?: 1d20 ⇒ 17
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Not replaying or tiering up. Current Tier is now 3.1 Spending the Hero Point on a Power Feat: "[ ]You may bury a card to move a marker on the cohort Spirit Relatives" on the Storyteller Role Card. Spirit Relatives flips to the improved side. Poog should choose their upgrade first. I have a good option for each of the 3s
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On Poog's turn, discard The Midwife and heal 2 cards Hour is Lamashtu's Madness: On your check against a monster, add 1. Damage suffered from monsters is increased by 1. Sensing the spirit possessing the last of the malevolent artefacts growing more desperate as the group begins to corner it, Erasmus psychically scans the room to try to find another person in need of rescue or a useful tool against it. His divination leads him to a Card 2: Giant Slug End of move, recharge Fortune teller, choosing Boon. Examine and encounter Giant Slug WIS 6: 1d6 + 1d4 + 4 ⇒ (6) + (1) + 4 = 11 Slug in tow, Erasmus scans again, this time finding a Card 3: Shock Kukri. Cast Locate Object to examine location for a boon and encounter it. Mysterious Relic is Card 2. Taking Poog's Blessing of the Spellbound to bless STR 12: 2d6 - 2 ⇒ (5, 3) - 2 = 6 Bury Bound Homunculus to use spirit surge power
He snatches up the knife before Poog has a chance to toss it somewhere inaccessible. As he stows it away, Erasmus hears a barely audible whisper; is the knife talking to him? Finally take my free explore to explore and encounter Card 2: Mysterious Relic. Reveal Fate Reader Lenses to add 1d10 Perception 9: 1d6 + 1d10 + 1d4 + 7 ⇒ (4) + (6) + (4) + 7 = 21 Erasmus holds it closer to his ear to hear closer and it takes control of his arm, forcing him to barely dodge his own wild slashes! With Veldira's help the Erasmus momentarily regains control and throws the knife to the ground, breaking it and releasing the spirit from within. The commotion scared off the slug, but at least Erasmus still has his ear... I forgot about Drained. I rolled high enough for the slug and the relic that it wouldn't have changed, but I was not able to acquire the Shock Kukri. Banish Giant Slug to close the location. We win!
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
I buried Mist Horn last turn but forgot to take it out of my hand. It should have been replaced with Sign of the Rider Hour is Our Lord in Iron: On your combat check, you may reveal any number of weapons; for each, add 1. The Slaughterhouse is exactly how Erasmus was imagining: unpleasant. He decides to join Poog at the Den of Iniquity instead. He takes a seat on a stool and hears a faint click; that's not good...Free explore encounter Card 1: Trapped Furniture. Reveal Fate Reader Lenses for +1d10 Perception 11: 1d6 + 1d10 + 1d4 + 7 ⇒ (5) + (9) + (4) + 7 = 25 Erasmus waits for the bad thing to happen, but it never does. Veldira reminds him that old furniture sometimes just makes noise and that there isn't always a deeper meaning to everything. A small creature comes to take his order: a Card 2: Bound Homunculus likely created by the former owners of the manor. Discard Sign of the Rider to explore again Arcane 8: 1d8 + 1 ⇒ (8) + 1 = 9 He's making small talk with the homunculus when a Card 3: Phantasmal Apparation manifests itself! Discard Sign of the Rider to explore again. Reveal lenses for +1d10 Perception 7: 1d6 + 1d10 + 1d4 + 7 ⇒ (6) + (2) + (3) + 7 = 18 Erasmus stands between the phantom and Poog and the homunculus, ready to defend them against spirit. Instead of lunging at the group, the phantom turns around and begins upturning tables and chairs, seemingly looking for something. The homunculus seems to have a realization and walks up to the phantom to poke its leg. As soon as the phantom sees he homunculus, it immediately calms down, its aura turning from a hazy blue-grey to a soft muted pink; the pair sit down at a booth and catch up. After a few minutes, the phantom disappates into the ether and the homunculus catches up to everyone at the Slaughterhouse Bury random card from my hand (Stalking Armor) and suffer Drained to close. Move to Slaughterhouse " Erasmus wrote:
Deck, Discard, Buried:
Reloaded: The Midwife,
Middle of Deck (Unknown Order): Planchette, The Missing Eye, Soothing Word, Sign of the Pack, Light Crossbow (Core), Sign of the Lantern Bearer, Zellara's Harrow Deck Recharged: Mind Thrust, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hour is Blackfingers: On your check that invokes the Alchemical or Poison trait, add 1d4. Start of turn, recharge The Missing Eye for +1 to all checks Erasmus finds some Card 1: Fate-Reader Lenses in a drawer. Perception 8: 1d6 + 1d4 + 8 ⇒ (5) + (3) + 8 = 16 He reaches to grab them and they begin to levitate; they're Card 2: Animated Objects! For the combat, play Mind Thrust for Perception+1d6+#. Reveal Fate Reader Lenses for +1d10 Combat 18: 2d6 + 1d10 + 1d4 + 11 ⇒ (6, 1) + (9) + (3) + 11 = 30
Erasmus connects with the spirit inhabiting the lenses and convinces it to leave. Before it goes, it tells him of a suit of Slick Leather hidden under the floorboards. CHA 8: 1d8 + 1 ⇒ (5) + 1 = 6 Bury Mist Horn to use spirit surge power
Erasmus does one last once-over of the office before heading to meet Arabundi at the Slaughterhouse Recharge Mind Thrust Perception 7: 1d6 + 1d4 + 1d10 + 8 ⇒ (2) + (1) + (2) + 8 = 13 " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Planchette, The Missing Eye, Sign of the Rider, Locate Object (Core), Sign of the Lantern Bearer, Sign of the Pack, Fortune-Teller (Core), Light Crossbow (Core), Zellara's Harrow Deck Recharged: Mind Thrust, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hour is Abadar's Law: On your check to close or to guard, add 1d4. Cast Locate Object. Find Animated Object then Giantbane Greataxe. Encounter the Greataxe. Erasmus finds a greataxe in the office. He goes to pick it up but it levitates and lashes out at him! Auto-Fail check to acquire Greataxe. Discard Light Crossbow from Desperate. Cast Soothing Word on myself to heal a card. Then discard The Owl to explore again and heal another card. Random Card: 1d8 ⇒ 7 Erasmus stumbles upon a Card 7: Magistrate hiding in a cabinet. Like the standard bearer, they scream in terror and flee. Auto-fail check to acquire. Discard Divine Favor to Desperate Recharge Locate Object Divine 8: 1d6 + 1d4 + 4 ⇒ (4) + (4) + 4 = 12
" Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sign of the Stranger, Planchette, Stalking Armor, Zellara's Harrow Deck, Sign of the Lantern Bearer, Sign of the Pack, Fortune-Teller (Core), Sign of the Rider Recharged: Locate Object (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
There's a chance I would have had to fight the Animated Object since it has the "A random local character encounters this monster instead" text Who fights the Animated Object? 1=A, 2=E: 1d2 ⇒ 1 Arabundi When Tavern closes move to Office Hour is Blessing of the Sands: No effect End of move step, recharge Fortune-teller to examine Office, declaring Boon. Examine and encounter Standard Bearer Erasmus finds a lost Card 1: Standard Bearer in the Office CHA 6: 1d8 ⇒ 2 Fail to Acquire, Discard Mist Horn The bearer sees Erasmus, assumes him to be another malevolent spirit, and flees deeper into the manor. He gives chase for a while before Veldira advises him that the chase is probably not helping calm the standard bearer down. Instead, he returns to the office and begins investigating the papers strewn about, finding a scroll of Divine Favor. Divine 11: 1d6 + 1d4 + 4 ⇒ (5) + (1) + 4 = 10 This a good spell now and would be a good upgrade, so I'll bury Conch Shell to use my Spirit Surge power and acquire it Veldira begins explaining the mechanics of the spell and Erasmus a pen out of the cup on the desk. It isn't until the nib hits the paper that he realizes that the "pen" is actually a Card 3: Wand of Force Missile. That seems dangerous... Play Sign of the Stranger. Encountering an Item lets me recharge it. Arcane 6: 1d8 + 1 ⇒ (3) + 1 = 4 Discard The Midwife from Desperate Erasmus gently puts the wand back in the cup and backs away from the desk. " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sign of the Pack 2, Stalking Armor, Zellara's Harrow Deck, The Missing Eye, Sign of the Pack, Planchette, Sign of the Lantern Bearer, Mind Thrust, Sign of the Rider Recharged: Fortune-Teller (Core), Sign of the Stranger, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
If it's still possible, I'd like to actually Tier Up to 3.0. Getting a Role Card is a pretty big power spike for me.
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Starting Location: Tavern
" Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Missing Eye, Soothing Word, Stalking Armor, Sign of the Rider, Light Crossbow (Core), Sign of the Pack 2, Zellara's Harrow Deck, Mind Thrust, Sign of the Pack, Sign of the Lantern Bearer, Planchette, Locate Object (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☑ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Boon?: 1d20 ⇒ 2 RIP
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Not replaying or tiering up. Current Tier is now 2.3 Spending the Hero Point on a Skill Feat: STR Ally 2 for Fortune Teller: 1d1000 ⇒ 289
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
On Poog's turn get healed by playing a blessing. For the CON check, discard a card from the top of my deck to add 1d6 CON 7: 2d6 ⇒ (3, 1) = 4 Suffer Poisoned Still on Poog's turn, get healed again by playing a blessing Hour is The Tyrant: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded. Start of turn, recharge Items for +1 on my checks for the rest of my turn Erasmus treads carefully through the Graveyard. He investigates a part of the fence where the posts seem to be floating in the air; he approaches to get a closer look and they fly at him in a Card 4: Spiked Volley. Discard Sign of the Pack to bless DEX 9: 2d8 + 1 ⇒ (8, 1) + 1 = 10 Erasmus is able to scramble behind a gravestone before he's impaled. He takes the opportunity to patch himself up. Recharge leech to heal myself Heal: 1d4 - 1 ⇒ (4) - 1 = 3 Erasmus wrote:
Before Poog takes their first explore, Banish Bound Imp to draw 2 cards. " Erasmus wrote:
Deck, Discard, Buried:
Reloaded: Conch Shell,
Middle of Deck (Unknown Order): Sign of the Rider, Sign of the Stranger, Planchette, Leech, Sign of the Lantern Bearer, Sign of the Pack 2, The Lost, The Missing Eye, Soothing Word, Light Crossbow (Core), Locate Object (Core) Recharged: Zellara's Harrow Deck, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hour is Abadar's Law: On your check to close or to guard, add 1d4. Mist Horn Recharge Divine 10: 1d6 + 1d4 + 4 ⇒ (1) + (3) + 4 = 8 Its buried As the mist dissipates from the graveyard, Erasmus keep going through the Manor. He finds a Card 1: Plaguebringer's Mask in a display case. INT 11: 1d8 ⇒ 5 He's about to grab it when a Card 2: Fox dashes past him and almost knocks him over. Banish Locate Object to examine and encounter Fox. WIS 5: 1d6 + 1d4 + 4 ⇒ (4) + (3) + 4 = 11 Since Fox was the next card, the rest of the location was effectively still unknown. I'm not going to bother with rolling for the random card Erasmus follows the fox and finds Card 3: Eries Yelloweyes hiding in a closet. Discard Fox to explore again WIS 8: 1d6 + 2d4 + 4 ⇒ (5) + (2, 3) + 4 = 14 Erasmus asks Eries why they're hiding and the question answers itself as a Card 4: Ghost manifests before them! Discard Eries to explore again. Recharge The Missing Eye, Light Crossbow, and Conch Shell to add 1d4 and Magic from the scenario power. Divine 9: 1d6 + 2d4 + 4 ⇒ (6) + (2, 1) + 4 = 13 Manor Close CHA 8: 1d8 + 1d4 ⇒ (2) + (4) = 6 Bury The Midwife to spirit surge and pass(+1d4+1). On close, search for and draw Zellara's Harrow Deck The ghost dissolves into the ether as quickly as it manifests. Erasmus escorts Eries and their fox companion outside before heading to join Arabundi at the Graveyard. When he arrives he has a vision of a suit of Sable Company Leathers, a keen Rapier, and a Garden Guardian. Move to Graveyard on close. Play Zellara's Harrow Deck to examine top 3 cards of Graveyard. I'll rearrange it to whatever order Poog wants Recharge Locate Object Divine 8: 1d6 + 1d4 + 4 ⇒ (2) + (4) + 4 = 10
" Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: The First, Bound Imp, Soothing Word, Mind Thrust, The Missing Eye, Conch Shell, Light Crossbow (Core), Locate Object (Core), Zellara's Harrow Deck, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
I forgot to add some of the cards I acquired to my hand/deck again. I'll just say I discarded them during reset. When Reading Room closes, move to Manor Hour is Sands of the Hour: No effect Start of turn, use location power to recharge Mind Thrust and draw a card: Mist Horn Sensing that the corporeal undead in the graveyard would neither respond to Veldira's cleansings nor be susceptible to mental attacks, Erasmus explores the Manor for additonal clues. He comes upon the Card 1: Gem of Physical Prowess to go with the jewel he found in the reading room. DEX 11: 1d8 ⇒ 5 He decides to leave it where it is and turns his attention to an antique Card 2: Mithril Chain Shirt on display in the hallway. Discard Sign of the Rider to explore again CON 9: 1d6 ⇒ 6 That's close enough to use my Spirit Surge power. Bury Stalking Armor for +1d4+1
Something draws him to the armor. Erasmus can't tell if its just Nissa trying to shove herself to the forefront of his mind or if it is one of the spirits of the manor, but he decides to take it with him just in case. Display Mithril Chain Shirt Erasmus looks out a window towards the Graveyard where the rest of his team has gathered. An ominous mist is rolling in... Display Mist Horn next to Graveyard. Reduce damage taken there by 2 " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Sign of the Pack 2, Leech, Planchette, Sign of the Lantern Bearer, Sign of the Pack, The First, Bound Imp, Zellara's Harrow Deck, Soothing Word, Mind Thrust, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
I forgot to add my Harrow to my hand. I'll just say i voluntarily discarded it when I resent my hand last turn. Hour is The Theater: At the start of your turn, examine the top card of your location; you may encounter it. Top card of my location is Card 1: The Idiot. Encounter it INT 7: 1d8 ⇒ 1 Erasmus puts the rude bookmark back where it was and places the book back on the shelf. He meets up with the rest of his group at the Reading Room. As soon as he enters the room, Veldira's spirit points out the intense holy energies suffusing the space, starting with that of Card 2: Our Lord In Iron. Divine 8: 1d6 + 1d4 + 5 ⇒ (3) + (1) + 5 = 9 Next, that of Card 3: The First Play Sign of the Lantern Bearer, copying Pack, to explore. Encountering Blessing lets me recharge it Divine 8: 1d6 + 1d4 + 5 ⇒ (4) + (1) + 5 = 10 As Veldira continues listing deities in his head, Erasmus gets distracted by the large Card 4: Gem of Mental Acuity sitting on the reading table. Play Sign of the Stranger, copying pack, to explore. Should have done it the other way around, I need to discard it WIS 11: 1d6 + 1d4 + 5 ⇒ (5) + (1) + 5 = 11 Erasmus picks it up and tunes back into Veldira just in time to hear her mention something about the complex Card 5: Incitations that no-doubt took place in this room. Play Sign of the Pack as itself to explore. Encountering Blessing lets me recharge it. Divine 4: 1d6 + 1d4 + 5 ⇒ (1) + (1) + 5 = 7 She begins listing those too. She starts with a ritual to Card 6: Enchant Weapons Discard Blessing of Gorum to explore again Divine 4: 1d6 + 1d4 + 5 ⇒ (6) + (4) + 5 = 15 She goes on to explain that old mages would use their Card 7: Bound Imp servants to fetch them ingredients and snacks during their multi-day rituals. Erasmus chuckles and replies "Sis, you sound like Uncle Basalmo!" before noticing that he actually did say that out loud and hoping the rest of the party didn't notice him randomly talking to himself. Recharge The First to explore again. (Realized after I clicked the spoiler that that was a very dangerous explore. Good thing it wasn't the ghost.) Divine 6: 1d6 + 1d4 + 5 ⇒ (1) + (4) + 5 = 10 Banish Bound Imp to draw 2 cards: Zellara's Harrow Deck and Mind Thrust Veldira's talks about rituals gives Erasmus an idea. He takes a seat at the reading table and pulls out his harrow deck; maybe a reading would give some insight into what happened at the manor. As he begins flipping the first column, his spread begins to levitate! "Veldira? That's you doing that right?" The silence in his head tells him the answer is probably "no". Banish Zellara's Harrow Deck to examine the remaining 3 cards in Reading Room. Find Dragon's Breath, Symbol of Insanity, and Ghost. None of us can really get Dragon's Breath easily, so I'll make the new order Ghost, Dragon's Breath, Symbol. Erasmus notices the Poog quaking in his boots at the new spectral manifestation and does his best to reassure the goblin. "It's ok. They're probably more afraid of you than you are of them." Cast Soothing Word on Poog to heal 1 and/or remove a scourge Recharge Bound Imp Divine 8: 1d6 + 1d4 + 5 ⇒ (4) + (1) + 5 = 10
" Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mist Horn (Core), Locate Object (Core), Soothing Word, Conch Shell Recharged: The Missing Eye, Sign of the Pack 2, Leech, Planchette, Sign of the Lantern Bearer, Sign of the Pack, The First, Bound Imp, Zellara's Harrow Deck, Sooting Word, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hour is Incitation: No effect Erasmus moves to the Library to appease the lurking spirit there. As soon as he enters, the door slams behind him and books hurtle off the shelves in his direction. He dodges the books and sits down on a nearby chair as a second volley begins to hover in the air. The echo returns to his voice, "I'm not here to harm you or use your home to prove my worth. I just want to talk." Encounter Proxy B and the ghost. Recharging The Missing Eye, Leech, and Sign of the Pack to use scenario power Divine 9: 1d6 + 2d4 + 4 ⇒ (2) + (3, 4) + 4 = 13 A few minutes later the books fall to the ground. That spirit was easy to appease but a nagging thought shakes Erasmus to his core: What happened here that prevented all these spirits from passing on? Gain frightened As he goes to leave, one last book falls from a shelf. A harrow card that was used as a bookmark falls out: Card 2: The Idiot. Erasmus tries not to take it personally as he realizes his job isn't complete yet. Play Planchette, looking for spell. Find Blessing Recover Planchette Perception 6: 1d6 + 1d4 + 7 ⇒ (4) + (1) + 7 = 12 " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Locate Object (Core), Conch Shell, Zellara's Harrow Deck, Stalking Armor, Mind Thrust, Sign of the Rider, Light Crossbow (Core), Mist Horn (Core) Recharged: The Missing Eye, Sign of the Pack 2, Leech, Planchette, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Starting Location: Reading Room Favored Card: Item Marked Spirit: Veldira " Erasmus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Locate Object (Core), Mist Horn (Core), Sign of the Lantern Bearer, Zellara's Harrow Deck, Light Crossbow (Core), Stalking Armor, Conch Shell, Sign of the Rider, Sign of the Stranger, Mind Thrust, Sign of the Pack, Soothing Word Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☐ +2 Perception: WIS+3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Arcane: CHA+1 Favored Card: Your Choice
As the ghosts manifest before the party, Erasmus stands up a little straighter; his racing heart calms and he's filled with the confidence of someone who knows exactly how to appease restless spirits. "It's okay. We're here to help you." he says, a slight echo barely audible in his voice.
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
Hi Everyone, I'll be playing Erasmus using the Occult Adventures 2, and the Occult and Support Adventurers's Packs. He's coming in at Tier 2.2. PFS #: 126387-1008 (when making the table, just use the #1003. The table that one was at is completed) I'm fine with either Hangouts or Discord. I'm in Pacific Time Zone and usually post in evenings/nights
Deck Handler // Searching For: // Current Spirit(s): Veldira // Other Characters at my Location get +1d4 to: WIS, Perception, Divine, Survival
At the start of Enora's turn, take a Taboo on Armors for +2 to my checks. For the first check, I'll Reveal and Discard Corrosive Backsword to use Melee+3d6+4. Ukuja recharges 1 of his Blessing of the Green Faiths to add 1 die Combat 35: 2d12 + 3d6 + 14 ⇒ (6, 5) + (5, 1, 5) + 14 = 36 At Enora's signal, Erasmus materializes behind Akinaru. While the Oni is distracted by Enora's monologue, he draws his sword leaps into a somersault over Akinaru's head, planting his blade firmly in the demon's shoulder. Erasmus lands beside Enora, prepared to assist and amplify her final barrage. Bury Blessing of Milani to switch Nissa to Basalmo, giving Enora a bonus 1d4+1 to her INT, Arcane, Knowledge, and Craft
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