Sharu

AA-03 "Mouse"'s page

47 posts. Alias of Origami Dog.


Full Name

Assassination Android 03 "Mouse"

Race

Clockwork Adept/Fighter/Gunslinger | S10 , A14, I8, W12 | HP 44/44 | D13 | Move: 8 | Insanity: 0 | Corruption: 0 | Fortune: Yes | Status: Online

About AA-03 "Mouse"

Name:AA-03 "Mouse"
Ancestry: Clockwork
Gender: Male
Age: 4 (14)
Level: 7
Lifestyle:Getting By
Appearance: Has no face or other distinguishing features. A lifeless machine.
Personality: He's lost and confused, trying to find meaning in the world. Honest but Craven
Background: Mouse was a simple street urchin, whose life was cut short and his soul was implanted into an assassin robot.

Strength: 10
Agility: 14
Intellect: 8
Will: 12

Perception: 8
Defense: 13
Health: 40
Healing Rate: 10 (13 when healing full rate)

Size:1
Speed:8
Power:2

Damage:0
Insanity:0
Corruption:0

Spoken Languages: Common, Elvish

Written Languages: Common

Professions: Criminal (Urchin), Common (Porter), Common (Animal Trainer), Criminal (Pirate)

Ancestry Traits and Abilities:

Immune: Disease, Poison, Fatigue, Sleep and Damage from such sources.
Key: Must be wound up using key if incapacitated. Become incapacitated if rolling 0 or less on 1d20.
Mechanical Body: Do not need to eat, drink or breath. Do not age and cannot be turned into an undead. Sinks to the bottom of any liquid, making swimming impossible.
Gears: Gain one spell.

Quirks and Marks of Darkness:

(Write in these if you ever gain a quirk or mark of Darkness)

Paths and Path Abilities:

Novice Path:
Magic III: Gain three spells and two traditions
Spell Recovery: Use an action to recover Healing Rate and regain one spell.
Potent Spellcasting: When you cast an attack spell, make the roll with one boon and creatures make challenge rolls to resist the spell with one bane.
Spell Fighting: When you use and action to attack with a weapon, you also cast a spell that normally requires the use of an action.
Expert Path:
Fight with Anything: If you attack with a weapon or improvised weapon whose damage die is less than 1d6, you treat the damage die as 1d6. In addition, when you attack with a weapon or improvised weapon, you make the attack roll with 1 boon. Finally, your Strength counts as 2 higher for the purpose of meeting armor and weapon requirements.
Durable: When you would heal damage equal to your healing rate, your healing rate equals your Health divided by 3.
Fight with Two Weapons: When you attack with two weapons, you reduce the number of banes from the attack by 2.
Swift Reload: You can use a triggered action on your turn to reload a weapon that has the reload property.
Master Path:
Six Shooter:You can use a tool kit and 1 gc worth of special materials to transform a pistol into a six-shooter. It takes 8 hours of work to complete the transformation. Creatures other than you that attack with the weapon make their attack rolls with 3 banes. The six-shooter functions as a pistol, except it does not have the misfire property. When you load the weapon, you can place up to six bullets in the chamber. You can attack with the weapon once for each bullet in the chamber before you must reload it.


Equipment:

You have a six-shooter that shines in any light, a second six-shooter, sword, A scratched iron coin, healing potion, A dented flute, dagger, sling with 20 stones, basic clothing, a backpack, a week of rations, a waterskin, a tinderbox, 2 torches, and a pouch containing 2 cp.

Spellcasting:

Tradition: Storm
Level 0 (3/3)
Shock: Short range, roll a Will attack against a single target's Agility. Gain one boon if the target is wearing or made of metal. Deals 1d6 damage, on 20+ the target is dazed.
Level 1 (0/2)
Forked Lightning: Medium range against two targets in short range of each other. Roll a Will attack against each target's Agility. Gain one boon if the target is wearing or made of metal. Deals 1d6+2 damage, on 20+ the target takes and additional 1d6 damage.
Level 2 (0/1)
Call Lightning: Must be outdoors. Any point within long range, deal 3d6+5 damage to anything within three yards of that point. Each creature in range makes a Strength check. On failure, the target is deafened for an hour or takes half damage on a success. Can sacrifice a casting of this spell for Forked Lightning.

Tradition: Technomancy
Level 1 (2/2)
Sparking Shield: You create a magical shield on your arm that remains for the duration. Once per round, when a creature attacks you with a melee weapon and gets a success, the shield sparks and the attacking creature must make an Agility challenge roll. On a failure, it takes 1d6 damage and is moved 1d3 yards away from you, falling prone at the end of this movement.

My Story:

Mouse grew up in an orphanage. He never knew his parents, but he always assumed they were simply too poor to take care of him. He thought this because everyone he knew was poor. What little money donated to the orphanage was used to feed the younger kids and the owner. Once he turned eight years old, Mouse had to start stealing food to survive. There just wasn't enough to go around. When he was not stealing food the orphanage would put him to work, fixing small things here and there, just to keep a roof over his head.
Mouse was not particularly strong or smart, and one day found himself being beaten up by some strangers. This kind of thing happened before, usually to take what little money he had or just for fun. This time was different. After being knocked out, Mouse could vaguely remember being carried somewhere. Some place with an ever-present ticking and a man speaking in a deep voice. "Another gutter punk, eh? Nobody will miss him. Get the machine ready." Shortly afterward there was an intense burning sensation, then nothing.

He awoke sometime later, but things had changed drastically. First of all, it was less that he had awoken and more that he had become aware of his surroundings. Second, he was a being held in place on some kind of table. Finally some strange old man was speaking to him, the elderly fellow was giving him instructions to kill someone he'd never heard of before. Mouse tried to move and when that failed, tried to scream. But he couldn't and it was then he realized he didn't even have a mouth. He was a Clockwork.