Rombard

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Organized Play Member. 22 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.




I have a character concept for a Dwarven Shaman (speaker for the past archetype) based on the art of the Sundering Axe female dwarf from the NPC Codex who will be my first ever dwarves caster. The idea is she will seem slightly unhinged constantly being berated by the spirits of her 2 great great great Grandfathers who absolutely despised each other in life and now war over who can give her the best help, advice and protection. She is the first Child to be born from the meeting of their bloodlines. Both their spirits would thematically be linked to the Battle-axe and Warhammer she carries. I will represent this by using the feat Spiritual Guardian and appropriate spells when ever possible.

There are a lot of great thematic spells already on the Speaker of the Past spell list that help represent the spirits aiding her like unseen servant, spiritual weapon and spiritual ally but after digging up my old Dwarfs of Golarion book if found the spells Ancestral Communion, Ancestral Gift and Summon Ancestral Guardian. They would all be great to get her to cast but Summon Ancestral Guardian is absolutely perfect. Showing the bickering ancestors putting aside their differences to protect her together when in need.

Any one have any idea how to add any of these spells to her spell list. Early level effectiveness does not matter as I will be making her with gm credit.

While I am at it two more linked questions.

Can a speaker for the past take the flexible hex feat or the extra revelation feat ?

Any thoughts on good thematic traits to pic ?

1/5

I was thinking of an Order of the Lion Cavalier with the Standard Bearer Archetype just to really ramp up the idea of inspiring his Allies. I was just wondering can I stack the Beast Rider Archetype on top of this at level 5 to get him an actual Lion to ride at level 7?

A standard bearers relevant changes are here http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/cavalier. html
I have just picked out the relevant parts.

Banner
"At 1st level, a standard bearer gains the banner ability. This ability is identical to the standard cavalier’s banner ability, except that the morale bonuses on saving throws against fear effects and on attack rolls made as part of a charge increase at 5th level, and every five levels thereafter.

This ability replaces the standard cavalier’s mount ability."

Mount
"At 5th level, a standard bearer gains the service of a loyal and trusted mount. This mount is identical in all ways to the standard cavalier’s mount.

This ability replaces the standard cavalier’s banner ability."

The beast Rider gets Exotic Mount as an ability there is a lot of text in that one so I will just pick the parts I see as having a problem

"At 1st level, a beast rider forms a bond with a strong, loyal companion that permits him to ride it as a mount. This mount functions as a druid's animal companion, using the beast rider’s level as his effective druid level."

"This ability replaces the standard cavalier's mount and expert trainer abilities."

The Standard Bearer still has the expert trainer and Mount abilits to trade for the Exotic mount class feature but does not gain mount until level 5 instead of the usual level 1. There are multiple examples of Archetypes giving new class features at one level and replacing features the class would have gotten at a later level so I do not see that as an issue I just do not know if am missing something that would disallow it by RAW.

Personally I feel that the standard bearer should be able to replace its mount ability with exotic mount but only at the 5th level when it actually has the mount class feature to trade as to receive the mount at level 1 just seems to be a bit over powered and not in the spirit of the rules unlike receiving it at the 5th level where you are still taking the associated penalty for choosing the standard bearer archetype.

There is probably some rule I do not know about that makes the whole idea impossible but just though I would ask.

Any thoughts ?


I had an idea for a gunslinger Ninja build for pathfinder society. The idea is that he would be the party face and also a big damage dealer. Just wondering what people think of this build and is it society legal. I will show how i envisage his level progression and damage potential in the first 2 turns of combat. It is built around the idea of combining grit points and Ki points to maximum effect, combining firearms ignoring armor and flatfooted ignoring Dex to fire against a near constant 10 AC or lower.

Sorry for how long it is.
Summary is combine Focused aim with vanishing trick for high damage shots and double-barreled pistol and rapid shot for multiple shots per turn.

Damage progression summary (average peR turn)
Level 1 = 9
Level 2 = 21
Level 3 = 29
Level 4 = ?