About 6
Six doesn't speak much about his past. It’s believed he spent some time as a special ops recon operator. After leaving military service, most operators go on to become security consultants, mercenaries, or assassins. While he's happy to let rumors grow, Six never had much of a stomach for the latter, especially where more innocent targets were concerned.
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- - - - - The gun they call "Jayne" - - - - -
Jayne is a very special gun. An Aratech 9600 blaster carbine with collapsible stock and shoulder strap, an enhanced low-light Scope, and attached grenade launcher, Jayne is truly a masterpiece of focused death and destruction. Six is very fond of this special lady, and takes equally special care of her - and she shows her appreciation by making quick work of his enemies.
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Zabrak Scout x4 / Scoundrel x1
Destiny Points: ? | Force Points: 7/7 | Dark Side Points: 0
Languages: Basic & Zabrak
Str: 13 | Dex: 16 | Con: 14 | Int: 10 | Wis: 14 | Cha: 8
Speed: 6 squares
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- - - - - - - - - - DEFENSE - - - - - - - - - -
HP: 44/44 | Saves: Reflex: 21 | Will: 18 | Fort: 19 | Damage Threshold: 19
Condition: [X] [_] [_] [_] [_] [_] (-0 to attacks, abilities, skills, and defenses)
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- - - - - - - - - - OFFENSE - - - - - - - - - -
BAB: +3 | Grapple: +4
Blaster Carbine: +8* | 3d8+2+2 | 2d8+2+2 Stun | S,A | Energy | Ammo x50 (p127)
Improved Damage Mod: +2 Damage
with Scope: When aiming, reduce range by one category, and ignore concealment from darkness for target. (p140)
Attached Grenade Launcher: Ammo x4 (p129)
Frag Grenade: +8* | 4d6+2 | 2x2 area (p127)
Unarmed: +4 | 1d4+3+2
Heavy Weapons: +7*
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- - - - - - - - - - FEATS - - - - - - - - - -
Acute Senses (Zabrak Awareness): Re-roll Perception
Careful Shot: +1 to ranged attack while aiming (p82)
Point Blank Shot: +1 to attack in point blank range (p87)
Precise Shot: Shoot into melee, no -5 penalty (p87)
Rapid Shot: -2 to attack; +1 hit die to damage (p88)
Shake it off: 2 swift actions to move +1 up condition track (p88)
Weapon Proficiency (Pistols) (p89)
Weapon Proficiency (Rifles) (p89)
Weapon Proficiency (Simple Weapons) (p89)
Weapon Proficiency: (Heavy Weapons) (p89)
Zabrak Superior Defenses: +1 to all defenses (p33)
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- - - - - - - - - - TALENTS - - - - - - - - - -
Improved Initiative: You may choose to reroll initiative, but must use the resulting roll. (p49)
Evasion: Area defense - Hit = half damage, Miss = no damage (p49)
Fortune’s Favor: When you score a critical hit on attacks, you gain a free standard action for that turn. (p49)
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- - - - - - - - - - SKILLS - - - - - - - - - -
*Trained
+5 | | Acrobatics
+3 | | Climb
+1 | | Deception
+9 | | Endurance *
+1 | | Gather Information
+10 | Initiative *
+1 | | Jump
+2 | | Knowledge
+9 | | Perception *
+1 | | Persuade
+5 | | Pilot
+5 | | Ride
+10 | Stealth *
+9 | | Survival *
+1 | | Swim
+4 | | Treat Injury
+2 | | Use Computer
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- - - - - - - - - - EQUIPMENT - - - - - - - - - -
Carbine + License (x3) = 1287cr
Enhanced Low-Light Scope: 1,000cr | When aiming: Reduce range by one category;
ignore concealment from darkness
Grenade Launcher = 300cr
Vibrobayonet = 350cr
Electrobinoculars | Ignore concealment due to darkness / -1 per 10 squares distance (p136)
Jet Pack: 300cr | Fly 6 squares; 10x charges; Lift 180kg
Jet Pack fuel refill: 100cr
Long Range Compact Comlink: 500cr
Extra Power Pack x5: 225cr
Power Rechargers x3 : 300cr
2000cr for Vash's upgrade
Credits: 10,000 - 6,112 = 3,888cr [/spoiler]
XP: 12000/10000
Ammo Spent:
Grenade x1
Blaster pack x1.1
Jet Pack x1 charge